Crey: Difference between revisions
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Moderate Lethal Damage| Small caliber side arm. }} | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Moderate Lethal Damage| Small caliber side arm. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25}}, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25}}, Vulnerable(Confuse)| Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion. }} | ||
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by Submachine Gun fire. }} | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by Submachine Gun fire. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25}}, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25}}, Vulnerable(Confuse)| Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion. }} | ||
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks }} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25}}, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25}}, Vulnerable(Confuse)| Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:RadiationMelee_ContaminatedStrike.png|22px]]| Contaminated Strike| Melee, Moderate | {{Power|[[File:RadiationMelee_ContaminatedStrike.png|22px]]| Contaminated Strike| Melee, Moderate DMG(Energy), Foe -Defense| You charge your fist with harmful radioactive particles and quickly strike your foe dealing Light Energy and Smashing damage as well as reducing their defense. }} | ||
{{Power|[[File:RadiationMelee_RadioactiveSmash.png|22px]]| Radioactive Smash| Melee, High | {{Power|[[File:RadiationMelee_RadioactiveSmash.png|22px]]| Radioactive Smash| Melee, High DMG(Energy), Foe -Defense, Knockdown| You channel a greater amount of radiation into your fists and deliver a hard hitting blow that deals Moderate Energy and Smashing damage to the target as well as reducing their Defense for a short time. Affected targets also have a chance to be knocked down. }} | ||
{{Power|[[File:RadiationMelee_RadiationSiphon.png|22px]]| Radiation Siphon| Melee, Superior | {{Power|[[File:RadiationMelee_RadiationSiphon.png|22px]]| Radiation Siphon| Melee, Superior DMG(Energy), Foe -Defense| You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. }} | ||
{{Power|[[File:RadiationBurst_NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light | {{Power|[[File:RadiationBurst_NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense. }} | ||
{{Power|[[File:AtomicManipulation_Hold.png|22px]]| Positron Cell| Ranged, Moderate | {{Power|[[File:AtomicManipulation_Hold.png|22px]]| Positron Cell| Ranged, Moderate DoT(Energy), Foe Hold, -Defense| Encases a single target in a cage made of positrons. The radiation emitted slowly hurts the victim, inflicting energy damage over time. The encased victim is held helpless and unable to defend themselves. }} | ||
{{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | {{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | ||
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks.}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, Vulnerable(Confuse)| Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }} | ||
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks.}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, Vulnerable(Confuse)| Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }} | ||
{{clr}} | {{clr}} | ||
==== Crey Juggernaut ==== | ==== Crey Juggernaut ==== | ||
[[File:Crey Juggernaut.jpg|100px|thumb|{{center|Juggernaut}}]] | [[File:Crey Juggernaut.jpg|100px|thumb|{{center|Juggernaut}}]] | ||
With their powerful personal force fields, missile launchers and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults. | With their powerful personal force fields, missile launchers and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults. | ||
''Levels: 35 | ''Levels: 35-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | ||
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, | {{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage(Smash), Foe Disorient| You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks. }} | ||
{{Power|[[File:ForceField_PersonalForceField.png|22px]]| Personal Force Field| Self | {{Power|[[File:ForceField_PersonalForceField.png|22px]]| Personal Force Field| Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle you, however the Force Field will hold, and you will not suffer any damage or effects from the attacks. }} | ||
{{Power|[[File:SuperStrength_Taunt.png|22px]]| Taunt| Ranged (Targeted | {{Power|[[File:SuperStrength_Taunt.png|22px]]| Taunt| Ranged (Targeted Area of Effect), Foe Taunt| Taunt foes to attack you. Useful to pull enemies off allies. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, Vulnerable(Confuse)| Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }} | ||
{{clr}} | |||
==== Crey Protector ==== | ==== Crey Protector ==== | ||
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With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults. | With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults. | ||
''Levels: 40 | ''Levels: 40-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| | {{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep| You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced. }} | ||
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, | {{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage(Smash), Foe Disorient| You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks }} | ||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Minor Damage(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals some Smashing Damage. }} | |||
{{Power|[[File:ForceField | {{Power|[[File:ForceField DeflectionShield.png|22px]]| Deflection Shield| Ranged, Ally +Defense(All but Psionic/Toxic), +Resist(Toxic, -Endurance, -Recovery)| Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }} | ||
{{Power|[[File:ForceField | {{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, Vulnerable(Confuse)| Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }} | ||
{{ | {{clr}} | ||
==== Crey Cryo Tank ==== | ==== Crey Cryo Tank ==== | ||
[[File:Crey Cryo Tank Lt.jpg|100px|thumb|{{center|Cryo Tank}}]] | [[File:Crey Cryo Tank Lt.jpg|100px|thumb|{{center|Cryo Tank}}]] | ||
Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes. | Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, | {{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced. }} | ||
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, | {{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed| The Ice Blast attack has left you frozen. Your movement speed and attack speed is reduced. }} | ||
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Cold | {{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Minor Cold Damage, Foe Sleep| You have been frozen in place by the Freeze Ray and cannot move or attack. Any damage will free you from this state, however. }} | ||
{{Power|[[File:IcyOnslaught Frost.png|22px]]| Frost| ( | {{Power|[[File:IcyOnslaught Frost.png|22px]]| Frost| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge| The Frost has left you frozen. Your attack speed is reduced. }} | ||
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| The Frozen Fist attack has left you frozen. Your movement speed and attack speed is reduced. }} | |||
{{Power|[[File: | {{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
{{ | {{clr}} | ||
==== Crey Voltaic Tank ==== | ==== Crey Voltaic Tank ==== | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. | {{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File: | {{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | ||
{{Power|[[File: | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Energy/Smash Damage, Foe Sleep, -Endurance| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }} | ||
{{Power|[[File:ElectricityManipulation | {{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High Energy/Smash Damage, Foe Sleep, Knockdown, -Endurance| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }} | ||
{{Power|[[File:ElectricityManipulation | {{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted Area of Effect), Extreme Smash/Energy Damage, Foe Disorient, Knockback| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
{{ | {{clr}} | ||
==== Crey Power Tank ==== | ==== Crey Power Tank ==== | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged | {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged (Sniper), Superior Lethal Damage, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }} | ||
{{Power|[[File: | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Toggle, Self {{PosDefVal|30|30}}| Crey Agent can Focus his mind to evade many melee and ranged attacks. }} | ||
{{Power|[[File: | {{clr}} | ||
=== Bosses === | |||
==== Chief Cryo Scientist ==== | |||
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous. | |||
''Levels: 15-29'' | |||
''Powers'' | |||
{{Power|[[File:IceBlast BitterFreezeRay.png|22px]]| Heavy Cryo Rifle| Ranged, Minor Cold Damage, Foe Hold, -Recharge, -Speed| You have been frozen by a Crey Cryo Rifle. You are frozen and cannot move. Once free, your Recharge rate and Movement Speed are reduced. }} | |||
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep| You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced. }} | |||
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| N2 Cannon| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You have been frozen by a N2 Cannon. Your Recharge rate and Movement Speed are reduced. }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee Attacks| | ''This scientist doesn´t have any Melee attacks at all'' }} | |||
{{clr}} | {{clr}} | ||
=== | ==== Chief Plasma Scientist ==== | ||
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous. | |||
''Levels: 15-29'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| You have been set on fire by the Flamethrower. }} | |||
:'''Flames''' | |||
:{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Flame Thrower| Location Area of Effect, Minor Damage over Time(Fire)| All foes that pass through these flames will be burned. }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee Attacks| | ''This scientist doesn´t have any Melee attacks at all'' }} | |||
{{clr}} | |||
==== Crey Protector ==== | ==== Crey Protector ==== | ||
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With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults. | With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults. | ||
''Levels: | ''Levels: 25-34'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| | {{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep| You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced. }} | ||
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage(Smash), Foe Disorient| You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents. }} | |||
{{Power|[[File: | {{Power|[[File:Fighting_Boxing.png|22px]]| Boxing ''(Only Levels 25-29)''| Melee, Light Damage(Smash), Foe Disorient| You have been Disoriented by a strong punch. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| Crey brawling attacks }} | ||
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| | {{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}, Vulnerable(Confuse)| Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }} | ||
{{clr}} | {{clr}} | ||
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Having abandoned the somewhat limited applications of liquid nitrogen-based weaponry, Crey's infamous cryo rifles are now powered by absolute-zero energy cells. Firing blasts of concentrated cold that hit minus two-hundred-seventy-three Celsius; these shots are deadly and can easily put a stop to just about anything that moves. | Having abandoned the somewhat limited applications of liquid nitrogen-based weaponry, Crey's infamous cryo rifles are now powered by absolute-zero energy cells. Firing blasts of concentrated cold that hit minus two-hundred-seventy-three Celsius; these shots are deadly and can easily put a stop to just about anything that moves. | ||
''Levels: 35 | ''Levels: 35-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BeamRifle SingleShot.png|22px]]| Cryogenic Shot| Ranged, | {{Power|[[File:BeamRifle SingleShot.png|22px]]| Cryogenic Shot| Ranged, High Damage(Cold), Foe Immobilize, -Speed, -Recharge| You fire a single blast from your Beam Rifle which deals Moderate Cold damage and has a high chance to immobolize the target. }} | ||
{{Power|[[File:BeamRifle CuttingBeam.png|22px]]| Cryogenic Beam| Ranged (Cone), Moderate | {{Power|[[File:BeamRifle CuttingBeam.png|22px]]| Cryogenic Beam| Ranged (Cone), Moderate Damage(Cold), Foe -Defense, -Speed, -Recharge| You fire a constant stream of cold from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Cold damage and reduces the targets' Defense, Slows their movement, and reduces their Rechage. }} | ||
{{Power|[[File:BeamRifle PiercingBeam.png|22px]]| Absolute-Zero Beam ''(Only Level 40 and up)''| | {{Power|[[File:BeamRifle PiercingBeam.png|22px]]| Absolute-Zero Beam ''(Only Level 40 and up)''| Ranged (Narrow Cone), Extreme Damage(Cold), Foe -Resist(All), -Speed, -Recharge| You release a supercharged beam in a narrow cone of cold that pierces through up to 3 enemies. Absolute-Zero Beam deals High Cold damage and briefly reduces their Damage Resistance, Slows their movement, and reduces their Recharge. }} | ||
{{Power|[[File:ColdDomination IceShield.png|22px]]| Ice Shield| Ranged, Ally + | {{Power|[[File:ColdDomination IceShield.png|22px]]| Ice Shield| Ranged, Ally +Defense(Ranged, Melee, AoE, Smash, Lethal, Energy, Negative), +Resist(Cold, Fire, Toxic), +MaxHP| Casts a rock hard Ice Shield on one of your allies and grants them Defense to Melee, Lethal attacks and damage resistance to Cold and Fire damage. You cannot stack multiple Ice Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Glacial Shield. You cannot use this power on yourself. }} | ||
{{Power|[[File:ColdDomination Benumb.png|22px]]| Benumb ''(Only Level 45 and up)''| High Accuracy, Ranged Foe - | {{Power|[[File:ColdDomination Benumb.png|22px]]| Benumb ''(Only Level 45 and up)''| High-Accuracy, Ranged, Foe -Damage, -Endurance, -Regeneration, -Special| Numbs a single target to its very core. Benumb reduces the target's core body temperature, dramatically weakening them. A Benumbed target's Damage and Regeneration Rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. }} | ||
{{Power|[[File:CrabSpiderTraining Serum.png|22px]]| Serum| Self Heal, + | {{Power|[[File:CrabSpiderTraining Serum.png|22px]]| Serum| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }} | ||
{{Power|[[File:Medicine SmellingSalts.png|22px]]| Reanimate| Ally | {{Power|[[File:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Resurrect, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will collapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }} | ||
{{Power|[[File:Medicine Aid.png|22px]]| Hypo| Ally Heal, | {{Power|[[File:Medicine Aid.png|22px]]| Hypo| Ally Heal, Resist Effects| Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }} | ||
{{clr}} | |||
==== Crey Power Tank ==== | ==== Crey Power Tank ==== | ||
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Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. | ||
''Levels: 35-45'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Lethal | {{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light Damage over Time(Lethal)| A fast Claw attack that shreds your opponent. }} | ||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claw Strike is a standard Claw attack against a targeted foe. }} | {{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage| Claw Strike is a standard Claw attack against a targeted foe. }} | ||
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} | {{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} | ||
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| | {{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }} | ||
{{Power|[[File:Claws | {{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage, Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }} | ||
{{Power|[[File:Claws | {{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High Lethal Damage, Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }} | ||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }} | ||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, + | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | ||
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==== Paragon Protector ==== | ==== Paragon Protector ==== | ||
[[File:Paragon Protector Power.jpg|110px|thumb|{{center|Paragon Protector (Power Blast)}}]] | [[File:Paragon Protector Power.jpg|110px|thumb|{{center|Paragon Protector (Power Blast)}}]] | ||
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain it's their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. | |||
''Levels: 35-45'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:PowerPunch | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:PowerPunch | {{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | ||
{{Power|[[File: | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }} | ||
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==== Paragon Protector ==== | ==== Paragon Protector ==== | ||
[[File:Paragon Protector Quills.jpg|100px|thumb|{{center|Paragon Protector (Quills)}}]] | [[File:Paragon Protector Quills.jpg|100px|thumb|{{center|Paragon Protector (Quills)}}]] | ||
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | |||
''Levels: 35-45'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills | {{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[File:Quills | {{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[File:Quills | {{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| ( | {{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | ||
{{Power|[[File: | {{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | ||
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==== Fire Tanker Clone ==== | ==== Fire Tanker Clone ==== | ||
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. | Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to surround itself in a protective nimbus of fire. | ||
''Levels: 21-30'' | ''Levels: 21-30'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, | {{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Smash), Minor DoT(Fire)| Fire punch attack }} | ||
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }} | |||
{{Power|[[File: | {{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:Sword_Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Moderate DMG(Fire/Lethal)| The fire sword has lowered your defense. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }} | ||
{{Power|[[File: | {{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Fire Shield| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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==== Power Blaster Clone ==== | ==== Power Blaster Clone ==== | ||
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Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks. | Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks. | ||
''Levels: 35 | ''Levels: 35-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate Damage(Psionic), Foe Immobilize| Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. }} | ||
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High Damage(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | |||
{{Power|[[File: | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }} | ||
{{Power|[[File: | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | ||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Damage(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor }} | ||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Point Blank Area of Effect, Extreme Damage(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | ||
{{Power|[[File: | {{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }} | ||
{{Power|[[File: | {{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| Point Blank Area of Effect, Ally +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }} | ||
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==== Paragon Protector Elite ==== | ==== Paragon Protector Elite ==== | ||
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. | Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is a natural nuclear reactor, bursting with atomic radiation. | ||
''Levels: 35 | ''Levels: 35-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, | {{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light Damage(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }} | ||
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate Damage(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }} | |||
{{Power|[[File:RadiationBurst | {{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate Damage(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }} | ||
{{Power|[[File:RadiationBurst | {{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme Damage(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }} | ||
{{Power|[[File:RadiationBurst | {{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense. }} | ||
{{Power|[[File:RadiationBurst | {{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe -Defense, Hold| The Hero has reduced your Defense and left you helpless with an Atomic Blast. }} | ||
{{Power|[[File: | {{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }} | ||
{{Power|[[File:RadiationPoisoning | {{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted Area of Effect), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }} | ||
{{Power|[[File:RadiationPoisoning | {{Power|[[File:RadiationPoisoning ChokingCloud.png|22px]]| Choking Cloud| Toggle, Point Blank Area of Effect, Foe Hold| While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless. }} | ||
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==== Paragon Protector Elite ==== | ==== Paragon Protector Elite ==== | ||
[[File:Paragon Protector Elite Dark.jpg|thumb|100px|{{center|Paragon Protector Elite (Dark)}}]] | [[File:Paragon Protector Elite Dark.jpg|thumb|100px|{{center|Paragon Protector Elite (Dark)}}]] | ||
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations. | |||
''Levels: 46-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time. }} | |||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} | |||
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} | |||
{{Power|[[File: | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Shadow Punch| Melee, Moderate Damage(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his Accuracy for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Damage(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his Accuracy for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Damage(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their Accuracy reduced. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme Damage over Time(Negative), Foe Immobilize, -ToHit| Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force. }} | ||
{{Power|[[File: | {{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
{{ | {{clr}} | ||
==== Paragon Protector Elite ==== | ==== Paragon Protector Elite ==== | ||
[[File:Paragon Protector Elite Fire.jpg|thumb|100px|{{center|Paragon Protector Elite (Fire)}}]] | [[File:Paragon Protector Elite Fire.jpg|thumb|100px|{{center|Paragon Protector Elite (Fire)}}]] | ||
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Fire Paragon Protectors can generate powerful blasts of fire in both melee and ranged combat situations. | |||
''Levels: 46-54'' | |||
''Powers'' | ''Powers'' | ||
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate Fire Damage| You have been set on fire by the Flares attack. }} | ||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fire Blast. }} | ||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| ( | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fireball. }} | ||
{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| | {{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Close, Extreme Damage(Fire), Light Damage over Time(Fire)| A short range, but devastating flame attack. }} | ||
{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme Damage (Fire/ | {{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme Damage(Fire/Smash), Superior Damage over Time (Fire)| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. }} | ||
{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, | {{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Moderate Damage(Fire), Minor Damage over Time(Fire)| The Hero's hands are engulfed in flames, igniting the target. }} | ||
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash | {{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage(Fire/Smash)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }} | ||
{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, | {{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, Superior Damage over Time(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }} | ||
=== Named | {{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }} | |||
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=== Named Enemies === | |||
==== Quantum Agent (Minion) ==== | ==== Quantum Agent (Minion) ==== | ||
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to | The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
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==== Scorpinoid Trooper (Minion) ==== | ==== Scorpinoid Trooper (Minion) ==== | ||
[[File:Scorpinoid Trooper.jpg|100px|thumb|{{center|Scorpinoid Trooper}}]] | [[File:Scorpinoid Trooper.jpg|100px|thumb|{{center|Scorpinoid Trooper}}]] | ||
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of [[Dr. Quatrexin]]'s Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Disorient|You have been | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Toggle, Self {{PosDefVal|30|30}}| Crey Agent can Focus his mind to evade many melee and ranged attacks. }} | |||
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==== Classified Crey Defender (Lieutenant) ==== | |||
This backup Paragon Protector is a specialized unit to assist the Command Unit in containing a scene. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:KineticAttack RepulsingTorrent.png|22px]]| Repulsing Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. }} | |||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Minor DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals some Smashing Damage. }} | |||
{{Power|[[File: | {{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. }} | ||
{{Power|[[File: | {{Power|[[File:ForceField DeflectionShield.png|22px]]| Deflection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative, Melee, Ranged, AoE), +Resist(Toxic, Endurance Debuff, Recovery Debuff)| Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }} | ||
{{Power|[[File: | {{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|10}}, {{StatusProtVal|6.92|6.92|6.92}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }} | ||
{{Power|[[File: | {{Power|[[File:Fitness Quick.png|22px]]| Swift| Auto, Self +Speed| You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|25|25|20|20|20|20|15|15}}, {{StatusProtVal|0|0|0|0|50}}| Resistance }} | ||
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==== Crey | ==== Classified Crey Demolitionist (Lieutenant) ==== | ||
This backup Paragon Protector is a specialized unit to assist the Command Unit in containing a scene. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time. }} | |||
The | {{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire), Minor DoT(Fire)| Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. }} | ||
{{Power|[[File:Traps DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon 2 Seeker Drones: Suicide Special: PBAoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }} | |||
{{Power|[[File:ElectricalBolt VoltaicSentinal.png|22px]]| Purge Bomb| Summon Purging Bomb| The Crey can place a Time Bomb on the ground. The Time Bomb will detonate 5 seconds after being placed. The resulting explosion is massive, and can devastate everyone nearby and send them flying. The Time Bomb is small, and almost impossible to detect, however it is fragile and may be set off by an enemies fire. Even if destroyed, the Bomb will still detonate. }} | |||
:'''Time Bomb''' | |||
::{{Power|[[File:DarkMiasma TarPatch.png|22px]]| Time Bomb| PBAoE, Fatal DMG(Fire/Lethal), Foe Knockback| All foes that pass near this Trip Mine will get blown to smithereens. }} | |||
{{Power|[[File:RadiationPoisoning AccelerateMetabolism.png|22px]]| Accelerate Metabolism| PBAoE, Team +Speed, +Recharge, +Recovery, +DMG, {{StatusResVal|173%|173%|173%|173%}}, Resist(Endurance Debuff, Recovery Debuff)| Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain. }} | |||
{{Power|[[File:Fitness Quick.png|22px]]| Swift| Auto, Self +Speed| You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|25|25|20|20|20|20|15|15}}, {{StatusProtVal|0|0|0|0|50}}| Resistance }} | |||
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==== Scorpinoid Stinger (Lieutenant) ==== | |||
[[File:Scorpinoid Stinger.jpg|100px|thumb|{{center|Scorpinoid Stinger}}]] | |||
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of [[Dr. Quatrexin]]'s Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | |||
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File: | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }} | ||
{{ | {{clr}} | ||
==== | ==== Crey Quantum Tank (Boss) ==== | ||
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
{{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | |||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
{{ | {{clr}} | ||
==== Scorpinoid Deathstalker (Boss) ==== | ==== Scorpinoid Deathstalker (Boss) ==== | ||
[[File:Scorpinoid Deathstalker.jpg|100px|thumb|Scorpinoid Deathstalker]] | [[File:Scorpinoid Deathstalker.jpg|100px|thumb|Scorpinoid Deathstalker]] | ||
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of [[Dr. Quatrexin]]'s Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast|Ranged Energy/Smash, Knockback |A much more powerful, yet slower version of Power Bolt. | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[File: | {{Power|[[File:PowerBlast Explosion.png|22px]]| Tail Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[File: | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Arm Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[File:PowerPunch | {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File: | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }} | ||
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting|Hold |The Scorpinoid Tank strikes you with the sting from his mighty tail. | {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting| Melee, High Smash Damage, Foe Hold| The Scorpinoid Tank strikes you with the sting from his mighty tail. You are held. }} | ||
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Crey Industries is always looking for ways to improve the artificial metahumans cynically called Paragon Protectors. These Protectors seem to be made using fire-based powers. | Crey Industries is always looking for ways to improve the artificial metahumans cynically called Paragon Protectors. These Protectors seem to be made using fire-based powers. | ||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Close, Extreme DMG(Fire), Light DoT(Fire)| A short range, but devastating flame attack. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You have been set on fire by the Flares attack. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire), Minor DoT(Fire)| The Fireball has set you on Fire. }} | ||
{{Power|[[File: | {{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Fire), Minor DoT(Fire), Foe Knockback| Fire punch attack }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| Your hands are engulfed in flames, igniting the target. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE, Moderate DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File:LuminousBlast BrightNova.png|22px]]| Demon Transformation| Toggle Shapeshift, Special| Fire Protectors can transform themselves into Fire Demons.}} | {{Power|[[File:LuminousBlast BrightNova.png|22px]]| Demon Transformation| Toggle, Shapeshift, Special| Fire Protectors can transform themselves into Fire Demons. }} | ||
:{{Power|[[File: | :{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You can breath forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }} | ||
:{{Power|[[File: | :{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }} | ||
:{{Power|[[File:LuminousBlast BrightNova.png|22px]]| Full Demon Transformation| Toggle Shapeshift, Special| Fire Protectors can transform themselves into Fire Demons.}} | :{{Power|[[File:LuminousBlast BrightNova.png|22px]]| Full Demon Transformation| Toggle, Shapeshift, Special| Fire Protectors can transform themselves into Fire Demons. }} | ||
::{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High | ::{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }} | ||
::{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| | ::{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. }} | ||
::{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Fire Shield| Toggle | ::{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Fire Shield| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }} | ||
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Known to the masses as "The Shining Light", Vivian Tucker used to be one of [[Paragon City]]'s most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque [[Revenant Hero Project]]. Only one thing is clear: she's fighting on Crey's side now. | Known to the masses as "The Shining Light", Vivian Tucker used to be one of [[Paragon City]]'s most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque [[Revenant Hero Project]]. Only one thing is clear: she's fighting on Crey's side now. | ||
''Levels: 40-45'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File: | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }} | ||
{{Power|[[File: | {{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -Endurance| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }} | ||
{{Power|[[File: | {{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Extreme DMG(Energy/Smash), Foe Disorient, Knockback| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }} | ||
{{Power|[[File: | {{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
:Note: ''The Shining Light spawns in the [[Shadow Shard]] quite frequently. It is unclear whether this is really a bug, however.'' | :{{red|Note: ''The Shining Light spawns in the [[Shadow Shard]] quite frequently. It is unclear whether this is really a bug, however.''}} | ||
:''In City of Villains she spawns as a Boss during the mission '''Recover data from Crey spies''' from [[Regent Korol]], again for no apparent reason.'' | :{{red|''In City of Villains she spawns as a Boss during the mission '''Recover data from Crey spies''' from [[Regent Korol]], again for no apparent reason.''}} | ||
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{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} | {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} | ||
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(Only Level 36 and up)''| Melee, Superior Smash Damage, Foe Disorient, Chance for | {{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(Only Level 36 and up)''| Melee, Superior Smash Damage, Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }} | ||
{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit| You are in the radius Radiation Infection. Your Defense and Accuracy are both reduced. }} | {{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit| You are in the radius Radiation Infection. Your Defense and Accuracy are both reduced. }} | ||
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|33|33|25|25|25|25|20|20}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|33|33|25|25|25|25|20|20}}| Resistance }} | ||
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==== Hopkins ==== | |||
Hopkins is the devoted servant and bodyguard of the mysterious [[Countess Crey]]. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of of her voice. Hopkins is clearly the second in command in the Crey hierarchy. | |||
''Levels: 30-44'' | |||
''Powers'' | |||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You are Disoriented by Hopkin's Energy Punch. }} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Heavy Energy/Smash Damage, Foe Disorient| You have been Disoriented by Hopkins Bone Smasher attack. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback| Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | |||
{{Power|[[File:Brawling InitialStrike.png|22px]]| Initial Strike| Melee, Moderate Damage(Smash), Foe Disorient| You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level. }} | |||
{{Power|[[File:Brawling SpinningStrike.png|22px]]| Spinning Strike| Melee (Targeted Area of Effect), Moderate Damage(Smash), Foe Knockdown, Fear| You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level. }} | |||
{{Power|[[File:Brawling CrushingUppercut.png|22px]]| Crushing Uppercut| Melee, Superior Damage(Smash), Foe Knockup, Disorient| You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo Level. }} | |||
{{Power|[[File:IceBlast_BitterFreezeRay.png|22px]]| Cryo Rifle| Ranged, Moderate Damage over Time(Cold), Foe -Recharge, -Speed, Sleep| You have been frozen by Hopkin's Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced. }} | |||
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| N2 Cannon| Ranged (Cone), Extreme Damage over Time(Cold), Foe -Recharge, -Speed| You have been frozen by Hopkin's N2 Cannon. Your Recharge rate and Movement Speed are reduced. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|40}}| [[Archvillain Resistance]]. }} | |||
{{clr}} | |||
==== Crey VP Juan Hernandez ==== | |||
Juan Hernandez is a Crey Vice President in charge of Special Projects. These special projects are clandestine operations that have led to the deaths of dozens of civilians. | |||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[File:RoguesGallery_JuanHernandez_Barrage.png|22px]]| Barrage| Melee, High DMG(Smash/Energy), Foe Chance for Disorient| You perform a pair of quick punches that deal smashing and energy damage. There is a small chance your target will be stunned by these blows. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| You channel energy into your fists, unleashing a powerful blow that strikes the target for smashing and energy damage. There is also a small chance the target will be stunned. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_WhirlingHands.png|22px]]| Whirling Hands| PBAoE Melee, Heavy DMG(Energy/Smash), Foe Chance for Disorient| You unleash a powerful roundhouse punch charged with energy, striking multiple nearby targets for smashing and energy damage. There is also a chance that affected targets around you will be stunned. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Chance for Disorient| You charge up your fists with energy and then bring them down on the head of a single target. This causes smashing and energy damage. There is also a high chance that the target is stunned. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Heavy DMG(Smash), Foe Chance for Knockback| You stomp your foot with tremendous force, shaking the very earth. All nearby foes suffer smashing damage and may be knocked back. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_Taunt.png|22px]]| Taunt| Autohit, Ranged (Targeted AoE), Foe Taunt, -Range| You taunt a targeted foe, potentially drawing the attention of that foe and all those around them. All targets will have their effective range reduced, while some will be able to focus on no other attacker but you. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_CryoRifleMk2.png|22px]]| Cryo Rifle MK2| Ranged, Moderate DMG(Cold), Foe -Recharge, -Speed, Immobilize| You are equipped with the latest upgrade of the Crey Industries Cryo Rifle. Like previous models, your target will suffer cold damage and reductions in both movement and attack speeds. However, instead of putting your target to sleep, this rifle will immobilize your target. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_N2Discharge.png|22px]]| N2 Discharge| Ranged (Cone), Extreme DoT(Cold), Foe -Recharge, -Speed| You release the pressure valves on the liquid nitrogen chambers within your Cryo Rifle, channeling the pressurized liquid nitrogen into a burst that chills multiple targets in an arc in front of you. Affected targets suffer cold damage over time and reductions in both their movement and attack speeds. }} | |||
{{Power|[[File:RoguesGallery_JuanHernandez_Resistance.png|22px]]| Resistance| Auto, Self {{DamResVal|40}}| You are naturally resistant to smashing damage. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| [[Archvillain Resistance|Arch-villains]] are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} | |||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy), Foe Disorient| You are Disoriented by Hopkin's Energy Punch. }} | ||
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy), Foe Disorient| Launches a dizzying attack against everything in a nearby area. }} | ||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy), Foe Disorient| You have been Disoriented by Hopkins Bone Smasher attack. }} | ||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| | {{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Moderate DMG(Smash), Foe Knockback| Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | ||
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light | {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light DMG(Energy), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme | {{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | ||
{{Power|[[File:IceBlast_BitterFreezeRay.png|22px]]| Cryo Rifle| Ranged, Moderate Cold | {{Power|[[File:IceBlast_BitterFreezeRay.png|22px]]| Cryo Rifle| Ranged, Moderate DMG(Cold ), Foe -Recharge, -Speed, Sleep| You have been frozen by Hopkin's Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced. }} | ||
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| N2 Cannon| Ranged (Cone), High | {{Power|[[File:IceBlast_FrostBreath.png|22px]]| N2 Cannon| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You have been frozen by Hopkin's N2 Cannon. Your Recharge rate and Movement Speed are reduced. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|50|25|25|25}}| Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted | {{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| Countess Crey has Hypnotized you. You are helpless for a while, unless something snaps you out of it. }} | ||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate Psionic | {{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Your attack rate has been slowed due to Countess Crey's Psychic Scream. }} | ||
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate | {{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. }} | ||
{{Power|[[File:PsychicBlast PsionicLance.png|22px]]| Psionic Lance| Ranged, High Psionic | {{Power|[[File:PsychicBlast PsionicLance.png|22px]]| Psionic Lance| Ranged, High DMG(Psionic), Foe -Recharge| The Psionic Lance has reduced your Attack rate. }} | ||
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | ||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Moderate Psionic | {{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Moderate DMG(Psionic), Foe Sleep| Your will has been Dominated. }} | ||
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| | {{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Moderate | {{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Moderate DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|30}}| [[Archvillain Resistance]]. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|30}}| [[Archvillain Resistance]]. }} | ||
''Countess Crey gains the following during the [[Manticore Task Force]]:'' | ''Countess Crey gains the following during the [[Manticore Task Force]]:'' | ||
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Confusion| Ranged (Targeted | {{Power|[[File:PsionicAssault MindProbe.png|22px]]| Mind Probe| Melee, High DMG(Psionic), Foe -Recharge| Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing their attack speed. }} | ||
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Confusion| Low-Accuracy, Ranged (Targeted AoE), Foe Confuse| You are confused and may attack an incorrect target. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|50|25|25|25}}| Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|50|25|25|25}}| Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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== Related Badges == | == Related Badges == | ||
{{BadgeBox|7th Generation Paragon Protector}} | {{BadgeBox|7th Generation Paragon Protector}} | ||
{{BadgeBox|Ankle Biter}} | |||
{{BadgeBox|Cool Customer}} | |||
{{BadgeBox|Crey Power Tank}} | {{BadgeBox|Crey Power Tank}} | ||
{{BadgeBox|Infiltrator}} | {{BadgeBox|Infiltrator}} | ||
{{BadgeBox|Mob Specialist}} | {{BadgeBox|Mob Specialist}} | ||
{{BadgeBox|Research Assistant}} | {{BadgeBox|Research Assistant}} | ||
{{BadgeBox|Totally Radical}} | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Companies]] | [[Category:Companies]] |
Latest revision as of 01:46, 31 October 2023
Overview
The megacorporation Crey is an enemy group in City of Heroes and City of Villains. This mid-high level villain group can be fought usually between levels 30 and 50.
For data on the company itself, see Crey Industries.
Name
The name Crey comes from the supercomputers manufacturer known as Cray Inc. The letter "C" in Crey's logo is a reference to the shape of the supercomputer Cray-2
Background
Crey official info ( Copied from the City of Heroes official website [1]):
Countess Crey was born Clarissa van Dorn and grew up in Paragon City. The orphan heir to a modest family fortune, she spent most of her high school and college years at various private schools in Europe. She first came to the public's attention when she married Count Alphonse Crey, a man widely recognized as the world's wealthiest and most eligible bachelor. At the tender age of twenty-three, she joined together with her new husband to form Crey Biotech, a pharmaceutical company based in Switzerland. Just a year after their marriage, Count Alphonse fell into tragic coma, a condition that still persists fourteen years later.
The Countess moved her business back to her hometown of Paragon City, along with the corporate headquarters for the still growing Crey Industries. She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers, and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut.
However, rumor has it that there is a darker side to Crey Industries. It is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation, and other unsavory business practices involved in the various takeovers and acquisitions of the early nineties. More recently, reports indicate that Crey Industries might be operating it's own, secret cadre of super powered security troops, allegedly using advanced and entirely illegal cloning processes.
Rumors of truly evil goings on emerged in the wake of the Rikti Invasion. Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super powered heroes are missing and presumed dead as a result of the alien attack. Whether the Rikti or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack, and one member of the Freedom Phalanx swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.
Five months ago, a team of heroes associated with The Dawn Patrol uncovered a secret laboratory right in the heart of Paragon City. The facility was guarded by power armor clad soldiers and scientific personnel using Crey Industries made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the Rikti Invasion. The Dawn Patrol recovered the heroes, but both were long dead. When confronted with this evidence the Countess Crey herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment Crey Industries remains the most influential and respected corporation in Paragon City, but many of the city's heroes are keeping a watchful eye on the Countess and her future plans.
Villain types
Minions
Riot Guard
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Levels: 15-39
Powers
Brawl Melee, Light Smash Damage
Crey brawling attacks
Riot Baton Melee, Minor Smash Damage, Foe Disorient
The Riot Baton has Disoriented you.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Resistance Auto, Res( L25 ), Vulnerable(Confuse)
Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion.
Mob Specialist
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Levels: 15-39
Powers
Boxing Melee, Light Smash Damage, Foe Disorient
You have been Disoriented by a strong punch.
Kick Melee, Moderate Smash Damage, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.
Brawl Melee, Light Smash Damage
When all else fails, use your own 2 fists.
Submachine Gun Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by Submachine Gun fire.
Resistance Auto, Res( L25 ), Vulnerable(Confuse)
Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion.
Patrol Guard
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Levels: 15-39
Powers
Assault Rifle Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by fire from the Assault Rifle.
Brawl Melee, Light Smash Damage
Crey brawling attacks
Resistance Auto, Res( L25 ), Vulnerable(Confuse)
Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion.
Radiologist
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Levels: 32-41
Powers
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Radiation Infection Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit
You are in the radius Radiation Infection. Your Defense and Accuracy are both reduced.
Medic
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Levels: 25-41
Powers
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Hypo Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Disorient, Sleep)
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Geneticist
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Levels: 32-41
Powers
Brawl Melee, Light Smash Damage
Crey brawling attacks
Reanimate Ally Resurrect, Special
Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will collapse dead after a short while. Should be performed away from combat as this power can fail if interrupted.
Research Assistant
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Levels: 32-41
Powers
Cryo Pistol Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Pistol. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Researcher
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Levels: 32-41
Powers
N2 Cannon Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You have been frozen by a N2 Cannon. Your Recharge rate and Movement Speed are reduced.
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Scientist
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Levels: 32-41
Powers
Cryo Rifle Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Field Agent
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.
Levels: 30-45
Powers
Adv Sub Machine Gun Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by fire from the Advanced Submachine Gun.
Brawl Melee, Light Smash Damage
Crey brawling attacks
Vigilant
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.
Levels: 30-45
Powers
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Infiltrator
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.
Levels: 35-45
Powers
Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Storm Kick Melee, Moderate Smash Damage
A good roundhouse kick.
Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Eagles Claw (Only Level 36 and up) Melee, Superior Smash Damage, Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Crey Cryo Tank
Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.
Levels: 46-54
Powers
Ice Bolt Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
The Ice Blast attack has left you frozen. Your movement speed and attack speed is reduced.
Freeze Ray Ranged, Minor Cold Damage, Foe Sleep
You have been frozen in place by the Freeze Ray and cannot move or attack. Any damage will free you from this state, however.
Frost Ranged (Cone), High Damage over Time(Cold), Foe -Recharge
The Frost has left you frozen. Your attack speed is reduced.
Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Frozen Fist attack has left you frozen. Your movement speed and attack speed is reduced.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Crey Voltaic Tank
Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distances.
Levels: 46-54
Powers
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate Energy/Smash Damage, Foe Sleep, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.
Havoc Punch Melee, High Energy/Smash Damage, Foe Sleep, Knockdown, -Endurance
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Thunder Strike Melee (Targeted Area of Effect), Extreme Smash/Energy Damage, Foe Disorient, Knockback
You have been Disoriented.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.
Crey Gamma Tank
Crey's perfected Gamma Armor can turn any soldier into the proverbial irresistible force. Gamma Tanks can direct deadly radiation towards their foes, which leaves them weakened against follow-up hits.
Levels: 46-54
Powers
Contaminated Strike Melee, Moderate DMG(Energy), Foe -Defense
You charge your fist with harmful radioactive particles and quickly strike your foe dealing Light Energy and Smashing damage as well as reducing their defense.
Radioactive Smash Melee, High DMG(Energy), Foe -Defense, Knockdown
You channel a greater amount of radiation into your fists and deliver a hard hitting blow that deals Moderate Energy and Smashing damage to the target as well as reducing their Defense for a short time. Affected targets also have a chance to be knocked down.
Radiation Siphon Melee, Superior DMG(Energy), Foe -Defense
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense.
Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense.
Positron Cell Ranged, Moderate DoT(Energy), Foe Hold, -Defense
Encases a single target in a cage made of positrons. The radiation emitted slowly hurts the victim, inflicting energy damage over time. The encased victim is held helpless and unable to defend themselves.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Lieutenants
Chief Cryo Scientist
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
Levels: 30-31
Powers
Heavy Cryo Rifle Ranged, Minor Cold Damage, Foe Hold, -Recharge, -Speed
You have been frozen by a Crey Cryo Rifle. You are frozen and cannot move. Once free, your Recharge rate and Movement Speed are reduced.
Chief Plasma Scientist
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
Levels: 30-31
Powers
Flamethrower Ranged (Cone), High Damage over Time(Fire)
You have been set on fire by the Flamethrower.
Crey Public Relations
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
Levels: 28-30
Powers
Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Storm Kick Melee, Moderate Smash Damage
A good roundhouse kick.
Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Crey Public Relations
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
Levels: 28-30
Powers
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Crey Public Relations
The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
Levels: 28-30
Powers
Adv Assault Rifle Ranged, Moderate Lethal Damage, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Elite Security Agent
The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
Levels: 25-40
Powers
Adv Assault Rifle Ranged, Moderate Lethal Damage, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Assault Rifle Burst (Only Level 36 and up) Ranged, Superior Lethal Damage, Foe -Defense
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Special Agent Vigilant
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
Levels: 25-40
Powers
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Special Agent Infiltrator
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
Levels: 15-40
Powers
Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Storm Kick Melee, Moderate Smash Damage
A good roundhouse kick.
Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Eagles Claw (Only Level 36 and up) Melee, Superior Smash Damage, Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.
Automatic Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Crey Eliminator
With their heavy chain guns and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
Levels: 35-54
Powers
Chain Gun Ranged, Superior Damage over Time(Lethal)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Tear Gas Grenade Ranged (Targeted Area of Effect), Foe -Perception, -ToHit
Your visual range and Accuracy have been reduced by the Tear Gas Grenade.
Kick Melee, Moderate Damage(Smash), Foe Disorient
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents.
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Resistance Auto, Res( S25 L50 F25 C25 E25 ), Vulnerable(Confuse)
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.
Crey Crisis Unit
Crey sends these specialized units to handle big problems. Their grenade launchers can fire a variety of munitions, making them well-equipped to handle any situation. These armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
Levels: 35-54
Powers
Grenade Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 Grenade at long range. The explosion from the grenade affects all within the blast and can knock them back.
Sleep Gas Low-Accuracy, Ranged (Targeted Area of Effect), Foe Sleep
The Sleep Gas has rendered you unconscious. Any damage will awaken you from this state.
Hallucinogenic Gas Low-Accuracy, Ranged (Targeted Area of Effect), Foe Confuse
The Hallucinogenic Gas has rendered you confused.
Kick Melee, Moderate Damage(Smash), Foe Disorient
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents.
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Resistance Auto, Res( S25 L50 F25 C25 E25 ), Vulnerable(Confuse)
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.
Crey Juggernaut
With their powerful personal force fields, missile launchers and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
Levels: 35-54
Powers
Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Kick Melee, Moderate Damage(Smash), Foe Disorient
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents.
Brawl Melee, Light Smash Damage
Crey brawling attacks.
Personal Force Field Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle you, however the Force Field will hold, and you will not suffer any damage or effects from the attacks.
Taunt Ranged (Targeted Area of Effect), Foe Taunt
Taunt foes to attack you. Useful to pull enemies off allies.
Resistance Auto, Res( S25 L50 F25 C25 E25 ), Vulnerable(Confuse)
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.
Crey Protector
With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
Levels: 40-54
Powers
Cryo Rifle Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
Kick Melee, Moderate Damage(Smash), Foe Disorient
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents.
Brawl Melee, Light Smash Damage
Crey brawling attacks
Force Bolt Ranged, Minor Damage(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals some Smashing Damage.
Deflection Shield Ranged, Ally +Defense(All but Psionic/Toxic), +Resist(Toxic, -Endurance, -Recovery)
Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.
Resistance Auto, Res( S25 L50 F25 C25 E25 ), Vulnerable(Confuse)
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.
Crey Cryo Tank
Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.
Levels: 32-45
Powers
Ice Bolt Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
The Ice Blast attack has left you frozen. Your movement speed and attack speed is reduced.
Freeze Ray Ranged, Minor Cold Damage, Foe Sleep
You have been frozen in place by the Freeze Ray and cannot move or attack. Any damage will free you from this state, however.
Frost Ranged (Cone), High Damage over Time(Cold), Foe -Recharge
The Frost has left you frozen. Your attack speed is reduced.
Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Frozen Fist attack has left you frozen. Your movement speed and attack speed is reduced.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Crey Voltaic Tank
Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distances.
Levels: 32-45
Powers
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate Energy/Smash Damage, Foe Sleep, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.
Havoc Punch Melee, High Energy/Smash Damage, Foe Sleep, Knockdown, -Endurance
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Thunder Strike Melee (Targeted Area of Effect), Extreme Smash/Energy Damage, Foe Disorient, Knockback
You have been Disoriented.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.
Crey Power Tank
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
Levels: 46-54
Powers
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Snipers
Special Agent Sharpshooter
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
Powers
Sniper Rifle Ranged (Sniper), Superior Lethal Damage, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Bosses
Chief Cryo Scientist
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
Levels: 15-29
Powers
Heavy Cryo Rifle Ranged, Minor Cold Damage, Foe Hold, -Recharge, -Speed
You have been frozen by a Crey Cryo Rifle. You are frozen and cannot move. Once free, your Recharge rate and Movement Speed are reduced.
Cryo Rifle Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
N2 Cannon Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You have been frozen by a N2 Cannon. Your Recharge rate and Movement Speed are reduced.
No Melee Attacks
This scientist doesn´t have any Melee attacks at all
Chief Plasma Scientist
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
Levels: 15-29
Powers
Flamethrower Ranged (Cone), High Damage over Time(Fire)
You have been set on fire by the Flamethrower.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
No Melee Attacks
This scientist doesn´t have any Melee attacks at all
Crey Protector
With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
Levels: 25-34
Powers
Cryo Rifle Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
Kick Melee, Moderate Damage(Smash), Foe Disorient
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to stun opponents.
Boxing (Only Levels 25-29) Melee, Light Damage(Smash), Foe Disorient
You have been Disoriented by a strong punch.
Brawl Melee, Light Smash Damage
Crey brawling attacks
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.
Resistance Auto, Res( S25 L50 F25 C25 E25 ), Vulnerable(Confuse)
Crey Body Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.
Cryogenicist
Crey Industries has recently enjoyed impressive leaps in their cryo technology division's advancements, primarily owing to having had the unmentioned fortune of coming into possession of 'certain technologies' from 'certain other dimensions'.
Having abandoned the somewhat limited applications of liquid nitrogen-based weaponry, Crey's infamous cryo rifles are now powered by absolute-zero energy cells. Firing blasts of concentrated cold that hit minus two-hundred-seventy-three Celsius; these shots are deadly and can easily put a stop to just about anything that moves.
Levels: 35-54
Powers
Cryogenic Shot Ranged, High Damage(Cold), Foe Immobilize, -Speed, -Recharge
You fire a single blast from your Beam Rifle which deals Moderate Cold damage and has a high chance to immobolize the target.
Cryogenic Beam Ranged (Cone), Moderate Damage(Cold), Foe -Defense, -Speed, -Recharge
You fire a constant stream of cold from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Cold damage and reduces the targets' Defense, Slows their movement, and reduces their Rechage.
Absolute-Zero Beam (Only Level 40 and up) Ranged (Narrow Cone), Extreme Damage(Cold), Foe -Resist(All), -Speed, -Recharge
You release a supercharged beam in a narrow cone of cold that pierces through up to 3 enemies. Absolute-Zero Beam deals High Cold damage and briefly reduces their Damage Resistance, Slows their movement, and reduces their Recharge.
Ice Shield Ranged, Ally +Defense(Ranged, Melee, AoE, Smash, Lethal, Energy, Negative), +Resist(Cold, Fire, Toxic), +MaxHP
Casts a rock hard Ice Shield on one of your allies and grants them Defense to Melee, Lethal attacks and damage resistance to Cold and Fire damage. You cannot stack multiple Ice Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Glacial Shield. You cannot use this power on yourself.
Benumb (Only Level 45 and up) High-Accuracy, Ranged, Foe -Damage, -Endurance, -Regeneration, -Special
Numbs a single target to its very core. Benumb reduces the target's core body temperature, dramatically weakening them. A Benumbed target's Damage and Regeneration Rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Reanimate Ally Resurrect, Special
Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will collapse dead after a short while. Should be performed away from combat as this power can fail if interrupted.
Hypo Ally Heal, Resist Effects
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Crey Power Tank
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
Levels: 32-45
Powers
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Levels: 35-45
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.
Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.
Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.
Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain it's their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Levels: 35-45
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Levels: 35-45
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Fire Tanker Clone
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to surround itself in a protective nimbus of fire.
Levels: 21-30
Powers
Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire)
Fire punch attack
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The fire sword has lowered your defense.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Power Blaster Clone
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone has the ability to fire powerful bolts of pure energy.
Levels: 20-25
Powers
Power Bolt Ranged, Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast (Ranged) Targeted AoE, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Thrust Melee, Minor DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, High DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack. Damage: Heavy
Psychic Defender Clone
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks.
Levels: 21-30
Powers
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team +Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Regeneration Aura PBAoE, Ally +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate
Telekinetic Blast Ranged, Moderate DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate
Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Radiation Defender Clone
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is a natural nuclear reactor, bursting with atomic radiation.
Levels: 21-30
Powers
Neutrino Bolt Ranged, Minor DMG(Energy), Foe -DEF
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. Damage: Minor
X-Ray Beam Ranged, Moderate DMG(Energy), Foe -DEF
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Damage: Moderate
Electron Haze Close, Moderate DMG(Energy), Foe -DEF, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. Damage: Moderate
Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -DEF
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. Damage: Superior
Enervating Field Ranged AoE Toggle, Foe -DMG, -Res
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regen
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Spine Scrapper Clone
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to instantly grow deadly spines for combat.
Levels: 21-30
Powers
Barb Swipe Melee, Lethal, DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Lethal, DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate
Impale Ranged, Lethal, DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Quills Toggle: PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. Damage: Minor(DoT)
Ripper Melee, Cone, Lethal, DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto: Self +Recovery, +Regen
You recover Health and Endurance at a faster rate than normal. This power is always on.
Paragon Protector Elite
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks.
Levels: 35-54
Powers
Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Telekinetic Blast Ranged, High Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!
Scramble Thoughts Ranged, Minor Damage(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor
Psychic Wail Point Blank Area of Effect, Extreme Damage(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Regeneration Aura Point Blank Area of Effect, Ally +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Paragon Protector Elite
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is a natural nuclear reactor, bursting with atomic radiation.
Levels: 35-54
Powers
Neutrino Bolt Ranged, Light Damage(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
X-Ray Beam Ranged, Moderate Damage(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.
Electron Haze Ranged (Cone), Moderate Damage(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Cosmic Burst Close, Extreme Damage(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.
Atomic Blast Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe -Defense, Hold
The Hero has reduced your Defense and left you helpless with an Atomic Blast.
Enervating Field Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Ranged (Targeted Area of Effect), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Choking Cloud Toggle, Point Blank Area of Effect, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Paragon Protector Elite
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations.
Levels: 46-54
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time.
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Damage(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his Accuracy for a short time.
Smite Melee, Heavy Damage(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his Accuracy for a short time.
Siphon Life Melee, Moderate Damage(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their Accuracy reduced.
Midnight Grasp Melee, Extreme Damage over Time(Negative), Foe Immobilize, -ToHit
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.
Paragon Protector Elite
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Fire Paragon Protectors can generate powerful blasts of fire in both melee and ranged combat situations.
Levels: 46-54
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Flares Ranged, Moderate Fire Damage
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.
Blaze Close, Extreme Damage(Fire), Light Damage over Time(Fire)
A short range, but devastating flame attack.
Inferno Point Blank Area of Effect, Extreme Damage(Fire/Smash), Superior Damage over Time (Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Scorch Melee, Moderate Damage(Fire), Minor Damage over Time(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cremate Melee, High Damage(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Incinerate Melee, Superior Damage over Time(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.
Named Enemies
Quantum Agent (Minion)
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Scorpinoid Trooper (Minion)
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.
Levels: 35-54
Powers
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Elite Quantum Agent (Lieutenant)
The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Classified Crey Defender (Lieutenant)
This backup Paragon Protector is a specialized unit to assist the Command Unit in containing a scene.
Levels: 35-54
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Repulsing Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Force Bolt Ranged, Minor DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals some Smashing Damage.
Fire Breath Ranged (Cone), High DoT(Fire)
You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Deflection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative, Melee, Ranged, AoE), +Resist(Toxic, Endurance Debuff, Recovery Debuff)
Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Dispersion Bubble Toggle, PBAoE, Team Def( All10 ), Prot( Ho 6.92 Im 6.92 St 6.92 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistances Res( S25 L25 F20 C20 E20 N20 P15 T15 ), Prot( Kb 50 )
Resistance
Classified Crey Demolitionist (Lieutenant)
This backup Paragon Protector is a specialized unit to assist the Command Unit in containing a scene.
Levels: 35-54
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire), Minor DoT(Fire)
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.
Seeker Drones Summon 2 Seeker Drones: Suicide Special: PBAoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.
Purge Bomb Summon Purging Bomb
The Crey can place a Time Bomb on the ground. The Time Bomb will detonate 5 seconds after being placed. The resulting explosion is massive, and can devastate everyone nearby and send them flying. The Time Bomb is small, and almost impossible to detect, however it is fragile and may be set off by an enemies fire. Even if destroyed, the Bomb will still detonate.
- Time Bomb
Accelerate Metabolism PBAoE, Team +Speed, +Recharge, +Recovery, +DMG, Res( Ho 173% Im 173% St 173% Sl 173% ), Resist(Endurance Debuff, Recovery Debuff)
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistances Res( S25 L25 F20 C20 E20 N20 P15 T15 ), Prot( Kb 50 )
Resistance
Scorpinoid Stinger (Lieutenant)
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.
Levels: 35-54
Powers
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Crey Quantum Tank (Boss)
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.
Scorpinoid Deathstalker (Boss)
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.
Levels: 35-54
Powers
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Tail Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Arm Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Barrage Melee, Light Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Tail Sting Melee, High Smash Damage, Foe Hold
The Scorpinoid Tank strikes you with the sting from his mighty tail. You are held.
Burn Protector (Boss)
Crey Industries is always looking for ways to improve the artificial metahumans cynically called Paragon Protectors. These Protectors seem to be made using fire-based powers.
Levels: 35-54
Powers
Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.
Flares Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Flares attack.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire), Minor DoT(Fire)
The Fireball has set you on Fire.
Fire Smash Melee, Moderate DMG(Fire), Minor DoT(Fire), Foe Knockback
Fire punch attack
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
Your hands are engulfed in flames, igniting the target.
Combustion PBAoE, Moderate DoT(Fire)
You are taking Fire damage over time.
Demon Transformation Toggle, Shapeshift, Special
Fire Protectors can transform themselves into Fire Demons.
- Fire Breath Ranged (Cone), High DoT(Fire)
You can breath forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
- Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
- Full Demon Transformation Toggle, Shapeshift, Special
Fire Protectors can transform themselves into Fire Demons.
- Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
- Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
The Shining Light (Boss)
Known to the masses as "The Shining Light", Vivian Tucker used to be one of Paragon City's most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque Revenant Hero Project. Only one thing is clear: she's fighting on Crey's side now.
Levels: 40-45
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -Endurance
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Thunder Strike Melee (Targeted AoE), Extreme DMG(Energy/Smash), Foe Disorient, Knockback
You have been Disoriented.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.
- Note: The Shining Light spawns in the Shadow Shard quite frequently. It is unclear whether this is really a bug, however.
- In City of Villains she spawns as a Boss during the mission Recover data from Crey spies from Regent Korol, again for no apparent reason.
Agent Tavish Bell
Main Article: Tavish Bell
Agent Bell is a well-known Crey Liaison in Grandville, whose track record as of late has left much to be desired.
Levels: 29-44
Powers
Flamethrower Ranged (Cone), High Damage over Time(Fire)
You have been set on fire by the Flamethrower.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Storm Kick Melee, Moderate Smash Damage
A good roundhouse kick.
Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Eagles Claw (Only Level 36 and up) Melee, Superior Smash Damage, Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.
Radiation Infection Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit
You are in the radius Radiation Infection. Your Defense and Accuracy are both reduced.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Focus Toggle, Self Def( M30 R30 )
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Elite Bosses
11th Generation Paragon Protector
These Paragon Protectors are the newest of Crey's line of 'designer heroes'. They seem to be sturdier and more resilient than ones you've met from your previous encounters. They seem to be deliberately made for a special task, though you're not entirely sure what that is.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Incinerate Melee, High Damage over Time(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
Crane Kick Melee, High Damage(Smash), Foe Knockback
You can perform a slow, high damage kick that will likely knock your target back.
Dragon's Tail Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Echo Chamber Ranged, Minor Damage(Energy), Foe Hold
Encases the target in a field of sonic waves, dealing energy damage and holding them in place.
Synaptic Overload Ranged (Chain Area of Effect), Foe Confuse, -Endurance, -Recovery
This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.
Death Cry Suicide Special: Point Blank Area of Effect, Extreme Damage(Fire/Lethal)
This Protector has collapsed and immolated the immediate area with a howling final cry.
- Acidic Decomposition
- Corrosive Blood Location Area of Effect, Superior Damage over Time(Toxic), Foe -Defense
You hurl a vial of toxic fluid that explodes upon impact at the desired location leaving a corrosive puddle behind. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool.
Moment of Glory Self, Res( S95 L95 F95 C95 E95 N95 T95 ), Def( S95 L95 F95 C95 E95 N95 ), Prot( Ho 17.3 Im 20.76 St 17.3 Sl 17.3 Kb 100 ), +Recovery, +Damage, +ToHit
You gain resistance to and defense against all damage types except psionic, recover endurance more quickly, and are highly resistant to knocks, repels, sleeps, stuns, immobilizes, and holds.
Call Reinforcements Summon 2 Classified Crey BioRangers: Ranged Moderate Damage(Lethal)
The Protector has called in reinforcements!
Entropy Shield Auto, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Co 10.38 ), Resist(-Defense, Repel, Teleport)
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistances Res( S33 L33 F25 C25 E25 N25 P20 T20 )
Resistance
Hopkins
Hopkins is the devoted servant and bodyguard of the mysterious Countess Crey. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of of her voice. Hopkins is clearly the second in command in the Crey hierarchy.
Levels: 30-44
Powers
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You are Disoriented by Hopkin's Energy Punch.
Bone Smasher Melee, Heavy Energy/Smash Damage, Foe Disorient
You have been Disoriented by Hopkins Bone Smasher attack.
Foot Stomp Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Initial Strike Melee, Moderate Damage(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.
Spinning Strike Melee (Targeted Area of Effect), Moderate Damage(Smash), Foe Knockdown, Fear
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.
Crushing Uppercut Melee, Superior Damage(Smash), Foe Knockup, Disorient
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo Level.
Cryo Rifle Ranged, Moderate Damage over Time(Cold), Foe -Recharge, -Speed, Sleep
You have been frozen by Hopkin's Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
N2 Cannon Ranged (Cone), Extreme Damage over Time(Cold), Foe -Recharge, -Speed
You have been frozen by Hopkin's N2 Cannon. Your Recharge rate and Movement Speed are reduced.
Resistance Res( S40 )
Archvillain Resistance.
Crey VP Juan Hernandez
Juan Hernandez is a Crey Vice President in charge of Special Projects. These special projects are clandestine operations that have led to the deaths of dozens of civilians.
Levels: 30-54
Powers
Barrage Melee, High DMG(Smash/Energy), Foe Chance for Disorient
You perform a pair of quick punches that deal smashing and energy damage. There is a small chance your target will be stunned by these blows.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
You channel energy into your fists, unleashing a powerful blow that strikes the target for smashing and energy damage. There is also a small chance the target will be stunned.
Whirling Hands PBAoE Melee, Heavy DMG(Energy/Smash), Foe Chance for Disorient
You unleash a powerful roundhouse punch charged with energy, striking multiple nearby targets for smashing and energy damage. There is also a chance that affected targets around you will be stunned.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Chance for Disorient
You charge up your fists with energy and then bring them down on the head of a single target. This causes smashing and energy damage. There is also a high chance that the target is stunned.
Foot Stomp PBAoE Melee, Heavy DMG(Smash), Foe Chance for Knockback
You stomp your foot with tremendous force, shaking the very earth. All nearby foes suffer smashing damage and may be knocked back.
Taunt Autohit, Ranged (Targeted AoE), Foe Taunt, -Range
You taunt a targeted foe, potentially drawing the attention of that foe and all those around them. All targets will have their effective range reduced, while some will be able to focus on no other attacker but you.
Cryo Rifle MK2 Ranged, Moderate DMG(Cold), Foe -Recharge, -Speed, Immobilize
You are equipped with the latest upgrade of the Crey Industries Cryo Rifle. Like previous models, your target will suffer cold damage and reductions in both movement and attack speeds. However, instead of putting your target to sleep, this rifle will immobilize your target.
N2 Discharge Ranged (Cone), Extreme DoT(Cold), Foe -Recharge, -Speed
You release the pressure valves on the liquid nitrogen chambers within your Cryo Rifle, channeling the pressurized liquid nitrogen into a burst that chills multiple targets in an arc in front of you. Affected targets suffer cold damage over time and reductions in both their movement and attack speeds.
Resistance Auto, Self Res( S40 )
You are naturally resistant to smashing damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Archvillains
Hopkins
Main Article: Hopkins
Hopkins is the devoted servant and bodyguard of the mysterious Countess Crey. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of of her voice. Hopkins is clearly the second in command in the Crey hierarchy.
Levels: 32-44
Powers
Energy Punch Melee, Moderate DMG(Energy), Foe Disorient
You are Disoriented by Hopkin's Energy Punch.
Whirling Hands PBAoE Melee, Moderate DMG(Energy), Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High DMG(Energy), Foe Disorient
You have been Disoriented by Hopkins Bone Smasher attack.
Foot Stomp PBAoE Melee, Moderate DMG(Smash), Foe Knockback
Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Barrage Melee, Light DMG(Energy), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Cryo Rifle Ranged, Moderate DMG(Cold ), Foe -Recharge, -Speed, Sleep
You have been frozen by Hopkin's Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.
N2 Cannon Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You have been frozen by Hopkin's N2 Cannon. Your Recharge rate and Movement Speed are reduced.
Resistance Auto, Res( S25 L50 F25 C25 E25 )
Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Resistance Res( S40 )
Archvillain Resistance.
Countess Crey
Main Article: Countess Crey
Countess Crey runs her corporation with an iron fist. Though others hold the lofty title of President and CEO, everyone understands that this is just a legal fiction. The Countess is the one holding the strings behind the vast corporation — and woe to anyone who gets in her way.
Levels: 30-54
Powers
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
Countess Crey has Hypnotized you. You are helpless for a while, unless something snaps you out of it.
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Your attack rate has been slowed due to Countess Crey's Psychic Scream.
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Psionic Lance Ranged, High DMG(Psionic), Foe -Recharge
The Psionic Lance has reduced your Attack rate.
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Will Domination Ranged, Moderate DMG(Psionic), Foe Sleep
Your will has been Dominated.
Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Scramble Thoughts Ranged, Moderate DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Resistance Res( P30 )
Archvillain Resistance.
Countess Crey gains the following during the Manticore Task Force:
Mind Probe Melee, High DMG(Psionic), Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing their attack speed.
Mass Confusion Low-Accuracy, Ranged (Targeted AoE), Foe Confuse
You are confused and may attack an incorrect target.
Resistance Res( S25 L50 F25 C25 E25 )
Crey Tank Armor issued to Bosses and Lieutenants. Are resistant to lethal, smashing, energy, fire and cold damage.
Named Bosses
- Agent Andrews (Crey Protector)
- Agent Bennet (Crey Protector)
- Agent Chalmers (Crey Cryo Tank)
- Agent Flemming (Crey Protector)
- Agent Gilmore (Crey Protector)
- Agent Jacoby (Man in Black)
- Agent Jenkins (Crey Protector)
- Agent Lewis (Crey Protector)
- Agent Michaels (Crey Protector)
- Agent Miller (Crey Protector)
- Agent Rivera (Crey Protector)
- Agent Ruthven (Crey Voltaic Tank)
- Agent Tyler (Man in Black)
- Agent White (Crey Protector)
- Agent Wilson (Crey Protector)
- Agent Wood (Crey Protector)
- Crey Negotiator (Crey Crio Tank)
- Crey Scorpionid Tank (Crey Scorpinoid Deathstalker)
- Dr. Amadeo Giacomo (Crey Protector)
- Dr. Arkozan
- Dr. Blenkinship (Crey Power Tank)
- Dr. Bounder (Crey Power Tank)
- Dr. Fine (Crey Power Tank)
- Dr. Flamond (Crey Power Tank)
- Dr. Howard (Crey Power Tank)
- Dr. Humperdink (Crey Power Tank)
- Dr. Nichols
- Dr. Paul Summerfield (Crey Power Tank)
- Dr. Salad (Crey Power Tank)
- Dr. Vezzini (Crey Power Tank)
- Dr. Voight (Crey Power Tank)
- Dr. Wainscott (Crey Power Tank)
- Dr. Wendslydale (Crey Power Tank)
- Dr. Wertz
- Experiment Gone Awry (Burn Protector)
- Hawkins (Crey Protector)
- Mr. Paget (Crey Power Tank)
- Operative Winslowe (Man in Black)
- Paragon Protector Security (Paragon Protector)
- Protector 100-100-1 (Paragon Protector)
- Retrieval Chief (Crey Eliminator)
- Security Chief (Crey Eliminator)
- Security Chief Allen (Crey Power Tank)
- Security Chief Casey (Crey Power Tank)
- Security Chief Manning (Crey Protector)
- Security Chief Owen (Crey Power Tank)
- Security Chief Wilson (Crey Power Tank)
- Simmons
- Supply Co-Ordinator (Crey Power Tank)
- Thornbird (Crey Juggernaut)
Related Badges
This will be a powerful gladiator in the Arena.
Crey's Revenant Hero Project has turned out some formidable foes in your career as a super. But nothing was more unsettling than racking up a count on the immature clones that sometimes get deployed in extreme crises. You try not to think about the fact that Crey has child-sized suits on-hand for them.
You've broken the ice with Crey's new cutting-edge cryogenic scientists, proving that you're the coolest customer around and that Crey ought to chill out before somebody (probably them) gets hurt.
An Arena battle is a good place for Crey to test their equipment.
You have learned that the Paragon Protectors are an arm of Crey, and not simply an independent group hired by them.
Crey has authorized these men for your Arena teams.
Crey will study the results of your gladiator battles.
After going toe-to-toe with more than a few of Crey's new radiation-powered combat suits, you've shown them why it'll take more than a few gamma rays to slow you down.