Dual Blades: Difference between revisions
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{{ | {{TOCright}} | ||
== Overview == | |||
{{Power Set Icon|Freem}} | |||
'''Dual Blades''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s. | |||
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught." | |||
{{clrl}} | |||
Possible [[Weapon Customization#Dual Blades|Dual Blades Weapon Customizations]]. | |||
== Power Tables == | |||
The Dual Blades power set is available as a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and as a secondary set for [[Tanker]]s. The following tables show the levels at which each power is available, as well as the combinations in which they are used: | |||
=== Brute === | |||
The Dual Blades power set is available as a primary set for Brutes. The following table shows the levels at which each power is available: | |||
{{Powers_LevelComboHeader | |||
|Combo1=Weaken | |||
|Combo2=Empower | |||
|Combo3=Attack Vitals | |||
|Combo4=Sweep | |||
|Effect1=Foe -ToHit -Def | |||
|Effect2=Self +Damage +ToHit | |||
|Effect3=Cone +DoT | |||
|Effect4=PBAoE +Knockdown}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal). |Combo1=Begin|Combo2=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate DMG(Lethal).|Combo4=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate DMG(Lethal), Foe -DEF.|Combo1=Continue|Combo2=Continue|Combo3=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=PBAoE Melee, Moderate DMG(Lethal).|Combo1=Finish|Combo4=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Light DMG(Lethal), Self +DMG, +To-Hit.|Combo2=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, High DMG(Lethal), Foe Knockdown.|Combo3=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=22|Effect=Melee (Cone), Superior DMG(Lethal).|Combo3=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=26|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockback.|Combo4=Begin}} | |||
{{Powers_Footer}} | |||
=== Scrapper === | |||
The Dual Blades power set is available as a primary set for Scrappers. The following table shows the levels at which each power is available: | |||
{{Powers_LevelComboHeader | |||
|Combo1=Weaken | |||
|Combo2=Empower | |||
|Combo3=Attack Vitals | |||
|Combo4=Sweep | |||
|Effect1=Foe -ToHit -Def | |||
|Effect2=Self +Damage +ToHit | |||
|Effect3=Cone +DoT | |||
|Effect4=PBAoE +Knockdown}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal)|Combo1=Begin|Combo2=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate DMG(Lethal)|Combo4=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate DMG(Lethal), Foe -Defense|Combo1=Continue|Combo2=Continue|Combo3=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=PBAoE Melee, Moderate DMG(Lethal)|Combo1=Finish|Combo4=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Light DMG(Lethal), Self +DMG +To-Hit|Combo2=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, High DMG(Lethal), Foe Knockdown|Combo3=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=22|Effect=Melee (Cone), Superior DMG(Lethal)|Combo3=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=26|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockback|Combo4=Begin}} | |||
{{Powers_Footer}} | |||
=== Stalker === | |||
The Dual Blades power set is available as a primary set for Stalkers. The following table shows the levels at which each power is available: | |||
{{Powers_LevelComboHeader | |||
|Combo1=Weaken | |||
|Combo2=Empower | |||
|Combo3=Attack Vitals | |||
|Combo4=Sweep | |||
|Effect1=Foe -ToHit -Def | |||
|Effect2=Self +Damage +ToHit | |||
|Effect3=Cone +DoT | |||
|Effect4=PBAoE +Knockdown}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal)|Combo3=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate DMG(Lethal)|Combo3=Begin|Combo1=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate DMG(Lethal), Foe -DEF|Combo4=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_AssassinBlades.png|Power=Assassin's Blades|Level=6|Effect=Melee, Special DMG(Lethal)|Combo2=Continue|Combo4=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Combo2=Begin|Combo4=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Combo2=Finish|Border=1}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, High DMG(Lethal), Foe Knockdown|Combo3=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=22|Effect=Melee (Cone), Superior DMG(Lethal)|Combo1=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=26|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockback|Combo1=Finish}} | |||
{{Powers_Footer}} | |||
=== Tanker === | |||
The Dual Blades power set is available as a secondary set for Tankers. The following table shows the levels at which each power is available: | |||
{{Powers_LevelComboHeader | |||
|Combo1=Weaken | |||
|Combo2=Empower | |||
|Combo3=Attack Vitals | |||
|Combo4=Sweep | |||
|Effect1=Foe -ToHit -Def | |||
|Effect2=Self +Damage +ToHit | |||
|Effect3=Cone +DoT | |||
|Effect4=PBAoE +Knockdown}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal)|Combo1=Begin|Combo2=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Light DMG(Lethal)|Combo4=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=4|Effect=Melee, Light DMG(Lethal), Foe -DEF|Combo1=Continue|Combo2=Continue|Combo3=Begin}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=10|Effect=Ranged, Foe Taunt}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=16|Effect=PBAoE, Moderate DMG(Lethal)|Combo1=Finish|Combo4=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=20|Effect=Melee, Light DMG(Lethal), Self +DMG, +To-Hit|Combo2=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=24|Effect=Melee, Moderate DMG(Lethal), Foe Knockdown|Combo3=Continue}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=28|Effect=Melee (Cone), Superior DMG(Lethal)|Combo3=Finish}} | |||
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=30|Effect=Melee (Cone), High DMG(Lethal), Foe Knockback|Combo4=Begin}} | |||
{{Powers_Footer}} | |||
== Combination Attacks == | |||
The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko --> Combo effects also gain the benefits of any relevant [[Enhancements]] in the move that finished the combo. | |||
When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either. | |||
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out. | |||
If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used. | |||
{| class="wikitable" | |||
|- | |||
! rowspan="2" | Combo Name | |||
! rowspan="2" | Effect | |||
! colspan="2" | Attacks | |||
|- | |||
!| [[File:Archetypeicon tanker.png|22px]] [[File:Archetypeicon scrapper.png|22px]] [[File:V archetypeicon brute.png|22px]] | |||
!| [[File:V archetypeicon stalker.png|22px]] | |||
|- bgcolor="#E0FFFF" | |||
| rowspan="3" | Empower | |||
| rowspan="3" | +Damage, +To-Hit | |||
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slash | |||
|| [[File:DualBlades BuildUp.png|22px]] Build Up | |||
|- bgcolor="#E0FFFF" | |||
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike | |||
|| [[File:DualBlades AssassinBlades.png|22px]] Assassin's Blades | |||
|- bgcolor="#E0FFFF" | |||
|| [[File:DualBlades FollowUp.png|22px]] Blinding Feint | |||
|| [[File:DualBlades Placate.png|22px]] Placate | |||
|- | |||
| rowspan="3" | Weaken | |||
| rowspan="3"| Foe -ToHit, -Def | |||
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slash | |||
|| [[File:DualBlades Special2.png|22px]] Sweeping Strike | |||
|- | |||
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike | |||
|| [[File:DualBlades ModerateOpening.png|22px]] Power Slice | |||
|- | |||
|| [[File:DualBlades AoEBridge.png|22px]] Typhoon's Edge | |||
|| [[File:DualBlades HighLow.png|22px]] One Thousand Cuts | |||
|- bgcolor="#E0FFFF" | |||
| rowspan="3" | Attack Vitals | |||
| rowspan="3" | Damage Over Time(Lethal) | |||
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike | |||
|| [[File:DualBlades ModerateOpening.png|22px]] Power Slice | |||
|- bgcolor="#E0FFFF" | |||
|| [[File:DualBlades Special1.png|22px]] Vengeful Slice | |||
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slice | |||
|- bgcolor="#E0FFFF" | |||
|| [[File:DualBlades Special2.png|22px]] Sweeping Strike | |||
|| [[File:DualBlades Special1.png|22px]] Vengeful Slice | |||
|- | |||
| rowspan="3" | Sweep | |||
| rowspan="3" | PBAoE Minor Damage(Lethal), Knockdown | |||
|| [[File:DualBlades HighLow.png|22px]] One Thousand Cuts | |||
|| [[File:DualBlades BuildUp.png|22px]] Build Up | |||
|- | |||
|| [[File:DualBlades ModerateOpening.png|22px]] Power Slice | |||
|| [[File:DualBlades AssassinBlades.png|22px]] Assassin's Blades | |||
|- | |||
|| [[File:DualBlades AoEBridge.png|22px]] Typhoon's Edge | |||
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike | |||
|} | |||
Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE. | |||
== Powers == | |||
=== [[File:DualBlades_ModerateBridge.png]] Ablating Strike === | |||
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack. | |||
{{EdNote|note='''[[Stalker]]s only:''' You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making them easier to hit. This power is the finishing move of the Sweep combination attack.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate(Lethal)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe -Defense}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_AssassinBlades.png]] Assassin's Blades === | |||
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Special(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_FollowUp.png]] Blinding Feint === | |||
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Light(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Self +Damage, +To-Hit}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}} | |||
{{PowerBlock_Blank|{{Set To Hit Buff}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_FollowUp.png]] Build Up === | |||
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | |||
{{PowerBlock_Effects|Self +Damage, +To-Hit}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | |||
{{PowerBlock_Sets|{{Set To Hit Buff}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_Taunt.png]] Confront === | |||
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Taunt}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_LightOpening.png]] Nimble Slash === | |||
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks. | |||
{{EdNote|note='''[[Stalker]]s only:''' A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Minor(Lethal)}} | |||
{{PowerBlock_Recharge|Very Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_HighLow.png]] One Thousand Cuts === | |||
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack. | |||
{{EdNote|note='''[[Stalker]]s only:''' Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the finishing move for the Weaken combination attack.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Superior(Lethal)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' High(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}} | |||
{{PowerBlock_Effects|Melee (Cone)}} | |||
{{PowerBlock_Blank|Foe Knockback}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_Placate.png]] Placate === | |||
Allows you to trick a foe into no longer attacking you. A successful Placate will also [[Hide]] you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Placate}} | |||
{{PowerBlock_Blank|Self Stealth/Hide}} | |||
{{PowerBlock_Enhancements|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_ModerateOpening.png]] Power Slice === | |||
You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack. | |||
{{EdNote|'''[[Stalker]]s only:''' You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power begins the Attack Vitals combination attack and is needed for the Weaken combination attack.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate(Lethal)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_Special2.png]] Sweeping Strike === | |||
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior lethal damage to each. This power is the finishing move for the Attack Vitals combination attack. | |||
{{EdNote|note='''[[Stalker]]s only:''' You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the opening move for the Weaken combination attack.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Superior(Lethal)}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 22 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} | |||
{{PowerBlock_Effects|Melee (Cone)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
== | === [[File:DualBlades_Taunt.png]] Taunt === | ||
''' | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | ||
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Blank|'''Tanker only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | |||
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} | |||
{{PowerBlock_Blank|'''Tanker only:''' Ranged}} | |||
{{PowerBlock_Blank|Foe Taunt}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_AoEBridge.png]] Typhoon's Edge === | |||
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:DualBlades_Special1.png]] Vengeful Slice === | |||
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is the finishing move for the Attack Vitals combination attack. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|High(Lethal)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Moderate(Lethal)}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Knockdown}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
== Historical == | |||
{{Historical|type=section|reason=change}} | |||
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]]. | |||
** At the time of its implementation, [[Back Alley Brawler (Developer)|Back Alley Brawler]] and other development team members stated they designed Dual Blades to be "insanely quick". | |||
== External Links == | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} | |||
* [http://web.archive.org/web/20120904065615/http://boards.cityofheroes.com/showthread.php?t=122045 Guide to DB and Combos] on the [[Official Forums]] | |||
[[Category:Power Sets]] | |||
[[Category:Brute Primary]] | |||
[[Category:Scrapper Primary]] | |||
[[Category:Stalker Primary]] | |||
[[Category:Tanker Secondary]] |
Latest revision as of 17:02, 20 May 2023
Overview
Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."
Possible Dual Blades Weapon Customizations.
Power Tables
The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:
Brute
The Dual Blades power set is available as a primary set for Brutes. The following table shows the levels at which each power is available:
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor DMG(Lethal). | Begin | Begin | ||
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1 | Melee, Moderate DMG(Lethal). | Continue | |||
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2 | Melee, Moderate DMG(Lethal), Foe -DEF. | Continue | Continue | Begin | |
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6 | PBAoE Melee, Moderate DMG(Lethal). | Finish | Finish | ||
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8 | Melee, Light DMG(Lethal), Self +DMG, +To-Hit. | Finish | |||
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12 | Ranged(Targeted AoE), Foe Taunt | ||||
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18 | Melee, High DMG(Lethal), Foe Knockdown. | Continue | |||
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22 | Melee (Cone), Superior DMG(Lethal). | Finish | |||
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26 | Melee (Cone), Superior DMG(Lethal), Foe Knockback. | Begin |
Scrapper
The Dual Blades power set is available as a primary set for Scrappers. The following table shows the levels at which each power is available:
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor DMG(Lethal) | Begin | Begin | ||
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1 | Melee, Moderate DMG(Lethal) | Continue | |||
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2 | Melee, Moderate DMG(Lethal), Foe -Defense | Continue | Continue | Begin | |
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6 | PBAoE Melee, Moderate DMG(Lethal) | Finish | Finish | ||
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8 | Melee, Light DMG(Lethal), Self +DMG +To-Hit | Finish | |||
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12 | Ranged, Foe Taunt | ||||
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18 | Melee, High DMG(Lethal), Foe Knockdown | Continue | |||
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22 | Melee (Cone), Superior DMG(Lethal) | Finish | |||
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26 | Melee (Cone), Superior DMG(Lethal), Foe Knockback | Begin |
Stalker
The Dual Blades power set is available as a primary set for Stalkers. The following table shows the levels at which each power is available:
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor DMG(Lethal) | Continue | |||
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1 | Melee, Moderate DMG(Lethal) | Continue | Begin | ||
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2 | Melee, Moderate DMG(Lethal), Foe -DEF | Finish | |||
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6 | Melee, Special DMG(Lethal) | Continue | Continue | ||
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8 | Self +DMG, +To-Hit | Begin | Begin | ||
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12 | Ranged, Foe Placate, Self Stealth/Hide | Finish | |||
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18 | Melee, High DMG(Lethal), Foe Knockdown | Finish | |||
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22 | Melee (Cone), Superior DMG(Lethal) | Begin | |||
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26 | Melee (Cone), Superior DMG(Lethal), Foe Knockback | Finish |
Tanker
The Dual Blades power set is available as a secondary set for Tankers. The following table shows the levels at which each power is available:
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor DMG(Lethal) | Begin | Begin | ||
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1 | Melee, Light DMG(Lethal) | Continue | |||
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4 | Melee, Light DMG(Lethal), Foe -DEF | Continue | Continue | Begin | |
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10 | Ranged, Foe Taunt | ||||
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16 | PBAoE, Moderate DMG(Lethal) | Finish | Finish | ||
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20 | Melee, Light DMG(Lethal), Self +DMG, +To-Hit | Finish | |||
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24 | Melee, Moderate DMG(Lethal), Foe Knockdown | Continue | |||
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28 | Melee (Cone), Superior DMG(Lethal) | Finish | |||
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30 | Melee (Cone), High DMG(Lethal), Foe Knockback | Begin |
Combination Attacks
The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.
When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.
If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.
Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.
Powers
Ablating Strike
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.
![](/w/images/8/8d/EdLetter.png)
Stalkers only: You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making them easier to hit. This power is the finishing move of the Sweep combination attack.
Damage | Moderate(Lethal) |
Tankers only: Light(Lethal) | |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe -Defense | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Assassin's Blades
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Blinding Feint
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack.
Damage | Light(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Self +Damage, +To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | ![]() |
Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Nimble Slash
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.
![](/w/images/8/8d/EdLetter.png)
Stalkers only: A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.
Damage | Minor(Lethal) |
Recharge | Very Fast |
Minimum Level | ![]() |
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Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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One Thousand Cuts
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.
![](/w/images/8/8d/EdLetter.png)
Stalkers only: Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the finishing move for the Weaken combination attack.
Damage | Superior(Lethal) |
Tankers only: High(Lethal) | |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee (Cone) |
Foe Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack.
Recharge | Long |
Minimum Level | ![]() |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | ![]() |
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Set Categories | ![]() |
Power Slice
You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack.
![](/w/images/8/8d/EdLetter.png)
{{{note}}}
Damage | Moderate(Lethal) |
Tankers only: Light(Lethal) | |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Sweeping Strike
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.
![](/w/images/8/8d/EdLetter.png)
Stalkers only: You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the opening move for the Weaken combination attack.
Damage | Superior(Lethal) |
Recharge | Moderate |
Tankers only: Slow | |
Minimum Level | ![]() |
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Effects | Melee (Cone) |
Enhancements | ![]() |
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Set Categories | ![]() |
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Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
![](/w/images/8/8d/EdLetter.png)
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | ![]() |
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Effects | Ranged(Targeted Area of Effect) |
Tanker only: Ranged | |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Typhoon's Edge
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Point Blank Area of Effect |
Enhancements | ![]() |
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Set Categories | ![]() |
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Vengeful Slice
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is the finishing move for the Attack Vitals combination attack.
Damage | High(Lethal) |
Tankers only: Moderate(Lethal) | |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Knockdown | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers in Issue 11.
- At the time of its implementation, Back Alley Brawler and other development team members stated they designed Dual Blades to be "insanely quick".
External Links
- Dual Blades for Scrappers at City of Data v2.0
- Dual Blades for Tankers at City of Data v2.0
- Dual Blades for Brutes at City of Data v2.0
- Dual Blades for Stalkers at City of Data v2.0
- Guide to DB and Combos on the Official Forums