Aereus Colossi: Difference between revisions
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Latest revision as of 10:27, 27 August 2022
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The Aereus Colossi are a special 5th Column encounter in the Imperious Task Force, and are exclusive to Advanced Difficulty.
Summary and Fundamental Strategy
This encounter spawns on the beachfront following the defeat of the Phalanx Computer objective in Mission 3, with a special cutscene. Strategically, a team will want to split up Dextro and Laeva, as they have abilities that strengthen the attacks of eachother. However, at certain health thresholds, the other Goliath will move to the position of the weakened one, forcing continued kiting over the course of the encounter. Both Goliaths also have powerful cone attacks with a long range, meaning tanks will want to position their target facing away from the rest of the team, who will want to actively position behind the Colossi.
Partway through the encounter, Vandal will arrive alongside an entourage of 5th Column enemies. While he is significantly less of a threat than the Goliaths, he (and his allies) are still very dangerous, and should be dealt with promptly upon arrival.
Powers
Aereus Colossus Dextro
+++ Missing Information +++
Powers
Build Up Self +DMG +To Hit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Plasma Annihilation Melee Cone, Extreme DMG(Energy/Fire), Foe -RES(Cold/Energy), -DEF(Cold)
This melee attack is a very slow, but incredibly devastating attack. Due to the exhausting nature of Annihilation, recharge time is very long.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Plasma Cannon Blast Ranged Extreme DMG(Energy/Fire), Foe -RES(Cold/Energy), -DEF(Cold), -Fly
Plasma Cannon Blast sends a focused beam of plasma energy at a foe that can knock them out of the sky.
Plasma Slam PBAoE Melee, Moderate DMG(Fire/Energy), Foe -RES(Cold/Energy), -DEF(Cold)
By focusing your plasma energy into the weapons in your arms, you can launch a dizzying flurry of attacks against every foe in melee range.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Plasma Slash Melee Cone, Moderate DMG(Fire/Energy), Foe -RES(Cold/Energy), -DEF(Cold), -Recharge, -SPD
You perform a quick slash that deals moderate plasma energy damage.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Plasma Smash Melee Cone, High DMG(Fire/Energy), Foe -RES(Cold/Energy), -DEF(Cold)
This melee attack deals a good amount of plasma energy damage.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Plasma Strike Melee Cone, Moderate DMG(Fire/Energy), Foe -RES(Cold/Energy), -DEF(Cold)
You perform a powerful strike that deals moderate plasma energy damage.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Energy Drain PBAoE, Self +End +HP, Foe -End
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Hit Points. If there are no foes within range, you will not gain any Endurance.
Overload Self Def( S25 L25 F25 C25 E25 N25 ), Res( Def 34.6 ), +Recovery, +Max HP, +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Dampening Field Auto: Self Res( S10 L10 )
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
Energy Protection Auto: Self Res( E12.5 T12.5 )
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy and Toxic damage. This power is always on and costs no Endurance.
Kinetic Shield Toggle: Def( S17 L17 E2.5 ) Res( Def 17.3 )
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Self Def( F20 E20 N14 ) Res( Def 17.3 )
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Resistance Res( S10 L10 F35 C-35 N-20 P35 All85 )
Archvillain Resistance
Aereus Colossus Laeva
+++ Missing Information +++
Powers
Build Up Self +DMG +To Hit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Cryo Annihilation Melee Cone, Extreme DMG(Energy/Cold), Foe -RES(Fire/Energy), -DEF(Fire), -Recharge, -SPD
This melee attack is a very slow, but incredibly devastating attack. Due to the exhausting nature of Annihilation, recharge time is very long.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Cryo Cannon Blast Ranged Extreme DMG(Energy/Cold), Foe -RES(Fire/Energy), -DEF(Fire), -Recharge, -SPD, -Fly
Cryo Cannon Blast sends a focused beam of cryogenic energy at a foe that can knock them out of the sky.
Cryo Slam PBAoE Melee, Moderate DMG(Cold/Energy), Foe -RES(Fire/Energy), -DEF(Fire), -Recharge, -SPD
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Cryo Slash Melee Cone, Moderate DMG(Cold/Energy), Foe -RES(Fire/Energy), -DEF(Fire), -Recharge, -SPD
You perform a quick slash that deals moderate cryogenic energy damage.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Cryo Smash Melee Cone, High DMG(Cold/Energy), Foe -RES(Fire/Energy), -DEF(Fire), -Recharge, -SPD
This melee attack deals a good amount of cryogenic energy damage.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Cryo Strike Melee Cone, Moderate DMG(Cold/Energy), Foe -RES(Fire/Energy), -DEF(Fire), -Recharge, -SPD
You perform a powerful strike that deals moderate cryogenic energy damage.
These goliaths utilize the tactical advantage of their size and so they have an easier time hitting small targets, making their base accuracy slightly higher.
Energy Drain PBAoE, Self +End +HP, Foe -End
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Hit Points. If there are no foes within range, you will not gain any Endurance.
Overload Self Def( S25 L25 F25 C25 E25 N25 ), Res( Def 34.6 ), +Recovery, +Max HP, +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Dampening Field Auto: Self Res( S10 L10 )
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
Energy Protection Auto: Self Res( E12.5 T12.5 )
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy and Toxic damage. This power is always on and costs no Endurance.
Kinetic Shield Toggle: Def( S17 L17 E2.5 ) Res( Def 17.3 )
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Self Def( C20 E20 ) Res( Def 17.3 )
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Resistance Res( S10 L10 F-35 C35 N-20 P35 All85 )
Archvillain Resistance
Vandal
+++ Missing Information +++
Badge
Defeating the encounter on any difficulty grants the Freezer Burn badge.
Despite not having their intended Incarnate-power batteries, the 5th Column's twin Aereus Colossi Dextro and Laeva were formidable displays of engineering.