Gaining the Field Crafter Badge: Difference between revisions

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{{PlayerGuide}}
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{{howtoget_start}}
{{howtoget_item|center|icon=Badge field crafting.png|size=54px|badge=Field Crafter Badge}}
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== Crafting required to gain Invention Badges ==
== Crafting required to gain Invention Badges ==


For columns that list two enhancement levels, you need to craft an equal number
Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.
of each level. If the number has .5 in it, you need to craft one additional
enhancement of either level.


Any variety of Invention Origin recipe listed under the badge category works.
{{Memorization}}


{| border="1" cellpadding=3
The [[Field Crafter Badge]] requires the first 4 badge levels in each category. This comes to 451 enhancements total. The minimum amount of [[Inf]] needed just to craft these enhancements is '''11,804,000'''. The total needed to purchase the required salvage and recipes on the market varies with market conditions, but is considerable.
! Badge Category !! Levels:!!10!!15 & 20!!25 & 30!!35 & 40!! 45 & 50
|-
| colspan=2 | Defense Debuff, To Hit Debuff, Taunt, Confuse
|| 2 || 1.5 || 2 || 3.5 || 3.5
|-
| colspan=2 | Heal
|| 7 || 4.5 || 6.5 || 7.5 || 9
|-
| colspan=2 | Defense Buff, Resist Damage, Intangible
|| 7 || 4.5 || 6.5 || 7.5 || 9
|-
| colspan=2 | Sleep, Snare, Hold, Stun, Immobilize, Fear
|| 8 || 5 || 6.5 || 8.5 || 11
|-
| colspan=2 | Endurance Modification, Endurance Reduction
|| 9 || 6 || 7.5 || 9.5 || 12
|-
| colspan=2 | Recharge Rate, Interrupt Time
|| 10 || 6.5 || 8.5 || 11 || 14
|-
| colspan=2 | Accuracy, ToHit Buff
|| 10 || 6.5 || 8.5 || 11 || 14
|-
| colspan=2 | Damage, Knockback
|| 10 || 6.5 || 8.5 || 11 || 14
|-
| colspan=2 | Run Speed, Jump, Fly Speed, Range
|| 10 || 6.5 || 8.5 || 11 || 14
|}


The [[Field Crafter Badge]] requires the first 4 badges in each category.
This amount was calculated using:
This comes to 455 enhancements total.
* the least expensive crafting cost for each category ([[Invention: Taunt Duration|Taunt]], [[Invention: Healing|Healing]], [[Invention: Resist Damage|Resist Damage]], [[Invention: Fear Duration|Fear]], [[Invention: Endurance Modification|End Mod]], [[Invention: Interrupt Duration|Interrupt]], [[Invention: To Hit Buff|To Hit Buff]], [[Invention: Knockback Distance|Knockback]], and [[Invention: Jump|Jump]])
* the cost of the lower-level enhancement for each tier requiring an "additional enhancement of either level" (for example, nine level 35 enhancements and eight level 40).


The Field Crafter badge requires the crafting of 1000 enhancements total,
However, Field Crafter also requires the [[Master Craftsman Badge]] (1000 craftings), so the memorization badges are not enough.
so the set of badges is not by itself enough.


Completing the memorizing badge set - The 5th badge in each category -
Completing the last memorization badge set (level 45 & 50) would add 203 enhancements (as well as bonus recipe slots). However, those are among the most expensive recipes in the game. The minimum Inf needed just to craft (again, not including market costs for salvage and recipes) the enhancements required for this tier is '''38,842,000'''. The total minimum influence needed just to craft the enhancements required for ''all'' 45 memorization badges is '''50,646,000'''.
comes to a total of 201 additional enhancements.


344 additional enhancements are needed, to gain the [[Master Craftsman Badge]].
Instead, it is generally easier to reach Master Craftsman by making [[Empowerment Station#Available Empowerments|Empowerments]], which count toward crafting totals; or if you routinely craft your own recipe drops for AH sale, arranging to do all that on the character who is to get Field Crafter will grant Master Craftsman in the normal course of play.


That's a lot of enhancements.
== Salvage required for crafting enhancements ==
Crafting any level 10, 15, 20 or 25 enhancement of any one type uses similar salvage; this is also true of level 30, 35 and 40s as a group: each enhancement requires the same 2 or 3 pieces of salvage.


== Additional perks ==
The table below uses these two groupings.  For each group, it lists the amount of salvage required for crafting the enhancements described in the previous section.  These numbers make the same assumptions, namely:
The third badge in each enhancement category (the level 25 & 30 enhancements) increases your salvage storage by 2 (up to 18 total for 9 categories).
* crafting only lowest first four badge levels
* crafting the least expensive enhancements by crafting cost
* crafting the lower-level enhancement when an uneven number is required (as shown in the table, above)
* crafting exactly the quantities described above and totaling the salvage required to do so


The fifth badge in each category ( the level 45 & 50 ones ) increase the number of recipes you can carry by one each.
{{Field Crafter Salvage}}
 
I leave it to someone else to determine the minimum amount of influence needed just to craft these.  Calculating the total needed in purchase of salvage and recipes on the market is subject to too much variation.


[[Category:Player Guides]]
[[Category:Player Guides]]
[[Category:Badges]]

Latest revision as of 18:18, 29 January 2024

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Badge field crafting.png  Field Crafter Badge        

Crafting required to gain Invention Badges

Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.

Table of Memorization Badges and Crafting Count Requirements
Badge Category Recipe Levels
10 15 & 20 25 & 30 35 & 40 45 & 50
Defense Debuff, To Hit Debuff, Taunt, Confuse Declining
2
Decaying
2 & 1
Despoiler
2 & 2
Dismantler
3 & 2
Retrograde
4 & 3
Heal Medicator
7
Mender
5 & 4
Rebuilder
6 & 6
Revivifier
8 & 7
Reanimator
10 & 9
Defense Buff, Resist Damage Armorer
7
Guardian
5 & 4
Protector
6 & 6
Security
8 & 7
Defensive
10 & 9
Sleep, Snare, Hold, Stun, Immobilize, Fear Blinding
8
Beguiler
5 & 5
Charming
7 & 6
Charismatic
9 & 8
Mesmerizer
11 & 11
Endurance Modification, Endurance Reduction Energy Conservationist
9
Battery Powered
6 & 6
Nuclear Powered
8 & 7
Mystically Powered
10 & 9
Perpetual
12 & 12
Recharge Rate, Interrupt Time Trigger Man
10
Hired Gun
7 & 6
Hit-Man
9 & 8
Sniper
11 & 11
Sharpshooter
14 & 14
Accuracy, ToHit Buff Major
10
Lt. Colonel
7 & 6
Colonel
9 & 8
Major General
11 & 11
General
14 & 14
Damage, Knockback Munitionist
10
Weaponeer
7 & 6
Warhead
9 & 8
Arms Dealer
11 & 11
Lord of War
14 & 14
Run Speed, Fly Speed, Jump, Range Pilgrim
10
Vagabond
7 & 6
Wanderer
9 & 8
Walks the Earth
11 & 11
Nomad
14 & 14
Icon for all badges in that level: Badge crafter 1.png Badge crafter 2.png Badge crafter 3.png Badge crafter 4.png Badge crafter 5.png
Notes: +2 salvage storage +1 recipe storage


The Field Crafter Badge requires the first 4 badge levels in each category. This comes to 451 enhancements total. The minimum amount of Inf needed just to craft these enhancements is 11,804,000. The total needed to purchase the required salvage and recipes on the market varies with market conditions, but is considerable.

This amount was calculated using:

However, Field Crafter also requires the Master Craftsman Badge (1000 craftings), so the memorization badges are not enough.

Completing the last memorization badge set (level 45 & 50) would add 203 enhancements (as well as bonus recipe slots). However, those are among the most expensive recipes in the game. The minimum Inf needed just to craft (again, not including market costs for salvage and recipes) the enhancements required for this tier is 38,842,000. The total minimum influence needed just to craft the enhancements required for all 45 memorization badges is 50,646,000.

Instead, it is generally easier to reach Master Craftsman by making Empowerments, which count toward crafting totals; or if you routinely craft your own recipe drops for AH sale, arranging to do all that on the character who is to get Field Crafter will grant Master Craftsman in the normal course of play.

Salvage required for crafting enhancements

Crafting any level 10, 15, 20 or 25 enhancement of any one type uses similar salvage; this is also true of level 30, 35 and 40s as a group: each enhancement requires the same 2 or 3 pieces of salvage.

The table below uses these two groupings. For each group, it lists the amount of salvage required for crafting the enhancements described in the previous section. These numbers make the same assumptions, namely:

  • crafting only lowest first four badge levels
  • crafting the least expensive enhancements by crafting cost
  • crafting the lower-level enhancement when an uneven number is required (as shown in the table, above)
  • crafting exactly the quantities described above and totaling the salvage required to do so
Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
10-15-20-25 Taunt/Placate 7 Human Blood Sample 7 Simple Chemical 7 Brass
30-35-40 Taunt/Placate 7 Rune 7 Spell Ink 7 Stabilized Mutant Genome
10-15-20-25 Heal 22 Spiritual Essence 44 Human Blood Sample
30-35-40 Heal 21 Demonic Blood Sample 42 Ancient Bone
10-15-20-25 Resist Damage 44 Runebound Armor 22 Simple Chemical
30-35-40 Resist Damage 21 Rune 42 Improvised Cybernetic
10-15-20-25 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
30-35-40 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
10-15-20-25 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
30-35-40 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
10-15-20-25 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
30-35-40 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
10-15-20-25 To Hit Buff 32 Runebound Armor 64 Boresight
30-35-40 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
10-15-20-25 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
30-35-40 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
10-15-20-25 Jump 32 Luck Charm 32 Simple Chemical
30-35-40 Jump 30 Improvised Cybernetic 30 Scientific Theory
Table of Total Salvage Requirements
Salvage Count
Ancient Artifact 32
Ancient Bone 65
Boresight 64
Brass 64
Circuit Board 60
Clockwork Winder 64
Demonic Blood Sample 77
Human Blood Sample 76
Improvised Cybernetic 102
Inanimate Carbon Rod 32
Inert Gas 56
Iron 30
Luck Charm 64
Masterwork Weapon 53
Rune 28
Runebound Armor 76
Scientific Theory 60
Simple Chemical 90
Spell Ink 37
Spell Scroll 29
Spiritual Essence 76
Stabilized Mutant Genome 56