Follow (Slash Command): Difference between revisions
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==Slash Command== | ==Slash Command== | ||
{{SlashCommandArticle|command=follow|note= | {{SlashCommandArticle|command=follow|note= | ||
Toggles autorun and causes the character to follow its current target. The character will change directions to continue homing in on its target. This can be stopped by using the {{slashcommand|follow}} command again or by using any of the following movement commands:}} | |||
{| style="border-style: solid;" cellpadding="5" | |||
|{{slashcommand|forward}} | |||
|{{slashcommand|backward}} | |||
|{{slashcommand|left}} | |||
|{{slashcommand|right}} | |||
|{{slashcommand|clicktomove}} | |||
|{{slashcommand|forward_mouse}} | |||
|} | |||
* By default, this command is bound to the F key as <code>follow</code>. | |||
==Example== | |||
/follow | |||
{{Navbox Movement}} | {{Navbox Movement}} | ||
[[Category:Movement Commands]] | |||
[[Category:Slash Commands]] |
Latest revision as of 15:54, 28 December 2022
Slash Command
Toggles autorun and causes the character to follow its current target. The character will change directions to continue homing in on its target. This can be stopped by using the /follow command again or by using any of the following movement commands:
/forward | /backward | /left | /right | /clicktomove | /forward_mouse |
- By default, this command is bound to the F key as
follow
.
Example
/follow