Tactical Arrow: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Immobilize.png|Power=Electrified Net Arrow|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe | {{Powers_LevelRow|Icon=TacticalArrow_Immobilize.png|Power=Electrified Net Arrow|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Slow.png|Power=Glue Arrow|Level=1|Effect=Ranged ( | {{Powers_LevelRow|Icon=TacticalArrow_Slow.png|Power=Glue Arrow|Level=1|Effect=Ranged (Location AoE), DoT(Toxic), Foe -SPD, -Recharge, -Fly, -Jump|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Hold.png|Power=Ice Arrow|Level=4|Effect=Ranged, Foe Hold, -SPD, - | {{Powers_LevelRow|Icon=TacticalArrow_Hold.png|Power=Ice Arrow|Level=4|Effect=Ranged, Minor DoT(Cold), Foe Hold, -SPD, -Recharge|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Buildup.png|Power=Upshot|Level=10|Effect=Self +DMG, + | {{Powers_LevelRow|Icon=TacticalArrow_Buildup.png|Power=Upshot|Level=10|Effect=Self +DMG, +ToHit, +Recharge|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Blind.png|Power=Flash Arrow|Level=16|Effect=Ranged (Targeted AoE), Foe - | {{Powers_LevelRow|Icon=TacticalArrow_Blind.png|Power=Flash Arrow|Level=16|Effect=Ranged (Targeted AoE), Foe -Perception, -ToHit|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_EagleEye.png|Power=Eagle Eye|Level=20|Effect=Toggle: Self +ACC, +Perception, Res( | {{Powers_LevelRow|Icon=TacticalArrow_EagleEye.png|Power=Eagle Eye|Level=20|Effect=Toggle: Self +ACC, +Perception, +Res(DeBuff ToHit), +Regen, +Recovery|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Quickness.png|Power=Gymnastics|Level=24|Effect=Toggle: Self + | {{Powers_LevelRow|Icon=TacticalArrow_Quickness.png|Power=Gymnastics|Level=24|Effect=Toggle: Self +Recharge, +DEF, +SPD, +Res(Slow, Knockback)|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Stun.png|Power=ESD Arrow|Level=28|Effect=AoE, Foe Disorient, Special vs. Robots|Border=1}} | {{Powers_LevelRow|Icon=TacticalArrow_Stun.png|Power=ESD Arrow|Level=28|Effect=Ranged (Targeted AoE), Foe Disorient, -End, Special vs. Robots|Border=1}} | ||
{{Powers_LevelRow|Icon=TacticalArrow_Knockdown.png|Power=Oil Slick Arrow|Level=30|Effect=Ranged (Location AoE), Knockdown, -SPD, +Special|Border=0}} | {{Powers_LevelRow|Icon=TacticalArrow_Knockdown.png|Power=Oil Slick Arrow|Level=30|Effect=Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 20 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 20 (Blaster)}} | ||
{{PowerBlock_Effects|Toggle: Self +Accuracy, +Perception, | {{PowerBlock_Effects|Toggle: Self +Accuracy, +Perception, +Resist(DeBuff ToHit), +Regeneration, +Recovery}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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=== [[File:TacticalArrow_Immobilize.png]] Electrified Net Arrow === | === [[File:TacticalArrow_Immobilize.png]] Electrified Net Arrow === | ||
Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions | Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate | {{PowerBlock_Damage|Moderate DoT(Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Fly, | {{PowerBlock_Blank|Foe Immobilize, -Fly, -Recharge, -Speed, -Jump}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 28 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 28 (Blaster)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Disorient, Special vs. Robots}} | {{PowerBlock_Blank|Foe Disorient, -Endurance, Special vs. Robots}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 16 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 16 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe - | {{PowerBlock_Blank|Foe -Perception, -ToHit}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Damage|DoT(Toxic)}} | ||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged ( | {{PowerBlock_Effects|Ranged (Location AoE)}} | ||
{{PowerBlock_Blank|Foe -Speed, -Recharge}} | {{PowerBlock_Blank|Foe -Speed, -Recharge, -Fly, -Jump}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Damage|Minor DoT(Cold)}} | ||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 30 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 30 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged (Location | {{PowerBlock_Effects|Ranged (Location AoE)}} | ||
{{PowerBlock_Blank|Foe Knockdown, -Speed, +Special}} | {{PowerBlock_Blank|Foe Knockdown, -Speed, -Jump, +Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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== Historical == | == Historical == | ||
{{historical|type=section|reason=change}} | |||
* This set was added to the game for [[Blaster]]s in [[Issue 25]]. | * This set was added to the game for [[Blaster]]s in [[Issue 25]]. | ||
* This set was reworked in [[Issue 27 Page 1|Issue 27, Page 1]]. | * This set was reworked in [[Issue 27 Page 1|Issue 27, Page 1]]. |
Latest revision as of 04:56, 1 March 2024
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Overview
Tactical Arrow is a standard power set that is a secondary set for Blasters.
"Gain an advantage in combat with a combination of training techniques that boost your accuracy and movement skills in addition of Tactical Arrows tipped with a variety of payloads, which if used strategically, can dramatically alter a battle site."
Power Table
The Tactical Arrow power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Electrified Net Arrow | 1 | Ranged, Moderate DoT(Energy), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump |
Glue Arrow | 1 | Ranged (Location AoE), DoT(Toxic), Foe -SPD, -Recharge, -Fly, -Jump |
Ice Arrow | 4 | Ranged, Minor DoT(Cold), Foe Hold, -SPD, -Recharge |
Upshot | 10 | Self +DMG, +ToHit, +Recharge |
Flash Arrow | 16 | Ranged (Targeted AoE), Foe -Perception, -ToHit |
Eagle Eye | 20 | Toggle: Self +ACC, +Perception, +Res(DeBuff ToHit), +Regen, +Recovery |
Gymnastics | 24 | Toggle: Self +Recharge, +DEF, +SPD, +Res(Slow, Knockback) |
ESD Arrow | 28 | Ranged (Targeted AoE), Foe Disorient, -End, Special vs. Robots |
Oil Slick Arrow | 30 | Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, +Special |
Powers
Eagle Eye
You have developed an incredible eyesight. Your accuracy is dramatically improved and your perception increased allowing you to better see distant and stealthy foes. You have also become resistant to powers that debuff your accuracy or chance to hit. In addition to being more accurate, your training also allows you to regenerate health and recovery endurance at an accelerated rate while this power is active. However, only half of this regeneration bonus is enhanceable.
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Self +Accuracy, +Perception, +Resist(DeBuff ToHit), +Regeneration, +Recovery |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Electrified Net Arrow
Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions.
Damage | Moderate DoT(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Fly, -Recharge, -Speed, -Jump | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement | |
Universal Damage |
ESD Arrow
This arrow can unleash a massive electrostatic discharge on impact. This ESD can affect machines, and is even powerful enough to affect synaptic brain patterns. It will stun all foes in its radius. Additionally, most machines and robots will be held and take moderate high damage.
Recharge | Very Long |
Minimum Level | 28 (Blaster) |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -Endurance, Special vs. Robots | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Endurance Modification |
Holds | |
Stuns |
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | Ranged (Targeted AoE) |
Foe -Perception, -ToHit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Accurate ToHit Debuff |
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.
Damage | DoT(Toxic) |
Recharge | Long |
Minimum Level | 1 (Blaster) |
Effects | Ranged (Location AoE) |
Foe -Speed, -Recharge, -Fly, -Jump | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Universal Damage |
Gymnastics
Years of training have made you extremely agile and quick on your feet. This power slightly increases your defense, attack rate and movement speed, in addition of protecting you from knockback.
Recharge | Moderate |
Minimum Level | 24 (Blaster) |
Effects | Toggle: Self +Recharge, +Defense(All), +Speed, Resistance(Slow, Knockback) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Enhance Jump | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Leaping & Sprints | |
Running & Sprints | |
Universal Travel |
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed.
Damage | Minor DoT(Cold) |
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Ranged |
Foe Hold, -Speed, -Recharge | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Holds | |
Slow Movement | |
Universal Damage |
Oil Slick Arrow
On impact, this arrow creates an oil slick that Slows foes in the area and may cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Recharge | Very Long |
Minimum Level | 30 (Blaster) |
Effects | Ranged (Location AoE) |
Foe Knockdown, -Speed, -Jump, +Special | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Universal Damage |
Upshot
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit and recharge time of all your powers for 10 seconds.
Recharge | Long |
Minimum Level | 10 (Blaster) |
Effects | Self +Damage, +To-Hit, +Recharge |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Historical
- This set was added to the game for Blasters in Issue 25.
- This set was reworked in Issue 27, Page 1.