Electrical Blast: Difference between revisions
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=== [[File:ElectricalBolt_BallLightning.png]] Ball Lightning === | === [[File:ElectricalBolt_BallLightning.png]] Ball Lightning === | ||
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits. | Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits. | ||
{{EdNote|note=Ball Lightning builds 1 Static if you own [[#Tesla Cage|Tesla Cage]] or any [[Electrical Affinity]] power.}} | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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=== [[File:ElectricalBolt_ShortCircuit.png]] Short Circuit === | === [[File:ElectricalBolt_ShortCircuit.png]] Short Circuit === | ||
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. | Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. | ||
{{EdNote|note=Short Circuit builds 1 Static if you own [[#Tesla Cage|Tesla Cage]] or any [[Electrical Affinity]] power.}} | |||
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Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby! | Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby! | ||
{{EdNote|note= | {{EdNote|note=Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, Zapp/Zapping Bolt, and Thunderous Blast from this set build Static if you own Tesla Cage or any [[Electrical Affinity]] power. Electric Fence, Charged Brawl, Havok Punch, Thunder Strike, Power Sink, Force of Thunder, and Shocking Grasp from the [[Blaster]] secondary [[Electricity Manipulation]] also gain this benefit if you own Tesla Cage, but this is not mentioned anywhere in the game.}} | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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=== [[File:ElectricalBolt_ThunderouseBlast.png]] Thunderous Blast === | === [[File:ElectricalBolt_ThunderouseBlast.png]] Thunderous Blast === | ||
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes. | You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes. | ||
{{EdNote|note=Thunderous Blast builds 1 Static if you own [[#Tesla Cage|Tesla Cage]] or any [[Electrical Affinity]] power.}} | |||
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{{PowerBlock Effects|Summon Sentinel: Ranged}} | {{PowerBlock Effects|Summon Sentinel: Ranged}} | ||
{{PowerBlock Blank|Foe -Endurance}} | {{PowerBlock Blank|Foe -Endurance}} | ||
{{PowerBlock Other|Header=Voltaic Sentinel|Text=[[File: | {{PowerBlock Other|Header=Voltaic Sentinel|Text=[[File:ElectricalBolt_LightningBolt.png|18px]] Electrical Bolt (Ranged, Light DMG(Energy), Foe -Endurance, -Recovery)}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
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A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. | A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. | ||
{{EdNote|note=Zapp builds 1 Static if you own [[#Tesla Cage|Tesla Cage]] or any [[Electrical Affinity]] power.}} | {{EdNote|note=Fast Zapp builds 1 Static if you own [[#Tesla Cage|Tesla Cage]] or any [[Electrical Affinity]] power. Slow Zapp builds 2 Static.}} | ||
{{PowerBlock Start}} | {{PowerBlock Start}} |
Latest revision as of 16:42, 15 January 2024
Overview
Electrical Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. As you drain Endurance, Electrical Blast powers can even sometimes Shock targets to deal bonus damage hinder recovery, and transfer this Endurance back to you."
Electrical Blast attacks have a chance to Shock enemies for 20% bonus damage depending on their current Endurance. This damage scales with buffs and enhancement. In addition, Shocking enemies will return a portion of Endurance back to you and inflict -40% Recovery Debuff on your target for 5 seconds each application. Starting at 80% endurance, your chance to Shock will scale from 10% up towards 100% when an enemy is fully drained of endurance.
Shock refunds endurance equal to 50% of the base cost of single target powers or 25% of the base cost of area of effect powers, and cannot refund endurance more than once per activation of an area of effect power.
Power Table
Blaster / Corruptor / Defender
The Electrical Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Charged Bolts | 1 | 1 | Ranged, Moderate DMG(Energy), Foe -End |
Lightning Bolt | 1 | 1 | Ranged, High DMG(Energy), Foe -End |
Ball Lightning | 2 | 4 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Short Circuit | 6 | 10 | PBAoE, Moderate DoT(Energy), Foe -End, -Rec |
Charge Up | 8 | 16 | Self +To-Hit, +DMG, +End Mod |
Zapp | 12 | 20 | Sniper, Extreme DMG(Energy), Foe -End |
Tesla Cage | 18 | 24 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Voltaic Sentinel | 22 | 28 | Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End |
Thunderous Blast | 26 | 30 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Rec |
Sentinel
The Electrical Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Charged Bolts | 1 | Ranged, Moderate DMG(Energy), Foe -End |
Lightning Bolt | 1 | Ranged, High DMG(Energy), Foe -End |
Ball Lightning | 2 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Zapping Bolt | 6 | Very High DMG(Energy), Foe -End |
Charge Up | 8 | Self +To-Hit, +DMG, +Range, +EndMod |
Tesla Cage | 12 | Ranged, Extreme DMG(Energy), Foe Hold, -End |
Voltaic Sentinel | 18 | Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End |
Short Circuit | 22 | PBAoE, Moderate DoT(Energy), Foe -End, -Rec |
Thunderous Blast | 26 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Rec |
Powers
Ball Lightning
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.
Ball Lightning builds 1 Static if you own Tesla Cage or any Electrical Affinity power.
Damage | Moderate Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Charge Up
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and endurance modification.
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage, +Endurance Modification, +Range (Sentinels only) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Bolts
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Charged Bolts builds 1 Static if you own Tesla Cage or any Electrical Affinity power.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Lightning Bolt
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Lightning Bolt builds 1 Static if you own Tesla Cage or any Electrical Affinity power.
Damage | High(Energy) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Short Circuit
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Short Circuit builds 1 Static if you own Tesla Cage or any Electrical Affinity power.
Damage | Moderate Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
22 (Sentinel) | |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Special vs. Robots | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Tesla Cage
Tesla Cage inflicts extreme damage (Sentinels only) and confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance may be transferred back to you.
Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby!
Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, Zapp/Zapping Bolt, and Thunderous Blast from this set build Static if you own Tesla Cage or any Electrical Affinity power. Electric Fence, Charged Brawl, Havok Punch, Thunder Strike, Power Sink, Force of Thunder, and Shocking Grasp from the Blaster secondary Electricity Manipulation also gain this benefit if you own Tesla Cage, but this is not mentioned anywhere in the game.
Damage | Minor(Energy) |
Sentinels: Extreme(Energy) | |
Recharge | Moderate |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
24 (Defender) | |
12 (Sentinel) | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Holds | |
Universal Damage |
Thunderous Blast
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes.
Thunderous Blast builds 1 Static if you own Tesla Cage or any Electrical Affinity power.
Damage | Extreme (Energy) |
Recharge | Very Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
30 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Voltaic Sentinel
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.
Damage | Light DMG(Energy) |
Recharge | Moderate |
Minimum Level | 22 (Blaster) |
22 (Corruptor) | |
28 (Defender) | |
18 (Sentinel) | |
Effects | Summon Sentinel: Ranged |
Foe -Endurance | |
Voltaic Sentinel | Electrical Bolt (Ranged, Light DMG(Energy), Foe -Endurance, -Recovery) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Endurance Modification | |
Universal Damage |
Zapp
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Fast Zapp builds 1 Static if you own Tesla Cage or any Electrical Affinity power. Slow Zapp builds 2 Static.
Damage | Extreme(Energy) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Sniper |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Endurance Modification | |
Universal Damage |
Zapping Bolt
A focused electrical blast that can be fired off at a quick speed with high Accuracy. Zapping Bolt drains Endurance.
Zapping Bolt builds 1 Static if you own Tesla Cage.
Damage | Very High(Energy) |
Recharge | Slow |
Minimum Level | 6 (Sentinel) |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Historical
- This set has been in the game for Blasters and Defenders since Issue 0.
- This set was proliferated to Corruptors in Issue 12.
- This set was included with the release of Sentinels in Issue 25.
- This set was reworked in Issue 27, Page 3.