Tactical Arrow: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=TacticalArrow_Immobilize.png|Power=Electrified Net Arrow|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -Fly, Slow|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Immobilize.png|Power=Electrified Net Arrow|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Slow.png|Power=Glue Arrow|Level=1|Effect=Ranged (Targeted AoE), Foe -SPD, -Rech|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Slow.png|Power=Glue Arrow|Level=1|Effect=Ranged (Location AoE), DoT(Toxic), Foe -SPD, -Recharge, -Fly, -Jump|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Hold.png|Power=Ice Arrow|Level=4|Effect=Ranged, Foe Hold, -SPD, -Rech|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Hold.png|Power=Ice Arrow|Level=4|Effect=Ranged, Minor DoT(Cold), Foe Hold, -SPD, -Recharge|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Buildup.png|Power=Upshot|Level=10|Effect=Self +DMG, +To Hit, +Rech|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Buildup.png|Power=Upshot|Level=10|Effect=Self +DMG, +ToHit, +Recharge|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Blind.png|Power=Flash Arrow|Level=16|Effect=Ranged (Targeted AoE), Foe -Visibility, -To Hit|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Blind.png|Power=Flash Arrow|Level=16|Effect=Ranged (Targeted AoE), Foe -Perception, -ToHit|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_EagleEye.png|Power=Eagle Eye|Level=20|Effect=Toggle: Self +ACC, +Perception, Res(To Hit Debuff), +Special, +Regen, +Rec|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_EagleEye.png|Power=Eagle Eye|Level=20|Effect=Toggle: Self +ACC, +Perception, +Res(DeBuff ToHit), +Regen, +Recovery|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Quickness.png|Power=Gymnastics|Level=24|Effect=Toggle: Self +Rech, +DEF(All), +SPD, Res(Slow, Knockback)|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Quickness.png|Power=Gymnastics|Level=24|Effect=Toggle: Self +Recharge, +DEF, +SPD, +Res(Slow, Knockback)|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Stun.png|Power=ESD Arrow|Level=28|Effect=AoE, Foe Disorient, Special vs. Robots|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Stun.png|Power=ESD Arrow|Level=28|Effect=Ranged (Targeted AoE), Foe Disorient, -End, Special vs. Robots|Border=1}}
{{Powers_LevelRow|Icon=TacticalArrow_Knockdown.png|Power=Oil Slick Arrow|Level=30|Effect=Ranged (Location AoE), Knockdown, -SPD, +Special|Border=0}}
{{Powers_LevelRow|Icon=TacticalArrow_Knockdown.png|Power=Oil Slick Arrow|Level=30|Effect=Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, +Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 20 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 20 (Blaster)}}
{{PowerBlock_Effects|Toggle: Self +Accuracy, +Perception, Resistance(To Hit Debuff), +Special, +Regeneration, +Recovery}}
{{PowerBlock_Effects|Toggle: Self +Accuracy, +Perception, +Resist(DeBuff ToHit), +Regeneration, +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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=== [[File:TacticalArrow_Immobilize.png]] Electrified Net Arrow ===
=== [[File:TacticalArrow_Immobilize.png]] Electrified Net Arrow ===
Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions. Electrified Net Arrow has a fairly low Endurance cost and a bonus to its Accuracy.
Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage over Time(Energy)}}
{{PowerBlock_Damage|Moderate DoT(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Fly, Slow}}
{{PowerBlock_Blank|Foe Immobilize, -Fly, -Recharge, -Speed, -Jump}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Effects|Area of Effect}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Disorient, Special vs. Robots}}
{{PowerBlock_Blank|Foe Disorient, -Endurance, Special vs. Robots}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 16 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 16 (Blaster)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe -Visibility, -To Hit}}
{{PowerBlock_Blank|Foe -Perception, -ToHit}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Damage|DoT(Toxic)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|Foe -Speed, -Recharge}}
{{PowerBlock_Blank|Foe -Speed, -Recharge, -Fly, -Jump}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Damage|Minor DoT(Cold)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 30 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 30 (Blaster)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|Foe Knockdown, -Speed, +Special}}
{{PowerBlock_Blank|Foe Knockdown, -Speed, -Jump, +Special}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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== Historical ==
== Historical ==
{{historical|type=section|reason=change}}
* This set was added to the game for [[Blaster]]s in [[Issue 25]].
* This set was reworked in  [[Issue 27 Page 1|Issue 27, Page 1]].


== External Links ==
== External Links ==

Latest revision as of 04:56, 1 March 2024

This article is a stub. You can help the Wiki by expanding it.

Overview

Tactical Arrow is a standard power set that is a secondary set for Blasters.

"Gain an advantage in combat with a combination of training techniques that boost your accuracy and movement skills in addition of Tactical Arrows tipped with a variety of payloads, which if used strategically, can dramatically alter a battle site."

Power Table

The Tactical Arrow power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electrified Net Arrow 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
Glue Arrow 1 Ranged (Location AoE), DoT(Toxic), Foe -SPD, -Recharge, -Fly, -Jump
Ice Arrow 4 Ranged, Minor DoT(Cold), Foe Hold, -SPD, -Recharge
Upshot 10 Self +DMG, +ToHit, +Recharge
Flash Arrow 16 Ranged (Targeted AoE), Foe -Perception, -ToHit
Eagle Eye 20 Toggle: Self +ACC, +Perception, +Res(DeBuff ToHit), +Regen, +Recovery
Gymnastics 24 Toggle: Self +Recharge, +DEF, +SPD, +Res(Slow, Knockback)
ESD Arrow 28 Ranged (Targeted AoE), Foe Disorient, -End, Special vs. Robots
Oil Slick Arrow 30 Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, +Special

Powers

TacticalArrow EagleEye.png Eagle Eye

You have developed an incredible eyesight. Your accuracy is dramatically improved and your perception increased allowing you to better see distant and stealthy foes. You have also become resistant to powers that debuff your accuracy or chance to hit. In addition to being more accurate, your training also allows you to regenerate health and recovery endurance at an accelerated rate while this power is active. However, only half of this regeneration bonus is enhanceable.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Self +Accuracy, +Perception, +Resist(DeBuff ToHit), +Regeneration, +Recovery
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

TacticalArrow Immobilize.png Electrified Net Arrow

Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions.

Damage Moderate DoT(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Immobilize
Slow Movement
Universal Damage

TacticalArrow Stun.png ESD Arrow

This arrow can unleash a massive electrostatic discharge on impact. This ESD can affect machines, and is even powerful enough to affect synaptic brain patterns. It will stun all foes in its radius. Additionally, most machines and robots will be held and take moderate high damage.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Ranged (Targeted AoE)
Foe Disorient, -Endurance, Special vs. Robots
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Endurance Modification
Holds
Stuns

TacticalArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Ranged (Targeted AoE)
Foe -Perception, -ToHit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff
Accurate ToHit Debuff

TacticalArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.

Damage DoT(Toxic)
Recharge Long
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged (Location AoE)
Foe -Speed, -Recharge, -Fly, -Jump
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Universal Damage

TacticalArrow Quickness.png Gymnastics

Years of training have made you extremely agile and quick on your feet. This power slightly increases your defense, attack rate and movement speed, in addition of protecting you from knockback.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Toggle: Self +Recharge, +Defense(All), +Speed, Resistance(Slow, Knockback)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Flight Speed
Enhance Jump
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Leaping & Sprints
Running & Sprints
Universal Travel

TacticalArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed.

Damage Minor DoT(Cold)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Ranged
Foe Hold, -Speed, -Recharge
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Holds
Slow Movement
Universal Damage

TacticalArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that Slows foes in the area and may cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Ranged (Location AoE)
Foe Knockdown, -Speed, -Jump, +Special
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Universal Damage

TacticalArrow Buildup.png Upshot

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit and recharge time of all your powers for 10 seconds.

Recharge Long
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Self +Damage, +To-Hit, +Recharge
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links