Council/Galaxy Soldiers: Difference between revisions
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{{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield ''(Only Level 40 and up)''| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }} | {{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield ''(Only Level 40 and up)''| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }} | ||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | |||
{{clr}} | |||
==== Galaxy Adjutant ==== | |||
The Galaxy Band of the [[Council]] has been trained by [[Arakhn]] in stealth and infiltration. They have also been conditioned by [[Kheldian]] mind control techniques to be loyal to her above all others. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:UmbralBlast_StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }} | |||
{{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} | |||
{{Power|[[File:UmbralBlast_ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }} | |||
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | |||
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | |||
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | |||
{{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }} | |||
{{Power|[[File:UmbralAura_StygianReturn.png|22px]]| Stygian Return| Self Rez, Special| Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time. }} | |||
{{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }} | |||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | {{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} | ||
{{Power|[[File:UmbralBlast_ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }} | |||
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} | |||
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | |||
{{Power|[[File:UmbralBlast_SunlessMire.png|22px]]| Sunless Mire ''(Only Level 40 and up)''| PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit| Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. }} | |||
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain ''(Only Level 40 and up)''| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | |||
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | |||
{{Power|[[File:UmbralAura_ShadowSlip.png|22px]]| Shadow Slip ''(Only Level 40 and up)''| Melee (PBAoE), Foe Teleport| Shadow Slip teleports enemies from up to 100ft away into melee range of the caster. }} | |||
{{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle ''(Only Level 40 and up)''| PBAoE, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }} | |||
{{Power|[[File:UmbralAura_StygianReturn.png|22px]]| Stygian Return ''(Only Level 40 and up)''| Self Rez, Special| Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time. }} | |||
{{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield ''(Only Level 40 and up)''| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }} | |||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | |||
{{clr}} | |||
==== Eclipse Galaxy Archon ==== | |||
The Galaxy Band of the [[Council]] has been trained by [[Arakhn]] in stealth and infiltration. They have also been conditioned by [[Kheldian]] mind control techniques to be loyal to her above all others. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} | |||
{{Power|[[File:UmbralBlast_ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }} | |||
{{Power|[[File:UmbralBlast_SunlessMire.png|22px]]| Sunless Mire| PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit| Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. }} | |||
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} | |||
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | |||
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | |||
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | |||
{{Power|[[File:UmbralAura_ShadowSlip.png|22px]]| Shadow Slip| Melee (PBAoE), Foe Teleport| Shadow Slip teleports enemies from up to 100ft away into melee range of the caster. }} | |||
{{Power|[[File:UmbralAura_Eclipse.png|22px]]| Eclipse| PBAoE, Foe -End, -Recovery, Self +End, +Res(All DMG)| The dark Nictus power allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Endurance of all nearby enemies and add to your own. It will also increase your resistance to all damage. The more foes affected, the more Endurance and Damage Resistance you will gain. Affected foes are unable to recover Endurance for a short while. }} | |||
{{Power|[[File: | :{{Power|[[File:UmbralBlast_Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_StygianReturn.png|22px]]| Stygian Return| Self Rez, Special| Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | ||
{{clr}} | {{clr}} |
Latest revision as of 17:39, 21 February 2024
Overview
The Galaxy Band was developed by the villain Arakhn and, unlike other Bands of the Council, it wasn't absorbed or based on anything Requiem's organization, the 5th Column already had. This Band has its own role in the Kheldian war.
Enemy Types
Minions
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Levels: 20-54
Powers
Shadow Bolt Ranged, Light DMG(Negative), Foe -Recharge, -SPD
A very quick, but low damage attack that can lower your target's attack rate and movement speed. This power can be used while in Dwarf form, although only at a reduced range. While in dwarf form, this power will inflict a stronger attack and movement debuff, in addition to taunt its target.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Absorption Auto: Self +Res( E12 N12 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Levels: 40-54
Powers
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Absorption Auto: Self +Res( E12 N12 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Lieutenants
Galaxy Adjutant
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Levels: 20-54
Powers
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Dark Detonation (Only Level 40 and up) Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down.
Essence Drain (Only Level 40 and up) Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation (Only Level 40 and up) Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Stygian Return (Only Level 40 and up) Self Rez, Special
Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time.
Umbral Shield (Only Level 40 and up) Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Galaxy Adjutant
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Levels: 40-54
Powers
Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Stygian Circle PBAoE, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.
Stygian Return Self Rez, Special
Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time.
Umbral Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Bosses
Galaxy Archon
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Levels: 20-54
Powers
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Sunless Mire (Only Level 40 and up) PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Essence Drain (Only Level 40 and up) Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Shadow Slip (Only Level 40 and up) Melee (PBAoE), Foe Teleport
Shadow Slip teleports enemies from up to 100ft away into melee range of the caster.
Stygian Circle (Only Level 40 and up) PBAoE, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.
Stygian Return (Only Level 40 and up) Self Rez, Special
Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time.
Umbral Shield (Only Level 40 and up) Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Eclipse Galaxy Archon
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Levels: 40-54
Powers
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Shadow Slip Melee (PBAoE), Foe Teleport
Shadow Slip teleports enemies from up to 100ft away into melee range of the caster.
Eclipse PBAoE, Foe -End, -Recovery, Self +End, +Res(All DMG)
The dark Nictus power allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Endurance of all nearby enemies and add to your own. It will also increase your resistance to all damage. The more foes affected, the more Endurance and Damage Resistance you will gain. Affected foes are unable to recover Endurance for a short while.
- Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Stygian Return Self Rez, Special
Should you fall in battle, your Stygian Return can drain the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more Ht Points and Endurance are restored to you. Stygian Return will actually leave you invulnerable for a brief time.
Umbral Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.