Forlorn: Difference between revisions
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Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward. | Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward. | ||
'' | ''Levels: 20-34'' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Power Punch|Melee, Moderate | ''Powers'' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Power Punch| Melee, Moderate Damage(Smash/Energy), Foe Disorient| The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters. }} | |||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, | {{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light Damage(Smash), Foe Minor Disorient|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. }} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Smash/Energy), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Burst| Ranged (Cone), High Damage(Lethal), Foe -Defense| This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Single Shot| Ranged, Moderate Damage(Lethal), Foe -Defense| This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields. }} | ||
{{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self Heal, +Max HP|You can activate this power to increase your maximum Hit Points for a short time. | {{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +Max HP| You can activate this power to increase your maximum Hit Points for a short time. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|15|15|0|10|c=-}}| The Midnight Masters are naturally resistant to several types of damage. }} | ||
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''Main Article:'' [[Demetrios Vasilikos]] | ''Main Article:'' [[Demetrios Vasilikos]] | ||
Demetrios Vasilikos has dedicated himself to undoing the terrible work that his research has done in the hands of [[Neuron|Praetor Berry]]. After realizing that [[Calvin Scott (Praetorian)|Calvin Scott]] and the Resistance saw the rehabilitated [[Ghouls]] to be little more than shock troops in their crusade against Cole, Demetrios fled with his people, now known as the Forlorn, to [[First Ward]]. It is here that Demetrios hopes to continue his research and help the people whose lives his genetic experimentation has ruined. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]|Hurl Boulder|Ranged, | {{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High Damage(Smash), Foe Knockback| This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }} | ||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, | {{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Moderate Damage(Smash), Foe Disorient| A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. }} | ||
{{Power|[[File: | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | ||
{{Power|[[File: | {{Power|[[File:Leadership Defense.png|22px]]| Ghoulish Inspiration| Toggle, Point Blank Area of Effect, Team +Damage, +ToHit, {{StatusResVal|86.5%|86.5%|86.5%|86.5%|86.5%}}| While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies. }} | ||
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|Auto, + | {{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]| Resistance| Auto, {{DamResVal|20|20}}, +Speed| This power grants the Ghoul some minor resistance to Lethal and Smashing damage. }} | ||
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<!-- P1731584901 Signature_Noble_Savage_01 --> | <!-- P1731584901 Signature_Noble_Savage_01 --> | ||
[[File:Noble Savage (UN).jpg|100px|thumb|right|{{center|Noble Savage}}]] | [[File:Noble Savage (UN).jpg|100px|thumb|right|{{center|Noble Savage}}]] | ||
''Main Article:'' [[Noble Savage]] | |||
Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe. | Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe. | ||
''Powers'' | |||
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:SuperStrength | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[File:SuperStrength | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | ||
{{Power|[[File:SuperStrength | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Damage(Smash), Foe Knockback| You've been hit by a rock. A big rock. }} | ||
{{Power|[[File: | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration Integration.png|22px]]| Integration| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10}}, +Regeneration| You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. }} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| You heal Hit Points at a faster rate than normal. This power is always on. }} | ||
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Latest revision as of 19:02, 2 July 2022
Overview
The Forlorn are the Ghouls in First Ward who have been released and are capable of thought.
Background
+++ Missing Information +++
Villain Types
Minions
Liberated Brawler
Former Ghouls, these Forlorn have been displaced to First Ward like the rest of their kind. Despite being cured of their bloodlust, they retain a semblance of the strength and damage resistance of their more feral cousins.
Levels: 20-34
Powers
Jab Melee, Light Damage(Smash), Foe Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hurl Ranged, High Damage(Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Damage Resistance Res( S10 L10 C-10 )
The Midnight Masters are naturally resistant to several types of damage.
Lieutenants
Rehabilitated Soldier
Rehabilitated Soldiers often lead other Forlorn into battle, drawing on their years of military training, tactical acumen, and advanced weaponry to protect their delicate and always-contested standing in First Ward.
Levels: 20-34
Powers
Single Shot Ranged, Moderate Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged (Cone), High Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Covering Fire Ranged, Light Damage(Lethal), Foe -Recharge, -Speed
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Damage Resistance Res( S10 L10 C-10 )
The Midnight Masters are naturally resistant to several types of damage.
Bosses
Forlorn Commando
Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward.
Levels: 20-34
Powers
Power Punch Melee, Moderate Damage(Smash/Energy), Foe Disorient
The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters.
Jab Melee, Light Damage(Smash), Foe Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
Bone Smasher Melee, High Damage(Smash/Energy), Foe Disorient
You have been Disoriented.
Heavy Burst Ranged (Cone), High Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Dull Pain Self Heal, +Max HP
You can activate this power to increase your maximum Hit Points for a short time.
Damage Resistance Res( S15 L15 C-10 )
The Midnight Masters are naturally resistant to several types of damage.
Named Bosses
Demetrios Vasilikos
Main Article: Demetrios Vasilikos
Demetrios Vasilikos has dedicated himself to undoing the terrible work that his research has done in the hands of Praetor Berry. After realizing that Calvin Scott and the Resistance saw the rehabilitated Ghouls to be little more than shock troops in their crusade against Cole, Demetrios fled with his people, now known as the Forlorn, to First Ward. It is here that Demetrios hopes to continue his research and help the people whose lives his genetic experimentation has ruined.
Powers
Hurl Boulder Ranged, High Damage(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Jab Melee, Moderate Damage(Smash), Foe Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Ghoulish Inspiration Toggle, Point Blank Area of Effect, Team +Damage, +ToHit, Res( Ho 86.5% Im 86.5% St 86.5% Sl 86.5% Co 86.5% )
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.
Resistance Auto, Res( S20 L20 ), +Speed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Elite Bosses
Noble Savage
Main Article: Noble Savage
Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.
Powers
Jab Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Ranged, High Damage(Smash), Foe Knockback
You've been hit by a rock. A big rock.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Integration Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Named Enemies
- Warden Gorzi (Forlorn Commando) Found in Enter the Forlorn Tunnels from Palatine
- Forlorn Guard (Liberated Brawler, Rehabilitated Soldier) Found in Enter the Forlorn Tunnels from Palatine