Robotics: Difference between revisions

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{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen}}
{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen}}
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}}
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}}
{{Powers_LevelRow|Icon=Robotics Repair.png|Power=Maintenance Drone|Level=18|Effect=Summon Maintenance Robot}}
{{Powers_LevelRow|Icon=Robotics MaintenanceBot.png|Power=Maintenance Drone|Level=18|Effect=Summon Maintenance Robot}}
{{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=22|Effect=Summon Assault Bot}}
{{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=22|Effect=Summon Assault Bot}}
{{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=26|Effect=Ranged, Upgrade Robot Henchman}}
{{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=26|Effect=Ranged, Upgrade Robot Henchman}}
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[[File:Mastermind Robotics AssaultBot.jpg|150px|right]]
[[File:Mastermind Robotics AssaultBot.jpg|150px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}
{{PowerBlock_Effects|Summon Assault Bot}}
{{PowerBlock_Effects|Summon Assault Bot}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Smash, Disorient, ToggleDrop)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Melee, Heavy DMG(Smash), Foe Disorient)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy, Knockback, -Regen)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged Area of Effect Damage (Energy), Knockback, -Regen)}}
{{PowerBlock_Blank|[[File:ElectricArmor_SelfBuffRecovery.png|18px]] Conserve Power (Self Endurance Discount)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, Extreme Damage over Time (Fire))}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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[[File:Mastermind Robotics BattleDrone.jpg|150px|right]]
[[File:Mastermind Robotics BattleDrone.jpg|150px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Battle Drones}}
{{PowerBlock_Effects|Summon Battle Drones}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Energy Damage)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Melee, Moderate DMG(Smash)}}
{{PowerBlock_Blank|[[File:Sword_Hack.png|18px]] Smash (Smashing)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Moderate DMG(Energy)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Energy Damage, Knockdown)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Cone, Energy, Moderate Damage)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:Robotics EquipRobot.png]] Equip Robot ===
=== [[File:Robotics EquipRobot.png]] Equip Robot ===
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
{{PowerBlock_Blank|Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep)}}
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Energy Damage, Knockdown)}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}}
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Energy Damage)}}
{{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics Repair.png|18px]] Repair (Heal 30%)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}}
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}}
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy, Knockback, -Regen)}}
{{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, Extreme Damage over Time (Fire))}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Robotics Repair.png]] Maintenance Drone ===
=== [[File:Robotics MaintenanceBot.png]] Maintenance Drone ===
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its Endurance. This power only works on your Robot Henchmen.
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Heal Robot}}
{{PowerBlock_Effects|Summon Maintenance Robot}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_Repair.png|18px]] Repair (Ranged, Ally Heal, Self -HP)}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|[[File:DarkMiasma_TarPatch.png|18px]] Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area.
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.


Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Energy/Smashing)}}
{{PowerBlock_Damage|Moderate DMG(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient, -Regeneration}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]]
[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Protector Bots}}
{{PowerBlock_Effects|Summon Protector Bots}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Damage)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Heavy DMG(Energy))}}
{{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (+Defense)}}
{{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (Ranged, Ally +DEF(All but Psionic))}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Heal 30%)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]](Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-To Hit, -Damage, -Perception, Disorient))}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}}
<!-- Found something about Dispersion Bubble. Do high level Protectors have Dispersion? ForceField_DispersionBubble -->
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
=== [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
This Pulse Rifle can fire a long range laser pulse that deals Energy damage. Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
This Pulse Rifle can fire a long range laser pulse that deals Energy damage.
 
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Energy)}}
{{PowerBlock_Damage|Moderate DMG(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
Line 183: Line 195:


=== [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
=== [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying. Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
 
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Energy)}}
{{PowerBlock_Damage|High DMG(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot ===
=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot ===
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade your Robot Henchman once with this power.
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Other|Header=Battle Drones:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Battle Drones:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser Blast (Cone, Moderate Damage (Energy))}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}}
{{PowerBlock_Other|Header=Protector Bots:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Protector Bots:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}}
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]](Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)}}
{{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-To Hit, -Damage, -Perception, Disorient))}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}}
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}}
{{PowerBlock_Other|Header=Assault Bot:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Assault Bot:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}}
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient)}}
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|None}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 19:27, 3 August 2023

Overview

Robotics is a standard power set that is a primary set for Masterminds.

"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "

Possible Pulse Rifle Weapon Customizations.

Power Table

The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Pulse Rifle Blast 1 Ranged, Moderate DMG(Energy), Foe -Regen
Battle Drones 1 Summon Battle Drones
Pulse Rifle Burst 2 Ranged, High DMG(Energy), Foe Knockback, -Regen
Equip Robot 6 Ranged, Equip Robot Henchman
Photon Grenade 8 Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen
Protector Bots 12 Summon Protector Bot
Maintenance Drone 18 Summon Maintenance Robot
Assault Bot 22 Summon Assault Bot
Upgrade Robot 26 Ranged, Upgrade Robot Henchman

Powers

Robotics AssembleAssaultMech.png Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Mastermind Robotics AssaultBot.jpg
Recharge Slow
Minimum Level V archetypeicon mastermind.png 22 (Mastermind)
Effects Summon Assault Bot
Basic Powers Sword Hack.png Smash (Melee, Heavy DMG(Smash), Foe Disorient)
Robotics LaserRifleBurst.png Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback)
ElectricArmor SelfBuffRecovery.png Conserve Power (Self Endurance Discount)
Equip Powers Robotics LaserRifleBurst.png Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), High DoT(Fire))
Robotics LaserRifleBlast.png Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)
Upgrade Powers AssaultWeapons ARBurst.png Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)
Robotics LaserRifleBurst.png Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Robotics BuildRobotArmy.png Battle Drones

Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Mastermind Robotics BattleDrone.jpg
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Battle Drones
Basic Powers Sword Hack.png Smash (Melee, Moderate DMG(Smash)
Robotics LaserRifleBurst.png Laser Burst (Ranged, Moderate DMG(Energy)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)
Upgrade Powers Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARFullAuto.png Full Auto Laser (Ranged (Cone), Superior DoT(Energy))
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Robotics EquipRobot.png Equip Robot

Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Robot Henchman
Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep)
Battle Drones:  
Visual Change: Glowing red diodes on back, a second gun
Powers added: Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)
Protector Bots:  
Visual Change: Glowing red diodes on back, launcher under gun
Powers Added: Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)
Robotics LaserRifleBlast.png Plasma Cross (Ranged, Extreme DoT(Energy))
Assault Bot:  
Visual Change: Glowing red diodes on back, blades cover both weapons
Powers Added: Robotics LaserRifleBurst.png Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), High DoT(Fire))
Robotics LaserRifleBlast.png Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Robotics MaintenanceBot.png Maintenance Drone

This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Maintenance Robot
Basic Powers Robotics Repair.png Repair (Ranged, Ally Heal, Self -HP)
DarkMiasma TarPatch.png Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Robotics LaserRifleStunGrenade.png Photon Grenade

Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.

Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.

Damage Moderate DMG(Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Disorient, -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

Robotics ConstructProtectorBot.png Protector Bots

You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Mastermind Robotics ProtectorBot.jpg
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Protector Bots
Basic Powers Robotics LaserRifleBurst.png Laser Burst (Ranged, Heavy DMG(Energy))
ForceField DeflectionShield.png Force Shield (Ranged, Ally +DEF(All but Psionic))
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)
Robotics LaserRifleBlast.png Plasma Cross (Ranged, Extreme DoT(Energy))
Upgrade Powers Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
Robotics LaserRifleStunGrenade.png Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)
Empathy HealOther.png Repair (Ranged, Henchman Heal)
Traps DroppedAoEDebuffDamage.png Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Reduce Endurance Cost
Enhance Heal
Enhance Knockback Distance
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Defense
Knockback
ToHit Debuff
Universal Damage

Robotics LaserRifleBurst.png Pulse Rifle Blast

This Pulse Rifle can fire a long range laser pulse that deals Energy damage.

Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.

Damage Moderate DMG(Energy)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

Robotics LaserRifleBlast.png Pulse Rifle Burst

This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.

Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.

Damage High DMG(Energy)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback, -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

Robotics UpgradeRobot.png Upgrade Robot

Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Ranged, Upgrade Robot Henchman
Battle Drones:  
Visual Change: Glowing red eyes, glowing red diode on antennae, third gun
Powers added: Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARFullAuto.png Full Auto Laser (Ranged (Cone), Superior DoT(Energy))
Protector Bots:  
Visual Change: Glowing red eyes, Jacob's ladder between antennae
Powers Added: Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
Robotics LaserRifleStunGrenade.png Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)
Empathy HealOther.png Repair (Ranged, Henchman Heal)
Traps DroppedAoEDebuffDamage.png Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))
Assault Bot:  
Visual Change: Sweeping red eyes, shoulder mounted missile launchers
Powers Added: AssaultWeapons ARBurst.png Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)
Robotics LaserRifleBurst.png Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links