Animation Customization: Difference between revisions
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==Overview== | == Overview == | ||
''' | '''Animation Customization''' is a facet of [[Power Customization]] which allows for powers to play a different animation than the original when activated. The powersets which utilize this feature are [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Electricity Manipulation]], [[Energy Blast]], [[Fiery Assault]], [[Fire Blast]], [[Ice Blast]], [[Icy Assault]], [[Martial Arts]], [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast|Mind Blast]], [[Radiation Blast]], [[Regeneration]], [[Sonic Attack]], [[Sonic Resonance]], and [[Super Strength]]. | ||
==Dark Blast== | == Dark Blast == | ||
==Electrical Blast== | == Electrical Blast == | ||
==Electricity Manipulation== | == Electricity Manipulation == | ||
==Energy Blast== | == Energy Blast == | ||
==Fiery Assault== | == Fiery Assault == | ||
===Fire Breath=== | === Fire Breath === | ||
==Fire Blast== | == Fire Blast == | ||
===Fire Breath=== | === Fire Breath === | ||
==Ice Blast== | == Ice Blast == | ||
==Icy Assault== | == Icy Assault == | ||
==Martial Arts== | == Martial Arts == | ||
All [[Martial Arts]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects. | All [[Martial Arts]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects. | ||
The following five Martial Arts powers support the | The following five Martial Arts powers support the Animation Customization feature: | ||
===Assassin's Blow=== | === Assassin's Blow === | ||
[[Martial Arts#Assassin's Blow|Assassin's Blow]] has two animation options. | [[Martial Arts#Assassin's Blow|Assassin's Blow]] has two animation options. | ||
;Original: | ;Original: | ||
*The character enters [[Wikipedia:Horse Stance|Horse Stance]] (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance. | * The character enters [[Wikipedia:Horse Stance|Horse Stance]] (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance. | ||
;Fist of Annihilation: | ;Fist of Annihilation: | ||
*The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance. | * The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance. | ||
===Cobra Strike=== | === Cobra Strike === | ||
[[Martial Arts#Cobra Strike|Cobra Strike]] has two animation options. | [[Martial Arts#Cobra Strike|Cobra Strike]] has two animation options. | ||
;Original: | ;Original: | ||
*The character makes a very quick thrusting [[Wikipedia:Strike_(attack)#Palm|palm strike]] (hand held with fingers open and together), then returns to combat stance. | * The character makes a very quick thrusting [[Wikipedia:Strike_(attack)#Palm|palm strike]] (hand held with fingers open and together), then returns to combat stance. | ||
;Uppercut: | ;Uppercut: | ||
*The character crouches, strikes the target with an [[Wikipedia:Uppercut|uppercut]] (upward punch made while moving the body upward), then returns to combat stance. | * The character crouches, strikes the target with an [[Wikipedia:Uppercut|uppercut]] (upward punch made while moving the body upward), then returns to combat stance. | ||
===Crippling Axe Kick=== | === Crippling Axe Kick === | ||
[[Martial Arts#Crippling Axe Kick|Crippling Axe Kick]] has two animation options. | [[Martial Arts#Crippling Axe Kick|Crippling Axe Kick]] has two animation options. | ||
;Original: | ;Original: | ||
*The character performs an [[Wikipedia:Kick#Axe_kick_.28hammer_kick.2Fstretch_kick.29|axe kick]] (bringing the heel high up, then down on the vertically), then returns to combat stance. | * The character performs an [[Wikipedia:Kick#Axe_kick_.28hammer_kick.2Fstretch_kick.29|axe kick]] (bringing the heel high up, then down on the vertically), then returns to combat stance. | ||
;Haymaker: | ;Haymaker: | ||
*The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance. | * The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance. | ||
===Eagles Claw=== | === Eagles Claw === | ||
[[Martial Arts#Eagle's Claw|Eagle's Claw]] has two animation options. | [[Martial Arts#Eagle's Claw|Eagle's Claw]] has two animation options. | ||
;Original: | ;Original: | ||
*The character leaps into the air, performs a [[Wikipedia:Flying kick|flying kick]] (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance. | * The character leaps into the air, performs a [[Wikipedia:Flying kick|flying kick]] (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance. | ||
;Face Smasher: | ;Face Smasher: | ||
*The character performs an exaggerated [[Wikipedia:Overhand (boxing)|overhand punch]] (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance. | * The character performs an exaggerated [[Wikipedia:Overhand (boxing)|overhand punch]] (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance. | ||
===Storm Kick=== | === Storm Kick === | ||
[[Martial Arts#Storm Kick|Storm Kick]] has two animation options. | [[Martial Arts#Storm Kick|Storm Kick]] has two animation options. | ||
;Original: | ;Original: | ||
*The character jumps and performs a [[Wikipedia:Roundhouse Kick|roundhouse kick]] (spinning kick, striking sideways), then lands in a unique stance. | * The character jumps and performs a [[Wikipedia:Roundhouse Kick|roundhouse kick]] (spinning kick, striking sideways), then lands in a unique stance. | ||
;Gut Punch: | ;Gut Punch: | ||
*The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance. | * The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance. | ||
== Mental Manipulation == | |||
== | == Mind Control == | ||
==Psionic Assault== | == Psionic Assault == | ||
==Psychic Blast== | == Psychic Blast == | ||
==Radiation | == Radiation Blast == | ||
==Regeneration== | == Regeneration == | ||
===Integration=== | === Integration === | ||
==Sonic Attack== | == Sonic Attack == | ||
==Sonic Resonance== | == Sonic Resonance == | ||
==Super Strength== | == Super Strength == | ||
All [[Super Strength]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects. | All [[Super Strength]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects. | ||
The following five Super Strength powers support the | The following five Super Strength powers support the Animation Customization feature: | ||
===Foot Stomp=== | === Foot Stomp === | ||
[[Super Strength#Foot Stomp|Foot Stomp]] has two animation options. | [[Super Strength#Foot Stomp|Foot Stomp]] has two animation options. | ||
;Original: | ;Original: | ||
*The character steps forward with their right foot, slams the ground, then returns to combat stance. | * The character steps forward with their right foot, slams the ground, then returns to combat stance. | ||
;Ground Punch: | ;Ground Punch: | ||
*The character dramatically punches the ground in front of their feet, then returns to combat stance. | * The character dramatically punches the ground in front of their feet, then returns to combat stance. | ||
===Haymaker=== | === Haymaker === | ||
[[Super Strength#Haymaker|Haymaker]] has two animation options. | [[Super Strength#Haymaker|Haymaker]] has two animation options. | ||
;Original: | ;Original: | ||
*The character raises both fists above their head, together, slams them down on the head (of a humanoid target), then returns to combat stance. | * The character raises both fists above their head, together, slams them down on the head (of a humanoid target), then returns to combat stance. | ||
;Haymaker: | ;Haymaker: | ||
*The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance. | * The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance. | ||
===Jab=== | === Jab === | ||
[[Super Strength#Jab|Jab]] has two animation options. | [[Super Strength#Jab|Jab]] has two animation options. | ||
;Original: | ;Original: | ||
*The character makes a quick right handed punch at the abdominal region (of a humanoid target), then returns to combat stance. | * The character makes a quick right handed punch at the abdominal region (of a humanoid target), then returns to combat stance. | ||
;Jab: | ;Jab: | ||
*The character does a quick right handed [[Wikipedia:Jab|jab]] (overhand punch), then returns to combat stance. | * The character does a quick right handed [[Wikipedia:Jab|jab]] (overhand punch), then returns to combat stance. | ||
===Knockout Blow=== | === Knockout Blow === | ||
[[Super Strength#Knockout Blow|Knockout Blow]] has two animation options. | [[Super Strength#Knockout Blow|Knockout Blow]] has two animation options. | ||
;Original: | ;Original: | ||
*The character leans back, makes a pitching windup, performs an exaggerated [[Wikipedia:Uppercut|uppercut]], then returns to combat stance. | * The character leans back, makes a pitching windup, performs an exaggerated [[Wikipedia:Uppercut|uppercut]], then returns to combat stance. | ||
;Double-Fisted Strike: | ;Double-Fisted Strike: | ||
*The character pulls both fists back together to their right side, slams them upward into the head (of a humanoid target), then returns to combat stance. | * The character pulls both fists back together to their right side, slams them upward into the head (of a humanoid target), then returns to combat stance. | ||
===Punch=== | === Punch === | ||
[[Super Strength#Punch|Punch]] has two animation options. | [[Super Strength#Punch|Punch]] has two animation options. | ||
;Original: | ;Original: | ||
*The character lifts their left or right hand and foot, steps forward, and slams their fist down on the target, then returns to combat stance. | * The character lifts their left or right hand and foot, steps forward, and slams their fist down on the target, then returns to combat stance. | ||
;Cross: | ;Cross: | ||
*The character delivers a heavy [[Wikipedia:Punch (combat)#Basic types|cross]] punch (straight strike with the rear hand), then returns to combat stance. | * The character delivers a heavy [[Wikipedia:Punch (combat)#Basic types|cross]] punch (straight strike with the rear hand), then returns to combat stance. | ||
==Historical== | == Historical == | ||
{{historical|type=section|reason=change}} | {{historical|type=section|reason=change}} | ||
* | * Animation Customization was added to the game as part of the [[Power Customization]] feature in [[Issue 16]]. | ||
**When released, the only [[Powersets]] to utilize | ** When released, the only [[Powersets]] to utilize Animation Customization were [[Martial Arts]] and [[Super Strength]]. | ||
* | * Animation Customization options were added to [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Electricity Manipulation]], [[Energy Blast]], [[Fiery Assault]], [[Fire Blast]], [[Ice Blast]], [[Icy Assault]], [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast|Mind Blast]], [[Radiation Blast]], [[Regeneration]], [[Sonic Attack]], and [[Sonic Resonance]] in [[Issue 19]]. | ||
==See Also== | == See Also == | ||
*[[Power Customization]] | * [[Power Customization]] | ||
*[[Shield Customization]] | * [[Shield Customization]] | ||
*[[Weapon Customization]] | * [[Weapon Customization]] | ||
[[Category:Customization]][[Category:Definition]][[Category:Gameplay]] | [[Category:Customization]] | ||
[[Category:Definition]] | |||
[[Category:Gameplay]] |
Latest revision as of 15:40, 26 March 2014
Overview
Animation Customization is a facet of Power Customization which allows for powers to play a different animation than the original when activated. The powersets which utilize this feature are Dark Blast, Electric Blast, Electricity Manipulation, Energy Blast, Fiery Assault, Fire Blast, Ice Blast, Icy Assault, Martial Arts, Mental Manipulation, Mind Control, Psionic Assault, Mind Blast, Radiation Blast, Regeneration, Sonic Attack, Sonic Resonance, and Super Strength.
Dark Blast
Electrical Blast
Electricity Manipulation
Energy Blast
Fiery Assault
Fire Breath
Fire Blast
Fire Breath
Ice Blast
Icy Assault
Martial Arts
All Martial Arts animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.
The following five Martial Arts powers support the Animation Customization feature:
Assassin's Blow
Assassin's Blow has two animation options.
- Original
- The character enters Horse Stance (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance.
- Fist of Annihilation
- The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.
Cobra Strike
Cobra Strike has two animation options.
- Original
- The character makes a very quick thrusting palm strike (hand held with fingers open and together), then returns to combat stance.
- Uppercut
- The character crouches, strikes the target with an uppercut (upward punch made while moving the body upward), then returns to combat stance.
Crippling Axe Kick
Crippling Axe Kick has two animation options.
- Original
- The character performs an axe kick (bringing the heel high up, then down on the vertically), then returns to combat stance.
- Haymaker
- The character performs a haymaker (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.
Eagles Claw
Eagle's Claw has two animation options.
- Original
- The character leaps into the air, performs a flying kick (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance.
- Face Smasher
- The character performs an exaggerated overhand punch (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.
Storm Kick
Storm Kick has two animation options.
- Original
- The character jumps and performs a roundhouse kick (spinning kick, striking sideways), then lands in a unique stance.
- Gut Punch
- The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance.
Mental Manipulation
Mind Control
Psionic Assault
Psychic Blast
Radiation Blast
Regeneration
Integration
Sonic Attack
Sonic Resonance
Super Strength
All Super Strength animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.
The following five Super Strength powers support the Animation Customization feature:
Foot Stomp
Foot Stomp has two animation options.
- Original
- The character steps forward with their right foot, slams the ground, then returns to combat stance.
- Ground Punch
- The character dramatically punches the ground in front of their feet, then returns to combat stance.
Haymaker
Haymaker has two animation options.
- Original
- The character raises both fists above their head, together, slams them down on the head (of a humanoid target), then returns to combat stance.
- Haymaker
- The character performs a haymaker (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.
Jab
Jab has two animation options.
- Original
- The character makes a quick right handed punch at the abdominal region (of a humanoid target), then returns to combat stance.
- Jab
- The character does a quick right handed jab (overhand punch), then returns to combat stance.
Knockout Blow
Knockout Blow has two animation options.
- Original
- The character leans back, makes a pitching windup, performs an exaggerated uppercut, then returns to combat stance.
- Double-Fisted Strike
- The character pulls both fists back together to their right side, slams them upward into the head (of a humanoid target), then returns to combat stance.
Punch
Punch has two animation options.
- Original
- The character lifts their left or right hand and foot, steps forward, and slams their fist down on the target, then returns to combat stance.
- Cross
- The character delivers a heavy cross punch (straight strike with the rear hand), then returns to combat stance.
Historical
- Animation Customization was added to the game as part of the Power Customization feature in Issue 16.
- When released, the only Powersets to utilize Animation Customization were Martial Arts and Super Strength.
- Animation Customization options were added to Dark Blast, Electric Blast, Electricity Manipulation, Energy Blast, Fiery Assault, Fire Blast, Ice Blast, Icy Assault, Mental Manipulation, Mind Control, Psionic Assault, Mind Blast, Radiation Blast, Regeneration, Sonic Attack, and Sonic Resonance in Issue 19.