Doctored Wounds: Difference between revisions
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{{InvSetOverview|Name=Doctored Wounds|Type=Healing|30|50 | |||
|Healing/Absorb/Endurance|Endurance/Recharge|Healing/Absorb/Recharge|Healing/Absorb/Endurance/Recharge|Healing/Absorb|Recharge}} | |||
{{SetBonusPreamble}} | |||
{{Set Bonus|class=Resist|type=Smashing|type2=Lethal|num=2|amt=1.5}} | |||
=== Set | {{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=2.5}} | ||
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Stun|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=2.5}} | |||
{{Set Bonus|class=Resist|type=Fire|type2=Cold|num=3|amt=1.5}} | |||
{{Set Bonus|class=Less Mez|type=Immobilize|num=3|amt=2.5}} | |||
=== Set | {{Set Bonus|class=Less Mez|type=Hold|num=3|amt=2.5}} | ||
{{Set Bonus|class=Less Mez|type=Stun|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=3|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Confuse|num=3|amt=2.5}} | |||
{{Set Bonus|class=All Powers|type=Healing|num=4|amt=4}} | |||
{{Set Bonus|class=All Powers|type=Recharge|num=5|amt=5}} | |||
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=6|amt=3.75}} | |||
{{Set Bonus|class=Less Mez|type=Immobilize|num=6|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Hold|num=6|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Stun|num=6|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=6|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=6|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Confuse|num=6|amt=6.25}} |
Latest revision as of 00:38, 28 September 2020
Doctored Wounds is a Healing enhancement set in the Invention System. It is available in the 30-50 level range.
There are six enhancements in this set:
- Doctored Wounds: Healing/Absorb/Endurance,
- Doctored Wounds: Endurance/Recharge,
- Doctored Wounds: Healing/Absorb/Recharge,
- Doctored Wounds: Healing/Absorb/Endurance/Recharge,
- Doctored Wounds: Healing/Absorb, and
- Doctored Wounds: Recharge.
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements increases Smashing and Lethal Resistance by 1.5%.
- Two enhancements reduces the duration of Immobilize effects on you by 2.5%.
- Two enhancements reduces the duration of Hold effects on you by 2.5%.
- Two enhancements reduces the duration of Stun effects on you by 2.5%.
- Two enhancements reduces the duration of Sleep effects on you by 2.5%.
- Two enhancements reduces the duration of Fear effects on you by 2.5%.
- Two enhancements reduces the duration of Confuse effects on you by 2.5%.
- Three enhancements increases Fire and Cold Resistance by 1.5%.
- Three enhancements reduces the duration of Immobilize effects on you by 2.5%.
- Three enhancements reduces the duration of Hold effects on you by 2.5%.
- Three enhancements reduces the duration of Stun effects on you by 2.5%.
- Three enhancements reduces the duration of Sleep effects on you by 2.5%.
- Three enhancements reduces the duration of Fear effects on you by 2.5%.
- Three enhancements reduces the duration of Confuse effects on you by 2.5%.
- Four enhancements improves the Healing of all your powers by 4%.
- Five enhancements improves the Recharge of all your powers by 5%.
- Six enhancements increases Toxic and Psionic Resistance by 3.75%.
- Six enhancements reduces the duration of Immobilize effects on you by 6.25%.
- Six enhancements reduces the duration of Hold effects on you by 6.25%.
- Six enhancements reduces the duration of Stun effects on you by 6.25%.
- Six enhancements reduces the duration of Sleep effects on you by 6.25%.
- Six enhancements reduces the duration of Fear effects on you by 6.25%.
- Six enhancements reduces the duration of Confuse effects on you by 6.25%.
Categories:
- Invention Sets
- Sets for improving Healing
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Smashing Resistance
- Sets that improve Lethal Resistance
- Sets that improve Immobilize Resistance
- Sets that improve Hold Resistance
- Sets that improve Stun Resistance
- Sets that improve Sleep Resistance
- Sets that improve Fear Resistance
- Sets that improve Confuse Resistance
- Sets that improve Fire Resistance
- Sets that improve Cold Resistance
- Sets that improve Healing
- Sets that improve Recharge
- Sets that improve Toxic Resistance
- Sets that improve Psionic Resistance