Fiery Aura: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FieryEmbrace.png|Power=Molten Embrace|Level=1|Effect=Toggle: +Dmg, +Special|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FieryEmbrace.png|Power=Molten Embrace|Level=1|Effect=Toggle: Self +Dmg, +Special|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=10|Effect=Auto: Self +Res(Fire, Cold, Slow)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=10|Effect=Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=16|Effect=Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=16|Effect=Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FlamingShield Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(All but Psionics)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(All but Psi)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=10|Effect=Auto: Self +Res(Fire, Cold, Slow)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=10|Effect=Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=16|Effect=Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=16|Effect=Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
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{{Powers_LevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=2|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=2|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=6|Effect=Auto: Self +Res(Fire, Cold, Slow)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=6|Effect=Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=8|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=8|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=12|SecLevel=20|Effect=Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=12|SecLevel=20|Effect=Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)|Border=1}}
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{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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=== [[File:FlamingShield Consume.png]] Consume ===
=== [[File:FlamingShield Consume.png]] Consume ===
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
You can drain body heat from all nearby foes, and even the air itself, increasing your health, resistance against endurance drain, as well as replenishing your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. HP and End Drain resistance do not scale with enemy count, but will be granted even if there are no enemies nearby.
 
{{EdNote|note='''Brutes only:''' You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Fire)}}
{{PowerBlock_Damage|Minor(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Blank|'''Brutes only:''' Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}
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{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brutes/Tankers only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brutes/Tankers only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
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=== [[File:FlamingShield FieryEmbrace.png]] Fiery Embrace ===
=== [[File:FlamingShield FieryEmbrace.png]] Fiery Embrace ===
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Fiery Embrace causes all your damaging powers to do bonus fire damage. In PvP, this power significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.


{{EdNote|note=Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. ''[[Fiery Aura#Historical|See Historical section]]''.}}
{{EdNote|note=Fiery Embrace works in two ways. In standard content, this grants a Fire damage component to all attacks. In PvP content, this increases your damage to everything for a short while, and to all Fire attacks for quite a while.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
=== [[File:FlamingShield PlasmaSheild.png]] Plasma Shield ===
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives you protection from Sleep and Hold effects.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:FlamingShield RiseOfThePhoenix.png]] Phoenix Rising ===
=== [[File:FlamingShield RiseOfThePhoenix.png]] Phoenix Rising ===
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds.
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Phoenix Rising will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. You can also use this power even if you have not been defeated, with weakened effects. The closer you are to being defeated, the stronger the effects will be. You need to be under 75% health to activate this power.


{{EdNote|note=The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.}}
{{EdNote|note=The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.}}
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{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
=== [[File:FlamingShield PlasmaSheild.png]] Plasma Shield ===
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives you protection from Sleep and Hold effects.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:FlamingShield TemperatureProtection.png]] Temperature Protection ===
=== [[File:FlamingShield TemperatureProtection.png]] Temperature Protection ===
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage and slow effects, and grants minor, unenhanceable regeneration as well as provide very minor Knockback Protection. This power is always on and costs no Endurance.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, Slow)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, Slow, Knockback), +Regeneration}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}

Latest revision as of 03:45, 28 May 2024

Overview

Fiery Aura is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Stalkers, and Sentinels.

"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."

Power Table

Brute/Scrapper

The Fiery Aura power set is available as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Blazing Aura 1 Toggle: PBAoE, Minor DoT(Fire)
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Consume 20 PBAoE, Minor DMG(Fire), Self +End
Burn 24 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)
Fiery Embrace 28 Self +DMG
Phoenix Rising 30 Self Rez, Special

Sentinel

The Fiery Aura power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Molten Embrace 1 Toggle: Self +Dmg, +Special
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Consume 20 PBAoE, Minor DMG(Fire), Self +End
Burn 24 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)
Cauterizing Blaze 28 Toggle: Self +Heal Over Time
Phoenix Rising 30 Self Rez, Special

Stalker

The Fiery Aura power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Hide 1 Toggle: Self Stealth, +DEF(All but Psi)
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Consume 20 PBAoE, Minor DMG(Fire), Self +End
Burn 24 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)
Cauterizing Blaze 28 Toggle: Self +Heal Over Time
Phoenix Rising 30 Self Rez, Special

Tanker

The Fiery Aura power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:

Power Level Effect
Blazing Aura 1 Toggle: PBAoE, Minor DoT(Fire)
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Healing Flames 2 Self Heal, +Res(Toxic)
Temperature Protection 6 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
Consume 8 PBAoE, Minor DMG(Fire), Self +End
Plasma Shield 12 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
Burn 18 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)
Fiery Embrace 22 Self +DMG
Phoenix Rising 26 Self Rez, Special

Powers

FlamingShield FieryAura.png Blazing Aura

While active, you are surrounded by flames that burn all foes that attempt to enter melee range.

Damage Minor Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrappers)
Set Categories Melee AoE Damage
Taunt (except Scrappers)
Universal Damage

FlamingShield Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level V archetypeicon brute.png 24 (Brute)
Archetypeicon scrapper.png 24 (Scrapper)
Archetypeicon sentinel.png 24 (Sentinel)
V archetypeicon stalker.png 24 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute only)
Universal Damage

FlamingShield Cauterizing.png Cauterizing Blaze

While active, you are surrounded by flames which cauterize your wounds, healing you a small amount every few seconds.

Recharge Very Fast
Minimum Level Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Effects Toggle: Self +Heal Over Time
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes, and even the air itself, increasing your health, resistance against endurance drain, as well as replenishing your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. HP and End Drain resistance do not scale with enemy count, but will be granted even if there are no enemies nearby.

Editor's Note:

Brutes only: You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor(Fire)
Recharge Long
Brutes only: Very Long
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brutes/Tankers only)
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Taunt (Brutes/Tankers only)
Universal Damage

FlamingShield FieryEmbrace.png Fiery Embrace

Fiery Embrace causes all your damaging powers to do bonus fire damage. In PvP, this power significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

Editor's Note:

Fiery Embrace works in two ways. In standard content, this grants a Fire damage component to all attacks. In PvP content, this increases your damage to everything for a short while, and to all Fire attacks for quite a while.

Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 22 (Tanker)
Effects Self +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

FlamingShield FlamingShield.png Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield HealingFlames.png Healing Flames

You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.

Recharge Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

FlamingShield Hide.png Hide

Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassin's Strike" with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Moderate
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(All but Psionics)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

FlamingShield FieryEmbrace.png Molten Embrace

Molten Embrace superheats your attacks, increasing the damage they inflict. In addition, all your attacks will have a chance to inflict fire damage over time.

Recharge Long
Minimum Level Archetypeicon sentinel.png 1 (Sentinel)
Effects Toggle: Self +Damage, +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

FlamingShield RiseOfThePhoenix.png Phoenix Rising

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Phoenix Rising will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. You can also use this power even if you have not been defeated, with weakened effects. The closer you are to being defeated, the stronger the effects will be. You need to be under 75% health to activate this power.

Editor's Note:

The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 30 (Brute)
Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Self Resurrect, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Stuns
Universal Damage

FlamingShield PlasmaSheild.png Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives you protection from Sleep and Hold effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield TemperatureProtection.png Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage and slow effects, and grants minor, unenhanceable regeneration as well as provide very minor Knockback Protection. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, Slow, Knockback), +Regeneration
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

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