Earth Control: Difference between revisions

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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Earth Control''' is one of the standard power sets. It is a primary power set for [[Controller]]s and [[Dominator]]s. {{UnlockController}}
{{Power Set Icon|Freem}}
'''Earth Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.


"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."
"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."
{{clrl}}
{{clrl}}


== Power Tables ==
== Power Table ==
=== Controller/Dominator ===
The Earth Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
The Earth Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immob, -DEF, -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=1|Effect=Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=1|Effect=Ranged, Moderate DMG(Smash), Foe Hold, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StoneCages.png|Power=Stone Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Smash), Foe Immobilize, -DEF(All), -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StoneCages.png|Power=Stone Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Smash), Foe Immob, -DEF, -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=6|Effect=Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -SPD|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=6|Effect=Ranged (Location AoE), Foe -DEF, -Fly, -Jump, -SPD|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=8|Effect=PBAoE, Foe Sleep, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=8|Effect=PBAoE, Foe Sleep, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=12|Effect=Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=12|Effect=Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Earthquake.png|Power=Earthquake|Level=18|Effect=Ranged (Location AoE), Foe Knockdown, –To-Hit, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Earthquake.png|Power=Earthquake|Level=18|Effect=Ranged (Location AoE), Foe Knockback, –To-Hit, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_VolcanicGasses.png|Power=Volcanic Gasses|Level=26|Effect=Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_VolcanicGasses.png|Power=Volcanic Gasses|Level=22|Effect=Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_AnimateStone.png|Power=Animate Stone|Level=32|Effect=Summon Golem: Melee, Heavy DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_AnimateStone.png|Power=Animate Stone|Level=26|Effect=Summon Golem: Melee, Heavy DMG(Smash)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:EarthGrasp_AnimateStone.png]] Animate Stone ===
=== [[File:EarthGrasp_AnimateStone.png]] Animate Stone ===
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
 
''Powers''
:'''Stone Fist''' (Melee, single target, smashing, stun, taunt)<br />'''Seismic Smash''' (melee, single target, smashing, hold, taunt)<br />'''Hurl Boulder''' (Ranged, single target, smashing, knockback, taunt)<br />'''Resistance''' (Auto, Res to All, res to sleep, knockback, knockup, repel, immobilize, hold, stun, -tohit debuff)


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Heavy (Smashing)}}
{{PowerBlock_Damage|Heavy DMG(Smash)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Summon Golem: Melee}}
{{PowerBlock_Effects|Summon Golem: Melee}}
{{PowerBlock_Other|Header=Animated Stone Powers|Text=[[File:StoneMelee_StoneFist.png|20px]] Stone Fist (Melee, Moderate DMG(Smash), Foe Disorient, Taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_SeismicSmash.png|20px]] Seismic Smash (Melee, High DMG(Smash), Foe Hold, Taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_HurlBoulder.png|20px]] Hurl Boulder (Ranged, High DMG(Smash), Foe Knockdown, Taunt)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto: Self {{DamResVal|40|50|60|60|60|60|100|80}}, {{StatusProtVal|100|100|100|100|10}}, -ToHit)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Effects|Ranged Location Area of Effect}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Knockdown, -To-Hit, -Defense(All)}}
{{PowerBlock_Blank|Foe Knockback, -To-Hit, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:EarthGrasp_Fossilize.png]] Fossilize ===
=== [[File:EarthGrasp_Fossilize.png]] Fossilize ===
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend themselves.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold, -Defense(All)}}
{{PowerBlock_Blank|Foe Hold, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe -Defense(All), -Fly, -Jump, -Speed}}
{{PowerBlock_Blank|Foe -Defense, -Fly, -Jump, -Speed}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Sleep, -Defense(All)}}
{{PowerBlock_Blank|Foe Sleep, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Lethal)}}
{{PowerBlock_Damage|Minor(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient, -Defense(All)}}
{{PowerBlock_Blank|Foe Disorient, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Smashing)}}
{{PowerBlock_Damage|Minor Damage over Time(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Fly}}
{{PowerBlock_Blank|Foe Immobilize, -Defense, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Fly}}
{{PowerBlock_Blank|Foe Immobilize, -Defense, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Damage|Minor Damage Over Time(Fire)}}
{{PowerBlock_Damage|Minor Damage Over Time(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Hold, Special}}
{{PowerBlock_Blank|Foe Hold, Special}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set was [[Powerset Proliferation|proliferated]] to [[Dominator]]s in [[Issue 12]].
* This set was [[Power Set Proliferation|proliferated]] to [[Dominator]]s in [[Issue 12]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Controller Primary]]
[[Category:Controller Primary]]
[[Category:Dominator Primary]]
[[Category:Dominator Primary]]

Latest revision as of 02:19, 13 September 2023

Overview

Earth Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."

Power Table

The Earth Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Stone Prison 1 Ranged, Moderate DoT(Smash), Foe Immob, -DEF, -Fly
Fossilize 1 Ranged, Moderate DMG(Smash), Foe Hold, -DEF
Stone Cages 2 Ranged (Targeted AoE), Minor DMG(Smash), Foe Immob, -DEF, -Fly
Quicksand 6 Ranged (Location AoE), Foe -DEF, -Fly, -Jump, -SPD
Salt Crystals 8 PBAoE, Foe Sleep, -DEF
Stalagmites 12 Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF
Earthquake 18 Ranged (Location AoE), Foe Knockback, –To-Hit, -DEF
Volcanic Gasses 22 Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special
Animate Stone 26 Summon Golem: Melee, Heavy DMG(Smash)

Powers

EarthGrasp AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Damage Heavy DMG(Smash)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Golem: Melee
Animated Stone Powers StoneMelee StoneFist.png Stone Fist (Melee, Moderate DMG(Smash), Foe Disorient, Taunt)
StoneMelee SeismicSmash.png Seismic Smash (Melee, High DMG(Smash), Foe Hold, Taunt)
StoneMelee HurlBoulder.png Hurl Boulder (Ranged, High DMG(Smash), Foe Knockdown, Taunt)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self Res( S40 L50 F60 C60 E60 N60 P100 T80 ), Prot( Ho 100 Im 100 St 100 Sl 100 Kb 10 ), -ToHit)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

EarthGrasp Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback, -To-Hit, -Defense
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
Knockback
ToHit Debuff

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend themselves.

Damage Moderate(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Location Area of Effect)
Foe -Defense, -Fly, -Jump, -Speed
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Point Blank Area of Effect
Foe Sleep, -Defense
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor(Lethal)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

EarthGrasp StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Defense, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Universal Damage

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Defense, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

EarthGrasp VolcanicGasses.png Volcanic Gasses

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Hold, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Holds
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links