Paragon Protectors: Difference between revisions

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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|24|24}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|24|24}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|56|56|56|56|56|56|0|56}}, {{StatusProtVal|13|13|13|13|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }}


{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge| Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|26|26}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. }}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|48|48|48}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
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==== 7th Generation Paragon Protector ====
==== 7th Generation Paragon Protector ====
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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly!  }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly!  }}
 
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy thatknocks foes back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (smash), Knockback| The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Special| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }}
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|76|76|76|76|76|76|0|76}}, {{TypeDefVal|0|0|0|0|0|0|0|76}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }}
 
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=== Lieutenants ===
=== Lieutenants ===
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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly!  }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly!  }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Lethal, Low Damage| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light Damage over Time(Lethal)| A fast Claw attack that shreds your opponent. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claw Strike is a standard Claw attack against a targeted foe. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage| Claw Strike is a standard Claw attack against a targeted foe. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}


{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Lethal| The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. }}
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }}


{{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockback| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage, Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}


{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}
{{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High Lethal Damage, Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| The Crey Cloned Hero can Focus his mind to evade many attacks. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{clr}}


==== 7th Generation Paragon Protector ====
==== 7th Generation Paragon Protector ====
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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly!  }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly!  }}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy thatknocks foes back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (smash), Knockback| The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:PowerPunch_TotalFocus.png|22px]]| Total Focus| Melee, Extreme damage, Smash/Energy, Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long }}
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Special| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }}


{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }}
{{clr}}


==== 7th Generation Paragon Protector ====
==== 7th Generation Paragon Protector ====
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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }}


{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge| Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. }}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
{{clr}}


=== Bosses ===
=== Bosses ===


==== 7th generation Paragon Protector ====
==== Paragon Protector ====


Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.


''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly!  }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light Damage over Time(Lethal)| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage| Claw Strike is a standard Claw attack against a targeted foe. }}


==== 7th generation Paragon Protector ====
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
 
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }}
 
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage, Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}
 
{{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High Lethal Damage, Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }}
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}
 
{{clr}}
 
==== Paragon Protector ====


No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.


==== 7th generation Paragon Protector ====
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly!  }}
 
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}}
 
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}
 
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }}
 
{{clr}}
 
==== Paragon Protector ====


The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.


''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
{{clr}}


=== Named Enemies ===
=== Named Enemies ===
==== Immature Paragon Protector (Minion) ====
This Paragon Protector looks to have made it into the field a little too early.
''Powers''
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light DMG(Lethal)| Small caliber side arm. }}
{{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate DMG(Toxic), Light DoT(Toxic)| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Crey Death Gas| Post Death Special: Location AoE, Minor DoT(Toxic)| Incomplete Paragon Protectors are a rare sight, only used in extreme emergencies when a lab is under attack. As such, they de-constitute quickly when defeated, releasing a foul gas. }}
{{clr}}


==== Quantum Paragon Protector (Minion) ====
==== Quantum Paragon Protector (Minion) ====
Line 183: Line 276:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| The Crey Cloned Hero can Focus his mind to evade many attacks. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|24|24}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }}
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|56|56|56|56|56|56|0|56}}, {{StatusProtVal|13|13|13|13|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}
 
{{clr}}
 
==== Quantum Paragon Protector (Lieutenant) ====
 
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
 
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }}
 
{{clr}}
 
==== Quantum Paragon Protector (Boss) ====
 
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
 
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
 
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
{{clr}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 17:52, 27 March 2023

Overview

File:Badge crey set 01.png
The Paragon Protectors are a hero organization, backed by Crey. Their distinctive blue and yellow uniforms, similar to that of Crey's own Crey Protectors, they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be.

Villain types

Minions

7th Generation Paragon Protector

Picture MIA

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

Claws ClawsSwipe.png Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.

Claws Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws SpinningClawsAttack.png Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.

Claws Evicerate.png Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

Claws Focus.png Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M24 R24 )
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self Res( S56 L56 F56 C56 E56 N56 T56 ), Prot( Ho 13 Im 13 St 13 Sl 13 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.


7th Generation Paragon Protector

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

Quills Swipe.png Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Impale.png Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills BoneSword.png Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S26 L26 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

SuperReflexes Elude.png Elude (Only Level 38 and up) Self Def( M48 R48 A48 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


7th Generation Paragon Protector

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self Res( S76 L76 F76 C76 E76 N76 T76 ), Def( All76 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.


Lieutenants

7th Generation Paragon Protector

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

Claws ClawsSwipe.png Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.

Claws Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws SpinningClawsAttack.png Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.

Claws Evicerate.png Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

Claws Focus.png Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.


7th Generation Paragon Protector

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.


7th Generation Paragon Protector

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

Quills Swipe.png Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Impale.png Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills BoneSword.png Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

SuperReflexes Elude.png Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Bosses

Paragon Protector

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

Claws ClawsSwipe.png Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.

Claws Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws SpinningClawsAttack.png Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.

Claws Evicerate.png Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

Claws Focus.png Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.


Paragon Protector

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.


Paragon Protector

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

Quills Swipe.png Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Impale.png Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills BoneSword.png Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

SuperReflexes Elude.png Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Named Enemies

Immature Paragon Protector (Minion)

This Paragon Protector looks to have made it into the field a little too early.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Light DMG(Lethal)
Small caliber side arm.

FireBlast FireBlast.png Projectile Vomit Ranged, Moderate DMG(Toxic), Light DoT(Toxic)
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

RadiationBurst NeutrinoBlast.png Crey Death Gas Post Death Special: Location AoE, Minor DoT(Toxic)
Incomplete Paragon Protectors are a rare sight, only used in extreme emergencies when a lab is under attack. As such, they de-constitute quickly when defeated, releasing a foul gas.


Quantum Paragon Protector (Minion)

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M24 R24 )
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self Res( S56 L56 F56 C56 E56 N56 T56 ), Prot( Ho 13 Im 13 St 13 Sl 13 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.


Quantum Paragon Protector (Lieutenant)

No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.


Quantum Paragon Protector (Boss)

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Fly Self Fly
Crey Cloned Heroes can Fly!

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

SuperReflexes Elude.png Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.