Storm Blast: Difference between revisions
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_Gust.png|Power=Gust|PriLevel=1|SecLevel=1|Effect=Ranged, | {{Powers_SplitLevelRow|Icon=StormBlast_Gust.png|Power=Gust|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Smash), Foe -Fly|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|PriLevel=1|SecLevel=1|Effect=Ranged, | {{Powers_SplitLevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Cold), Chance for Knockdown|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), | {{Powers_SplitLevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Foe - | {{Powers_SplitLevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Foe -Recharge, -SPD, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_Aim.png|Power=Intensify|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=StormBlast_Aim.png|Power=Intensify|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_DirectStrike.png|Power=Direct Strike|PriLevel=12|SecLevel=20|Effect=Sniper, | {{Powers_SplitLevelRow|Icon=StormBlast_DirectStrike.png|Power=Direct Strike|PriLevel=12|SecLevel=20|Effect=Sniper, DMG(Energy), Foe -End, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|PriLevel=18|SecLevel=24|Effect=Ranged | {{Powers_SplitLevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|PriLevel=18|SecLevel=24|Effect=Ranged Chain, DoT(Energy), Foe -End|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|PriLevel=22|SecLevel=28|Effect=Ranged, | {{Powers_SplitLevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|PriLevel=22|SecLevel=28|Effect=Ranged, DoT(Cold), Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), | {{Powers_SplitLevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), DoT(Energy)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=StormBlast_Gust.png|Power=Gust|Level=1|Effect=Ranged, | {{Powers_LevelRow|Icon=StormBlast_Gust.png|Power=Gust|Level=1|Effect=Ranged, DMG(Smash), Foe -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|Level=1|Effect=Ranged, | {{Powers_LevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|Level=1|Effect=Ranged, DMG(Cold), Chance for Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|Level=2|Effect=Ranged (Cone), | {{Powers_LevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|Level=2|Effect=Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|Level=6|Effect=Ranged (Location AoE), Foe - | {{Powers_LevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|Level=6|Effect=Ranged (Location AoE), Foe -Recharge, -SPD, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_Aim.png|Power=Intensify|Level=8|Effect=Self +To Hit, +DMG, +Range, Special|Border=1}} | {{Powers_LevelRow|Icon=StormBlast_Aim.png|Power=Intensify|Level=8|Effect=Self +To Hit, +DMG, +Range, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_LightningStrike.png|Power=Lightning Strike|Level=12|Effect=Ranged, | {{Powers_LevelRow|Icon=StormBlast_LightningStrike.png|Power=Lightning Strike|Level=12|Effect=Ranged, DMG(Energy), Foe -End, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|Level=18|Effect=Ranged | {{Powers_LevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|Level=18|Effect=Ranged Chain, DoT(Energy), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|Level=22|Effect=Ranged, | {{Powers_LevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|Level=22|Effect=Ranged, DoT(Cold), Foe Special|Border=1}} | ||
{{Powers_LevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|Level=26|Effect=Ranged (Location AoE), | {{Powers_LevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|Level=26|Effect=Ranged (Location AoE), DoT(Energy)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[File:StormBlast_DirectStrike.png]] Direct Strike === | === [[File:StormBlast_DirectStrike.png]] Direct Strike === | ||
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage. | You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast. | ||
While in a '''Storm Cell''', targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat. | |||
{{bug|Direct Strike does not accept Reduce Interrupt Time enhancements.}} | {{bug|Direct Strike does not accept Reduce Interrupt Time enhancements.}} | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme(Energy)}} | {{PowerBlock_Damage|Extreme DMG(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | ||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Ranged (Sniper)}} | ||
{{PowerBlock_Blank|Foe -Endurance, Special}} | {{PowerBlock_Blank|Foe -Endurance, Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:StormBlast_Gust.png]] Gust === | === [[File:StormBlast_Gust.png]] Gust === | ||
You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky. While in a '''Storm Cell''', targets experience additional Smashing damage over time. | You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky. | ||
While in a '''Storm Cell''', targets experience additional Smashing damage over time. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate DMG(Smash)}} | ||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Recharge| | |||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
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=== [[File:StormBlast_Hailstones.png]] Hailstones === | === [[File:StormBlast_Hailstones.png]] Hailstones === | ||
You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. While in a '''Storm Cell''', targets are much more likely to get knocked down by large chunks of hail. | You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. | ||
While in a '''Storm Cell''', targets are much more likely to get knocked down by large chunks of hail. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Cold)}} | {{PowerBlock_Damage|High DMG(Cold)}} | ||
{{ | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
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=== [[File:StormBlast_Aim.png]] Intensify === | === [[File:StormBlast_Aim.png]] Intensify === | ||
Greatly increases the chance to hit of your attacks for a few seconds. | Greatly increases the chance to hit of your attacks, and slightly increases damage for a few seconds. Moderately increases the chance for Storm Blast powers to summon high winds and lightning from your Storm Cell and Category Five while active. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | ||
{{PowerBlock_Effects|Self + | {{PowerBlock_Effects|Self +ToHit, +DMG, (+Range for Sentinels), Special}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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=== [[File:StormBlast_JetStream.png]] Jet Stream === | === [[File:StormBlast_JetStream.png]] Jet Stream === | ||
You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage. Enemies who are within a '''Storm Cell''' will not be repelled, but instead will be knocked down. | You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage. | ||
Enemies who are within a '''Storm Cell''' will not be repelled, but instead will be knocked down. | |||
{{EdNote|note=While repel effects usually do ''not'' interact with '''KB-to-KD''' enhancements (eg. '''[[Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown|1]]''', '''[[Sudden_Acceleration:_Knockback_to_Knockdown|2]]'''), Jet Stream's repel is '''disabled''' if one is slotted. Note that this does '''not''' convert it to a knockdown. | {{EdNote|note=While repel effects usually do ''not'' interact with '''KB-to-KD''' enhancements (eg. '''[[Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown|1]]''', '''[[Sudden_Acceleration:_Knockback_to_Knockdown|2]]'''), Jet Stream's repel is '''disabled''' if one is slotted. Note that this does '''not''' convert it to a knockdown. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Light DMG(Smash)}} | ||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Recharge| | |||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | ||
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=== [[File:StormBlast_LightningStrike.png]] Lightning Strike === | === [[File:StormBlast_LightningStrike.png]] Lightning Strike === | ||
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. | You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. | ||
While in a '''Storm Cell''', targets have a chance to be stunned. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Extreme DMG(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}} | {{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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=== [[File:StormBlast_StormCell.png]] Storm Cell === | === [[File:StormBlast_StormCell.png]] Storm Cell === | ||
You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by | You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell. | ||
{{EdNote|note=Storm Cell summons a [[Pseudopet]] which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).}} | {{EdNote|note=Storm Cell summons a [[Pseudopet]] which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).}} | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Location | {{PowerBlock_Effects|Ranged (Location AoE)}} | ||
{{PowerBlock_Blank|Foe -Recharge, - | {{PowerBlock_Blank|Foe -Recharge, -SPD, Special}} | ||
{{PowerBlock_Other|Header=Storm Cell|Text=[[File:StormBlast_StormCell.png|18px]] Tempest (Location AoE, Foe -Recharge, -SPD, -ToHit)}} | |||
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell High Winds (Location AoE, Foe -Recharge, -SPD, -ToHit)}} | |||
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell Lightning Aura (Focused) (Close, Moderate DMG(Energy), Foe -Endurance, Knockdown)}} | |||
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell Lightning Aura (Split) (Close (Targeted AoE), Light DMG(Energy), Foe -Endurance, Knockdown)}} | |||
{{PowerBlock_Blank|[[File:StormBlast_StormCell.png|18px]] Storm Cell Lightning Aura (Spread) (Close (Targeted AoE), Minor DMG(Energy), Foe -Endurance, Knockdown)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} |
Latest revision as of 21:17, 12 September 2023
Overview
Storm Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells."
Power Table
Blaster / Corruptor / Defender
The Storm Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Gust | 1 | 1 | Ranged, DMG(Smash), Foe -Fly |
Hailstones | 1 | 1 | Ranged, DMG(Cold), Chance for Knockdown |
Jet Stream | 2 | 4 | Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel |
Storm Cell | 6 | 10 | Ranged (Location AoE), Foe -Recharge, -SPD, Special |
Intensify | 8 | 16 | Self +To Hit, +DMG, Special |
Direct Strike | 12 | 20 | Sniper, DMG(Energy), Foe -End, Special |
Chain Lightning | 18 | 24 | Ranged Chain, DoT(Energy), Foe -End |
Cloudburst | 22 | 28 | Ranged, DoT(Cold), Special |
Category Five | 26 | 30 | Ranged (Location AoE), DoT(Energy) |
Sentinel
The Storm Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Gust | 1 | Ranged, DMG(Smash), Foe -Fly |
Hailstones | 1 | Ranged, DMG(Cold), Chance for Knockdown |
Jet Stream | 2 | Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel |
Storm Cell | 6 | Ranged (Location AoE), Foe -Recharge, -SPD, Special |
Intensify | 8 | Self +To Hit, +DMG, +Range, Special |
Lightning Strike | 12 | Ranged, DMG(Energy), Foe -End, Special |
Chain Lightning | 18 | Ranged Chain, DoT(Energy), Foe -End |
Cloudburst | 22 | Ranged, DoT(Cold), Foe Special |
Category Five | 26 | Ranged (Location AoE), DoT(Energy) |
Powers
Category Five
Summons a severe storm that begins light, but grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air.
In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage.
Damage | Moderate DoT(Cold) |
Recharge | Very Long |
Sentinels only: Long | |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
30 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Location AoE) |
Category Five | Category Five (Location AoE, Moderate DoT(Cold), Foe -SPD, -Recharge) |
Category Five Eye Wall (Location AoE, Extreme DoT(Smash), Foe Chance for Knockdown) | |
Category Five Lightning (Close (Targeted AoE), Moderate DMG(Energy), Foe Knockback, -Endurance, -Recovery) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Chain Lightning
Hurls a ball of electricity into the air, which moments later returns as a bolt that strikes your target, then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance.
While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time.
Damage | Moderate DoT(Energy) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
24 (Defender) | |
18 (Sentinel) | |
Effects | Ranged (Chain AoE) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Cloudburst
Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage.
While in a Storm Cell, targets experience Recharge, ToHit, and Movement speed debuffs.
Damage | Extreme DoT(Cold) |
Recharge | Moderate |
Minimum Level | 22 (Blaster) |
22 (Corruptor) | |
28 (Defender) | |
22 (Sentinel) | |
Effects | Ranged |
Foe Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Direct Strike
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast.
While in a Storm Cell, targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat.
Damage | Extreme DMG(Energy) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Ranged (Sniper) |
Foe -Endurance, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Endurance Modification | |
Universal Damage |
Gust
You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.
While in a Storm Cell, targets experience additional Smashing damage over time.
Damage | Moderate DMG(Smash) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Hailstones
You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down.
While in a Storm Cell, targets are much more likely to get knocked down by large chunks of hail.
Damage | High DMG(Cold) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe Chance for Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Intensify
Greatly increases the chance to hit of your attacks, and slightly increases damage for a few seconds. Moderately increases the chance for Storm Blast powers to summon high winds and lightning from your Storm Cell and Category Five while active.
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +ToHit, +DMG, (+Range for Sentinels), Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Jet Stream
You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage.
Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down.
While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown.
The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not.
Damage | Light DMG(Smash) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Foe Knockdown or Repel | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Lightning Strike
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance.
While in a Storm Cell, targets have a chance to be stunned.
Damage | Extreme DMG(Energy) |
Recharge | Slow |
Minimum Level | 12 (Sentinel) |
Effects | Ranged |
Foe -Endurance, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Storm Cell
You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell.
Storm Cell summons a Pseudopet which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).
Recharge | Long |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
6 (Sentinel) | |
Effects | Ranged (Location AoE) |
Foe -Recharge, -SPD, Special | |
Storm Cell | Tempest (Location AoE, Foe -Recharge, -SPD, -ToHit) |
Storm Cell High Winds (Location AoE, Foe -Recharge, -SPD, -ToHit) | |
Storm Cell Lightning Aura (Focused) (Close, Moderate DMG(Energy), Foe -Endurance, Knockdown) | |
Storm Cell Lightning Aura (Split) (Close (Targeted AoE), Light DMG(Energy), Foe -Endurance, Knockdown) | |
Storm Cell Lightning Aura (Spread) (Close (Targeted AoE), Minor DMG(Energy), Foe -Endurance, Knockdown) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Blasters, Corruptors, Defenders, and Sentinels in Issue 27, Page 6.