Henchmen: Difference between revisions
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---- | |||
'''AT THIS TIME, THIS ARTICLE HAS BECOME A SANDBOX. PLEASE SEE THE INDIVIDUAL ARTICLES FOR HENCHMEN Information | |||
* [[Mercenaries]] | |||
* [[Necromancy]] | |||
* [[Ninjas]] | |||
* [[Robotics]] | |||
* [[Thugs]]''' | |||
---- | |||
== Overview == | == Overview == | ||
'''Henchmen''' | '''Henchmen''' is the collective name for the various pets that [[Mastermind]]s are able to summon and control. | ||
There are actually 3 entity 'ranks' that can be summoned by the Mastermind, each rank is summoned by a different power available at levels 1, 12 and 26. | |||
The | |||
'''Henchmen Minions''' are available at Level 1. At first the Mastermind can only summon one even level Henchman Minion. At level 6, the same power can summon 2 Henchmen Minions, but now these are summoned one level lower than the Mastermind. At level 18, the same power can summon 3 Henchmen Minions, but now these are summoned 2 levels lower than the mastermind. | |||
'''Henchmen Lieutenants''' are available at level 12. Like the Minion summon power, at first the Mastermind can only summon one even level Henchman Lieutenant. At level 24 the same power can summon 2 Henchmen Lieutenants but now these are summoned one level lower than the Mastermind. Although you can only ever summon a maximum of 2 Henchmen Lieutenants, these hit harder than the Minions and have higher base HP, in addition to never spawning more than one level under the Mastermind's level. | |||
'''Henchmen Boss''' are available at Level 26. Only one Henchman Boss can be summoned at any given time but this Henchman will always be summoned at an even level and have higher base damage and HP than either the Henchmen Minion or Henchmen Lieutenant. | |||
== Stats == | |||
{| class="wikitable" | |||
! style="width: 10em;" | Level !! style="width: 5em;" | Minion !! style="width: 5em;" | Lt !! style="width: 5em;" | Boss | |||
|- | |||
| Melee Damage || .45 || .55 || .65 | |||
|- | |||
| Ranged Damage || .35 || .45 || .55 | |||
|} | |||
{| | |||
|- | |||
| style="vertical-align: top;" | | |||
{| class="wikitable" | |||
! style="width: 5em;" | Level !! style="width: 5em;" | {{nobr|Minion HP}} !! style="width: 5em;" | {{nobr|Lt HP}} !! style="width: 5em;" | {{nobr|Boss HP}} | |||
|- | |||
| 1 || 98.0 || 98.0 || 98.0 | |||
|- | |||
| 2 || 105.3 || 106.7 || 108.2 | |||
|- | |||
| 3 || 112.7 || 115.8 || 119.0 | |||
|- | |||
| 4 || 120.2 || 125.4 || 130.6 | |||
|- | |||
| 5 || 127.7 || 135.3 || 142.9 | |||
|- | |||
| 6 || 135.2 || 145.6 || 155.9 | |||
|- | |||
| 7 || 142.3 || 155.9 || 169.4 | |||
|- | |||
| 8 || 149.4 || 166.5 || 183.5 | |||
|- | |||
| 9 || 156.2 || 177.3 || 198.4 | |||
|- | |||
| 10 || 162.8 || 188.4 || 214.0 | |||
|- | |||
| 11 || 169.1 || 199.7 || 230.4 | |||
|- | |||
| 12 || 175.0 || 211.2 || 247.4 | |||
|- | |||
| 13 || 180.4 || 222.7 || 265.0 | |||
|- | |||
| 14 || 185.4 || 234.4 || 283.3 | |||
|- | |||
| 15 || 189.7 || 246.0 || 302.3 | |||
|- | |||
| 16 || 193.4 || 257.6 || 321.8 | |||
|- | |||
| 17 || 205.1 || 273.4 || 341.8 | |||
|- | |||
| 18 || 217.4 || 289.8 || 362.3 | |||
|- | |||
| 19 || 229.9 || 306.5 || 383.2 | |||
|- | |||
| 20 || 242.6 || 323.5 || 404.4 | |||
|} | |||
| style="vertical-align: top;" | | |||
{| class="wikitable" | |||
! style="width: 5em;" | Level !! style="width: 5em;" | {{nobr|Minion HP}} !! style="width: 5em;" | {{nobr|Lt HP}} !! style="width: 5em;" | {{nobr|Boss HP}} | |||
|- | |||
|- | |||
| 21 || 257.0 || 342.7 || 428.3 | |||
|- | |||
| 22 || 271.7 || 362.2 || 452.8 | |||
|- | |||
| 23 || 286.6 || 382.1 || 477.6 | |||
|- | |||
| 24 || 301.7 || 402.2 || 502.8 | |||
|- | |||
| 25 || 316.9 || 422.6 || 528.2 | |||
|- | |||
| 26 || 332.3 || 443.1 || 553.8 | |||
|- | |||
| 27 || 347.7 || 463.6 || 579.5 | |||
|- | |||
| 28 || 363.1 || 484.2 || 605.2 | |||
|- | |||
| 29 || 378.5 || 504.6 || 630.8 | |||
|- | |||
| 30 || 393.7 || 524.9 || 656.2 | |||
|- | |||
| 31 || 408.7 || 545.0 || 681.2 | |||
|- | |||
| 32 || 423.5 || 564.7 || 705.8 | |||
|- | |||
| 33 || 438.0 || 583.9 || 729.9 | |||
|- | |||
| 34 || 452.0 || 602.7 || 753.4 | |||
|- | |||
| 35 || 465.6 || 620.8 || 776.0 | |||
|- | |||
| 36 || 478.7 || 638.3 || 797.9 | |||
|- | |||
| 37 || 491.2 || 655.0 || 818.7 | |||
|- | |||
| 38 || 503.1 || 670.8 || 838.5 | |||
|- | |||
| 39 || 514.3 || 685.7 || 857.1 | |||
|- | |||
| 40 || 524.7 || 699.6 || 874.4 | |||
|} | |||
| style="vertical-align: top;" | | |||
{| class="wikitable" | |||
! style="width: 5em;" | Level !! style="width: 5em;" | {{nobr|Minion HP}} !! style="width: 5em;" | {{nobr|Lt HP}} !! style="width: 5em;" | {{nobr|Boss HP}} | |||
|- | |||
|- | |||
| 41 || 534.3 || 712.3 || 890.4 | |||
|- | |||
| 42 || 543.0 || 724.0 || 905.0 | |||
|- | |||
| 43 || 550.8 || 734.4 || 918.0 | |||
|- | |||
| 44 || 557.7 || 743.5 || 929.4 | |||
|- | |||
| 45 || 563.5 || 751.4 || 939.2 | |||
|- | |||
| 46 || 568.4 || 757.9 || 947.3 | |||
|- | |||
| 47 || 572.2 || 762.9 || 953.7 | |||
|- | |||
| 48 || 575.0 || 766.6 || 958.3 | |||
|- | |||
| 49 || 576.6 || 768.8 || 961.0 | |||
|- | |||
| 50 || 578.3 || 771.0 || 963.8 | |||
|- | |||
| 51 || 579.9 || 773.3 || 966.6 | |||
|- | |||
| 52 || 581.6 || 775.5 || 969.4 | |||
|- | |||
| 53 || 583.3 || 777.7 || 972.1 | |||
|- | |||
| 54 || 584.9 || 779.9 || 974.9 | |||
|- | |||
| 55 || 586.6 || 782.1 || 977.7 | |||
|} | |||
|} | |||
== Henchmen Minions (Tier 1) == | |||
=== [[File:Paramilitary DraftArmy.png]] Soldiers === | |||
Calls forth one to three Mercenary Soldiers (the second is available at Level 6, the third at Level 18) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have three Tier 1 Soldiers under your control at any given time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Soldiers}} | |||
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Burst (Moderate DoT)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Lethal)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Auto Fire (Extreme DoT)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Lethal)}} | |||
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SMG Burst (Moderate DoT)}} | |||
{{PowerBlock_Blank|[[File:Medicine_Aid.png|18px]] MedKit (Heal)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Heavy DoT)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Heal}} | |||
{{PowerBlock_Blank|Enhance Defense DeBuff}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Necromancy_CallZombieHorde.png]] Zombie Horde === | |||
Summons one to three Zombies (the second is available at Level 6, the third at Level 18) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Tier 1 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | |||
{{PowerBlock_Effects|Summon Zombies}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Zombie Brawl (Smashing)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Cone Toxic)}} | |||
{{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee AoE Toxic)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Negative, SelfHeal, -Acc)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Heal}} | |||
{{PowerBlock_Blank|Enhance To Hit Debuffs}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Ninjas CallGenin.png]] Call Genin === | |||
Calls forth one to three Genin Ninja (the second is available at Level 6, the third at Level 18) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advanced techniques and weapons. You may only have three Tier 1 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Genin}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Minor Damage, Disorient)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shruiken (Lethal Minor Damage)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Archery_QuickArrow.png|18px]] [[Ninjas#Snap Shot|Snap Shot]] (Minor Damage)}} | |||
{{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Moderate Damage)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Archery_MediumArrow.png|18px]] [[Ninjas#Aimed Shot|Aimed Shot]] (Moderate Damage)}} | |||
{{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Heavy Damage, Knockback)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Disorient}} | |||
{{PowerBlock_Blank|Enhance Running Speed}} | |||
{{PowerBlock_Blank|Enhance KnockBack}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Robotics BuildRobotArmy.png]] Battle Drones === | |||
Constructs one to three Battle Drones (the second is available at Level 6, the third at Level 18) to do your bidding. Battle Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Battle Drones can Super Leap. You may only have three Tier 1 Battle Drones under your control at any given time. If you attempt to construct more Battle Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
[[File:Mastermind Robotics BattleDrone.jpg|181px|right]] | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Battle Drone}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Energy Damage)}} | |||
{{PowerBlock_Blank|[[File:Sword_Hack.png|18px]] Smash (Smashing)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Damage Knockdown)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Cone, Energy Moderate Damage)}} | |||
{{PowerBlock_Enhancements|-}} | |||
{{PowerBlock_Blank|-}} | |||
{{PowerBlock_End}} | |||
=== [[File:Thugs HirePosse.png]] Call Thugs === | |||
Calls forth one to three Thugs (the second is available at Level 6, the third at Level 18) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have three Tier 1 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon 1-3 Thugs}} | |||
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | |||
{{PowerBlock_Blank|[[File:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate Damage)}} | |||
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Knockback}} | |||
{{PowerBlock_Blank|Enhance Defense Debuff}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
== Henchmen Lieutenants (Tier 2) == | |||
=== [[File:Paramilitary EnlistSpecialForces.png]] Spec Ops === | |||
You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at Level 24). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be equipped with even deadlier munitions. You may only have two Tier 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Spec Ops}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Burst (Moderate DoT)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Heavy Burst (Heavy DoT)}} | |||
{{PowerBlock_Blank|[[File:Traps_TargetedImmoblize.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Immobilize, -Recharge, -Fly)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Moderate Damage, Disorient)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Disorient -Acc)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Snipe (Heavy Damage)}} | |||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}} | |||
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}} | |||
{{PowerBlock_Enhancements|Enhance Hold}} | |||
{{PowerBlock_Blank|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Disorient}} | |||
{{PowerBlock_Blank|Enhance Immobilization}} | |||
{{PowerBlock_Blank|Enhance ToHit DeBuffs}} | |||
{{PowerBlock_Blank|Enhance Defense DeBuff}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Necromancy_SummonSkeletonWarrior.png]] Grave Knight === | |||
You can summon one to two powerful Grave Knights (the second is available at Level 24) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Tier 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} | |||
{{PowerBlock_Effects|Summon Grave Knight}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Hack (Melee Lethal -Def)}} | |||
{{PowerBlock_Blank|[[File:Sword_Slash.png|18px]] Slash (Melee Lethal -Def)}} | |||
{{PowerBlock_Blank|[[File:DarkCast_DarkBlast.png|18px]] Dark Blast (Ranged Negative -Acc)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee Lethal Knockup -Def)}} | |||
{{PowerBlock_Blank|[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Negative DoT -Acc)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Sword_HeadSplitter.png|18px]] Head Splitter (Melee Cone Lethal Knockdown Def)}} | |||
{{PowerBlock_Blank|[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Negative SelfHeal)}} | |||
{{PowerBlock_Enhancements|}} | |||
{{PowerBlock_Blank|}} | |||
{{PowerBlock_End}} | |||
=== [[File:Ninjas CallJounin.png]] Call Jounin === | |||
You can summon one to two highly skilled Jounin Ninja (the second is available at Level 24). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have two Tier 2 Jounin under your control at any given time If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
(Note: Jounin is a Ninja Blade Stalker) | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Jounin}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Hack.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Minor Damage, ?-Def)}} | |||
{{PowerBlock_Blank|[[File:Katana_Slash.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Moderate Damage, ?-Def)}} | |||
{{PowerBlock_Blank|[[File:Gadgets_Caltrops.png|18px]] [[Traps#Caltrops|Caltrops]] (Minor DoT -Speed)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Heavy Damage, KnockUp)}} | |||
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Lethal Toxic -Regen)}} | |||
{{PowerBlock_Blank|[[File:Claws_Taunt.png|18px]] [[Ninja Blade#Placate|Placate]] (-Aggro, Hide)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Extreme Damage Cone Melee, KnockUp, -Def)}} | |||
{{PowerBlock_Blank|[[File:Gadgets_SmokeGrenade.png|18px]] Blinding Powder (Sleep -Acc Immobilize?)}} | |||
{{PowerBlock_Blank|[[File:DarkArmor_CloakOfDarkness.png|18px]] [[Ninjitsu#Hide|Hide]] (Hide, +Def)}} | |||
{{PowerBlock_Enhancements|Enhance Slow Movement}} | |||
{{PowerBlock_Blank|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Disorient}} | |||
{{PowerBlock_Blank|Enhance Sleep}} | |||
{{PowerBlock_Blank|Enhance Running Speed}} | |||
{{PowerBlock_Blank|Enhance KnockBack}} | |||
{{PowerBlock_Blank|Enhance ToHit DeBuffs}} | |||
{{PowerBlock_Blank|Enhance Defense DeBuffs}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Confuse}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Robotics ConstructProtectorBot.png]] Protector Bots === | |||
You can summon one to two powerful Protector Bots (the second is available at Level 24). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have two Tier 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
[[File:Mastermind Robotics ProtectorBot.jpg|167px|right]] | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Protector Bots}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Damage)}} | |||
{{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (+Def)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Damage)}} | |||
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Heal 30%)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]] (Minor Damage, Disorient)}} | |||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-Acc, -Dam, -Perception, Disorient))}} | |||
<!-- Found something about Dispersion Bubble. Do high level Protectors have Dispersion? ForceField_DispersionBubble --> | |||
{{PowerBlock_Enhancements|-}} | |||
{{PowerBlock_Blank|-}} | |||
{{PowerBlock_End}} | |||
=== [[File:Thugs EnlistLieutenant.png]] Call Enforcer === | |||
Calls forth one to two Thug Enforcers (the second is available at Level 24) to do your bidding. Thug Enforcers carry a Sub-machine Gun and possess good leadership skills. Their weapon of choice is an Uzi, and they can be equipped to carry up to two at once. You may only have two Tier 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
(Note: Enforcers are SMG Corruptors (with extra Scourge damage)) | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Thugs TargetedRangedMinorDmg.png|18px]] SMG Burst (Moderate DoT)}} | |||
{{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] SMG Heavy Burst (Moderate DoT)}} | |||
{{PowerBlock_Blank|[[File:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}} | |||
{{PowerBlock_Blank|[[File:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}} | |||
{{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}} | |||
{{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}} | |||
{{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +Acc)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzi's (Cone)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}} | |||
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Defense Debuff}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance ToHit Buffs}} | |||
{{PowerBlock_Blank|Enhance Defense}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
== Henchmen Bosses (Tier 3) == | |||
=== [[File:Paramilitary SuperSoldier.png]] Commando === | |||
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have one Tier 3 Commando under your control at any given time. If you attempt to summon another Commando the power will fail. | |||
=== | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Commando}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Moderate DoT, -Def)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Heavy Damage, Knockback)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}} | |||
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance KnockBack}} | |||
{{PowerBlock_Blank|Enhance Defense DeBuff}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Necromancy_SummonLitch.png]] Lich === | |||
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Tier 3 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail. | |||
{{ | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} | |||
{{PowerBlock_Effects|Summon Lich}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast_DarkBlast.png|18px]] Dark Blast (Moderate Damage, -Acc)}} | |||
{{PowerBlock_Blank|[[File:DarkCast_Torrent.png|18px]] Torrent (Minor Damage, Knockback, -Acc)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)}} | |||
{{PowerBlock_Blank|[[File:DarkCast_LifeDrain.png|18px]] Life Drain (Moderate Damage, SelfHeal)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Fear, -Acc)}} | |||
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Hold)}} | |||
{{PowerBlock_Enhancements|Accuracy}} | |||
{{PowerBlock_Blank|Damage}} | |||
{{PowerBlock_Blank|Defense DeBuff}} | |||
{{PowerBlock_Blank|Disorient Duration}} | |||
{{PowerBlock_Blank|Endurance Reduction}} | |||
{{PowerBlock_Blank|Fear Duration}} | |||
{{PowerBlock_Blank|Heal}} | |||
{{PowerBlock_Blank|Hold Duration}} | |||
{{PowerBlock_Blank|Immobolize Duration}} | |||
{{PowerBlock_Blank|Knockback Distance}} | |||
{{PowerBlock_Blank|ToHit DeBuff}} | |||
{{PowerBlock_Blank|}} | |||
{{PowerBlock_End}} | |||
== | === [[File:Ninjas CallOni.png]] Oni === | ||
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have one Tier 3 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail. | |||
(Note: Oni is a Fire Dominator) | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Oni}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Slash.png|18px]] Fire Sword Slash (Lethal Fire Moderate Damage)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_FireBlast.png|18px]] [[Fire Blast#Fire Blast|Fire Blast]] (Fire Moderate Damage)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Katana_Hack.png|18px]] [[Broad Sword#Hack|Fire Sword Hack]] (Lethal Fire Moderate Damage)}} | |||
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Moderate DoT, Immobilize)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Moderate Damage Cone)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Moderate DoT, Hold)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Minor DoT AoE)}} | |||
{{PowerBlock_Enhancements|Enhance Hold}} | |||
{{PowerBlock_Blank|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance KnockBack}} | |||
{{PowerBlock_Blank|Enhance Immobilization}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
=== [[File:Robotics AssembleAssaultMech.png]] Assault Bot === | |||
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have one Tier 3 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail. | |||
== | [[File:Mastermind Robotics AssaultBot.jpg|197px|right]] | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}} | |||
{{PowerBlock_Effects|Summon Assault Bot}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Smash Disorient ToggleDrop)}} | |||
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy Knockback -Regen)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy Knockback -Regen)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Lethal Damage AoE, Knockback)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Swarm Missiles (Lethal Damage AoE)}} | |||
{{PowerBlock_Enhancements|-}} | |||
{{PowerBlock_Blank|-}} | |||
{{PowerBlock_End}} | |||
=== | === [[File:Thugs EnlistBoss.png]] Call Bruiser === | ||
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing damage and some resistance to Fire and Cold damage. You may only have one Tier 3 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail. | |||
(Note: Bruiser is a Super Strength Brute (with Rage Bar)) | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Bruiser}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}} | |||
{{PowerBlock_Blank|[[File:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}} | |||
{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}} | |||
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}} | |||
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}} | |||
{{PowerBlock_Enhancements|Enhance Hold}} | |||
{{PowerBlock_Blank|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Disorient}} | |||
{{PowerBlock_Blank|Enhance Knockback}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
== Related Powers == | |||
Although not technically a Henchman power, the [[Mastermind]] [[Thugs]] power [[Thugs#Gang War|Gang War]] creates Pet class, low-level Thugs with basic weaponry. | |||
=== [[File:Thugs TargetedSummonMob.png]] Gang War === | |||
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your Pet Window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}} | |||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | |||
{{PowerBlock_Blank|Enhance Recharge Speed}} | |||
{{PowerBlock_Blank|Enhance Damage}} | |||
{{PowerBlock_Blank|Enhance Accuracy}} | |||
{{PowerBlock_End}} | |||
[[ | [[Category:Pets]] |
Latest revision as of 20:38, 12 August 2013
AT THIS TIME, THIS ARTICLE HAS BECOME A SANDBOX. PLEASE SEE THE INDIVIDUAL ARTICLES FOR HENCHMEN Information
Overview
Henchmen is the collective name for the various pets that Masterminds are able to summon and control.
There are actually 3 entity 'ranks' that can be summoned by the Mastermind, each rank is summoned by a different power available at levels 1, 12 and 26.
Henchmen Minions are available at Level 1. At first the Mastermind can only summon one even level Henchman Minion. At level 6, the same power can summon 2 Henchmen Minions, but now these are summoned one level lower than the Mastermind. At level 18, the same power can summon 3 Henchmen Minions, but now these are summoned 2 levels lower than the mastermind.
Henchmen Lieutenants are available at level 12. Like the Minion summon power, at first the Mastermind can only summon one even level Henchman Lieutenant. At level 24 the same power can summon 2 Henchmen Lieutenants but now these are summoned one level lower than the Mastermind. Although you can only ever summon a maximum of 2 Henchmen Lieutenants, these hit harder than the Minions and have higher base HP, in addition to never spawning more than one level under the Mastermind's level.
Henchmen Boss are available at Level 26. Only one Henchman Boss can be summoned at any given time but this Henchman will always be summoned at an even level and have higher base damage and HP than either the Henchmen Minion or Henchmen Lieutenant.
Stats
Level | Minion | Lt | Boss |
---|---|---|---|
Melee Damage | .45 | .55 | .65 |
Ranged Damage | .35 | .45 | .55 |
|
|
|
Henchmen Minions (Tier 1)
Soldiers
Calls forth one to three Mercenary Soldiers (the second is available at Level 6, the third at Level 18) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have three Tier 1 Soldiers under your control at any given time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Zombie Horde
Summons one to three Zombies (the second is available at Level 6, the third at Level 18) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Tier 1 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Call Genin
Calls forth one to three Genin Ninja (the second is available at Level 6, the third at Level 18) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advanced techniques and weapons. You may only have three Tier 1 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Genin |
Basic Powers | Thunder Kick (Minor Damage, Disorient) |
Shruiken (Lethal Minor Damage) | |
Equip Powers | Snap Shot (Minor Damage) |
Storm Kick (Moderate Damage) | |
Upgrade Powers | Aimed Shot (Moderate Damage) |
Crane Kick (Heavy Damage, Knockback) | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient | |
Enhance Running Speed | |
Enhance KnockBack | |
Enhance Damage | |
Enhance Accuracy |
Battle Drones
Constructs one to three Battle Drones (the second is available at Level 6, the third at Level 18) to do your bidding. Battle Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Battle Drones can Super Leap. You may only have three Tier 1 Battle Drones under your control at any given time. If you attempt to construct more Battle Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Battle Drone |
Basic Powers | Laser Blast (Minor Energy Damage) |
Smash (Smashing) | |
Equip Powers | Heavy Laser Burst (Moderate Damage Knockdown) |
Upgrade Powers | Full Auto Laser (Cone, Energy Moderate Damage) |
Enhancements | - |
- |
Call Thugs
Calls forth one to three Thugs (the second is available at Level 6, the third at Level 18) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have three Tier 1 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon 1-3 Thugs |
Thug | Level 1 and 6 pets are Punks |
Basic Powers | Brawl (Smashing) |
Pistols (Minor Damage) | |
Equip Powers | Dual Wield (Moderate Damage) |
Upgrade Powers | Empty Clips(Cone Moderate Damage) |
Arsonist | Level 18 pet is an Arsonist |
Basic Powers | Brawl (Smashing) |
Molotov Cocktail (AoE Minor DoT) | |
Equip Powers | Spit Fire (Cone Moderate DoT) |
Upgrade Powers | Fire Bomb (AoE) |
Enhancements | Reduce Endurance Cost |
Enhance Knockback | |
Enhance Defense Debuff | |
Enhance Damage | |
Enhance Accuracy |
Henchmen Lieutenants (Tier 2)
Spec Ops
You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at Level 24). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be equipped with even deadlier munitions. You may only have two Tier 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Spec Ops |
Basic Powers | Brawl (Smashing) |
SCAR Burst (Moderate DoT) | |
SCAR Heavy Burst (Heavy DoT) | |
Web Grenade (Immobilize, -Recharge, -Fly) | |
Equip Powers | Rifle Butt (Moderate Damage, Disorient) |
Flash Bang (Disorient -Acc) | |
Upgrade Powers | SCAR Snipe (Heavy Damage) |
Tear Gas (Hold/Immob? -Damage) | |
Stealth (Stealth +Defense) | |
Enhancements | Enhance Hold |
Reduce Endurance Cost | |
Enhance Disorient | |
Enhance Immobilization | |
Enhance ToHit DeBuffs | |
Enhance Defense DeBuff | |
Enhance Damage | |
Enhance Accuracy |
Grave Knight
You can summon one to two powerful Grave Knights (the second is available at Level 24) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Tier 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Call Jounin
You can summon one to two highly skilled Jounin Ninja (the second is available at Level 24). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have two Tier 2 Jounin under your control at any given time If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
(Note: Jounin is a Ninja Blade Stalker)
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Jounin |
Basic Powers | Gambler's Cut (Minor Damage, ?-Def) |
Sting of the Wasp (Moderate Damage, ?-Def) | |
Caltrops (Minor DoT -Speed) | |
Equip Powers | Soaring Dragon (Heavy Damage, KnockUp) |
Poison Dart (Lethal Toxic -Regen) | |
Placate (-Aggro, Hide) | |
Upgrade Powers | Golden Dragonfly (Extreme Damage Cone Melee, KnockUp, -Def) |
Blinding Powder (Sleep -Acc Immobilize?) | |
Hide (Hide, +Def) | |
Enhancements | Enhance Slow Movement |
Reduce Endurance Cost | |
Enhance Disorient | |
Enhance Sleep | |
Enhance Running Speed | |
Enhance KnockBack | |
Enhance ToHit DeBuffs | |
Enhance Defense DeBuffs | |
Enhance Damage | |
Enhance Confuse | |
Enhance Accuracy |
Protector Bots
You can summon one to two powerful Protector Bots (the second is available at Level 24). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have two Tier 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Protector Bots |
Basic Powers | Laser Blast (Minor Damage) |
Force Shield (+Def) | |
Equip Powers | Heavy Laser Burst (Snipe, Moderate Damage) |
Repair (Heal 30%) | |
Upgrade Powers | Photon Grenade (Minor Damage, Disorient) |
Seeker Drones (-Acc, -Dam, -Perception, Disorient)) | |
Enhancements | - |
- |
Call Enforcer
Calls forth one to two Thug Enforcers (the second is available at Level 24) to do your bidding. Thug Enforcers carry a Sub-machine Gun and possess good leadership skills. Their weapon of choice is an Uzi, and they can be equipped to carry up to two at once. You may only have two Tier 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon 1-2 Thug Enforcers |
Basic Powers | SMG Burst (Moderate DoT) |
SMG Heavy Burst (Moderate DoT) | |
Maneuvers (PBAoE +Def) | |
Equip Powers | SMG is replaced by Uzi |
Uzi Burst (Moderate DoT) | |
Uzi Heavy Burst (Moderate DoT) | |
Uzi Cone Blast (Moderate Damage Cone) | |
Tactics (PBAoE +Acc) | |
Upgrade Powers | Dual Uzi's (Cone) |
Blast Clip | |
Assault (PBAoE +Dam) | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Debuff | |
Enhance Damage | |
Enhance ToHit Buffs | |
Enhance Defense | |
Enhance Accuracy |
Henchmen Bosses (Tier 3)
Commando
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have one Tier 3 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.
Recharge | Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Commando |
Basic Powers | Brawl (Smashing) |
Burst (Moderate DoT, -Def) | |
Slug (Heavy Damage, Knockback) | |
Equip Powers | Buckshot (Moderate Damage, Knockback) |
Full Auto (Superior DoT) | |
Upgrade Powers | M30 Grenade (Moderate Damage, Knockback) |
Flamethrower (Extreme DoT) | |
LRM Rocket Launcher (Superior Damage, Knockback) | |
Enhancements | Reduce Endurance Cost |
Enhance KnockBack | |
Enhance Defense DeBuff | |
Enhance Damage | |
Enhance Accuracy |
Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Tier 3 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Oni
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have one Tier 3 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
(Note: Oni is a Fire Dominator)
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Oni |
Basic Powers | Fire Sword Slash (Lethal Fire Moderate Damage) |
Fire Blast (Fire Moderate Damage) | |
Equip Powers | Fire Sword Hack (Lethal Fire Moderate Damage) |
Ring of Fire (Moderate DoT, Immobilize) | |
Fire Breath (Moderate Damage Cone) | |
Upgrade Powers | Char (Moderate DoT, Hold) |
Rain of Fire (Minor DoT AoE) | |
Enhancements | Enhance Hold |
Reduce Endurance Cost | |
Enhance KnockBack | |
Enhance Immobilization | |
Enhance Damage | |
Enhance Accuracy |
Assault Bot
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have one Tier 3 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Assault Bot |
Basic Powers | Smash (Smash Disorient ToggleDrop) |
Plasma Blast (Energy Knockback -Regen) | |
Equip Powers | Dual Plasma Blast (Energy Knockback -Regen) |
Flamethrower (Extreme DoT) | |
Upgrade Powers | Swarm Missiles (Lethal Damage AoE, Knockback) |
Incendiary Swarm Missiles (Lethal Damage AoE) | |
Enhancements | - |
- |
Call Bruiser
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing damage and some resistance to Fire and Cold damage. You may only have one Tier 3 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
(Note: Bruiser is a Super Strength Brute (with Rage Bar))
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Bruiser |
Basic Powers | Jab (Minor Damage, Disorient) |
Punch (Moderate Damage, Knockdown) | |
Equip Powers | Hand Clap (PBAoE, Disorient, Knockback) |
Haymaker (Heavy Damage, Knockdown) | |
Upgrade Powers | Knockout Blow (Superior Damage, Disorient, Knockback) |
Hurl (Heavy Damage, Knockback, -Fly) | |
Foot Stomp (Heavy Damage PBAoE, Knockback)) | |
Enhancements | Enhance Hold |
Reduce Endurance Cost | |
Enhance Disorient | |
Enhance Knockback | |
Enhance Damage | |
Enhance Accuracy |
Related Powers
Although not technically a Henchman power, the Mastermind Thugs power Gang War creates Pet class, low-level Thugs with basic weaponry.
Gang War
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your Pet Window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Posse (Calls approximately 10 thugs) |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Damage | |
Enhance Accuracy |