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== Overview ==
== Overview ==
[[Image:Badge question mark.png|thumb|Picture MIA]]
{{Infobox Contact
{{Contact Overview|Name=Gordon Stacy|City=H|Zone=Brickstown|Coord=-2200, 0, 2680.5|Pronoun=his|HoodYN=N|Hood=|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=35-39}}
|name=Gordon Stacy
|image=Gordon Stacy.jpg
|image_cap=Police Captain
|zone=[[Brickstown]]
|x=-2200|y=0|z=2680.5
|levels=35-39
|introed='''== Level 30-34 =='''<br />[[Phillipa Meraux]]<br />'''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Colleen Nelson]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Ginger Yates]]<br />
|intros='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Colleen Nelson]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Ginger Yates]]<br />'''== Level 40-45 =='''<br />[[Tina Macintyre]]
|enemies={{Enemy Crey}} {{Enemy Rikti}} {{Enemy Freakshow}}
|badges=[[File:Badge stature 10.png|22px]][[The Doctor's Ally Badge|The Doctor's Ally]]
}}
 
{{Contact Overview|Name=Gordon Stacy|City=H|Zone=Brickstown|x=-2200|y=0|z=2680.5|Pronoun=his|HoodYN=N|Hood=|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=35-39}}
__toc__
__toc__
== Introductions ==
== Introductions ==


=== Contact Introduced By ===
=== Contact Introduced By ===
==== Level 30-34 ====
* [[Phillipa Meraux]]
==== Level 35-39 ====
* [[Cadao Kestrel]]
* [[Colleen Nelson]]
* [[Anton Sampson]]
* [[Steven Sheridan]]
* [[Ginger Yates]]


=== New Contact(s) ===
=== Contact Introduces ===
; Multiple contact options
:''You should meet some of my other contacts.''
; Single contact option
:''I have a {{green|buddy}} I'd like you to meet.''
==== Level 35-39 ====
{{NewContact Cadao Kestrel}}
{{NewContact Colleen Nelson}}
{{NewContact Anton Sampson}}
{{NewContact Steven Sheridan}}
{{NewContact Ginger Yates}}
==== Level 40-45 ====
{{NewContact Tina Macintyre}}
{{NewContact Tina Macintyre}}


=== Information ===
=== Information ===
'''Police Captain'''
'''Police Captain'''


Captain Gordon Stacy is one of the best and brightest that the Paragon City police force has ever fielded.  In his younger days he worked a beat in [[Crey's Folly]], helping to protect the [[Crey]] factories from vandalism and theft.  But after busting up a few too many shady deals on [[Crey]] property, he became suspicious.  Recently he has been very vocal in his condemnation of the corporate giant, an unpopular attitude that nearly cost him his promotion to captain.
Captain Gordon Stacy is one of the best and brightest that the Paragon City police force has ever fielded.  In his younger days he worked a beat in [[Crey's Folly]], helping to protect the [[Crey]] factories from vandalism and theft.  But after busting up a few too many shady deals on [[Crey]] property, he became suspicious.  Recently he has been very vocal in his condemnation of the corporate giant, an unpopular attitude that nearly cost him his promotion to captain.
=== Prior to Introduction ===
You should still be talking to {{Active Contact}}.


=== Initial Contact ===
=== Initial Contact ===
I know your reputation, {{Character}}.  I hope I can count on you to help me convince the doubters that [[Crey]] is corrupt.
=== Greeting ===
* Crey is at it again.
* I have some good leads for you, {{Character}}.
* Let's show these people that they aren't untouchable.
=== Too Busy ===
I hope you're planning to clear your caseload soon. I can't give you any more missions until you do.
=== No More Missions ===
* You have to take the fight elsewhere, {{Character}}. Thanks for all your assistance.
* I have nothing more for you to investigate, {{Character}}. Thanks for all your help.


== Store ==
== Store ==
* [[Inspirations]] {{3insp}}
* {{Store Nat Tec|Level=35|Price=100}} {{P10Only}}
* {{Store Nat Mag|Level=35|Price=100}} {{P10Only}}
''With [[Crey]] as an enemy, it's good to have friends like you. The department has made some new {{green|Enhancements}} available to you. Please call if you are ever in need.''
* [[Inspirations]] (all)
* {{Store Nat Tec|Level=40|Price=100}} {{P10Only}}
* {{Store Nat Mag|Level=40|Price=100}} {{P10Only}}
''You are one of the few people I trust complete, {{Character}}. I think I can let you take a look at all our best {{green|Enhancements}}.''
* {{Store Nat|Level=35|Price=200}}
* {{Store Nat|Level=40|Price=200}}
== Badge Mission ==
{{ArcAward|m=3|fb=1}}
This is usually the first mission you will receive from Gordon Stacy, since it precedes the Story Arc.
=== {{UL|Investigate the Hacker known as The Doctor (35-40)}} ===
'''They Call Me The Doctor'''
'''Briefing'''
I've been hearing rumblings on the Internet about a new hacker called The Doctor. This 'Doctor' seems to be very anti-Crey, taking responsibility for the attacks on [[Crey|Crey's]] servers and posting some very amusing stories about [[Countess Crey]] on the various news sites. The Doctor hasn't caused any REAL damage yet, but I think it's only a matter of time before [[Crey]] themselves decide to get involved. {{Green|'''I was hoping you could put on your investigation cap and check this one out for me.'''}} When [[Crey]] do start looking for this hacker, it could get messy.
'''Mission Acceptance'''
Great, I knew I could count on you. The Doctor is very good at covering his tracks, but there is an abandoned warehouse that his IP address has been tracked back to. My sources inside [[Crey]] tell me that they know about the warehouse as well, and will probably try and apprehend The Doctor for themselves. We all know how that will end up, so try to get to him before they do, ok?
'''Unnecessary Solicitation'''
[[Crey]] is sending their own retrieval teams after The Doctor, so you had best make haste.
{{Mission Objective|Entrance=This warehouse used to deal in electronics and computers and is still wired for broadband internet. Perfect for any hacker to use as a base of operations.|Primary=Locate hacker before Crey can|Secondary=Locate The Doctor
** 2 doors to unlock|Additional=|Completion=You have successfully contacted Dr. Friedken and learned that her essence is the hacker known as The Doctor.}}
'''Enemies'''
{{Enemy Crey}}
'''Notable NPCs'''
* Agent Chalmers {{Named|Faction=Crey|Type=Crey Cryo Tank|Text=Cryo Tank}}
* Agent Ruthven {{Named|Faction=Crey|Type=Crey Voltaic Tank|Text=Voltaic Tank}}
''On one of the Crey agents, you found a key.''
{{Mission Clue|Name=Key|Text=This blue and silver key bears Crey corporate logo.}}
''On one of the Crey agents, you found a key.''
{{Mission Clue|Name=Key|Text=This blue and silver key bears Crey corporate logo.}}
''A message from The Doctor appears on the computer.''
{{Mission Clue|Name=Greetings from the Great Beyond|Text=As you approached the computer, a message window opened and the following text appeared:
'What was it like? I really can't say. I live now in an artificial world of my own making, I'm not old anymore, and I'm much more focused. So many little things you miss, though. I'm just glad I was able to escape them in the first place. You're a dear, but don't worry about me. They can't catch me. And with knowledgeable friends like Executable Number 6, I can fight against Crey's plans. And oh, do they have plans. Don't trust the [[Paragon Protectors|protectors]], my friend. I think that's why I was murdered in the first place.'}}
''A message was left for you on this computer.''
{{Mission Clue|Name=They call me The Doctor|Text=This computer has various news sites bookmarked on it. Checking through them they all seem to be about [[Doctor Friedkin|Dr. Carole Friedken]], an elderly female scientist working. The last one is the most troubling, and describes her body showing up in the sewers of Paragon City five months after her disappearance.}}
''You read the documents left on this computer.''
{{Mission Clue|Name=Crey is up to no good!|Text=You find that this computer seems to have some classified Crey documents on it. The file called 'Crey Patent Application for Memory Transference Device' looks eerily similar to another file labeled 'Patent Application for Memory Downloading Process'. The second one was never filed, however, and belongs to a Dr. Carole Friedken.}}
''You visit the news sites bookmarked on this computer's web browser.''
{{Mission Clue|Name=You can never find me|Text=There was a short message in a telnet window on the computer screen. It reads:
'Am I in that warehouse? Yes and no. I can see you in there, though, and I'm sure you've seen my enemies there as well. One thing is certain however, you will never find me there. But it's also the best place to look for me, or rather, for who I was.'}}
{{NPC Text|title=Random chatter|text=
'''Before combat:'''<br />
Crey enemy 1:  ''"Man, this is screwed up.  We are basically looking for a GHOST here."''<br />
Crey enemy 2:  ''"Shut your trap man, I'm scared enough as it is!"''<br />
'''Combat start:'''<br />
Crey enemy 1:  ''"Is that a Protector?  No, it's {{Character}}!  Cover our tracks boys!"''}}
{{NPC Text|title=Agent Chalmers dialogue|text=
'''Before combat:''' ''"We've got orders to guard the area."''<br />
'''Combat start:''' ''"{{Character}} will not pass us by!"''}}
{{NPC Text|title=Agent Ruthven dialogue|text=
'''Before combat:''' ''"We stand firm until the boys are done with the job."''<br />
'''Combat start:''' ''"You can't get past me!"''}}
Completion of this mission earns a hero the [[The Doctor's Ally Badge|The Doctor's Ally]] accomplishment badge.
{{BadgeBox|The Doctor's Ally}}


* Inspirations
'''Debriefing'''
* Level 35 Natural/Technology Dual Origin Enhancements ([[Power 10 Enhancements|Power Ten]] only)
* Level 35 Magic/Natural Dual Origin Enhancements ([[Power 10 Enhancements|Power Ten]] only)
* Level 40 Natural/Technology Dual Origin Enhancements ([[Power 10 Enhancements|Power Ten]] only)
* Level 40 Magic/Natural Dual Origin Enhancements ([[Power 10 Enhancements|Power Ten]] only)
* Level 35 Natural Single Origin Enhancements
* Level 40 Natural Single Origin Enhancements


== Badge Mission ==
A computer hacker who isn't actually there, a dead scientist, and some kind of memory transferring machine? I don't think I like where this one was headed, {{Character}}. Even if it means another 'person' might be trying to keep an eye on Crey. The warning you received about the [[Paragon Protectors]] does seem to jibe with the way those 'heroes' have been acting towards the hero community at large. Very interesting. I wonder if there might be more connections.


== Story Arc ==
== Story Arc ==
{{ArcAward|m=27}}
=== Revenant Hero Project (35-39) ===
==== Souvenir ====
{{Souvenir|Invisible Falcon's Mask}}
==== {{UL|Read the email from The Doctor}} ====
'''Briefing'''
I got an email from a hacker called 'The Doctor,' and they were specific that they wanted me to get it into your hands.  Do you want to take a look at it?  It has something to do with Crey.  The Doctor is a well known hacker with a major reason to hate Crey Industries.  This could be the start of something much, much larger.
'''Mission Acceptance'''
I'd encourage you to read that message thoroughly.  The Doctor knows her facts, she wouldn't have sent it to you lightly.  I'd suggest you check out that office and see what she thinks Crey's up to with this 'Project Locke'.
{{Mission Clue|Name=Email from The Doctor|Text=This email message is from the anti-Crey hacker called 'The Doctor'.  It says:
I didn't know how to contact you directly, so I sent this to your contact instead.  I hope you get it.
I have stumbled onto something in the Crey database that I cannot unlock or decipher.  It's called 'Project: Locke' and the file is stored on a computer at a Crey office.  As you are well aware by now, Crey is far more dangerous than they seem.  I have been snooping around in their network and found a lot of references to a file called 'Project: Locke' on one of their secured computers.  If this is what I think it might be, I urge you to get to the facility in [[Skyway City]] and find the source file.  It may be the evidence we need to take down Crey once and for all.}}
'''Unnecessary Solicitation'''
You need to find that file about Project: Locke, {{character}}.
{{Mission Objective|Entrance=Crey security seems strong here, you are sure they are protecting something in this complex.|Primary=Find file on Project: Locke|Secondary=Find the Project: Locke file|Additional=|Completion=You have recovered the file.}}
{{Mission Clue|Name=Encrypted Project: Locke File|Text=This file is securely encrypted and you will need an expert code-breaker to decrypt it.}}
'''Enemies'''
{{Enemy Crey}}
'''Debriefing'''
Excellent work, but this file is encrypted.  We'll need to get it deciphered if we want to find out what this is all about.
==== {{UL|Take encrypted file to Citadel}} ====
'''Briefing'''
I think [[Citadel]] can help us decipher the file you found in the Crey facility. He's an android, and his machine mind should be able to work through whatever encryption is on this in moments.
'''Mission Acceptance'''
Crey might know that you got your hands on the file, so you should be on the lookout for any potential ambushes.
'''Unnecessary Solicitation'''
You need to take that encrypted file to [[Citadel]].
{{Mission Objective|Entrance=|Primary=Take encrypted file to Citadel|Secondary=|Additional=|Completion=}}
{{Mission Briefing|Type=Briefing|Contact=Citadel|Text=I will analyze this for you... complex encryption...  booting decryption daemon... file decrypted.}}


== Missions ==
{{Mission Clue|Name=Project: Locke|Text=The file goes into great detail about Project: Locke. Locke seems to be a radical transgenic cloning procedure that allows new DNA to be inserted modularly into a DNA template. The earliest work on the project required a new clone for each change, but later developments used advanced retro-viruses to add new DNA to a fully-grown 'template' body, allowing the fully formed body to take on all attributes of the DNA. The document has many hyperlinks in it, referencing a file on another server.}}
 
'''Debriefing'''
 
Wow, so Crey was working on a way to make tailor-made clones?  I thought [[Dr. Vahzilok]] had the market cornered on medical work that insane.  This is huge, but I know that there's no way to get the information out and have it stick to Crey.  This is going to require further investigation.
 
==== {{UL|Investigate Project: Locke}} ====
'''Briefing'''
 
That file that [[Citadel]] decrypted talks about using DNA to make upgradeable clones, but what I want to know is where all the hyperlinks in the document go to? This is obviously one part of a larger project. We need to investigate the bigger picture.
 
'''Mission Acceptance'''
 
I know a hacker, maybe you met him? [[Mark Freeman]]. He's over in [[Skyway City]]. He should be able to trace those hyperlinks, and get you an IP address to check out.
 
===== {{UL|Talk to Mark Freeman}} =====
'''Unnecessary Solicitation'''
 
You need to get Mark to trace those Hyperlinks, so we can figure out what Project: Locke was all about.
 
{{Mission Objective|Entrance=|Primary=Talk to Mark Freeman|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Type=Briefing|Contact=Mark Freeman|Text=Gordon Stacy sent you? He's a good guy. Lemme run a trace on this. It's gonna take me a couple minutes. Tell ya what.  Why don't you run this CD to [[Jake Montoya]]? I told him I'd have it in his hands yesterday.}}
 
{{Mission Clue|Name=Data CD-R|Text=Mark Freeman asked you to deliver this data CD-R to Jake Montoya.}}
 
===== {{UL|Deliver CD-R to Jake Montoya}} =====
'''Unnecessary Solicitation'''
 
Mark is still tracing those IP numbers. You should take that CD to Jake, he should be done by the time you get back.
 
{{Mission Objective|Entrance=|Primary=Deliver CD-R to Jake Montoya|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Type=Briefing|Contact=Jake Montoya|Text=Thanks for this. My nephew really wanted to see these news articles from when I was the Red Tiger. Hey, I heard you were looking into something about Crey Industries? Well, you didn't hear any of this from me, but I knew some guys who disappeared while looking into them years back. So, just a heads up to keep alert, unless you want to disappear like the Invisible Falcon. Anyway, thanks for the favor with the CD.}}
 
===== {{UL|Return to Mark Freeman}} =====
'''Unnecessary Solicitation'''
 
Mark called and said he has those IP addresses traced. You should go see him.
 
{{Mission Objective|Entrance=Return to Mark Freeman|Primary=|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Type=Briefing|Contact=Mark Freeman|Text=Ok, I traced those IP addresses in these hyperlinks. It was pretty tough, too...  They use an archaic addressing system that has fallen out of use, but I think I know why. They all link to a former Crey facility in [[Crey's Folly]]. The place was destroyed in the [[Rikti invasion]] and then abandoned, so this might be a dead end. Sorry about that, but you might want to double check the area anyway.}}
 
{{Mission Clue|Name=IP Tracking|Text=The IP address of the hyperlinks in the Project: Locke is physically located at an address in Crey's Folly, near The Blight.}}
 
===== {{UL|Find Computer in old facility}} =====
'''Unnecessary Solicitation'''
 
Somehow I don't think that this abandoned base is completely unused any more. Be thorough when you check it out.
 
{{Mission Objective|Entrance=If this lab was destroyed in the [[Rikti War]], it has been repaired to like-new condition since.|Primary=Find Computer in old facility|Secondary=Find the linked file|Additional=|Completion=You have recovered the document.}}
 
{{Mission Clue|Name=Project: Revenant Hero|Text=This disturbing document shows how the modular DNA and template body technology from Project: Locke is being applied. Template bodies are being injected with the DNA and genetic samples of heroes, giving them the powers the hero had in life. The sources for their genetic samples included heroes who'd fallen in the [[Rikti War]], DNA harvest from unsuspecting heroes, and an ominous sounding 'Captive Sources'. Late in the document you come across the fact that the original Revenant Heroes had little or no control over their powers because their minds had not developed.
 
Technology to fix that defect was 'secured' by Dr. Paul Summerfeld, who based his research off of the deceased Dr. Friedken's mind uploading work.  They were now able to implant the knowledge of how to use a hero's powers directly into the template body's mind, giving them full control over their powers, but without any lingering personality defects from the hero the memories and DNA had been harvested from.
 
The Revenant Hero Project is currently on it's 9th generation of the technology, being field-tested by Crey as the [[Paragon Protectors]].}}
 
'''Notable NPCs'''
* Paragon Protector Security {{Named|Faction=Crey|Type=Paragon Protector}}
 
'''Enemies'''
 
{{Enemy Crey}}
 
'''Debriefing'''
 
I can't believe this. Crey is taking dead Heroes' DNA, and making Hero Clones out of them? Not only that, but they are extracting the memories and knowledge from these heroes and putting them in these copies? I knew there was more to the Paragon Protectors than Crey was letting on, but all of this is beyond what anyone had ever imagined. These files aren't enough though, this won't hold up in courts on its own. We need to get some harder evidence.
 
==== {{UL|Go to Brickstown and take down some Crey cronies}} ====
'''Briefing'''
 
The investigation into the Locke file and the Revenant Hero project is really heating up. I have to wonder if The Doctor knew this was going to happen when she started all of this. I'm having trouble proceeding because [[Crey]] is concentrating on their security, especially in [[Brickstown]]. I was thinking, though, that if you could {{Green|'''hit the streets and start fighting with Crey's minions, that might be enough of a distraction that I can continue my investigation.'''}} What do you say?
 
'''Mission Acceptance'''
 
If you can keep them distracted, I can find out what I need to. It's time Crey gets what it deserves.
 
'''Unnecessary Solicitation'''
 
I am still working on getting some info on the Paragon Protectors, keep at those Crey goons.
 
{{Mission Objective|Entrance=|Primary=Defeat Crey in Brickstown|Secondary=Defeat 20 Crey|Additional=|Completion=You have taken down enough Crey to make your presence known.}}
 
'''Debriefing'''
 
Great work. Crey was in such a panic over the trouble you were causing that they didn't pay attention to what I was doing. I'll try to put together all the information that I found. I should have something soon.
 
==== {{UL|Talk to The Can Man to get a secret entrance to the Paragon Protector's base}} ====
'''Briefing'''
 
Ok, I put the word out that I was looking for some info on the Paragon Protectors. Apparently there is a crazy homeless guy who calls himself [[The Can Man]] who found a secret way into their Headquarters. {{Green|'''Talk to him and find out how to sneak in there.'''}} You should be able to find some more solid evidence that they are not what they've been telling us.
 
'''Mission Acceptance'''
 
Hopefully you can deal with The Can Man. I hear he's lost a couple marbles these days.
 
===== {{UL|Talk to The Can Man}} =====
'''Unnecessary Solicitation'''
 
I need you to find out how to get into that base from The Can Man.
 
{{Mission Objective|Entrance=|Primary=Talk to The Can Man|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Type=Briefing|Contact=The Can Man|Text=Paragon Protectors you say? I haven't seen them in a day. I know where their base is, but I don't know their faces. In the [[Founders' Falls|Fall]] sewers you will find the way.}}
 
{{Mission Clue|Name=The Can Man's Rhyme|Text=Paragon Protectors you say? I haven't seen them in a day. I know where their base is, but I don't know their faces. In the Fall sewers you will find the way.}}
 
===== {{UL|Find Paragon Protectors evidence}} =====
'''Unnecessary Solicitation'''
 
How did that rhyme go again? I think by 'Fall sewers' he must mean a sewer entrance in Founder's Falls. That would be a good place to start.
 
{{Mission Objective|Entrance=You wind through the sewers until you were under the Paragon Protector's HQ. An access pipe lead you into the base.|Primary=Find Paragon Protectors evidence|Secondary=2 computers to access|Additional=|Completion=You have located a file leading you to the main Revenant Hero Project base.}}
 
'''Enemies'''
 
{{Enemy Paragon Protectors}}
 
(Note: This base is entirely populated with Paragon Protectors. A large team may spawn enough of them to complete the [[Infiltrator Badge]] in a single run.)
 
{{NPC Text|type=villain|title=Crey Guards|text=
''Before Aggro''<br />
'''Crey Minion 1:''' Countess said that {{Character}} was hot on the paper-trail to the Protectors.<br />
'''Crey Minion 2:''' I know. I half expect {{Character}} to pop their face in here any second.
 
''Combat Start''<br />
'''Crey Minion 1:''' Oh, man. I HATE it when you're right.
}}
 
'''Debriefing'''


=== Mission name ===
So Crey has a whole lab set up where those Revenant Heroes are made. Looks like that's going to be your next target, {{Character}}.


==== {{UL|Attack the Crey facility and stop the Revenant Hero Project}} ====
'''Briefing'''
'''Briefing'''


'''Mission Objective(s)'''
Now that you've located the Crey facility that's creating these cloned heroes, I think our next step is for you to take it out.


'''Clue:'''
'''Mission Acceptance'''
 
That file you located in the Paragon Protector's base showed us the location of this secret lab.
 
'''Unnecessary Solicitation'''
 
You need to shut down the lab that is creating those Hero clones, {{Character}}!
 
{{Mission Objective|Entrance=A sense of dread washes over you. You realize that many heroes met an untimely end in this place.|Primary=Shut down Crey Lab for good|Secondary=|Additional=|Completion=Dr. Summerfeld has been captured.}}
 
:''Note: the objective is to defeat Dr. Summerfeld and his men''
 
{{Mission Clue|Name=Invisible Falcon's mask|Text=This mask once belonged to the missing hero the Invisible Falcon. You found it in a Crey lab, confirming the Falcon's sad fate as a victim of Crey's Revenant Hero project.}}
 
'''Enemies'''
 
{{Enemy Crey}}
 
'''Notable NPCs'''
* Dr. Paul Summerfeld {{Named|Faction=Crey|Type=Crey Power Tank|Text=Power Tank}}
{{NPC Text|type=villain|title=Paragon Protectors|'''Combat Start:''' Your efforts are in vain, {{Character}}!}}
{{NPC Text|type=villain|title=Dr. Paul Summerfeld|text='''Before Combat:''' How did they find us? Oh, I bet it was Dr. Friedken that led them here!<br />'''Combat Start:''' You'll never take me alive, {{Character}}!}}


'''Debriefing'''
'''Debriefing'''


== External Links ==
With Dr. Summerfeld behind bars, we can finally learn everything there is to know about this Revenant Hero Project. The [[Countess Crey]] is hiding behind her normal wall of denials, calling for commendations for the unknown heroes who exposed the 'rogue' Dr. Summerfeld's plot, but the people know what really happened. The families of many of the missing Heroes that Crey kidnapped want to thank you for bringing closure to their loss. You did a great thing today, {{Character}}.
 
== Missions ==
 
{{Mission:Gordon Stacy - Show Crey where the real power in Paragon City lies}}
{{Mission:Gordon Stacy - Check out Crey lab for Rikti Portal technology}}
{{Mission:Gordon Stacy - Go to Crey's Folly and thin the Crey numbers a bit}}
{{Mission:Gordon Stacy - Investigate a Crey repair facility}}
{{Mission:Gordon Stacy - Investigate Crey Pharmaceuticals}}
{{Mission:Gordon Stacy - Investigate the disappearance of the Invisible Falcon}}
{{Mission:Gordon Stacy - Look into the Freakshow attacks on the Delgado-Harris corporation}}
{{Mission:Gordon Stacy - Take on Protectors and Crey teams and try to form a connection between the two}}
 
== Security Chief Missions ==
{{One-time missions
|{{Mission:Common - Help the Founders' Falls Security Chief}}
|{{Mission:Common - Help the Security Chief with the sewers}}
}}


* {{NoFutureContact|City=h|ID=71}}
[[Category:Badge Contacts]]
{{stub}}

Latest revision as of 04:04, 2 February 2024

Overview

Gordon Stacy
Gordon Stacy.jpg
Zone Brickstown
Coordinates (-2200, 0, 2680.5)[Copy]
Level Range 35-39
Introduced By == Level 30-34 ==
Phillipa Meraux
== Level 35-39 ==
Cadao Kestrel
Colleen Nelson
Anton Sampson
Steven Sheridan
Ginger Yates
Introduces == Level 35-39 ==
Cadao Kestrel
Colleen Nelson
Anton Sampson
Steven Sheridan
Ginger Yates
== Level 40-45 ==
Tina Macintyre
Enemy Groups
Badges Badge stature 10.pngThe Doctor's Ally
v  d  e

Gordon Stacy is a hero contact in Brickstown at coordinates (-2200, 0, 2680.5)[Copy] Gordon Stacy is a Natural origin contact. His level range is 35-39.

Introductions

Contact Introduced By

Level 30-34

Level 35-39

Contact Introduces

Multiple contact options
You should meet some of my other contacts.
Single contact option
I have a buddy I'd like you to meet.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Colleen is a rising star in the legal world. I think you two will work well together.

If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.

There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.

Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

Level 40-45

Tina Macintyre works for the Portal Corporation. She has the most current information on the trouble out on Peregrine Island caused by unstable dimensional technology. She can offer Gadget and Relic Enhancements.

The dimensional instabilities on Peregrine Island are getting worse by the day, Character. Be ready for anything.

Information

Police Captain

Captain Gordon Stacy is one of the best and brightest that the Paragon City police force has ever fielded. In his younger days he worked a beat in Crey's Folly, helping to protect the Crey factories from vandalism and theft. But after busting up a few too many shady deals on Crey property, he became suspicious. Recently he has been very vocal in his condemnation of the corporate giant, an unpopular attitude that nearly cost him his promotion to captain.

Prior to Introduction

You should still be talking to Active Contact.

Initial Contact

I know your reputation, Character. I hope I can count on you to help me convince the doubters that Crey is corrupt.

Greeting

  • Crey is at it again.
  • I have some good leads for you, Character.
  • Let's show these people that they aren't untouchable.

Too Busy

I hope you're planning to clear your caseload soon. I can't give you any more missions until you do.

No More Missions

  • You have to take the fight elsewhere, Character. Thanks for all your assistance.
  • I have nothing more for you to investigate, Character. Thanks for all your help.

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)

With Crey as an enemy, it's good to have friends like you. The department has made some new Enhancements available to you. Please call if you are ever in need.

  • Inspirations (all)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)

You are one of the few people I trust complete, Character. I think I can let you take a look at all our best Enhancements.

  • Level 35 Natural Single Origin Enhancements (200% base costs)
  • Level 40 Natural Single Origin Enhancements (200% base costs)

Badge Mission

Merit Rewards: This activity awards 3 Reward Merits through Flashback only.

This is usually the first mission you will receive from Gordon Stacy, since it precedes the Story Arc.

Investigate the Hacker known as The Doctor (35-40)

They Call Me The Doctor

Briefing

I've been hearing rumblings on the Internet about a new hacker called The Doctor. This 'Doctor' seems to be very anti-Crey, taking responsibility for the attacks on Crey's servers and posting some very amusing stories about Countess Crey on the various news sites. The Doctor hasn't caused any REAL damage yet, but I think it's only a matter of time before Crey themselves decide to get involved. I was hoping you could put on your investigation cap and check this one out for me. When Crey do start looking for this hacker, it could get messy.

Mission Acceptance

Great, I knew I could count on you. The Doctor is very good at covering his tracks, but there is an abandoned warehouse that his IP address has been tracked back to. My sources inside Crey tell me that they know about the warehouse as well, and will probably try and apprehend The Doctor for themselves. We all know how that will end up, so try to get to him before they do, ok?

Unnecessary Solicitation

Crey is sending their own retrieval teams after The Doctor, so you had best make haste.

Mission Objective(s)

This warehouse used to deal in electronics and computers and is still wired for broadband internet. Perfect for any hacker to use as a base of operations.

  • Locate hacker before Crey can
    • Locate The Doctor
    • 2 doors to unlock

You have successfully contacted Dr. Friedken and learned that her essence is the hacker known as The Doctor.

Enemies

Crey

Notable NPCs

On one of the Crey agents, you found a key.

Clue
Key

This blue and silver key bears Crey corporate logo.

On one of the Crey agents, you found a key.

Clue
Key

This blue and silver key bears Crey corporate logo.

A message from The Doctor appears on the computer.

Clue
Greetings from the Great Beyond

As you approached the computer, a message window opened and the following text appeared:

'What was it like? I really can't say. I live now in an artificial world of my own making, I'm not old anymore, and I'm much more focused. So many little things you miss, though. I'm just glad I was able to escape them in the first place. You're a dear, but don't worry about me. They can't catch me. And with knowledgeable friends like Executable Number 6, I can fight against Crey's plans. And oh, do they have plans. Don't trust the protectors, my friend. I think that's why I was murdered in the first place.'

A message was left for you on this computer.

Clue
They call me The Doctor

This computer has various news sites bookmarked on it. Checking through them they all seem to be about Dr. Carole Friedken, an elderly female scientist working. The last one is the most troubling, and describes her body showing up in the sewers of Paragon City five months after her disappearance.

You read the documents left on this computer.

Clue
Crey is up to no good!

You find that this computer seems to have some classified Crey documents on it. The file called 'Crey Patent Application for Memory Transference Device' looks eerily similar to another file labeled 'Patent Application for Memory Downloading Process'. The second one was never filed, however, and belongs to a Dr. Carole Friedken.

You visit the news sites bookmarked on this computer's web browser.

Clue
You can never find me

There was a short message in a telnet window on the computer screen. It reads:

'Am I in that warehouse? Yes and no. I can see you in there, though, and I'm sure you've seen my enemies there as well. One thing is certain however, you will never find me there. But it's also the best place to look for me, or rather, for who I was.'


Completion of this mission earns a hero the The Doctor's Ally accomplishment badge.

Badge

You have uncovered the fate of Doctor Friedkin.


Debriefing

A computer hacker who isn't actually there, a dead scientist, and some kind of memory transferring machine? I don't think I like where this one was headed, Character. Even if it means another 'person' might be trying to keep an eye on Crey. The warning you received about the Paragon Protectors does seem to jibe with the way those 'heroes' have been acting towards the hero community at large. Very interesting. I wonder if there might be more connections.

Story Arc

Merit Rewards: This activity awards 27 Reward Merits.

Revenant Hero Project (35-39)

Souvenir

Invisible Falcon's Mask

You have kept this mask, belonging to one of the victims of the Revenant Hero Project, as a reminder of when you stopped Crey's insane Hero cloning program.

It started with a lead from The Doctor, where you investigated a Crey facility where a file was stored that she could not access. You searched the various isolated computers in the complex until you came across the file, labeled 'Project: Locke'. The file was encrypted with a secure encryption and needed to be deciphered.

You took the file to the only person you knew could hack the encryption in a timely fashion, Citadel, the Android Hero who survived the Rikti War. He decrypted the file, and you learned that Project: Locke was the codename for a project where DNA is put into a Template body to effectively clone a person. The file contained several hyperlinks to another document that was located off-site from the one you infiltrated.

You then took the file to Mark Freeman, a hacker who could locate the physical location of the hyperlinks in the document. It took him a while, but he located the file in a Crey lab that was thought to be destroyed in the opening salvo of the Rikti War in Crey's Folly.

You located the facility, right where Mark Freeman said it would be, and within it you found a fully functioning Crey lab. On one of the Computers you found the file referenced in the Project: Locke one, labeled Project: Revenant Hero. This file was a goldmine, as it detailed Crey's involvement in kidnapping or killing heroes and stealing their DNA and memories and putting them into Template bodies. The end result was that they created the Paragon Protectors. The evidence you have wouldn't stand up in court, as it was obtained illegally, and Crey's lawyers would have a field day with it, so you looked to other evidence.

You then followed up on the lead of a crazy streetperson called 'The Can Man', who knew a secret way into the Paragon Protector base. Once inside the base you rumbled with several Paragon Protectors, searched it for more evidence, and came up with the location where the Revenant Hero Project was being run out of.

You attacked this facility and eventually brought Dr. Paul Summerfeld to justice. Dr. Summerfeld was Dr. Friedken's assistant who sold out her memory transference technology to Crey so they could perfect the Revenant Hero Project.

Read the email from The Doctor

Briefing

I got an email from a hacker called 'The Doctor,' and they were specific that they wanted me to get it into your hands. Do you want to take a look at it? It has something to do with Crey. The Doctor is a well known hacker with a major reason to hate Crey Industries. This could be the start of something much, much larger.

Mission Acceptance

I'd encourage you to read that message thoroughly. The Doctor knows her facts, she wouldn't have sent it to you lightly. I'd suggest you check out that office and see what she thinks Crey's up to with this 'Project Locke'.

Clue
Email from The Doctor

This email message is from the anti-Crey hacker called 'The Doctor'. It says:

I didn't know how to contact you directly, so I sent this to your contact instead. I hope you get it.

I have stumbled onto something in the Crey database that I cannot unlock or decipher. It's called 'Project: Locke' and the file is stored on a computer at a Crey office. As you are well aware by now, Crey is far more dangerous than they seem. I have been snooping around in their network and found a lot of references to a file called 'Project: Locke' on one of their secured computers. If this is what I think it might be, I urge you to get to the facility in Skyway City and find the source file. It may be the evidence we need to take down Crey once and for all.

Unnecessary Solicitation

You need to find that file about Project: Locke, Character.

Mission Objective(s)

Crey security seems strong here, you are sure they are protecting something in this complex.

  • Find file on Project: Locke
    • Find the Project: Locke file

You have recovered the file.

Clue
Encrypted Project: Locke File

This file is securely encrypted and you will need an expert code-breaker to decrypt it.

Enemies

Crey

Debriefing

Excellent work, but this file is encrypted. We'll need to get it deciphered if we want to find out what this is all about.

Take encrypted file to Citadel

Briefing

I think Citadel can help us decipher the file you found in the Crey facility. He's an android, and his machine mind should be able to work through whatever encryption is on this in moments.

Mission Acceptance

Crey might know that you got your hands on the file, so you should be on the lookout for any potential ambushes.

Unnecessary Solicitation

You need to take that encrypted file to Citadel.

Mission Objective(s)

  • Take encrypted file to Citadel

Briefing

I will analyze this for you... complex encryption... booting decryption daemon... file decrypted.

Clue
Project: Locke

The file goes into great detail about Project: Locke. Locke seems to be a radical transgenic cloning procedure that allows new DNA to be inserted modularly into a DNA template. The earliest work on the project required a new clone for each change, but later developments used advanced retro-viruses to add new DNA to a fully-grown 'template' body, allowing the fully formed body to take on all attributes of the DNA. The document has many hyperlinks in it, referencing a file on another server.

Debriefing

Wow, so Crey was working on a way to make tailor-made clones? I thought Dr. Vahzilok had the market cornered on medical work that insane. This is huge, but I know that there's no way to get the information out and have it stick to Crey. This is going to require further investigation.

Investigate Project: Locke

Briefing

That file that Citadel decrypted talks about using DNA to make upgradeable clones, but what I want to know is where all the hyperlinks in the document go to? This is obviously one part of a larger project. We need to investigate the bigger picture.

Mission Acceptance

I know a hacker, maybe you met him? Mark Freeman. He's over in Skyway City. He should be able to trace those hyperlinks, and get you an IP address to check out.

Talk to Mark Freeman

Unnecessary Solicitation

You need to get Mark to trace those Hyperlinks, so we can figure out what Project: Locke was all about.

Mission Objective(s)

  • Talk to Mark Freeman

Briefing

Gordon Stacy sent you? He's a good guy. Lemme run a trace on this. It's gonna take me a couple minutes. Tell ya what. Why don't you run this CD to Jake Montoya? I told him I'd have it in his hands yesterday.

Clue
Data CD-R

Mark Freeman asked you to deliver this data CD-R to Jake Montoya.

Deliver CD-R to Jake Montoya

Unnecessary Solicitation

Mark is still tracing those IP numbers. You should take that CD to Jake, he should be done by the time you get back.

Mission Objective(s)

  • Deliver CD-R to Jake Montoya

Briefing

Thanks for this. My nephew really wanted to see these news articles from when I was the Red Tiger. Hey, I heard you were looking into something about Crey Industries? Well, you didn't hear any of this from me, but I knew some guys who disappeared while looking into them years back. So, just a heads up to keep alert, unless you want to disappear like the Invisible Falcon. Anyway, thanks for the favor with the CD.

Return to Mark Freeman

Unnecessary Solicitation

Mark called and said he has those IP addresses traced. You should go see him.

Mission Objective(s)

Return to Mark Freeman

Briefing

Ok, I traced those IP addresses in these hyperlinks. It was pretty tough, too... They use an archaic addressing system that has fallen out of use, but I think I know why. They all link to a former Crey facility in Crey's Folly. The place was destroyed in the Rikti invasion and then abandoned, so this might be a dead end. Sorry about that, but you might want to double check the area anyway.

Clue
IP Tracking

The IP address of the hyperlinks in the Project: Locke is physically located at an address in Crey's Folly, near The Blight.

Find Computer in old facility

Unnecessary Solicitation

Somehow I don't think that this abandoned base is completely unused any more. Be thorough when you check it out.

Mission Objective(s)

If this lab was destroyed in the Rikti War, it has been repaired to like-new condition since.

  • Find Computer in old facility
    • Find the linked file

You have recovered the document.

Clue
Project: Revenant Hero

This disturbing document shows how the modular DNA and template body technology from Project: Locke is being applied. Template bodies are being injected with the DNA and genetic samples of heroes, giving them the powers the hero had in life. The sources for their genetic samples included heroes who'd fallen in the Rikti War, DNA harvest from unsuspecting heroes, and an ominous sounding 'Captive Sources'. Late in the document you come across the fact that the original Revenant Heroes had little or no control over their powers because their minds had not developed.

Technology to fix that defect was 'secured' by Dr. Paul Summerfeld, who based his research off of the deceased Dr. Friedken's mind uploading work. They were now able to implant the knowledge of how to use a hero's powers directly into the template body's mind, giving them full control over their powers, but without any lingering personality defects from the hero the memories and DNA had been harvested from.

The Revenant Hero Project is currently on it's 9th generation of the technology, being field-tested by Crey as the Paragon Protectors.

Notable NPCs

Enemies

Crey

Debriefing

I can't believe this. Crey is taking dead Heroes' DNA, and making Hero Clones out of them? Not only that, but they are extracting the memories and knowledge from these heroes and putting them in these copies? I knew there was more to the Paragon Protectors than Crey was letting on, but all of this is beyond what anyone had ever imagined. These files aren't enough though, this won't hold up in courts on its own. We need to get some harder evidence.

Go to Brickstown and take down some Crey cronies

Briefing

The investigation into the Locke file and the Revenant Hero project is really heating up. I have to wonder if The Doctor knew this was going to happen when she started all of this. I'm having trouble proceeding because Crey is concentrating on their security, especially in Brickstown. I was thinking, though, that if you could hit the streets and start fighting with Crey's minions, that might be enough of a distraction that I can continue my investigation. What do you say?

Mission Acceptance

If you can keep them distracted, I can find out what I need to. It's time Crey gets what it deserves.

Unnecessary Solicitation

I am still working on getting some info on the Paragon Protectors, keep at those Crey goons.

Mission Objective(s)

  • Defeat Crey in Brickstown
    • Defeat 20 Crey

You have taken down enough Crey to make your presence known.

Debriefing

Great work. Crey was in such a panic over the trouble you were causing that they didn't pay attention to what I was doing. I'll try to put together all the information that I found. I should have something soon.

Talk to The Can Man to get a secret entrance to the Paragon Protector's base

Briefing

Ok, I put the word out that I was looking for some info on the Paragon Protectors. Apparently there is a crazy homeless guy who calls himself The Can Man who found a secret way into their Headquarters. Talk to him and find out how to sneak in there. You should be able to find some more solid evidence that they are not what they've been telling us.

Mission Acceptance

Hopefully you can deal with The Can Man. I hear he's lost a couple marbles these days.

Talk to The Can Man

Unnecessary Solicitation

I need you to find out how to get into that base from The Can Man.

Mission Objective(s)

  • Talk to The Can Man

Briefing

Paragon Protectors you say? I haven't seen them in a day. I know where their base is, but I don't know their faces. In the Fall sewers you will find the way.

Clue
The Can Man's Rhyme

Paragon Protectors you say? I haven't seen them in a day. I know where their base is, but I don't know their faces. In the Fall sewers you will find the way.

Find Paragon Protectors evidence

Unnecessary Solicitation

How did that rhyme go again? I think by 'Fall sewers' he must mean a sewer entrance in Founder's Falls. That would be a good place to start.

Mission Objective(s)

You wind through the sewers until you were under the Paragon Protector's HQ. An access pipe lead you into the base.

  • Find Paragon Protectors evidence
    • 2 computers to access

You have located a file leading you to the main Revenant Hero Project base.

Enemies

Paragon Protectors

(Note: This base is entirely populated with Paragon Protectors. A large team may spawn enough of them to complete the Infiltrator Badge in a single run.)

Debriefing

So Crey has a whole lab set up where those Revenant Heroes are made. Looks like that's going to be your next target, Character.

Attack the Crey facility and stop the Revenant Hero Project

Briefing

Now that you've located the Crey facility that's creating these cloned heroes, I think our next step is for you to take it out.

Mission Acceptance

That file you located in the Paragon Protector's base showed us the location of this secret lab.

Unnecessary Solicitation

You need to shut down the lab that is creating those Hero clones, Character!

Mission Objective(s)

A sense of dread washes over you. You realize that many heroes met an untimely end in this place.

  • Shut down Crey Lab for good

Dr. Summerfeld has been captured.

Note: the objective is to defeat Dr. Summerfeld and his men
Clue
Invisible Falcon's mask

This mask once belonged to the missing hero the Invisible Falcon. You found it in a Crey lab, confirming the Falcon's sad fate as a victim of Crey's Revenant Hero project.

Enemies

Crey

Notable NPCs

Debriefing

With Dr. Summerfeld behind bars, we can finally learn everything there is to know about this Revenant Hero Project. The Countess Crey is hiding behind her normal wall of denials, calling for commendations for the unknown heroes who exposed the 'rogue' Dr. Summerfeld's plot, but the people know what really happened. The families of many of the missing Heroes that Crey kidnapped want to thank you for bringing closure to their loss. You did a great thing today, Character.

Missions

Show Crey where the real power in Paragon City lies (35-39)

Briefing

Crey is stepping up their efforts in Brickstown. Normally it might be a good thing to get some help protecting the city, but those Crey creeps have been harassing citizens and looking for excuses to attack heroes. There is an increase in their security patrols in the Seven Gates and Ziggurat neighborhoods, and that is a concern for everyone there. Perhaps you could show Crey where the real power in Paragon City lies?

Mission Acceptance

You might want to concentrate your efforts in the Seven Gates and Ziggurat neighborhoods.

Unnecessary Solicitation

You might want to concentrate your efforts in the Seven Gates and Ziggurat neighborhoods.

Mission Objective(s)

  • Take on Crey in Brickstown
    • Defeat 40 Crey

You have defeated enough Crey soldiers to bring a semblance of peace to the streets.

Enemies

Crey

Debriefing

Good job, Character. We can't let the Crey security terrorize our citizens.

Check out Crey lab for Rikti Portal technology (35-40)

Briefing

My source inside Crey tells me that they are close to completing a working copy of a Rikti portal. This goes against the laws banning unapproved research on Rikti technology. I have the address of the lab working on the device. I want you to go there and see if this rumor is true, so we can bring in the authorities and shut them down. You only have 90 minutes to look into this.

Mission Acceptance

If they do have Rikti technology, bring me some evidence. Crey has been playing loose with the rules for too long.

Unnecessary Solicitation

I need you to look into that Crey lab. See if they really have any Rikti technology, and bring me any evidence.

Mission Objective(s)

Alarm klaxons are heard upon entering the labs. The normal Crey security teams are not at their posts. Something has gone horribly wrong here.

  • Investigate Crey Lab for Rikti Tech - 90 minutes timed
    • Shut down the Rikti Portal

You have shut down the Portal, defeated the Rikti leader, and recovered the evidence.

Clue
Portal piece

A piece of Crey technology obviously derived from banned Rikti tech.

Enemies

Crey
Rikti

Note: There appears to be hidden objectives to defeat the "leaders" and some unknown number of defeats to actually complete this mission.

Debriefing

Great job. With this evidence, we can show the feds exactly what Crey is up to. Another blow to their mighty empire. Crey will no doubt issue another press release about how this was the work of some 'rogue scientists,' but every piece of evidence like this that comes to light hurts them more.

Go to Crey's Folly and thin the Crey numbers a bit (35-40)

Briefing

Crey Industries has continued their illegal operations in Crey's Folly despite numerous cease-and-desist orders from the city. Now the whole area is getting overwhelmed with Crey agents and Paragon Protectors. Perhaps you should go to Crey's Folly and thin the Crey numbers a bit?

Mission Acceptance

You might want to concentrate your efforts in the Circus or Tangle Town. Crey's been working pretty hard in there.

Unnecessary Solicitation

You might want to concentrate your efforts in the Circus or Tangle Town. Crey's been working pretty hard in there.

Mission Objective(s)

  • Take on Crey in Crey's Folly
    • Defeat 40 Crey

You have defeated enough Crey Security and Paragon Protectors.

Enemies

Crey

Debriefing

Crey's been flaunting the law in Crey's Folly even before the Rikti attacked. I hate to think of what mutated weirdness they could unleash out there now.

Investigate a Crey repair facility (35-40)

Briefing

You know what's weird. The fact that you and I -know- that Crey is up to no good, but 90% of households have at least one Crey product in them, from TVs to coffee machines to alarm clocks. And 99% of all technical companies have Crey-made instruments. Let's say you and I look into one of Crey's repair centers to see exactly what is going on. You only have 90 minutes to investigate.

Mission Acceptance

If they are up to no good, you should find evidence of it at their repair facility.facility

Unnecessary Solicitation

I need you to look into that Crey repair facility for me.

Mission Objective(s)

There is quite a strong security presence here for a simple repair center.

  • Investigate Crey repair facility - 90 minutes timed
    • 2 pieces of evidence found

You have found evidence that Crey is using their machines to monitor what they are being used for.

Clue
Data Collection Modules

This appears to be some sort of data collection module, with a slot in it for a tiny memory card.

Clue
Crey Technician Handbook

This is the handbook used by the Crey field techs. It goes into detail on how the tech is supposed to swap out the 'fuzzy logic card' with an upgrade every time the device is maintained. Seems like overkill maintenance.

Enemies

Crey

Debriefing

Ok, so based on what you found I think we can surmise that the Crey techs are instructed to swap out the memory cards on the data collection modules. These modules track everything the machine is used for, so any companies with Crey machines in it is basically telling Crey everything they do. The techs don't even know what's going on, because they think they're just swapping out fuzzy logic chips. That's evil. Crey will of course just claim it's related to calibration or repair, but I'm going to start putting the word out about this little trick. At the very least, I'll make sure that our 'Doctor' friend knows what's going on.

Investigate Crey Pharmaceuticals (35-40)

Briefing

There was a guy on the national news program 'Whistleblower' who had some interesting things to say about Crey Pharmaceuticals. His name was Denali Wiesen and he claims he worked for Crey, and saw an addictiveness study on their products that proved they are making their medicines addictive to increase their sales. I think this calls for an investigation of our own.

Bebe on your guard, Character. We can be sure Crey knows about that broadcast, and they'll look to destroy any evidence that exists. If they get to the evidence before you do, this mission will be a failure.

Mission Acceptance

There is no record of Denali Wiesen ever working for Crey, and of course they deny he ever did. I think that just adds more fuel to the fire.

Unnecessary Solicitation

You need to find that study on the addictiveness of Crey medicines.

Mission Objective(s)

There is an uncharacteristically high presence of Crey security in this building.

  • Investigate Crey Pharmaceuticals
    • Find the addictiveness study

(success)You found the study that Denali Wiesen talked about.
(failure) Crey has destroyed the study.

Clue
Addictiveness study

This is the study that Denali Wiesen was talking about. It raises many red flags as to how addictive Crey medicines actually are.

Notes

  • The Crey ex-worker may have different names: Denali Wiesen, Sean Posniewski and possibly others.

Enemies

Crey

Debriefing (Mission Success)

This is excellent. Denali Wiesen was 100% telling the truth. Now we just need to get this evidence out so the public can find out. I'll handle that, you already did your part. I wonder if our friend The Doctor would be willing to help deliver this particular piece of medicine?

Debriefing (Mission Failure)

Well, Crey got to the study before we did. Don't worry, Character. We'll get them next time.

Investigate the disappearance of the Invisible Falcon (35-40)

Briefing

A friend of mine used to work for the Securities and Exchange Commission, but when he investigated Crey his life fell apart. He thought they were responsible for what happened, and had a hero he was in contact with do some snooping. That hero was the Invisible Falcon, and was never heard from again. I am not even sure I believe the story, but maybe you could check it out? You'll have to make it quick, though. Crey won't take too kindly to your presence. I'd suggest you keep it to 90 minutes or less.

Mission Acceptance

This all happened before the Rikti War, so it's a bit of a long shot that there's anything left to find. However, my friend did point me to the Crey Facility where the Falcon last went.

Unnecessary Solicitation

I need you to look into the Invisible Falcon's disappearance, his cousin is looking for closure.

Note: Although logically this story should happen before the arc, it can be received after the arc.

Mission Objective(s)

If Crey Security gets the word out that you are here, they will lock down network access, preventing you from learning anything. You had best hurry.

  • Investigate the Invisible Falcon - 90 minutes timed
    • Find out anything on the Invisible Falcon

You have uncovered the truth behind the disappearance of the Invisible Falcon.

Clue
The Falcon File

The details of this computer file are chilling, if impossible to substantiate. In memos, security footage, and after-action reports, the file details how the Invisible Falcon entered a Crey facility, and took several pictures of top-secret technologies and experiments. Despite his stealthy nature, he was monitored the entire way, and when he went to make his exit he was captured. There is mention of him being transferred to something called the Revenant Hero Project. All the evidence the Falcon had gathered was erased.

Notable NPCs

Enemies

Crey

Note: There will be 8 waves of Crey ambushes upon completing the mission.

Debriefing

Wow, so they are covering up something! Let me take a look at that file...Wait, this is blank! Oh, man, they must have security measures that prevent this type of info from leaving the premises. Well, I believe that you saw what you saw, but without hard evidence Crey will be able to deny any allegations. Crey may think they've won this round, but now at least we know about this 'Revenant Hero Project', whatever that actually may be.

Look into the Freakshow attack on the Delgado-Harris corporations (35-40)

Briefing

The Delgado-Harris corporation are Crey's biggest competitor when it comes to military technology. Several of their plants recently have been attacked by Freakshow, and in the aftermath of the attacks, several key pieces of technology have gone missing. This is way too organized for any normal Freakshow attack, I want you to check into this.

Mission Acceptance

You should start by talking to Jenny Firkins, she should have some good intel on the situation.

Talk to Jenny Firkins

Unnecessary Solicitation

I need you to talk to Jenny Firkins.Firkins

Mission Objective(s)

  • Talk to Jenny Firkins

Brief

I am glad you showed up. The Freakshow are attacking a Delgado-Harris office complex right now. If you get there fast enough, you should be able to figure out what is going on.

Investigate the Delgado-Harris offices

Unnecessary Solicitation

Jenny told you that the Delgado-Harris offices are being attacked by Freakshow, you better get over there and check it out.

Mission Objective(s)

The Freakshow trashed this place and good, but are long gone. Perhaps you can find out what they were interested in.

  • Investigate Delgado-Harris Offices
    • 5 hostages to rescue

You interrogate the Retrieval Chief and learn of Crey's plans.

Clue
Crey's plans

Interrogating the captured Crey teams, you learn that they are the ones hiring the Freakshow to attack the Delgado-Harris offices of their choosing. Then Crey comes in under the cover of the Freakshow attack and steal what they need.

Enemies

Crey
Freakshow

Notable NPCs

Debriefing

So Crey was hiring the Freakshow to go in, trash a Delgado-Harris operation, then they would send in these 'retrieval teams' to steal the technology that Delgado-Harris was working on there? The limits to which they go to remain on top of their competition amazes me. Crey's provided enough evidence to keep the heat off themselves, but their stock price tends to drop each time you do battle with them. At this rate, you may be able to ruin them on Wall Street before the courts can take action.

Take on Protectors and Crey teams and try to form a connection between the two (35-40)

Briefing

We are still trying to link the Paragon Protectors to Crey directly. Right now we only know that Crey is the Protectors'Protectors biggest client, but I am sure there is more to this than Crey is letting on. That's usually how they work. Could you go out and take on some of the Protectors and Crey teams and try to form a connection between the two?

Mission Acceptance

You could concentrate your efforts in Founders' Falls. Both Crey teams and Paragon Protectors can be found there.

Unnecessary Solicitation

You could concentrate your efforts in Founders' Falls. Both Crey teams and Paragon Protectors can be found there.

Mission Objective(s)

  • Take on Crey and Protectors
    • Defeat 40 Crey

You found some interesting orders during your battles with Crey security and the Paragon Protectors.

Clue
Protector Orders

These orders are written on Crey letterhead, and signed by several members of the Crey Security organization. It lists several heroes marked as 'known enemies of Crey Industries', and orders the Protectors to take 'any possible measures' against them. You notice your name in the top tier of the enemy list.

Enemies

Crey

Debriefing

Those orders you found are very interesting. They're not a concrete connection, but it definitely implies a lot. We have more pieces to the puzzle, and that's good. I'll get this along to our 'Doctor' friend. Thanks for your efforts.

Security Chief Missions

A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.

Help the Founders' Falls Security Chief (36-37)

Briefing

You need to help the Security Chief in Founders' Falls. Now!

Mission Acceptance

I am not sure what is going on, but he said to send help fast.

Help the Security Chief

Unnecessary Solicitation

Get over to the Security Chief!

Mission Objective(s)

  • Help the Security Chief

Briefing

I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.

Clue
Founders' Falls briefing

Founders' Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.

Keep the peace in Founders' Falls

Unnecessary Solicitation

The Security Chief gave you an assignment. Get on it.

Mission Objective(s)

  • Keep peace in Founders' Falls
    • Defeat 40 Crey

You have defeated 40 Crey minions.

Enemies

Crey

Debriefing

Quite often the Security Chiefs have the best perspective on the true threats to Paragon City.

Help the Security Chief with the sewers (38-39)

Briefing

The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.

Mission Acceptance

The area under Paragon City has quickly turned into the most dangerous area of all.

Help the Security Chief

Unnecessary Solicitation

Get over and help the Security Chief.

Mission Objective(s)

  • Help the Security Chief

Briefing

The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.

Clue
Sewer briefing

The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.

Keep Rikti from taking over sewers

Unnecessary Solicitation

Get into the sewers, Character.

Mission Objective(s)

  • Keep Rikti from taking over sewers
    • Defeat 40 Rikti

You have defeated 40 Rikti.

Note: Rikti within the sewers are found in the Abandoned Sewer Network.

Enemies

Rikti

Debriefing

We cannot give the Rikti free reign down there. They could strike anywhere in the city.