Council/Penumbra Outer Band: Difference between revisions

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=== Minions ===
=== Minions ===


===== Penumbra Assault =====
===== Penumbra Buckshot =====


The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.


''Levels: 10-19''
''Levels: 5-14''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Assault Rifle. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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===== Penumbra Buckshot =====
===== Penumbra Gunner =====
[[File:Penumbra Gunner.jpg|100px|thumb|{{center|Penumbra Outer Band soldier}}]]


The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.


''Levels: 5-19''
''Levels: 5-14''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Light DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Submachine Gun. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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===== Penumbra Gunner =====
===== Penumbra Gunner =====
[[File:Penumbra Gunner.jpg|100px|thumb|{{center|Penumbra Outer Band soldier}}]]


The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.


''Levels: 5-10''
''Levels: 5-14''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Submachine Gun. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Submachine Gun| Ranged, Light DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Advanced Submachine Gun. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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===== Penumbra Marksman =====
===== Penumbra Assault =====


The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }}


{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
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===== Penumbra Buckshot =====
 
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
 
''Levels: 15-19''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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===== Penumbra Rifle =====
===== Penumbra Marksman =====


The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.


''Levels: 5-14''
''Levels: 15-19''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Advanced Submachine Gun. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}
 
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Assault Rifle. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}


{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior Damage over Time(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}
 
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===== Penumbra Cor Leonis Grenade =====
 
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}
 
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}
 
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===== Penumbra Cor Leonis Rocket =====
 
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}
 
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===== Penumbra Cor Leonis Sonic =====


{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:SonicBlast_Quick.png|22px]]| Sonic Blast| Ranged, Moderate DMG(Energy), Foe -Resist(All)| The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Assault Rifle. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }}


{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior Damage over Time(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick.}}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior Damage over Time(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick.}}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }}


{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Lieutenants can transform into Nightwolves. }}
{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Lieutenants can transform into Nightwolves. }}
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged (Sniper), Superior Lethal Damage, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }}
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged (Sniper), Extreme DMG(Lethal), Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade ''(Only Level 10 and up)''| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade ''(Only Level 10 and up)''| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }}
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail ''(Only Level 15 and up)''| Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail ''(Only Level 15 and up)''| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }}
{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nightwolves. }}


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[[Category:Council Enemies]]
[[Category:Council Enemies]]

Latest revision as of 02:32, 23 February 2024

Overview

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. By the time they reach the rank of Elite, they are world-class special forces operatives, as well trained as any Navy SEAL. A single Penumbra Cor Leonis soldier is capable of taking on operations that would normally require an entire team of commandos.

Enemy Types

Minions

Penumbra Buckshot

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Levels: 5-14

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Gunner
Penumbra Outer Band soldier

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Levels: 5-14

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Light DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Submachine Gun.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Gunner

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Levels: 5-14

Powers

AssaultWeapons ARBurst.png Adv Submachine Gun Ranged, Light DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Advanced Submachine Gun.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Assault

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Levels: 15-19

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Buckshot

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Levels: 15-19

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Marksman

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Levels: 15-19

Powers

FireBlast FireBlast.png Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.

Villain 5thcoldgun.png Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Elite Assault
Penumbra Elite Assault

The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Elite Fire

The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Elite Marksman

The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

FireBlast FireBlast.png Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.

Villain 5thcoldgun.png Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Cor Leonis Fire

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Cor Leonis Force
Penumbra Cor Leonis Force

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Cor Leonis Grenade

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Cor Leonis Marksman

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

FireBlast FireBlast.png Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.

Villain 5thcoldgun.png Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Cor Leonis Rocket

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

MunitionsMastery LRMRocket.png Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Cor Leonis Sonic

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

SonicBlast Quick.png Sonic Blast Ranged, Moderate DMG(Energy), Foe -Resist(All)
The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Lieutenants

Penumbra Adjutant

The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.

Levels: 5-9

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Adjutant
Penumbra Adjutant

The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.

Levels: 10-14

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

FireBlast FireBlast.png Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.

Villain 5thcoldgun.png Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Adjutant

The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.

Levels: 15-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Penumbra Elite Adjutant

Penumbra Elite at the peak of his game may earn the rank of Adjutant, and with it a large upgrade in super soldier serum. He is on the verge of Cor Leonis status, and his mind has become focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assassinated heads of state as well as world famous heroes.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.

MartialArts ThunderKick.png Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.


Penumbra Cor Leonis Adjutant
Penumbra Cor Leonis Adjutant

Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly.

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.

MartialArts ThunderKick.png Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.

Temporary WarWolfWhistle.png Lycanthropy Lycanthropy
Some Council Lieutenants can transform into Nightwolves.


Snipers

Penumbra Elite Sharpshooter

Penumbra Elite Sharpshooter

Those gifted with incredible accuracy are quickly transferred into the Penumbra division, where they undergo lengthy treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.

Levels: 1-54

Powers

AssaultWeapons SniperRifle.png Sniper Rifle Ranged (Sniper), Extreme DMG(Lethal), Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.


Bosses

Penumbra Archon
Penumbra Archon

A Penumbra Archon is responsible for overseeing squads of covert operatives. Since coverts ops need to be precise and perfectly executed, a Penumbra Archon is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Archons receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.

Levels: 5-19

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.

AssaultWeapons ARM30grenade.png Frag Grenade (Only Level 10 and up) Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

MartialArts ThunderKick.png Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.

MartialArts MonkeySweep.png Dragons Tail (Only Level 15 and up) PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.


Penumbra Elite Archon
Penumbra Elite Archon

While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.

MartialArts ThunderKick.png Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented by a Thunder Kick.

MartialArts StormKick.png Storm Kick Melee, Moderate Damage(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents.

Temporary WarWolfWhistle.png Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.


Penumbra Cor Leonis Archon

The Penumbra Cor Leonis Archons author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARM30grenade.png Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

MartialArts ThunderKick.png Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Temporary WarWolfWhistle.png Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.