Rogue Isles Villains: Difference between revisions
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== Overview == | == Overview == | ||
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''Levels 35-54, Pyra gains the following'' | ''Levels 35-54, Pyra gains the following'' | ||
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }} | |||
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. }} | |||
{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. }} | |||
{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)| You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage. }} | |||
{{Power|[[File:FlamingShield FieryEmbrace.png|22px]]| Fiery Embrace| Self +DMG| Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while. }} | |||
{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle, Self {{DamResVal|30|30|30|10|30|30}}, {{StatusProtVal|10.38|0|0|10.38}}| While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects. }} | |||
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while. }} | |||
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==== Towering Inferno ==== | |||
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]] | |||
''Main Article:'' [[Towering Inferno]] | |||
A colossus of modern technology, the Towering Inferno sets all who oppose him ablaze! | |||
''Levels: 11-20, 30-54'' | |||
''Powers'' | |||
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }} | |||
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire/Smash)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }} | |||
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }} | |||
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }} | |||
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield ''(Only Levels 11-20)''| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }} | |||
''Levels 35-54, Towering Inferno gains the following'' | |||
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Villains are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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==== Stardusk ==== | |||
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]] | |||
''Main Article:'' [[Stardusk]] | |||
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way. | |||
''Levels: 21-30'' | |||
''Powers'' | |||
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }} | |||
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }} | |||
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }} | |||
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme DMG(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }} | |||
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }} | |||
{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }} | |||
{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| PBAoE, Team Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }} | |||
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[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 06:11, 26 February 2023
Overview
The Rogue Isles Villains is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during Mayhem Missions or Safeguard Missions. During Mayhem Missions as part of a side mission, they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission.
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a side mission, they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.
During the Statesman Task Force, a full team of these villains can be found near the Thorn Tree.
Many of these villains can also be found alone or even in pairs talking among themselves in many of the Architect Entertainment buildings present in the Rogue Isles as non-aggressive NPCs.
Enemy types
Bosses
Comatorium
Main Article: Comatorium
A shut in for most of his life, Comatorium went crazy when his apartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.
Levels: 1-10
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Icecap
Main Article: Icecap
Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.
Levels: 1-10
Powers
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Blood Thorn
Main Article: Blood Thorn
Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the earth completely.
Levels: 6-10
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Martial Gloom
Main Article: Martial Gloom
Once a force to be reckoned within the Freedom Corps organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.
Levels: 11-15
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Echidna
Main Article: Echidna
Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.
Levels: 11-20
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Impale Ranged, Moderate DMG(Lethal), Foe Immobilize, -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Pyra
Main Article: Pyra
Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.
Levels: 11-20, 30-54
Powers
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Shield (Only Levels 11-20) Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Levels 35-54, Pyra gains the following
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.
Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Towering Inferno
Main Article: Towering Inferno
A colossus of modern technology, the Towering Inferno sets all who oppose him ablaze!
Levels: 11-20, 30-54
Powers
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Shield (Only Levels 11-20) Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Levels 35-54, Towering Inferno gains the following
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.
Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Ayame Higarashi
Main Article: Ayame Higarashi
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even Silent Blade and Silver Mantis.
Levels: 20-25
Powers
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.
Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.
Ninja Reflexes Toggle, Self Def( M18.5 R18.5 A18.5 ), Resist(Defense Debuff), +Perception
Activating your Ninja Reflexes enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.
Double Tap
Main Article: Double Tap
A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.
Levels: 21-30
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Miss Thystle
Main Article: Miss Thystle
This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.
Levels: 21-30
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE, Foe Disorient, Knockback
You have been Disoriented.
Unyielding Toggle, Self Res( S32.5 L32.5 F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Smashing, Lethal, Fire, Cold, Energy, Negative Energy and Toxic damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Stardusk
Main Article: Stardusk
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.
Levels: 21-30
Powers
Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.
Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.
Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Radiant Aura PBAoE, Team Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Mangle
Main Article: Mangle
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.
Levels: 26-30
Powers
Swipe Melee, Light DMG(Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Strike Melee, Moderate DMG(Lethal)
You perform a deadly Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.
Focus Ranged, High DMG(Lethal), Foe Knockdown
Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe.
Slash Melee, Heavy DMG(Lethal), Foe -Defense
You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike . This attack can reduce a target's Defense, making him easier to hit.
Assassin's Claw Melee, Extreme DMG(Lethal)
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
Shockwave Melee (Cone), Moderate DMG(Lethal), Foe Knockdown
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and, possibly knocking back foes. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Bad Penny
Main Article: Bad Penny
When a Circle of Thorns ritual in Perez Park accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.
Levels: 30-54
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Burning Daemon
Main Article: Burning Daemon
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.
Levels: 30-54
Powers
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.
Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Comrade
Main Article: Comrade
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.
Levels: 30-54
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Ignite Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.
Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Seeker Drones Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception
You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.
Contemptress
Main Article: Contemptress
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.
Levels: 30-54
Powers
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.
Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Soaring Dragon Melee, Superior DMG(Lethal), Foe Knockup, -Defense
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit.
Golden Dragonfly Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -Defense
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.
Danger Sense Toggle, Self Def( M18.5 R18.5 A18.5 ), Res( P30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Co 10.38 Fr 10.38 ), Resist(Defense Debuff), +Perception
Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.
Kuji-In Sha Self Heal, +Resist(Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.
Kuji-In Retsu Self Def( M60 R60 A60 ), +Speed, +Recovery, Resist(Defense Debuff), +Jump
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Critical Mass
Main Article: Critical Mass
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.
Levels: 30-54
Powers
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Entropy Shield Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Fallen From Grace
Main Article: Fallen From Grace
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by Arachnos, and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.
Levels: 30-54
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.
Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Rain of Fire Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Summons a Rain of Fire over a targeted location, burning foes within a large area.
Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.
Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.
Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Giga Watts
Main Article: Giga Watts
Giga Watts is a cyborg, developed by a resident scientist in Cap au Diable. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join Arachnos, by any means necessary.
Levels: 30-54
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Misadventure
Main Article: Misadventure
Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.
Levels: 30-54
Powers
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Levitate Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
You have been hypnotized. You are helpless for a while, unless something snaps you out of it.
Total Domination Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Mind Probe Melee, High DMG(Psionic), Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed.
Psychic Shockwave PBAoE, Superior DMG(Psionic), Foe Disorient, -Recharge
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.
Drain Psyche PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.
Pyrelord
Main Article: Pyrelord
Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.
Levels: 30-54
Powers
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.
Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Sardonic
Main Article: Sardonic
Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.
Levels: 30-54
Powers
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Entropy Shield Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Hollow Point
Main Article: Hollow Point
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.
Levels: 31-40
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Ignite Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.
Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Seeker Drones Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception
You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.
Savage Siren
Main Article: Savage Siren
Savage Siren once looked up to Paragon City's heroes, until the day of the Rikti War, when one of the heroes hurled a Rikti drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the Freedom Phalanx, and is seeking to join Arachnos to help in their conquest.
Levels: 31-40
Powers
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Levitate Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
You have been hypnotized. You are helpless for a while, unless something snaps you out of it.
Mind Probe Melee, High DMG(Psionic), Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed.
Drain Psyche PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.
Shock Treatment
Main Article: Shock Treatment
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!
Levels: 31-40
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Power Surge Self Res( S70 L70 F70 C70 E80 N60 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
- EM Pulse
- EM Pulse PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are held immobile by the EMP Pulse and your Regeneration Rate is reduced.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Dark Sabaoth
Main Article: Dark Sabaoth
A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.
Levels: 35-54
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.
Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Rain of Fire Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Summons a Rain of Fire over a targeted location, burning foes within a large area.
Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.
Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.
Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Silent Blade
Main Article: Silent Blade
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.
Levels: 41-54
Powers
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.
Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Soaring Dragon Melee, Superior DMG(Lethal), Foe Knockup, -Defense
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit.
Golden Dragonfly Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -Defense
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.
Danger Sense Toggle, Self Def( M18.5 R18.5 A18.5 ), Res( P30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Co 10.38 Fr 10.38 ), Resist(Defense Debuff), +Perception
Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.
Kuji-In Sha Self Heal, +Resist(Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.
Kuji-In Retsu Self Def( M60 R60 A60 ), +Speed, +Recovery, Resist(Defense Debuff), +Jump
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Dr. Eva Lone
Main Article: Dr. Eva Lone
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.
Levels: 45-54
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Power Surge Self Res( S70 L70 F70 C70 E80 N60 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
- EM Pulse
- EM Pulse PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are held immobile by the EMP Pulse and your Regeneration Rate is reduced.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.