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Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward.
Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward.


'''Powers'''
''Levels: 20-34''


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters.}}
''Powers''
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Power Punch| Melee, Moderate Damage(Smash/Energy), Foe Disorient| The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters. }}


{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Minor Disorient|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light Damage(Smash), Foe Minor Disorient|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Smash/Energy), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Burst| Ranged (Cone), High Damage(Lethal), Foe -Defense| This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Single Shot| Ranged, Moderate Damage(Lethal), Foe -Defense| This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields. }}


{{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self Heal, +Max HP|You can activate this power to increase your maximum Hit Points for a short time. Recharge: Very Long}}
{{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +Max HP| You can activate this power to increase your maximum Hit Points for a short time. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|15|15|0|10|c=-}}| The Midnight Masters are naturally resistant to several types of damage. }}


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''Main Article:'' [[Demetrios Vasilikos]]
''Main Article:'' [[Demetrios Vasilikos]]


Leader of the Forlorn.
Demetrios Vasilikos has dedicated himself to undoing the terrible work that his research has done in the hands of [[Neuron|Praetor Berry]]. After realizing that [[Calvin Scott (Praetorian)|Calvin Scott]] and the Resistance saw the rehabilitated [[Ghouls]] to be little more than shock troops in their crusade against Cole, Demetrios fled with his people, now known as the Forlorn, to [[First Ward]]. It is here that Demetrios hopes to continue his research and help the people whose lives his genetic experimentation has ruined.


''Powers''
''Powers''


{{Power|[[File:StoneMelee HurlBoulder.png|22px]]|Hurl Boulder|Ranged, Moderate DMG(Smash), Foe Knockback|This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High Damage(Smash), Foe Knockback| This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}


{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Moderate Damage(Smash), Foe Disorient| A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. }}


{{Power|[[File:Leadership Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
{{Power|[[File:Leadership Defense.png|22px]]| Ghoulish Inspiration| Toggle, Point Blank Area of Effect, Team +Damage, +ToHit, {{StatusResVal|86.5%|86.5%|86.5%|86.5%|86.5%}}| While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies. }}


{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]| Resistance| Auto, {{DamResVal|20|20}}, +Speed| This power grants the Ghoul some minor resistance to Lethal and Smashing damage. }}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
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<!-- P1731584901 Signature_Noble_Savage_01 -->
<!-- P1731584901 Signature_Noble_Savage_01 -->
[[File:Noble Savage (UN).jpg|100px|thumb|right|{{center|Noble Savage}}]]
[[File:Noble Savage (UN).jpg|100px|thumb|right|{{center|Noble Savage}}]]
:''Main Article:'' [[Noble Savage]]
''Main Article:'' [[Noble Savage]]


Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.
Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.


'''Powers'''
''Powers''
 
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Disorient|You have been Disoriented.}}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Damage(Smash), Foe Knockback| You've been hit by a rock. A big rock. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You've been hit by a rock. A big rock.}}
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regeneration|You heal Hit Points at a faster rate than normal. This power is always on.}}
{{Power|[[File:Regeneration Integration.png|22px]]| Integration| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10}}, +Regeneration| You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. }}


{{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| You heal Hit Points at a faster rate than normal. This power is always on. }}


{{Power|[[File:Regeneration Integration.png|22px]]|Integration|Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration|You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. Recharge: Fast}}
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Latest revision as of 19:02, 2 July 2022

Overview

The Forlorn are the Ghouls in First Ward who have been released and are capable of thought.

Background

+++ Missing Information +++


Villain Types

Minions

Liberated Brawler

Liberated Brawler

Former Ghouls, these Forlorn have been displaced to First Ward like the rest of their kind. Despite being cured of their bloodlust, they retain a semblance of the strength and damage resistance of their more feral cousins.

Levels: 20-34

Powers

SuperStrength Jab.png Jab Melee, Light Damage(Smash), Foe Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

SuperStrength Haymaker.png Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.

SuperStrength Hurl.png Hurl Ranged, High Damage(Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Invulnerability ToughHide.png Damage Resistance Res( S10 L10 C-10 )
The Midnight Masters are naturally resistant to several types of damage.


Lieutenants

Rehabilitated Soldier

Rehabilitated Soldier

Rehabilitated Soldiers often lead other Forlorn into battle, drawing on their years of military training, tactical acumen, and advanced weaponry to protect their delicate and always-contested standing in First Ward.

Levels: 20-34

Powers

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged (Cone), High Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Covering Fire Ranged, Light Damage(Lethal), Foe -Recharge, -Speed
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

SuperStrength Haymaker.png Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.

Invulnerability ToughHide.png Damage Resistance Res( S10 L10 C-10 )
The Midnight Masters are naturally resistant to several types of damage.


Bosses

Forlorn Commando

Forlorn Commando

Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward.

Levels: 20-34

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate Damage(Smash/Energy), Foe Disorient
The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters.

SuperStrength Jab.png Jab Melee, Light Damage(Smash), Foe Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Damage(Smash/Energy), Foe Disorient
You have been Disoriented.

AssaultWeapons ARBurst.png Heavy Burst Ranged (Cone), High Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate Damage(Lethal), Foe -Defense
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

Invulnerability DullPain.png Dull Pain Self Heal, +Max HP
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability ToughHide.png Damage Resistance Res( S15 L15 C-10 )
The Midnight Masters are naturally resistant to several types of damage.


Named Bosses

Demetrios Vasilikos

Demetrios Vasilikos

Main Article: Demetrios Vasilikos

Demetrios Vasilikos has dedicated himself to undoing the terrible work that his research has done in the hands of Praetor Berry. After realizing that Calvin Scott and the Resistance saw the rehabilitated Ghouls to be little more than shock troops in their crusade against Cole, Demetrios fled with his people, now known as the Forlorn, to First Ward. It is here that Demetrios hopes to continue his research and help the people whose lives his genetic experimentation has ruined.

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Damage(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

SuperStrength Jab.png Jab Melee, Moderate Damage(Smash), Foe Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

SuperStrength Haymaker.png Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Leadership Defense.png Ghoulish Inspiration Toggle, Point Blank Area of Effect, Team +Damage, +ToHit, Res( Ho 86.5% Im 86.5% St 86.5% Sl 86.5% Co 86.5% )
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.

Invulnerability ResToPhysicalDmg.png Resistance Auto, Res( S20 L20 ), +Speed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.


Elite Bosses

Noble Savage

Noble Savage

Main Article: Noble Savage

Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.

Powers

SuperStrength Jab.png Jab Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength Hurl.png Hurl Ranged, High Damage(Smash), Foe Knockback
You've been hit by a rock. A big rock.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Regeneration Integration.png Integration Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.

Regeneration FastHealing.png Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.


Named Enemies