Devouring Earth: Difference between revisions
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The giant monster was dubbed Jurassik by a hero some time ago, and the name has stuck (though the hero has regrettably disappeared) It appears that Jurassik has been mutated by the many pollutants and chemicals in [[Crey's Folly]]. Now, it is a creature of pure violence. | The giant monster was dubbed Jurassik by a hero some time ago, and the name has stuck (though the hero has regrettably disappeared) It appears that Jurassik has been mutated by the many pollutants and chemicals in [[Crey's Folly]]. Now, it is a creature of pure violence. | ||
''Levels: 35-40'' | |||
''Powers'' | |||
[[File:DevEarth Jurassik.jpg|162px|right]] | [[File:DevEarth Jurassik.jpg|162px|right]] | ||
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| | {{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Heavy DMG(Smash), Foe Knockup, Disorient| This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault has a chance of dealing damage to foes in between you and your target. }} | ||
{{Power|[[File:MedievalWeapons BattleAxeSwing.png|22px]]| Jurassik Club| Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. }} | |||
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged (Targeted AoE), High DMG(Smash), Foe Knockback, -Fly| The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes. }} | |||
{{Power|[[File: | {{Power|[[File:SeismicBlast_RockShards.png|22px]]| Rock Shards| Ranged (Cone), Moderate DMG(Lethal), Minor DoT(Lethal), Foe Knockdown, -DEF| You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:BeastMastery_SummonWolves.png|22px]]| Jurassik Rubble| Post Death Special: Summon 3 Rockbeasts| When Jurassik falls, he crumbles and may form into several smaller versions of himself. }} | ||
{{Power|[[File: | {{Power|[[File:StoneArmor_StoneSkin.png|22px]]| Resistance| {{DamResVal|20|40|40|0|0|20|0|40|s=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|0|20%}}| [[Archvillain Resistance|Giant Monster resistance]]. }} | ||
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''Powers'' | ''Powers'' | ||
[[File:DevEarth Jurassik.jpg|245px|right]] | [[File:DevEarth Jurassik.jpg|245px|right]] | ||
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| | {{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Heavy DMG(Smash), Foe Knockup, Disorient| This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault has a chance of dealing damage to foes in between you and your target. }} | ||
{{Power|[[File:MedievalWeapons BattleAxeSwing.png|22px]]| Jurassik Club| Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. }} | |||
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged (Targeted AoE), High DMG(Smash), Foe Knockback, -Fly| The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes. }} | |||
{{Power|[[File: | {{Power|[[File:SeismicBlast_RockShards.png|22px]]| Rock Shards| Ranged (Cone), Moderate DMG(Lethal), Minor DoT(Lethal), Foe Knockdown, -DEF| You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:BeastMastery_SummonWolves.png|22px]]| Jurassik Rubble| Post Death Special: Summon 3 Rockbeasts| When Jurassik falls, he crumbles and may form into several smaller versions of himself. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }} | ||
{{Power|[[File: | {{Power|[[File:StoneArmor_StoneSkin.png|22px]]| Resistance| {{DamResVal|20|40|40|0|0|20|0|40|s=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|0|20%}}| [[Archvillain Resistance|Giant Monster resistance]]. }} | ||
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Latest revision as of 08:06, 22 February 2024
This article is about the Primal Earth group. For the Praetorian Earth group, see Devouring Earth (Praetorian).
Overview
Devouring Earth are monsters bent on destruction. Created by a Godlike super-being known as the Hamidon, the Devouring Earth are a series of creatures based upon plants and Earth-like formations that are completely focused upon the destruction of human kind on the bidding of their creator. The legions of Devouring Earth spawn from plant like creatures to the Devoured, humans converted into grotesque monstrocities. The minions of the Devouring Earth use thorns, vines, stone, crystal and poisons to cause as much mayhem and destruction as they can, replacing the overtaken lands they dominate with organic extensions, trees and other forms of forestry and earth. The most fearsome of the Devouring Earth soldiers are the Devoured, humans mutated from their 'festering' human forms and spliced into the eco-terrorizing monsters that the Hamidon envisions as the true inhabitants of the Earth. The Hamidon itself is protected by its greatest minions, giant monsters that patrol the Hamidon's lair of 'Eden', destroying anything and everything that potentially poses a threat to their master.
In the hero zones you can find levels 25-27 in Talos Island, Independence Port and Terra Volta. Up to level 40 can be found in Founders' Falls, Croatoa, Crey's Folly and all over Eden. In Peregrine Island you can find levels 41-43 on the southern docks and levels 48-50 on the northern islands. They are all over The Hive at levels 48 and above.
Enemy Types
Underlings
The Swarm
These nettlesome swarms are sometimes encountered in groups, though they can also be summoned by other Devouring Earth creatures. They are highly resistant to smashing and lethal attacks, but these flying hordes don't fare well when confronted with fire or energy based assaults.
Powers
Flight Self Fly
Swarm can Fly!
Sting Auto, Point Blank Area of Effect, Minor Damage over Time(Lethal), Foe -Recharge, -Speed
Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect.
Resistance Auto, Res( S40 L40 F-20 E-10 N-10 ), Prot( Im 10 St 100 Rp 100 ), Vulnerable(Knockback)
The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage.
Rubble
Large Rock Beasts might fall, but from rubble smaller creatures arise to plague heroes!
Powers
Brawl Melee, Light Smash Damage
Small Devouring Earth fragments pack a mighty punch for their size.
Hurl Boulder Ranged, High Smash Damage
Rock Beast Rubble can rip small boulders out of the ground and Hurl it a moderate distance.
Resistance Auto, Res( L40 N-20 T40 ), Def( All16% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Geode Shard
Even Shards from a fallen crystalline creature can prove deadly.
Powers
Brawl Melee, Light Smash Damage
Small Devouring Earth fragments pack a mighty punch for their size.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.
Quartz Shard
Even Shards from a fallen crystalline creature can prove deadly.
Powers
Brawl Melee, Light Smash Damage
Small Devouring Earth fragments pack a mighty punch for their size.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.
Sardonyx Shard
Even Shards from a fallen crystalline creature can prove deadly.
Powers
Brawl Melee, Light Smash Damage
Small Devouring Earth fragments pack a mighty punch for their size.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.
Guardian Shard
Even Shards from a fallen crystalline creature can prove deadly.
Powers
Brawl Melee, Light Smash Damage
Small Devouring Earth fragments pack a mighty punch for their size.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.
Minions
Bladegrass
These horrid perversions of normal flora have become one of the most identifiable monsters in the Devouring Earth maniacal menagerie. In addition to their astonishing mobility, they can fire swarms of thorns at their enemies, tearing flesh to shreds in an instant.
Levels: 25-30
Powers
Pummel Melee, Heavy Smash, Foe Knockback
Devouring Earth brawling attacks.
Thorn Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
The Plant can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Spur Ranged, High Lethal Damage, Foe Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Resistance Auto, Res( S40 F-20 N-20 T40 )
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Razorvine
These horrid perversions of normal flora have become one of the most identifiable monsters in the Devouring Earth maniacal menagerie. In addition to their astonishing mobility, they can fire swarms of thorns at their enemies, tearing flesh to shreds in an instant.
Levels: 31-36
Powers
Pummel Melee, Heavy Smash, Foe Knockback
Devouring Earth brawling attacks.
Thorn Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
The Plant can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Spur Ranged, High Lethal Damage, Foe Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Resistance Auto, Res( S40 F-20 N-20 T40 )
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Blackrose
These horrid perversions of normal flora have become one of the most identifiable monsters in the Devouring Earth maniacal menagerie. In addition to their astonishing mobility, they can fire swarms of thorns at their enemies, tearing flesh to shreds in an instant.
Levels: 37-42
Powers
Pummel Melee, Heavy Smash, Foe Knockback
Devouring Earth brawling attacks.
Thorn Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
The Plant can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Spur Ranged, High Lethal Damage, Foe Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Resistance Auto, Res( S40 F-20 N-20 T40 )
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Deathblossom
These horrid perversions of normal flora have become one of the most identifiable monsters in the Devouring Earth maniacal menagerie. In addition to their astonishing mobility, they can fire swarms of thorns at their enemies, tearing flesh to shreds in an instant.
Levels: 43-47
Powers
Pummel Melee, Heavy Smash, Foe Knockback
Devouring Earth brawling attacks.
Thorn Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
The Plant can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Spur Ranged, High Lethal Damage, Foe Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Resistance Auto, Res( S40 F-20 N-20 T40 )
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Fungoid
Fungus run amok' is probably the best way to describe these loathsome creatures. Like their inanimate ancestors, mushroom men prefer dark, dank places. In combat they can release clouds of deadly spores that choke and disable nearby enemies.
Levels: 26-30
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Spores Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe Hold
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.
Spore Burst Point Blank Area of Effect, Foe Sleep
The Spore Burst has left you unconscious! Any damage will awaken you, however.
Resistance Auto, Res( S40 L-20 N-20 T40 )
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.
Deathspore
Fungus run amok' is probably the best way to describe these loathsome creatures. Like their inanimate ancestors, mushroom men prefer dark, dank places. In combat they can release clouds of deadly spores that choke and disable nearby enemies.
Levels: 31-35
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Spores Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe Hold
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.
Spore Burst Point Blank Area of Effect, Foe Sleep
The Spore Burst has left you unconscious! Any damage will awaken you, however.
Resistance Auto, Res( S40 L-20 N-20 T40 )
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.
Deathcap
Fungus run amok' is probably the best way to describe these loathsome creatures. Like their inanimate ancestors, mushroom men prefer dark, dank places. In combat they can release clouds of deadly spores that choke and disable nearby enemies.
Levels: 36-41
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Spores Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe Hold
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.
Spore Burst Point Blank Area of Effect, Foe Sleep
The Spore Burst has left you unconscious! Any damage will awaken you, however.
Resistance Auto, Res( S40 L-20 N-20 T40 )
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.
Bedrock
Made from assemblages of rocks that are somehow given form and consciousness, the Rock Troops are tough, resilient creatures who can either pound their opponents in close combat or hurl rocks from a distance.
Levels: 27-42
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Rock can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special, Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Resistance Auto, Res( L40 N-20 T40 ), Def( All16% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Boulder
Made from assemblages of rocks that are somehow given form and consciousness, the Rock Troops are tough, resilient creatures who can either pound their opponents in close combat or hurl rocks from a distance.
Levels: 43-49
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Rock can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special, Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Resistance Auto, Res( L40 N-20 T40 ), Def( All16% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Jurassik Rubble
Jurassik has fallen, but from the rubble a smaller creature has arisen to vex heroes!
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Rock can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special, Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Resistance Auto, Res( L40 N-20 T40 ), Def( All16% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Geode
The Devouring Earth grows these crystalline warriors in special caves deep beneath the Earth. Their blasts of shards can cut deeply into a target's flesh and bone, and energy attacks have a diminished effect against their crystalline forms. Luckily, they are susceptible to smashing attacks.
Levels: 31-35
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Shatter Post Death Special, Summon 0-3 Shards
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to Energy and Negative Energy damage, but are very vulnerable to Smashing damage.
Quartz
The Devouring Earth grows these crystalline warriors in special caves deep beneath the Earth. Their blasts of shards can cut deeply into a target's flesh and bone, and energy attacks have a diminished effect against their crystalline forms. Luckily, they are susceptible to smashing attacks.
Levels: 36-40
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Shatter Post Death Special, Summon 0-3 Shards
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to Energy and Negative Energy damage, but are very vulnerable to Smashing damage.
Sardonyx
The Devouring Earth grows these crystalline warriors in special caves deep beneath the Earth. Their blasts of shards can cut deeply into a target's flesh and bone, and energy attacks have a diminished effect against their crystalline forms. Luckily, they are susceptible to smashing attacks.
Levels: 41-46
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Shatter Post Death Special, Summon 0-3 Shards
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to Energy and Negative Energy damage, but are very vulnerable to Smashing damage.
Lieutenants
Herder
The older, more mature plant creatures serve as leaders for their deadly cousins. They are stronger, tougher and more deadly than the lesser plant creatures. They also have the ability to summon forth Swarms to further trouble their enemies.
Levels: 25-34
Powers
Hidden Spawn
Some Herders have the ability to spawn hidden as trees, untargetable until a hero gets near. They can´t move while hidden in this way, nor they can hide while in combat or after it.
Pummel Melee, Heavy Smash, Foe Knockback
Devouring Earth brawling attacks.
Thorn Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
The Plant can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Spur Ranged, High Lethal Damage, Foe Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Call Swarm Summon Swarm
All Devoured can summon The Swarm.
Tree of Life Summon Tree of Life: AoE Heal
Devoured Tree Beasts can plant a Tree of Life.
Resistance Auto, Res( S40 F-20 N-20 T40 )
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Fungoid
These horrid parodies of men lead the fungi armies of the Devouring Earth. Their pummeling attacks can shatter bones while their spore clouds disable their victims. Meanwhile, their summoned Swarms hold other foes at bay.
Levels: 26-42
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Spores Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe Hold
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.
Spore Burst Point Blank Area of Effect, Foe Sleep
The Spore Burst has left you unconscious! Any damage will awaken you, however.
Call Swarm Summon Swarm
All Devoured can summon The Swarm.
Swamp Fungi Summon Fungi: AoE Resist Effects
Devoured Mushroom Beasts can plant a Swamp Fungi.
Resistance Auto, Res( S40 L-20 N-20 T40 )
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.
Sentry
The leaders of the Rock Troops are tougher, smarter and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of the subordinates, they have the ability to summon forth deadly swarms of insects.
Levels: 33-42
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Rock can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special, Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Cairn Summon Cairn: AoE Buff Def
Devoured Rock Beasts can plant a Cairn.
Resistance Auto, Res( L40 N-20 T40 ), Def( All20% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Granite
The leaders of the Rock Troops are tougher, smarter and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of the subordinates, they have the ability to summon forth deadly swarms of insects.
Levels: 43-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Rock can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special, Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Cairn Summon Cairn: AoE Buff Def
Devoured Rock Beasts can plant a Cairn.
Resistance Auto, Res( L40 N-20 T40 ), Def( All20% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Guardian
These crystal captains command their sparkling soldiers in combat, chattering amongst one another with voices like breaking glass. In combat they rain down shards of razor sharp and pummel their opponents mercilessly. Like their followers, these creatures fear smashing attacks.
Levels: 35-45
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Shatter Post Death Special, Summon 0-3 Shards
When the Crystal beast falls, he shatters and may form into several smaller versions of himself.
Quartz Summon Quartz: AoE Buff Acc
Devoured Crystal Beasts can plant a Quartz.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to Energy and Negative Energy damage, but are very vulnerable to Smashing damage.
Pets
Note: Unlike similar effects found on enemies in other factions, the four Devouring Earth pets do not buff all allies. DE pets only buff Devouring Earth allies. Thus, other enemy factions will not receive a buff if they are within the AoE. A confused DE pet also won't buff you and your teammates, although it will stop buffing other DE. Furthermore, the DE pets do not buff themselves or other DE pets of the same kind, though different kinds do buff each other.
Defeat 500 of these Eminators to earn the Protectorate Badge (CoH) or Devourer of Earth Badge (CoV).
Cairn
These tiny Cairns channel the Earth's energies, making nearby Devouring Earth creatures more resistant to damage.
Powers
Cairn Auto, Point Blank Area of Effect, Ally Devouring Earth Res( All50 )
All nearby allies resist damage.
Fungi
The Fungi emit spores that strengthen the immunity of Devouring Earth creatures. As a result, nearby creatures become resistant to many effects, including Knockdown, Sleep, Disorient and Stun.
Powers
Fungi Auto, Point Blank Area of Effect, Ally Devouring Earth Resist(Taunt, Confuse, Fear, Hold, Immobilize, Stun, Sleep)
This fungus grants its allies protection from Sleep, Disorient, Hold, Immobilize, Fear, Confuse, and Taunt effects.
Quartz
These small quartz shrines focus the Earth's energies, boosting the accuracy of all Devouring Earth attacks.
Powers
Quartz Auto, Point Blank Area of Effect, Ally Devouring Earth +ToHit
This quartz increases the chance to hit of all nearby allies.
Tree of Life
These tiny trees don't do much to heroes, but their aura boosts the healing rate of all Devouring Earth creatures nearby.
Powers
Tree of Life Auto, Point Blank Area of Effect, Ally Devouring Earth, +Regeneration
This tree increases the regeneration rate of all nearby allies.
Will of the Earth
Main Article: Will of the Earth
This crystal contains the Will of the Earth, a mutagenic mold that could change all Paragon citizens if introduced into the water supply.
Powers
??? Point Blank Area of Effect, Ally Heal
???
Summon Devouring Earth Summons lots and lots of DE
The Will of the Earth can summon Devouring Earth creatures to protect itself.
Bosses
Lesser Devoured
The Devoured were once normal human beings, but they have since been transformed into horrifying creatures. Their bodies have been mutated grotesquely, and even their brains have been perverted into believing the radical environmental precepts of the Devouring Earth. In combat they show their hatred for the world of men by spitting poison at their foes.
Levels: 25-39
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the toxic spray.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Kb 100 ), Resist(Knockback)
Lesser Devoured are resistant to Knockback effects as well as Smashing and Energy Damage.
Greater Devoured
The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstruous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks.
Levels: 40-49
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Named enemies
Devouring Swarm
These nettlesome swarms are sometimes encountered in groups, though they can also be summoned by other Devouring Earth creatures. They are highly resistant to smashing and lethal attacks, but these flying hordes don't fare well when confronted with fire or energy based assaults. You have seen these before, but this Swarm seems different somehow.
Powers
Flight Self fly
Swarm can Fly!
Sting (Melee, Low Lethal Damage) Foe -Recharge, -Fly, -Teleport
The Swarm's Poison interferes with your Flight and Teleportation powers.
Resistances Self Auto, +Resistances: Lethal, Smash. Resist: Immobilization.
The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage.
Lichen (Minion)
The power of the Devouring Earth seems to have no bound. These Lichens are not to be triffled with.
Powers
Lichen Spore Ranged, Moderate Toxic Damage, Minor Damage over Time(Toxic)
The Lichen Spores are doing Toxic damage over time to you.
Resistance Auto, Res( S40 L-25 F-20 N-20 T40 )
Resistance
Lichen Colony (Sniper)
The power of the Devouring Earth seems to have no bound. This Lichen Colony seems to be generating some kind of spores.
Powers
Summon Devouring Earth Summon Lichen
The Mold Generator constantly expels Lichen beasts.
Resistance Auto, Res( S40 L60 F50 C50 E50 N20 P60 T40 ), Prot( Ho 1000 St 1000 Sl 1000 Kb 1000 Co 1000 Fr 1000 Rp 1000 Tp 1000 ), Self Immobilize
Devouring Earth Walls are resistant to all damage types.
Spawning Chamber (Boss)
This large cyst seems to call up Devouring Earth creatures from the ground. You'll have to destroy it if you want to stem the tide of monsters.
Powers
Summon Shroom Summon Plant Beast, Rock Beast, Mushroom Beast
Devouring Earth Beasts will continue to be generated from this chamber until is destroyed.
Resistance Prot( St 100 Sl 100 Kb 100 Fr 100 Rp 100 Tp 100 ), Res( St 50% Sl 50% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
The pod is resistant to physical damage.
Resistance Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Resist(Debuffs, Heal), Self Immobilize, No Regeneration
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.
Foundation of Form (Boss)
The leaders of the Rock Troops are tougher, smarter, and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of their subordinates, they have the ability to summon forth deadly Swarms of insects.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Devouring Earth brawling attacks.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
The Rock can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special: Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Cairn Summon Cairn: AoE Buff Def
Devoured Rock Beasts can plant a Cairn.
Resistance Auto, Res( L40 N-20 T40 ), Def( All20% ), Prot( Im 3.0 ), -Speed
Devouring Earth Rock Beasts are resistant to lethal damage.
Giver of Life (Boss)
The older, more mature plant creatures serve as leaders for their deadly cousins. They are stronger, tougher and more deadly than the lesser plant creatures. They also have the ability to summon forth Swarms to further trouble their enemies.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Devouring Earth brawling attacks.
Thorn Blast Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
The Plant can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Spur Ranged, High DMG(Lethal), Foe Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Tree of Life Summon Tree of Life: AoE Heal
Devoured Tree Beasts can plant a Tree of Life.
Resistance Auto, Res( S40 F-20 N-20 T40 )
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Mother's Embrace (Boss)
Fungus run amok' is probably the best way to describe these loathsome creatures. Like their inanimate ancestors, mushroom men prefer dark, dank places. In combat they can release clouds of deadly spores that choke and disable nearby enemies.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Devouring Earth brawling attacks.
Spores Ranged (Targeted AoE), Moderate DoT(Toxic), Foe Hold
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.
Spore Burst PBAoE, Foe Sleep
The Spore Burst has left you unconscious! Any damage will awaken you, however.
Resistance Auto, Res( S40 L-20 N-20 T40 )
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.
Mother's Lost Beauty (Boss)
These crystal captains command their sparkling soldiers in combat, chattering amongst one another with voices like breaking glass. In combat they rain down shards of razor sharp and pummel their opponents mercilessly. Like their followers, these creatures fear smashing attacks.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Devouring Earth brawling attacks.
Crystal Shards Ranged, Superior DMG(Lethal/Smash)
The Crystal beast can fling Crystal Shards dealing Smashing and Lethal damage.
Shatter Post Death Special: Summon 0-3 Shards
When the Crystal beast falls, he shatters and may form into several smaller versions of himself.
Quartz Summon Quartz: AoE Buff Acc
Devoured Crystal Beasts can plant a Quartz.
Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to Energy and Negative Energy damage, but are very vulnerable to Smashing damage.
Scion of the All-Mother (Boss)
The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstruous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks.
Levels: 35-54
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Elite Bosses
Mouthpiece of the All-Mother
The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstruous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks.
Levels: 35-54
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Devoured Pyriss
Main Article: Devoured Pyriss
Pyriss was once an impressionable young would-be heroine, until Peter Themari and a truly depraved villain tricked her into turning against her allies and becoming a villain herself. It seems that her villainous life left her at the mercy of the Devouring Earth, who consumed her and transformed her into what she is now.
Levels: 46-54
Powers
Pummel Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( S20 E20 N-20 T40 ), Prot( Im 2.0 St 2.0 Sl 2.0 Kb 100 Fr 2.0 ), Res( Ho 33% )
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Weakened Hamidon
Main Article: Weakened Hamidon
Hamidon is nucleus of a giant single celled organism, spawned from some twisted primordial soup. It has one instinct, to Devour the Earth and all that infests it.
Powers
Electrolytic Blast Autohit, Ranged (Targeted AoE), High DMG(Special), Foe Disorient, Knockback, -Endurance, -Recovery, -Regeneration, Resist(Heal)
The Hamidon's Electrolytic Blast has Disoriented you.
Electrolytic Beam Autohit, Ranged, High DMG(Special), Moderate DoT(Special), Foe Disorient, Knockback, -Endurance, -Recovery, -Regeneration, Resist(Heal)
The Hamidon's Electrolytic Blast has Disoriented you.
Protoplasm Auto, PBAoE, Foe -Speed
Moving through the viscous environment of the Hamidon is slowing your Movement Speed.
Cell Death Post Death Special
When the Nucleus dies, the entire cell dies, and little pieces of Cytoplasm will appear next to every Hero in the area.
Drain Untouchable: Taunt Rikti Pylon
Untouchable
Resistance Auto, Res( All85 ), Prot( Kb 5000 Rp 5000 ), Res( Ho 50% St 50% Sl 50% Co 50% Fr 50% ), Resist(Perception Debuff, Recovery Debuff, Regeneration), Self Immobilize
Hamidon is resistant to everything.
Hamidon Bud
Although defeated, it seems the pieces of the Hamidon are still a threat. Left unchecked, it is likely that each piece could one day grow to become as big a menace as the original. It must be stopped.
Powers
Electrolytic Bolt Ranged, Minor Damage(Energy)
The small pieces of Hamidon can fire off a tiny bio-electric bolt at targets for minimal damage.
Resistance Auto, Res( All90 ), +MaxHP, -Regeneration
The swarm are very resistant to Smashing and Lethal Damage, vulnerable to fire, energy and negative energy damage.
Decay Auto, Self -Absorb -MaxHP -Resist(All) after 60 seconds
The swarm are very resistant to Smashing and Lethal Damage, vulnerable to fire, energy and negative energy damage.
Self Destruct Self Destruct after 20 minutes
Self Destruct
Monsters
Crystal Titan
Main Article: Crystal Titan
This giant crystal monster may be the most beautiful of Hamidon's strange creatures. It is also one of the deadliest. Crystal Titan will happily slaughter any human being who sets foot within Hamidon's bizarre paradise.
Powers
Prism Blast Ranged Autohit (Cone), Extreme Energy/Special Damage
The Giant Crystal Titan can focus light into an primordial energy blast that can only be resisted by those few who know its secrets.
Foot Stomp Point Blank Area of Effect Autohit, Extreme Smash/Special Damage, Foe Knockback
The Giant Crystal Titan shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Salt Crystals Point Blank Area of Effect Autohit, Moderate Lethal Damage, Foe Sleep, -Defense
The Giant Crystal Titan has encrusted you in Salt Crystals. You cannot use any powers, your defense is reduced, and you need help to break free.
Shatter Post Death Special, Summon 4 Crystals
When the Giant Crystal Titan falls, he shatters and may form into several smaller versions of himself.
- Crystal
- Crystal Shards Ranged, High Smash/Lethal Damage
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.
- Shatter Post Death Special, Summon 3 Crystal Shards
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.
- Resistance Auto, Res( S-40 E40 N40 T40 )
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.
Resistance Res( L20 F20 C20 E40 N40 P20 T40 )
Archvillain Resistance.
Jurassik
Main Article: Jurassik
The giant monster was dubbed Jurassik by a hero some time ago, and the name has stuck (though the hero has regrettably disappeared) It appears that Jurassik has been mutated by the many pollutants and chemicals in Crey's Folly. Now, it is a creature of pure violence.
Levels: 35-40
Powers
Fault Close (Targeted AoE), Heavy DMG(Smash), Foe Knockup, Disorient
This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault has a chance of dealing damage to foes in between you and your target.
Jurassik Club Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Hurl Boulder Ranged (Targeted AoE), High DMG(Smash), Foe Knockback, -Fly
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rock Shards Ranged (Cone), Moderate DMG(Lethal), Minor DoT(Lethal), Foe Knockdown, -DEF
You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time.
Jurassik Rubble Post Death Special: Summon 3 Rockbeasts
When Jurassik falls, he crumbles and may form into several smaller versions of himself.
Resistance Res( S-20 L40 F40 N-20 T40 ), Def( All20% )
Giant Monster resistance.
Lattice
Main Article: Lattice
This giant crystal monster may be the most beautiful of Hamidon's strange creations. It is also one of the deadliest. Lattice will happily slaughter any human being who sets foot within Hamidon's bizarre paradise.
Powers
Crystal Shards Ranged (Targeted Area of Effect), High Smash/Lethal Damage
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.
Foot Stomp Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
Giant Crystal Monsters shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Shatter Post Death Special, Summon 0-3 Sardonyx
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.
Resistance Res( S-40 E20 N20 T40 )
Archvillain Resistance.
Quarry
Main Article: Quarry
The greatest of Hamidon's rock beasts, Quarry roams Eden with a single purpose: to destroy any humans who stray inside. It may not be the smartest of Hamidon's followers, but it's certainly among the strongest. More than one hero has met his fate beneath Quarry's stony foot.
Powers
Fault Melee (Targeted Area of Effect), Moderate Smash Damage, Foe Disorient, Knockup
The Rock Monster has Disoriented you.
Hurl Boulder Ranged (Targeted Area of Effect), High Smash Damage, Foe Knockback
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rubble Post Death Special, Summon 0-2 Boulder
When Giant Rock Monsters are defeated, they can crumble and may form into several smaller versions of itself.
Resistance Res( L40 T40 )
Archvillain Resistance.
Stropharia
Main Article: Stropharia
Catch it unawares and you may find this giant mushroom blissfully content, drinking in the atmosphere of Hamidon's strange Eden. If it sees you, though, watch out! Stropharia seems intent to exacting revenge for all its cousins that met their fate in a buttery saucepan.
Powers
Foot Stomp Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
Giant Mushroom Monsters shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Spores Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe Hold
The toxic spores have put you to sleep. Any damage will awaken you.
Spore Burst Point Blank Area of Effect, Heavy Damage over Time(Toxic)
You are taking Toxic damage over time from the Spore Burst.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Resistance Res( S40 L-20 T40 )
Archvillain Resistance.
Thorn
Main Article: Thorn
No one knows exactly how Hamidon breathed life into this colossal tree. What is certain is that the tree is grateful. Thorn defends Hamidon's Eden with a fearsome vigor, and seems to have no sympathy for anything that walks on two legs.
Powers
Foot Stomp Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Thorn Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockback
The Plant can throw a bunch of Thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Thorn Ranged, Extreme Lethal Damage, Foe Immobilize
You are impaled by a large Thorn. You are immobilized.
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Resistance Res( S40 F-20 T40 )
Archvillain Resistance.
Giant Monsters
Jurassik
Main Article: Jurassik
The giant monster was dubbed Jurassik by a hero some time ago, and the name has stuck (though the hero has regrettably disappeared). It appears that Jurassik has been mutated by the many pollutants and chemicals in Crey's Folly. Now, it is a creature of pure violence.
Powers
Fault Close (Targeted AoE), Heavy DMG(Smash), Foe Knockup, Disorient
This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault has a chance of dealing damage to foes in between you and your target.
Jurassik Club Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Hurl Boulder Ranged (Targeted AoE), High DMG(Smash), Foe Knockback, -Fly
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rock Shards Ranged (Cone), Moderate DMG(Lethal), Minor DoT(Lethal), Foe Knockdown, -DEF
You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time.
Jurassik Rubble Post Death Special: Summon 3 Rockbeasts
When Jurassik falls, he crumbles and may form into several smaller versions of himself.
Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( S-20 L40 F40 N-20 T40 ), Def( All20% )
Giant Monster resistance.
Archvillains
Mold Wall
Main Article: Mold Wall
The power of the Devouring Earth seems to have no bound. The very mold that grows on the rock face has come alive to consume the Earth.
Powers
Summon Devouring Earth Summon 2-3 Mushroom Beasts, 0-1 Greater Devoured
The Crystal Titan can send Devouring Earth minions to protect the Mold Wall Barrier.
Resistance Auto, Res( S40 L60 F50 C50 E50 N20 P60 T40 ), Prot( Kb 1000 ), Res( Ho 100000% St 100000% Sl 100000% Co 100000% Fr 100000% Tn 100000% ), Self Immobilize
Devouring Earth Walls are resistant to all damage types.
Rock Wall
Main Article: Rock Wall
The power of the Devouring Earth seems to have no bound. The very rock face itself has come alive to consume the Earth.
Powers
Summon Devouring Earth Summon 2-4 Rock Beasts
The Crystal Titan can send Devouring Earth minions to protect the Rock Wall Barrier.
Resistance Auto, Res( S40 L60 F50 C50 E50 N20 P60 T40 ), Prot( Kb 1000 ), Res( Ho 100000% St 100000% Sl 100000% Co 100000% Fr 100000% Tn 100000% ), Self Immobilize
Devouring Earth Walls are resistant to all damage types.
Terra
Main Article: Terra
Transformed by a Devouring Earth drug, this raging beast was once the woman Tanya Tyler. Now capable of breeding Devouring Earth creatures, Terra is the monsters' greatest offensive weapon in their war against humanity.
Levels: 35-40
Powers
Pummel Melee (Cone), Heavy Lethal Damage, Foe Knockback
Devouring Earth claw attacks.
Spit Ranged, Moderate Toxic Damage, Minor Damage over Time(Toxic)
You are taking Toxic damage over time from the toxic spray.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
Devoured can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Foot Stomp Point Blank Area Effect, Moderate Smash Damage, Foe Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Call Swarm Summon Swarm
All Devoured can summon The Swarm.
Resistance Auto, Res( S20 E20 N-20 T40 )
Archvillain Resistance.
Gale
Main Article: Gale (AU)
Gale possesses all the power of the storm. Wind, Rain and Lightning are at her command.
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -Endurance
You are electrocuted. You could be freed if you are assisted.
Thunder Strike Melee (Targeted AoE), Extreme DMG(Smash/Energy), Foe Knockback, Disorient
You are Disoriented.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Freezing Rain Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -Defense, -Resist(All), Knockdown
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Thunder Clap Low-Accuracy, PBAoE, Foe Disorient
The Thunder Clap has stunned you.
Hurricane Toggle, PBAoE, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced.
Conductive Aura Auto, PBAoE, Foe -Endurance, Self +Recovery, +Regeneration
While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.
Swamp Fungi Summon Fungi: AoE Resist Effects
Devoured Mushroom Beasts can plant a Swamp Fungi.
Assault Auto, PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Resistance Resistance
Archvillain resistance.
Quill
Main Article: Quill (AU)
The older, more mature plant creatures serve as leaders for their deadly cousins. They're stronger, tougher, and more deadly than the lesser plant creatures. They also have the ability to summon forth Swarms to further trouble their enemies.
Powers
Barb Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
The poison from the Barb Swipe attack has slowed your attack and movement speed. More poison could paralyze you!
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
The poison from the Lunge attack has slowed your attack and movement speed. More poison could paralyze you!
Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
The poison from the Impale attack has slowed your attack and movement speed. More poison could paralyze you!
Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
The poison from the Spine Throwing attack has slowed your attack and movement speed.
Quills Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes
Call Swarm Summon 2 Swarms
All Devoured can summon The Swarm.
Quartz Summon Quartz: AoE Buff Acc
Devoured Crystal Beasts can plant a Quartz.
Temp Invulnerability Toggle, Self Res( S20 L20 )
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Invincibility Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), +ToHit per nearby enemy
While this power is active, the Hero receives a huge bonus to Defense against melee attacks and some bonus To Hit for each additional foe in melee range. Most effective while fighting multiple opponents. This power is ineffective if you are battling foes at a range.
Tactics Auto, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Resistance Resistance
Archvillain resistance.
Slate
Main Article: Slate (AU)
The leaders of the Rock Troops are tougher, smarter, and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of their subordinates, they have the ability to summon forth deadly Swarms of insects.
Powers
Stone Fist Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented.
Stone Mallet Melee, Heavy DMG(Smash), Foe Knockback
The Hero Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.
Fault Close (Targeted AoE), Foe Disorient, Knockup
You have been Disoriented.
Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
The Hero can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly
You have been encased in a Stone Prison. You cannot move, or fly and your Defense is reduced.
Stalagmites Low-Accuracy, Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -Defense
Stalagmites have reduced your Defenses. They may Disorient you, as well.
Quicksand Ranged (Location AoE), Foe -Speed, -Defense, -Fly, -Jump
The Quicksand is reducing your movement Speed.
Rock Armor Toggle, Self Def( S40 L40 )
While this power is active, the Hero's skin becomes Stone. Rock Armor make the Hero highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Hero.
Mud Pots Toggle, PBAoE, Minor DoT(Fire), Foe Immobilize, -Speed
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots may also deals some damage over time to the snared foes.
Earth's Embrace Self Heal, +MaxHP, Resist(Toxic)
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.
Cairn Summon Cairn: AoE Buff Def
Devoured Rock Beasts can plant a Cairn.
Rubble Post Death Special: Summon 0-2 Rubble
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Tactics Auto, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Resistance Resistance
Archvillain resistance.
Tundra
Main Article: Tundra (AU)
Tundra contols Arctic Snow and Ice.
Powers
Frost Melee (Cone), High DoT(Cold), Foe -Recharge
This power emanates a very short cone of Frost from the Hero's hands chilling all those in its arc. This attacks slowly chills the target over time, slowly dealing damage and slowing his attack speed.
Frozen Fists Melee, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows.
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
You have been slowed by the freezing Ice Bolt. Your attack speed and movement speed are reduced.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been slowed by the freezing Ice Blast. Your attack speed and movement speed are reduced.
Freeze Ray Ranged, Minor DMG(Cold), Foe Sleep
The Freeze Ray has rendered you unconscious. Any damage will awaken you.
Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.
Blizzard Ranged (Location AoE), Extreme DoT(Cold/Lethal), Foe -Recharge, -Speed, -ToHit, Knockdown
The Blizzard is freezing you. You are taking Cold damage over time and your Accuracy, attack speed and movement speed are reduced.
Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The freezing Snow Storm is reducing your movement speed and attack speed.
Ice Slick Auto, PBAoE, Foe Knockdown, -Speed, -Jump
All foes that pass through this Ice Slick will be Slowed and may fall down.
Tree of Life Summon Tree of Life: AoE Heal
Devoured Tree Beasts can plant a Tree of Life.
Assault Auto, PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Resistance Resistance
Archvillain resistance.
Terra, the All-Mother
Main Article: Terra, the All-Mother
This birthing orb appears to be all that remains of Tanya Tyler in this universe. Every once in a while you swear you hear the low hum of a lullaby coming from it.
Powers
Summon Devouring Earth Summon Herder, Deathcap, Sentry/Granite, Guardian
Devouring Earth Beasts will continue to be generated from this chamber until is destroyed.
Resistance Prot( St 100 Sl 100 Kb 100 Fr 100 Rp 100 Tp 100 ), Res( St 50% Sl 50% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
The pod is resistant to physical damage.
Resistance Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Resist(Debuffs, Heal), Self Immobilize, No Regeneration
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.
Resistance Resistance
Archvillain resistance.
Objects
Hive Spire
These strange living spires are somehow connected with Hamidon's ability to control the creatures of the Devouring Earth
Notes
Hive Spires currently only appear in a mission to help Vernon von Grun implement his mad plan to destroy Paragon City. They take a lot of damage to destroy, but are immobile and do not have any offensive capabilities.
Powers
Resistance Res( S25 L25 F25 C25 E25 N25 P25 T25 )
Auto, Self
Hamidon
Main Article: Hamidon
Hamidon is the nucleus of a giant single celled organism, spawned from some twisted primordial soup. It has one instinct, to Devour the Earth and all that infests it.
Powers
Electrolytic Blast Ranged Autohit (Targeted Area of Effect), High Special Damage, Foe Disorient, -Endurance, -Heal, -Recovery, -Regeneration, Knockback
The Hamidon's Electrolytic Blast has Disoriented you.
Electrolytic Beam Ranged Autohit, High Special Damage, Moderate Damage over Time(Special), Foe Disorient, -Endurance, -Heal, -Recovery, -Regeneration, Knockback
The Hamidon's Electrolytic Blast has Disoriented you.
Protoplasm Auto, Point Blank Area of Effect, Foe -Speed
Moving through the viscous environment of the Hamidon is slowing your movement speed.
Antibody Summon Antibodies
When the Hamidon Nucleus is at 75%, 50%, and 25% life, It will create more Mitochondria to protect itself.
Cell Death Post Death Special
When the Nucleus dies, the entire cell dies, and little pieces of Cytoplasm will appear next to every Hero in the area.
Resistance Auto, Res( All95 )
Hamidon is resistant to everything.
Notes
Hamidon's attacks are typed as 'Electrolytic,' and can only be resisted through the use of Essence of the Earth inspirations. Attacks are not tagged, and therefore cannot be evaded.
Mitochondria
Mending Mitochondria
These creatures seem to be the organelles of the giant single cell organism that is devouring the land around you. These Mitochondria seem to function as repair units for the cell.
Powers
Fly Self Hover
Mitochondria can hover.
Heal Other Ally Heal, Self +Regeneration
Heals a single targeted ally entity.
Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Endocronic Blast Point Blank Area of Effect, Minor Toxic Damage, Minor Damage over Time(Toxic), Foe -Heal, -Regeneration
Your are taking Damage over Time as the Mitochondria's Endocronic Blast digests you. You are highly resistant to being healed during this period and will have difficulty regenerating.
Mitosis Duplicate
Mitochondria can divide into 2 entities.
Regenerative Aura Auto, Res( All70 ), +Regeneration (while not Held)
Hamidon is resistant to everything.
Resistance Auto, Res( All20 ), Resist(Knockback, Sleep, Disorient, Immobilize, Hold, Fear, Confuse, Teleport)
Hamidon is resistant to everything.
Mitochondria Antibodies
These creatures seem to be the organelles of the giant single cell organism that is devouring the land around you. These Mitochondria are definitely the cells main defense mechanism.
Powers
Fly Self Hover
Mitochondria can hover.
Cytoplasmic Blast Ranged (Targeted Area of Effect), High Special Damage, Minor Damage over Time(Special), Foe Knockback, Stun
You are taking damage over time as the Mitochondria's Cytoplasmic Blast digests you.
Cytoplasmic Burst Auto, Point Blank Area of Effect, Minor Special Damage, Minor Damage over Time(Special), Foe Knockback, Stun
You are taking damage over time as the Mitochondria's Cytoplasmic Blast digests you.
Resistance Auto, Res( All20 ), Def( R300 A300 ), Resist(Knockback, Sleep, Disorient, Immobilize, Hold, Fear, Confuse, Teleport)
Hamidon is resistant to everything.
Notes
The Mitochondria's attacks are uncategorized, and cannot be defended against, nor resisted, i.e. no amount of defense or resistance will protect a player from Mitochondria's attacks.
- HyperPhase will not protect players, as the Mitochondria's Blast is able to de-activate toggles.
Mitochondria Electrolytes
These creatures seem to be the organelles of the giant single cell organism that is devouring the land around you. These Mitochondria are definitely the cells defense mechanism.
Powers
Fly Self Hover
Mitochondria can hover.
Paralytic Blast Ranged (Chain Area of Effect), Minor Damage over Time(Special), Foe Fear, -Recharge, -Speed, -Endurance
The Mitochondria Paralytic Blast has terrorized you. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Paralytic Aura Auto, Point Blank Area of Effect, Minor Damage over Time(Special), Foe Fear, -Recharge, -Speed, -Endurance, -Recovery
The Mitochondria Paralytic Blast has terrorized you. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Resistance Auto, Res( All20 ), Def( M300 A300 ), Resist(Knockback, Sleep, Disorient, Immobilize, Hold, Fear, Confuse, Teleport)
Hamidon is resistant to everything.
Notes
The Mitochondria's attacks are uncategorized, and cannot be defended against, nor resisted, i.e. no amount of defense or resistance will protect a player from Mitochondria's attacks.
Named bosses
- Devoured (Greater Devoured)
- Dr. Theron (Lesser Devoured)
- Ively (Herder)
- James Wolfe, Esq. (Lesser Devoured)
- Lichenous (Fungoid)
- Natso Fungi (Fungoid)
- Oax (Herder)
- Rampaging Devoured (Greater Devoured)
- Terra Firma (Lesser Devouder)
- Test Subject (Lesser Devoured)
- The Justifier (Lesser Devoured)
- Venomous (Herder)
Related Badges
You have the respect of the natural world.
You have might over nature itself.
Even in defeat, Hamidon is a force to contend with. You have cleaned up the mess left behind after Hamidon's demise.
The mushroom men will fight for you.
You have shown that you can protect the world from the energy sapping emanators used by the Devouring Earth.
You have bested Jurassik, the personification of the ideals of the Devouring Earth. The world sleeps safer at night due to your actions.