Cimeroran Traitors (Hard Mode): Difference between revisions
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|8|8|8|8|8|8}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | {{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|8|8|8|8|8|8}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|2|2|2|2|2|2}} per ally, {{ | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|2|2|2|2|2|2}} per ally, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}| Your coordination with allies grants you enhanced protection. }} | ||
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{{Power|[[File:Empathy_AdrenalinBoost.png|22px]]| Adrenalin Boost| Ranged, Ally +Recovery, +Regeneration, +Recharge, Resist(Slow)| Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects. }} | {{Power|[[File:Empathy_AdrenalinBoost.png|22px]]| Adrenalin Boost| Ranged, Ally +Recovery, +Regeneration, +Recharge, Resist(Slow)| Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects. }} | ||
{{Power|[[File:UmbralAura ShadowCloak.png|22px]]| Shadow Cloak| Auto, Self {{TypeDefVal|0|0|0|0|0|0|0|4 | {{Power|[[File:UmbralAura ShadowCloak.png|22px]]| Shadow Cloak| Auto, Self {{TypeDefVal|0|0|0|0|0|0|0|4%}}, {{StatusProtVal|0|2.6}}, +Perception| You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to Defense and some protection from Immobilization. Shadow Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Shadow Cloak has no movement penalty. Shadow Cloak will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. }} | ||
{{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | {{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | ||
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{{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | {{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | ||
{{Power|[[File:UmbralAura ShadowCloak.png|22px]]| Shadow Cloak| Auto, Self {{TypeDefVal|0|0|0|0|0|0|0|4 | {{Power|[[File:UmbralAura ShadowCloak.png|22px]]| Shadow Cloak| Auto, Self {{TypeDefVal|0|0|0|0|0|0|0|4%}}, {{StatusProtVal|0|2.6}}, +Perception| You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to Defense and some protection from Immobilization. Shadow Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Shadow Cloak has no movement penalty. Shadow Cloak will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. }} | ||
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|8|8|8|8|8|8}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | {{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|8|8|8|8|8|8}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|2|2|2|2|2|2}} per ally, {{ | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|2|2|2|2|2|2}} per ally, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}| Your coordination with allies grants you enhanced protection. }} | ||
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|15|15|15|15|15|15}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | {{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|15|15|15|15|15|15}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|2.5|2.5|2.5|2.5|2.5|2.5}} per ally, {{ | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|2.5|2.5|2.5|2.5|2.5|2.5}} per ally, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}| Your coordination with allies grants you enhanced protection. }} | ||
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{{Power|[[File:SonicDebuff_Dispel.png|22px]]| Shout of Command| PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)| By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. }} | {{Power|[[File:SonicDebuff_Dispel.png|22px]]| Shout of Command| PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)| By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. }} | ||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | {{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | ||
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|15|15|15|15|15|15}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | {{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|15|15|15|15|15|15}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally, {{ | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}| Your coordination with allies grants you enhanced protection. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BattleAxe Chop.png|22px|]]| Chop| Melee, | {{Power|[[File:BattleAxe Chop.png|22px|]]| Chop| Melee, High DMG(Lethal/Negative), Foe Knockdown| The Chop deals heavy damage with your Battle Axe, although it is much slower than the Gash. This attack can knock down a target. }} | ||
{{Power|[[File:BattleAxe Beheader.png|22px|]]| Beheader| Melee, Superior DMG(Lethal/Negative), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is very slow, but can deal a lot damage and knock the target down. }} | {{Power|[[File:BattleAxe Beheader.png|22px|]]| Beheader| Melee, Superior DMG(Lethal/Negative), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is very slow, but can deal a lot damage and knock the target down. }} | ||
{{Power|[[File:BattleAxe WhirlingAxe.png|22px|]]| Whirling Axe| PBAoE, Moderate DMG(Lethal/Negative), Foe Knockdown| You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down. }} | {{Power|[[File:BattleAxe WhirlingAxe.png|22px|]]| Whirling Axe| PBAoE Melee, Moderate DMG(Lethal/Negative), Foe Knockdown| You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down. }} | ||
{{Power|[[File:BattleAxe Cleave.png|22px|]]| Cleave| Melee ( | {{Power|[[File:BattleAxe Cleave.png|22px|]]| Cleave| Melee (Targeted AoE), Extreme DMG(Lethal/Negative), Foe Knockdown| This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes. }} | ||
{{Power|[[File:BattleAxe Pendulum.png|22px|]]| Pendulum| Melee ( | {{Power|[[File:BattleAxe Pendulum.png|22px|]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Lethal/Negative), Foe Knockback| This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back. }} | ||
{{Power|[[File:SonicBlast Cone.png|22px|]]| Fetid Howl| Ranged (Cone), | {{Power|[[File:SonicBlast Cone.png|22px|]]| Fetid Howl| Ranged (Cone), Light DMG(Toxic), Foe -Resist(All), Special: Diseased| The Fetid Howl has reduced your Damage Resistance.}} | ||
:'''Diseased''' | :'''Diseased''' | ||
:{{Power|[[File:Temporary VahzilokDiseaseSL3.png|22px|]]| Diseased| Auto, Self -Regeneration, -Recovery, -MaxHP, -MaxEndurance| You have been infected with a disease. Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced. }} | :{{Power|[[File:Temporary VahzilokDiseaseSL3.png|22px|]]| Diseased| Auto, Self -Regeneration, -Recovery, -MaxHP, -MaxEndurance| You have been infected with a disease. Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced. }} | ||
{{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| Melee, | {{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD; Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | ||
{{Power|[[File:UmbralAura ShadowSlip.png|22px]]| Shadow Slip| Melee (PBAoE), Foe Teleport| Shadow Slip teleports enemies from up to 100ft away into melee range of the caster. }} | |||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self +{{DamResVal|65|65|60|60|45|45|0|60}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self(Weaken, -End, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | |||
{{Power|[[File:Invulnerability_UnyeildlingStance.png|22px|]]| Unyielding| Toggle: Self +{{DamResVal|5|5|10|10|10|10|0|10}}, {{StatusProtVal|10.38|10.38|10.38|10.38|10}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | |||
{{Power|[[File:UmbralAura | {{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto: Self +{{DamResVal|25|25|25|25|40|40|0|25}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | ||
''Minotaur gains the following in Advanced Difficulty [[Imperious Task Force]], Levels 50-54'' | |||
{{Power|[[File: | {{Power|[[File:SuperStrength_Rage.png|22px]]| Rage| Self +DMG, +ToHit, Delayed Self(Weaken, -DEF, -End, -DMG)| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }} | ||
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{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash/Negative), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash/Negative), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback, -Fly| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. }} | ||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash/Negative), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash/Negative), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | ||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE, Foe Disorient, Knockback| You have been Disoriented. }} | {{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Moderate DMG(Smash), Foe Disorient, Knockback| You have been knocked down and Disoriented. }} | ||
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme DMG(Smash/Negative), Foe Hold, Knockup| The | {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme DMG(Smash/Negative), Foe Hold, Knockup| The Cyclops has hit you with a Knockout Blow. You have been knocked into the air and are Held. }} | ||
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE, | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Heavy DMG(Smash/Negative), Foe Knockdown| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | ||
{{Power|[[File:UmbralAura ShadowSlip.png|22px]]| Shadow Slip| Melee (PBAoE), Foe Teleport| Shadow Slip teleports enemies from up to 100ft away into melee range of the caster. }} | |||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|65|65|60|60|45|45|0|60}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self(Weaken, -End, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | |||
{{Power|[[File:Invulnerability_UnyeildlingStance.png|22px|]]| Unyielding| Toggle: Self +{{DamResVal|5|5|10|10|10|10|0|10}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | |||
{{Power|[[File: | {{Power|[[File:UmbralAura_Absorption.png|22px]]| Nictus Imbuement| Auto: Self +{{DamResVal|25|25|25|25|40|40|0|25}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | ||
''Cyclops gains the following in Advanced Difficulty [[Imperious Task Force]], Levels 50-54'' | |||
{{Power|[[File: | {{Power|[[File:SuperStrength_Rage.png|22px]]| Rage| Self +DMG, +ToHit, Delayed Self(Weaken, -DEF, -End, -DMG)| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee (Cone), Superior | {{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee (Cone), Superior DMG(Smash), Foe Knockdown| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | ||
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. }} | |||
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| PBAoE, Moderate DMG(Lethal/Negative), Minor DoT(Lethal/Negative), Foe -Defense, Chance for Critical Hit| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | |||
{{Power|[[File: | {{Power|[[File:UmbralBlast EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High DMG(Lethal)| You throw a pilum at a foe, dealing heavy damage. }} | ||
{{Power|[[File: | {{Power|[[File:SuperStrength_Rage.png|22px]]| Rage| Self +Damage, +ToHit, Delayed Special(Weaken, -Defense, -Endurance, -Damage)| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }} | ||
{{Power|[[File: | {{Power|[[File:SonicDebuff_Dispel.png|22px]]| Shout of Command| PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)| By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. }} | ||
{{Power|[[File: | {{Power|[[File:Possessed Emerge.png|22px]]| Generic Inky Emancipation| Post Death Special: Chance to Summon Hostless Nictus Aspect| An emancipated Nictus emerges from its host! }} | ||
{{Power|[[File: | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura Absorption.png|22px]]| Nictus Imbuement| Auto, Self {{DamResVal|20|20|0|0|30|30}}, +MaxHP| This Cimeroran Traitor is host to a Nictus, granting resistance. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally, {{ | {{Power|[[File:EnergyAura KineticShield.png|22px]]| Roman Armor| Auto, Self {{TypeDefVal|15|15|15|15|15|15}}, Resist(DeBuff Defense)| Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}| Your coordination with allies grants you enhanced protection. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee (Cone), Superior | {{Power|[[File:Mace Shatter.png|22px]]| Push Back| Melee (Cone), Superior DMG(Smash), Foe Knockdown| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | ||
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate | {{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -Defense, Chance for Critical Hit| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | ||
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate | {{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Foe -Defense, Chance for Critical Hit| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. }} | ||
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| | {{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense, Chance for Critical Hit| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | ||
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High | {{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -Defense, Chance for Critical Hit| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Pilum| Ranged, High DMG(Lethal)| You throw a pilum at a foe, dealing heavy damage. }} | ||
{{Power|[[File:SonicDebuff_Dispel.png|22px]]| Shout of Command| | {{Power|[[File:SonicDebuff_Dispel.png|22px]]| Shout of Command| PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)| By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. }} | ||
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Romulus Shield| Toggle, Self {{TypeDefVal|15|15|15|15|15|15}}, {{ | {{Power|[[File:SuperStrength_Rage.png|22px]]| Rage| Self +Damage, +ToHit, Delayed Weaken(Self -Defense, -Endurance, -Damage)| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }} | ||
{{Power|[[File:Leadership Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a commander falls in battle, they can grant their teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Romulus Shield| Toggle, Self {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}, Resist(DeBuff Defense)| Romulus Shield will deflect most types of attacks while also granting protection from Mez and Defense Debuff effects. }} | |||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally| Your coordination with allies grants you enhanced protection. }} | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally| Your coordination with allies grants you enhanced protection. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: Self +MaxHP, +Regeneration, +Damage for each player on map| Special. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Mace_Shatter.png|22px]]| Push Back| Melee (Cone), | {{Power|[[File:Mace_Shatter.png|22px]]| Push Back| Melee (Cone), Extreme DMG(Negative/Smash/Special), Foe Knockdown| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | ||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Moderate DMG(Negative/Lethal/Special), Foe -Defense, Chance for Critical Hit| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File: | {{Power|[[File:Sword_Slice.png|22px]]| Slice| Melee (Cone), High DMG(Negative/Lethal/Special), Foe -Defense, Chance for Critical Hit| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. }} | ||
{{Power|[[File: | {{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE, Moderate DMG(Negative/Lethal/Special), Minor DoT(Lethal), Foe -Defense, Chance for Critical Hit| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | ||
{{Power|[[File: | {{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, Superior DMG(Negative/Lethal/Special), Foe -Defense, Chance for Critical Hit| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_DarkMatterDetonation.png|22px]]| Dark Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura ShadowSlip.png|22px]]| Shadow Slip| PBAoE, Foe Teleport| Shadow Slip teleports enemies from up to 150ft away into melee range of the caster. }} | ||
:'''Cast Void Judgement after 6 seconds''' | |||
:{{Power|[[File:Incarnate Judgement Void VeryRare.png|22px]]| Void Judgement| PBAoE, Fatal DMG(Negative/Special), Foe -Recharge, -Speed, -Damage, Self +Damage, +ToHit| Void Judgement will feast upon the essence of all nearby foes, thus dramatically increasing your own strength. Each affected foe will be hit by a likely fatal blow and add to your Damage and Accuracy. }} | |||
{{Power|[[File: | {{Power|[[File:SonicDebuff_Dispel.png|22px]]| Shout of Command| PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)| By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. }} | ||
{{Power|[[File: | {{Power|[[File:DarkArmor_SoulTransfer.png|22px]]| Extra Lives First| Special: Kill Nictus Essence Ally, Self Resurrect| Kill Ally }} | ||
:'''Extra Lives Second''' | |||
:{{Power|[[File:DarkArmor_SoulTransfer.png|22px]]| Extra Lives Second| Special: Kill Nictus Essence Ally, Self Resurrect| Kill Ally }} | |||
::'''Extra Lives Third''' | |||
::{{Power|[[File:DarkArmor_SoulTransfer.png|22px]]| Extra Lives Third| Special: Kill Nictus Essence Ally, Self Resurrect| Kill Ally }} | |||
:::'''Shadow Step Retreat''' | |||
:::{{Power|[[File:UmbralAura TeleportSelf.png|22px]]| Shadow Step Retreat| Special: Retreat| Romulus has been backed into a corner and uses Shadow Step to retreat to the interior of Castellum Quarter! }} | |||
{{Power|[[File: | {{Power|[[File:Illusions PhantomArmy.png|22px]]| Summon Dark Barrier Novas| Summon Dark Barrier Novas| Romulus will periodically summon four Dark Barrier Nova! These Nictus will project a shield onto Romulus that makes him untouchable. }} | ||
{{Power|[[File:EnergyAura KineticShield.png|22px]]| Romulus Shield| Toggle, Self {{TypeDefVal|15|15|15|15|15|15}}, {{ | {{Power|[[File:EnergyAura KineticShield.png|22px]]| Romulus Shield| Toggle, Self {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|3.0|3.0|3.0|3.0|3.0|0|0|3.0}}, Resist(DeBuff Defense)| Romulus Shield will deflect most types of attacks while also granting protection from Mez and Defense Debuff effects. }} | ||
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally| Your coordination with allies grants you enhanced protection. }} | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Phalanx Fighting| Toggle, Self {{TypeDefVal|3|3|3|3|3|3}} per ally| Your coordination with allies grants you enhanced protection. }} | ||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: Self +MaxHP, +Regeneration, +Damage for each player on map| Special. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|30|30}}, +MaxHP| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | {{clr}} |
Latest revision as of 06:33, 24 February 2024
Overview
These Cimeroran Traitors are warriors from Cimerora who've chosen to side with Romulus Augustus, abandoning Imperious, and have been infused with Nictus beings. They currently appear in Hard Mode Imperious Task Force.
Background
Related Groups
Cimeroran Traitors | Cimerorans |
Enemy types
Minions
Legionarii
The Legionarii is the backbone to Romulus' army. Once they followed Imperious, but now through blackmail and a traitorous thirst for power, they have turned sides and bend their knee to Romulus.
Powers
Push Back Melee (Cone), Superior DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Slash Melee, Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Slice Melee (Cone), Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
Your Defense has been reduced by the broadsword.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Roman Armor Auto, Self Def( S8 L8 F8 C8 E8 N8 ), Resist(DeBuff Defense)
Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S2 L2 F2 C2 E2 N2 ) per ally, Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 )
Your coordination with allies grants you enhanced protection.
Immunes Surgeon
The Surgeons have long been the healers among the Cimeroran. Even these few who have chosen to follow Romulus still wield the magical powers of their craft.
Powers
Teleport Self Teleport
The Surgeons can Teleport long distances.
Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Resurrect Ally Resurrect
The Surgeon can resurrect a fallen comrade.
Fortitude Ranged, Ally +Defense, +Damage, +ToHit
Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.
Adrenalin Boost Ranged, Ally +Recovery, +Regeneration, +Recharge, Resist(Slow)
Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Shadow Cloak Auto, Self Def( All4% ), Prot( Im 2.6 ), +Perception
You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to Defense and some protection from Immobilization. Shadow Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Shadow Cloak has no movement penalty. Shadow Cloak will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Immunes Engineer
The tactics of the Engineer have been honed through countless battles. They function as a secondari team amongst the Centurions and Legionarii, performing quick strikes to the weakest points in their enemies' armor.
Powers
Push Back Melee (Cone), Superior DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Frag Grenade Ranged (Targeted AoE), Minor DMG(Fire/Lethal), Location AoE, Minor DoT(Fire)
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Tear Gas Grenade Ranged (Targeted AoE), Foe -Perception, -ToHit
Your visual range and Accuracy have been reduced by the Tear Gas Grenade.
Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Shadow Cloak Auto, Self Def( All4% ), Prot( Im 2.6 ), +Perception
You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to Defense and some protection from Immobilization. Shadow Cloak also allows you to see things in a new light, allowing you to better see stealthy foes. Unlike some stealth powers, Shadow Cloak has no movement penalty. Shadow Cloak will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.
Roman Armor Auto, Self Def( S8 L8 F8 C8 E8 N8 ), Resist(DeBuff Defense)
Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S2 L2 F2 C2 E2 N2 ) per ally, Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 )
Your coordination with allies grants you enhanced protection.
Lieutenants
Centurion
If the Legionarii were a spear, the Centurions would be the point. Sharpened to a deadly point, these women will do whatever it takes to cut down their enemies.
Powers
Push Back Melee (Cone), Superior DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Slash Melee, Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Slice Melee (Cone), Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense.
Hack Melee, High DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Rallying Cry PBAoE, Ally +Damage, +ToHit, +Critical
By bouncing a carefully pitched sound wave off an ally's ear drum, you can boost their damage output, their chance to land attacks, and the odds that those will be critical hits!
The rally will also bring soldiers back to their senses if confused.
Transformation Special: Transformation into Dark Nova
Some Cimeroran Traitor Lieutenants can transform into Nictus.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Roman Armor Auto, Self Def( S15 L15 F15 C15 E15 N15 ), Resist(DeBuff Defense)
Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S2.5 L2.5 F2.5 C2.5 E2.5 N2.5 ) per ally, Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 )
Your coordination with allies grants you enhanced protection.
Bosses
Praefectus Castrorum
Throughout the battlefield, you can hear the shouts and commands of the Praefectus. They alone can keep the bloodlust and battle frenzy that flows through the veins of every Cimeroran in check.
Powers
Push Back Melee (Cone), Superior DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Slash Melee, Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Slice Melee (Cone), Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense.
Whirling Sword PBAoE, Moderate DMG(Lethal/Negative), Minor DoT(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Hack Melee, High DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Shout of Command PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Assault Toggle, PBAoE, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Roman Armor Auto, Self Def( S15 L15 F15 C15 E15 N15 ), Resist(DeBuff Defense)
Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S3 L3 F3 C3 E3 N3 ) per ally, Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 )
Your coordination with allies grants you enhanced protection.
Elite Bosses
Minotaur
Main Article: Minotaur
The Minotaur is a beast of ancient times. Born from the blood of a human and the passion of an Incarnate. Any man who dare challenge this beast will face the wrath of celestial force.
Powers
Chop Melee, High DMG(Lethal/Negative), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than the Gash. This attack can knock down a target.
Beheader Melee, Superior DMG(Lethal/Negative), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is very slow, but can deal a lot damage and knock the target down.
Whirling Axe PBAoE Melee, Moderate DMG(Lethal/Negative), Foe Knockdown
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.
Cleave Melee (Targeted AoE), Extreme DMG(Lethal/Negative), Foe Knockdown
This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal/Negative), Foe Knockback
This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back.
Fetid Howl Ranged (Cone), Light DMG(Toxic), Foe -Resist(All), Special: Diseased
The Fetid Howl has reduced your Damage Resistance.
- Diseased
- Diseased Auto, Self -Regeneration, -Recovery, -MaxHP, -MaxEndurance
You have been infected with a disease. Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD; Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Shadow Slip Melee (PBAoE), Foe Teleport
Shadow Slip teleports enemies from up to 100ft away into melee range of the caster.
Unstoppable Self +Res( S65 L65 F60 C60 E45 N45 T60 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self(Weaken, -End, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Unyielding Toggle: Self +Res( S5 L5 F10 C10 E10 N10 T10 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Nictus Imbuement Auto: Self +Res( S25 L25 F25 C25 E40 N40 T25 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Minotaur gains the following in Advanced Difficulty Imperious Task Force, Levels 50-54
Rage Self +DMG, +ToHit, Delayed Self(Weaken, -DEF, -End, -DMG)
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Cyclops
Main Article: Cyclops
Captured in the hills of Cimerora and brought to the gladiatorial pits, the Cyclops fights for no other purpose but to kill and maim. There are rumors that it has the blood of an Incarnate flowing through its veins, but none has claimed it as their own.
Powers
Jab Melee, Light DMG(Smash/Negative), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash/Negative), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Haymaker Melee, High DMG(Smash/Negative), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE Melee, Moderate DMG(Smash), Foe Disorient, Knockback
You have been knocked down and Disoriented.
Knockout Blow Melee, Extreme DMG(Smash/Negative), Foe Hold, Knockup
The Cyclops has hit you with a Knockout Blow. You have been knocked into the air and are Held.
Foot Stomp PBAoE Melee, Heavy DMG(Smash/Negative), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Shadow Slip Melee (PBAoE), Foe Teleport
Shadow Slip teleports enemies from up to 100ft away into melee range of the caster.
Unstoppable Self Res( S65 L65 F60 C60 E45 N45 T60 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self(Weaken, -End, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Unyielding Toggle: Self +Res( S5 L5 F10 C10 E10 N10 T10 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Nictus Imbuement Auto: Self +Res( S25 L25 F25 C25 E40 N40 T25 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Cyclops gains the following in Advanced Difficulty Imperious Task Force, Levels 50-54
Rage Self +DMG, +ToHit, Delayed Self(Weaken, -DEF, -End, -DMG)
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Legatus Legionis
Throughout the battlefield, you can hear the shouts and commands of the Praefectus. They alone can keep the bloodlust and battle frenzy that flows through the veins of every Cimeroran in check.
Powers
Push Back Melee (Cone), Superior DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Slash Melee, Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Slice Melee (Cone), Moderate DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense.
Whirling Sword PBAoE, Moderate DMG(Lethal/Negative), Minor DoT(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Hack Melee, High DMG(Lethal/Negative), Foe -Defense, Chance for Critical Hit
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Rage Self +Damage, +ToHit, Delayed Special(Weaken, -Defense, -Endurance, -Damage)
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Shout of Command PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Generic Inky Emancipation Post Death Special: Chance to Summon Hostless Nictus Aspect
An emancipated Nictus emerges from its host!
Assault Toggle, PBAoE, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Nictus Imbuement Auto, Self Res( S20 L20 E30 N30 ), +MaxHP
This Cimeroran Traitor is host to a Nictus, granting resistance.
Roman Armor Auto, Self Def( S15 L15 F15 C15 E15 N15 ), Resist(DeBuff Defense)
Roman Armor will deflect most types of attacks and grants protection from Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S3 L3 F3 C3 E3 N3 ) per ally, Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 )
Your coordination with allies grants you enhanced protection.
Archvillains
Romulus Augustus (Human)
Main Article: Romulus Augustus
Once the right hand man to Imperious, Romulus turned traitor and overthrew Imperious. Now, Romulus sides with the Nictus and other more questionable forces to secure his tyrannical rule over Cimerora.
Powers
Push Back Melee (Cone), Superior DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Slash Melee, Moderate DMG(Lethal), Foe -Defense, Chance for Critical Hit
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense, Chance for Critical Hit
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense.
Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense, Chance for Critical Hit
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Hack Melee, High DMG(Lethal), Foe -Defense, Chance for Critical Hit
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Shout of Command PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Rage Self +Damage, +ToHit, Delayed Weaken(Self -Defense, -Endurance, -Damage)
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a commander falls in battle, they can grant their teammates a bonus to their defense, their to hit, and their damage with his last breath.
Assault Toggle, PBAoE, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Romulus Shield Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 ), Resist(DeBuff Defense)
Romulus Shield will deflect most types of attacks while also granting protection from Mez and Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S3 L3 F3 C3 E3 N3 ) per ally
Your coordination with allies grants you enhanced protection.
Scaling Special: Self +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
Archvillain resistance.
Romulus Augustus (Nictus)
Main Article: Romulus Augustus
Once the right hand man to Imperious, Romulus turned traitor and overthrew Imperious. Now, Romulus sides with the Nictus and other more questionable forces to secure his tyrannical rule over Cimerora.
Powers
Push Back Melee (Cone), Extreme DMG(Negative/Smash/Special), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Slash Melee, Moderate DMG(Negative/Lethal/Special), Foe -Defense, Chance for Critical Hit
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Slice Melee (Cone), High DMG(Negative/Lethal/Special), Foe -Defense, Chance for Critical Hit
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense.
Whirling Sword PBAoE, Moderate DMG(Negative/Lethal/Special), Minor DoT(Lethal), Foe -Defense, Chance for Critical Hit
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Hack Melee, Superior DMG(Negative/Lethal/Special), Foe -Defense, Chance for Critical Hit
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down.
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Shadow Slip PBAoE, Foe Teleport
Shadow Slip teleports enemies from up to 150ft away into melee range of the caster.
- Cast Void Judgement after 6 seconds
- Void Judgement PBAoE, Fatal DMG(Negative/Special), Foe -Recharge, -Speed, -Damage, Self +Damage, +ToHit
Void Judgement will feast upon the essence of all nearby foes, thus dramatically increasing your own strength. Each affected foe will be hit by a likely fatal blow and add to your Damage and Accuracy.
Shout of Command PBAoE, Ally Resist(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion)
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Extra Lives First Special: Kill Nictus Essence Ally, Self Resurrect
Kill Ally
Summon Dark Barrier Novas Summon Dark Barrier Novas
Romulus will periodically summon four Dark Barrier Nova! These Nictus will project a shield onto Romulus that makes him untouchable.
Romulus Shield Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 3.0 Im 3.0 St 3.0 Sl 3.0 Kb 3.0 Rp 3.0 ), Resist(DeBuff Defense)
Romulus Shield will deflect most types of attacks while also granting protection from Mez and Defense Debuff effects.
Phalanx Fighting Toggle, Self Def( S3 L3 F3 C3 E3 N3 ) per ally
Your coordination with allies grants you enhanced protection.
Assault Toggle, PBAoE, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Scaling Special: Self +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Res( S20 L20 E30 N30 ), +MaxHP
Archvillain resistance.
Nictus Essence (1)
This energy entity was formed when the life force from a defeated foe was infused with Nictus Energy.
Powers
Flight Self Fly
Chularn can Fly!
Twilight Grasp Point Blank Area of Effect, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Nictus energies have reduced your chance to hit and Damage potential.
Death Throw Post Death Special: Map Area of Effect, Minor Damage(Negative), Foe -Speed, -Recharge, -Regeneration, Disorient, Romulus Nictus Resurrect
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 90 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essence sacrificing itself.
Resistance Resistance
Archvillain Resistance.
Nictus Essence (2)
This energy entity was formed when the life force from a defeated foe was infused with Nictus Energy.
Powers
Flight Self Fly
Chularn can Fly!
Portal Summon 2-6 Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Death Throw Post Death Special: Map Area of Effect, Minor Damage(Negative), Foe -Speed, -Recharge, -Regeneration, Disorient, Romulus Nictus Resurrect
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 90 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essence sacrificing itself.
Resistance Resistance
Archvillain Resistance.
Nictus Essence (3)
This energy entity was formed when the life force from a defeated foe was infused with Nictus Energy.
Powers
Flight Self Fly
Chularn can Fly!
Sunless Mire Point Blank Area of Effect, Light Damage(Negative), Foe -Recharge, -Speed; Romulus Nictus +Damage, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Damage over Time(Negative), Foe -ToHit
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
Death Throw Post Death Special: Map Area of Effect, Minor Damage(Negative), Foe -Speed, -Recharge, -Regeneration, Disorient, Romulus Nictus Resurrect
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 90 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essence sacrificing itself.
Resistance Resistance
Archvillain Resistance.
See Also
- Cimeroran Traitors - Normal Cimeroran enemy faction
- Cimerorans - Imperious' faction