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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers|Flight Powers}}
{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}}
== Overview ==
== Overview ==
'''Flight''' is one of the [[Power Pools]] available to all characters. It grants various travel abilities and flying combat abilities.


Grants you various travel and flying combat abilities.
Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Evasive Maneuvers|Evasive Maneuvers]] and [[#Group Fly|Group Fly]] are level 14 power choices, and require two other Flight Powers before selection.
 
The '''Flight''' power pool is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s.
 
With the 60 month [[City Traveler Badge]] [[Veteran#60 Month Reward|Veteran reward]], players are able to pick [[Flight#Air Superiority|Air Superiority]], [[Flight#Hover|Hover]], and [[Flight#Fly|Fly]] starting from level 6 in any order without any prerequisite. [[Flight#Group Fly|Group Fly]] remains a level 20 power choice, and requires two prerequisites before selection.


== Power Tables ==
== Power Tables ==
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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=6|Effect=Toggle: Self Fly, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=4|Effect=Toggle: Self Fly, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=6|Effect=Melee, Moderate DMG(Smash), Foe -Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=4|Effect=Melee, Moderate DMG(Smash), Foe -Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=20|Effect=Toggle: Team Fly, -ACC|Border=1}}
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=14|Effect=Toggle: Team Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight Afterburner.png|Power=Afterburner|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control|Border=1}}
{{Powers_LevelRow|Icon=Flight_EvasiveManeuvers.png|Power=Evasive Maneuvers|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:Flight ArialAssault.png]] Air Superiority ===
=== [[File:Flight ArialAssault.png]] Air Superiority ===
This two-handed overhead melee attack can knock a flying target to the ground.
This two-handed overhead melee attack can knock a flying target to the ground.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|6 (all except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Melee, Moderate DMG(Smash), Foe -Fly}}
{{PowerBlock Effects|Melee}}
{{PowerBlock_Blank|Foe -Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 36: Line 33:
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
=== [[File:Flight_EvasiveManeuvers.png]] Evasive Maneuvers ===
While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.
{{PowerBlock Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock Level|14 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:Flight TravelFlight.png]] Fly ===
=== [[File:Flight TravelFlight.png]] Fly ===
 
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 4 before selecting Fly. Fly will no longer drain Endurance to zero unslotted.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|4 (all except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self Fly}}
{{PowerBlock Effects|Toggle: Self Fly}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:Flight Afterburner.png]] Afterburner ===
<blockquote>


Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active.  
==== [[File:Flight Afterburner.png]] Afterburner ====
Afterburner greatly increases your fly speed and maximum fly speed for a short period of time. Notes: Afterburner is unaffected by Recharge Time changes.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|14 (all except Kheldians)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock Effects|Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Effects|Toggle: Self +FlySpeed (Special)}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Enhancements|None}}
{{PowerBlock Blank|{{Enhance Defense}}}}
{{PowerBlock Sets|None}}
{{PowerBlock Sets|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock Blank|{{Set Defense}}}}
{{PowerBlock End}}
{{PowerBlock End}}
</blockquote>
=== [[File:Flight GroupFly.png]] Group Fly ===
=== [[File:Flight GroupFly.png]] Group Fly ===
 
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at [[Hami Raid]]s.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|20 (all except Kheldians)}}
{{PowerBlock Level|14 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Team Fly, -ACC}}
{{PowerBlock Effects|Toggle: Team Fly}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
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=== [[File:Flight CombatFlight.png]] Hover ===
=== [[File:Flight CombatFlight.png]] Hover ===
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]].
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]].


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|6 (all except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self Fly, +DEF(All)}}
{{PowerBlock Effects|Toggle: Self Fly, +Defense(All)}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Sets|{{Set Defense}}}}
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{{PowerBlock End}}
{{PowerBlock End}}


== Flight Speed ==
== Historical ==
 
{{historical|type=section}}
=== Calculating Flight Speed of Fly ===
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
 
The base of all movement powers uses the figure '''21 fps''', which is '''14.3181818... mph''', often rounded to '''14.32 mph'''.
 
Fly adds these following figures together to come up with final flight speed, to which the Flight Speed Cap is applied:
 
1) Magnitude 1 Fly, which is 100% of base (14.32) = 14.32 mph
 
2) Base Fly Speed, which was boosted 50% in Issue 18, so, it is now 150% of base speed (14.32) = 21.48 mph
 
3-5) Three unenhanceable dummy buffs:
*Buff1 of 80% of base (14.32) = 11.45 mph
*Buff2 of 100% of base (14.32) = 14.32 mph
*Buff3 of -101% of base (14.32) = -14.46 mph
 
These five figures subtotaled add up to 329% of base (14.32) = 47.11 mph.
 
6) Then we add the enhanceable buff which is affected by Fly Enhancements and changes per level.
This buff equals 86.5% + Level. So, at Level 1 it is 87.5% and at level 50 it is Level 136.5%.
 
==== Examples ====
 
1) So, at Level 1 with no enhancements, we have 87.5% of base (14.32) = 12.53 mph, which we add to the subtotal above of 47.11 mph and get 59.64, which is already over the Fly Speed Cap of 58.63 mph.
 
2) At level 50 (86.5% + 50 = 136.5% buff) with 2 Fly SOs (66.66% enhancements) is 90.99% of base (14.32) which equals 32.57 mph. Add that to the unenhanceable subtotal above (47.11) and you to 79.66 mph, which is still capped to 58.63 mph.
 
{{EdNote|note= The important thing to remember is that since [[Issue 18]], Fly, without any [[Enhancement]]s, already hits the Flight Speed Cap at any Level.}}
 
 
=== Calculating Flight Speed of Temporary Fly Powers===
 
The base of all movement powers uses the figure '''21 fps''', which is '''14.3181818... mph''', often rounded to '''14.32 mph'''.
 
Most Temporary Fly Powers add these following figures together to come up with final flight speed, to which the Flight Speed Cap is applied:
 
1) Magnitude 1 Fly, which is 100% of base (14.32) = 14.32 mph
 
2) Base Fly Speed, which was boosted 50% in Issue 18, so, it is now 150% of base speed (14.32) = 21.48 mph
 
3-5) Three unenhanceable dummy buffs:
*Buff1 of 80% of base (14.32) = 11.45 mph
*Buff2 of 100% of base (14.32) = 14.32 mph
*Buff3 of -180% of base (14.32) = -25.77 mph
 
These five figures subtotaled add up to 329% of base (14.32) = 35.80 mph.
 
6) Then we add the unenhanceable buff (can't enhance Temp Powers) which changes per level.
This buff equals 86.5% + Level. So, at Level 1 it is 87.5% and at level 50 it is Level 136.5%.
 
==== Examples ====
 
1) So, at Level 1 with no enhancements, we have 87.5% of base (14.32) = 12.53 mph, which we add to the subtotal above of 35.80 mph and get 48.32, which is about 10.3 mph short of the Flight Speed Cap of 58.63 mph.
 
2) At level 50 (86.5% + 50 = 136.5% buff), the buff is 19.54 mph. Add that to the subtotal above of 35.80 and you to 55.34 mph, which is about 3.3 mph short of the Flight Speed Cap of 58.63 mph.
 
== Notes ==
* [http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide]
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
* Also, on 8-16-06, there was a reduction to endurance cost for Flight.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
* [[Issue 21]] reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
* [[Issue 27 Page 2]] replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.
== See Also ==
* [[Flight Powers]]
* [[Guide to Flight Poses]]
* [[Guide to Flight Poses]]


== External Links ==
== External Links ==
{{RedTomaxPoolSet
* {{CoDPoolSet|Power={{PAGENAMEE}}}}
|Power={{PAGENAMEE}}}}
* [http://web.archive.org/web/20071229072932/http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] on the [[Official Forums]]


[[Category:Power Pools]]
[[Category:Power Pools]]
[[Category:Getting Around]]
[[Category:Getting Around]]

Latest revision as of 20:46, 26 November 2022

Overview

Flight is one of the Power Pools available to all characters. It grants various travel abilities and flying combat abilities.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Evasive Maneuvers and Group Fly are level 14 power choices, and require two other Flight Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Hover 4 Toggle: Self Fly, +DEF(All)
Air Superiority 4 Melee, Moderate DMG(Smash), Foe -Fly
Fly 4 Toggle: Self Fly
Group Fly 14 Toggle: Team Fly
Evasive Maneuvers 14 Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control

Powers

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Melee
Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

Flight EvasiveManeuvers.png Evasive Maneuvers

While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.

Recharge Moderate
Minimum Level 14 (All Archetypes)
Effects Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Flight Speed
Set Categories Defense
Flight
Universal Travel

Flight TravelFlight.png Fly

Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

Flight Afterburner.png Afterburner

Afterburner greatly increases your fly speed and maximum fly speed for a short period of time. Notes: Afterburner is unaffected by Recharge Time changes.

Recharge Slow
Minimum Level 4 (All Archetypes)
Effects Toggle: Self +FlySpeed (Special)
Enhancements None
Set Categories None

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.

Minimum Level 14 (All Archetypes)
Effects Toggle: Team Fly
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Flight Speed
Set Categories Defense
Flight
Universal Travel

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
  • Issue 27 Page 2 replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.

See Also

External Links