Robotics: Difference between revisions
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{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen}} | {{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen}} | ||
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}} | {{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}} | ||
{{Powers_LevelRow|Icon=Robotics | {{Powers_LevelRow|Icon=Robotics MaintenanceBot.png|Power=Maintenance Drone|Level=18|Effect=Summon Maintenance Robot}} | ||
{{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=22|Effect=Summon Assault Bot}} | {{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=22|Effect=Summon Assault Bot}} | ||
{{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=26|Effect=Ranged, Upgrade Robot Henchman}} | {{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=26|Effect=Ranged, Upgrade Robot Henchman}} | ||
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=== [[File:Robotics EquipRobot.png]] Equip Robot === | === [[File:Robotics EquipRobot.png]] Equip Robot === | ||
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power. | Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}} | {{PowerBlock_Effects|Ranged, Equip Robot Henchman}} | ||
{{PowerBlock_Blank|Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep)}} | |||
{{PowerBlock_Other|Header=Battle Drones:|Text= }} | {{PowerBlock_Other|Header=Battle Drones:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Other|Header=Protector Bots:|Text= }} | {{PowerBlock_Other|Header=Protector Bots:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}} | ||
{{PowerBlock_Other|Header=Assault Bot:|Text= }} | {{PowerBlock_Other|Header=Assault Bot:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File: | {{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, | {{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics | === [[File:Robotics MaintenanceBot.png]] Maintenance Drone === | ||
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed. | This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon | {{PowerBlock_Effects|Summon Maintenance Robot}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_Repair.png|18px]] Repair (Ranged, Ally Heal, Self -HP)}} | |||
{{PowerBlock_Blank|[[File:DarkMiasma_TarPatch.png|18px]] Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade === | === [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade === | ||
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area. | Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration. | ||
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Energy)}} | {{PowerBlock_Damage|Moderate DMG(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Disorient, -Regeneration}} | {{PowerBlock_Blank|Foe Disorient, -Regeneration}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]] | [[File:Mastermind Robotics ProtectorBot.jpg|150px|right]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Protector Bots}} | {{PowerBlock_Effects|Summon Protector Bots}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Heavy DMG(Energy))}} | ||
{{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (+ | {{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (Ranged, Ally +DEF(All but Psionic))}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File: | {{PowerBlock_Other|Header=Upgrade Powers|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (- | {{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}} | |||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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This Pulse Rifle can fire a long range laser pulse that deals Energy damage. | This Pulse Rifle can fire a long range laser pulse that deals Energy damage. | ||
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Energy)}} | {{PowerBlock_Damage|Moderate DMG(Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
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This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying. | This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying. | ||
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Energy)}} | {{PowerBlock_Damage|High DMG(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot === | === [[File:Robotics UpgradeRobot.png]] Upgrade Robot === | ||
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. This power only works on your Robot | Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Other|Header=Battle Drones:|Text= }} | {{PowerBlock_Other|Header=Battle Drones:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}} | |||
{{PowerBlock_Other|Header=Protector Bots:|Text= }} | {{PowerBlock_Other|Header=Protector Bots:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File: | {{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (- | {{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}} | |||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}} | |||
{{PowerBlock_Other|Header=Assault Bot:|Text= }} | {{PowerBlock_Other|Header=Assault Bot:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged | {{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} |
Latest revision as of 19:27, 3 August 2023
Overview
Robotics is a standard power set that is a primary set for Masterminds.
"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "
Possible Pulse Rifle Weapon Customizations.
Power Table
The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Moderate DMG(Energy), Foe -Regen |
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1 | Summon Battle Drones |
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2 | Ranged, High DMG(Energy), Foe Knockback, -Regen |
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6 | Ranged, Equip Robot Henchman |
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8 | Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen |
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12 | Summon Protector Bot |
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18 | Summon Maintenance Robot |
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22 | Summon Assault Bot |
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26 | Ranged, Upgrade Robot Henchman |
Powers
Assault Bot
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Summon Assault Bot |
Basic Powers | ![]() |
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Equip Powers | ![]() |
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Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Battle Drones
Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Summon Battle Drones |
Basic Powers | ![]() |
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Equip Powers | ![]() |
Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Equip Robot
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged, Equip Robot Henchman |
Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep) | |
Battle Drones: | |
Visual Change: | Glowing red diodes on back, a second gun |
Powers added: | ![]() |
Protector Bots: | |
Visual Change: | Glowing red diodes on back, launcher under gun |
Powers Added: | ![]() |
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Assault Bot: | |
Visual Change: | Glowing red diodes on back, blades cover both weapons |
Powers Added: | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Maintenance Drone
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Maintenance Robot |
Basic Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Photon Grenade
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | Moderate DMG(Energy) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -Regeneration | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Protector Bots
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Summon Protector Bots |
Basic Powers | ![]() |
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Equip Powers | ![]() |
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Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Pulse Rifle Blast
This Pulse Rifle can fire a long range laser pulse that deals Energy damage.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | Moderate DMG(Energy) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe -Regeneration | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Pulse Rifle Burst
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | High DMG(Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe Knockback, -Regeneration | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Upgrade Robot
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.
Recharge | Medium |
Minimum Level | ![]() |
Effects | Ranged, Upgrade Robot Henchman |
Battle Drones: | |
Visual Change: | Glowing red eyes, glowing red diode on antennae, third gun |
Powers added: | ![]() |
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Protector Bots: | |
Visual Change: | Glowing red eyes, Jacob's ladder between antennae |
Powers Added: | ![]() |
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Assault Bot: | |
Visual Change: | Sweeping red eyes, shoulder mounted missile launchers |
Powers Added: | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.
- This set was reworked in Issue 27, Page 5.
External Links
- Robotics for Masterminds at City of Data v2.0