Health Regeneration: Difference between revisions
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== Overview == | == Overview == | ||
'''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect. | '''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect. | ||
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Regeneration is based on percentages, not fixed amounts of [[hit points]] (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[Accolade Powers|accolades]], [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick. | Regeneration is based on percentages, not fixed amounts of [[hit points]] (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[Accolade Powers|accolades]], [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick. | ||
Player base health regeneration takes 4 minutes to go from 1 hit point to the maximum. However, since a player character inherently has the [[Fitness#Health|Health]] power at all times after training to level 2, in practice they will actually heal to full slightly faster. | |||
Many players confuse '''Regeneration''' with ''Recovery'', which refers to the speed players regain their [[endurance]]; or with [[Regeneration|the | Many players confuse '''Regeneration''' with ''Recovery'', which refers to the speed players regain their [[endurance]]; or with [[Regeneration|the power set]] for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve regeneration. | ||
Latest revision as of 02:20, 16 July 2012
Overview
Regeneration is the rate at which Hit Points are replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.
Regeneration is based on percentages, not fixed amounts of hit points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.
Player base health regeneration takes 4 minutes to go from 1 hit point to the maximum. However, since a player character inherently has the Health power at all times after training to level 2, in practice they will actually heal to full slightly faster.
Many players confuse Regeneration with Recovery, which refers to the speed players regain their endurance; or with the power set for Scrappers and Stalkers, which has several powers that improve regeneration.
Rank | Regeneration Frequency | Time to heal from 1 HP to 100% HP |
---|---|---|
Players | 5% every 12 seconds | 4 minutes |
Minion | 5% every 42 seconds | 14 minutes |
Lieutenant | 5% every 23 seconds | 7 minutes, 40 seconds |
Boss | 5% every 23 seconds | 7 minutes, 40 seconds |
Elite Boss | 5% every 23 seconds | 7 minutes, 40 seconds |
Arch Villain | 5% every 15 seconds | 5 minutes |
Hero | 5% every 15 seconds | 5 minutes |
Giant Monster | 5% every 10 seconds | 3 minutes, 20 seconds |
See Also
- Limits for the Regeneration caps.
- Hit Points
- Recovery
- Endurance