Hero Corps: Difference between revisions
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== Overview == | == Overview == | ||
'''Hero Corps''' is not only a Corps of people, but also a Corporation, selling their super-powered services to those willing to foot the bill. They may be controversial in their methods but they can have good information for aspiring heroes. They broker work for qualified heroes and help governments around the world deal with super-powered problems. | |||
They are overseen by [[Rebecca Foss]], who founded the group in 1995. Initially, public sentiment was against the company. Tensions between Hero Corps and the [[Freedom Phalanx]] escalated until February 1999, when the two groups met in a simultaneous investigation of [[Paragon City History#Post War: Rise of the Super Villains|the Jade Maiden]], an archvillain. In the resulting confusion, the Jade Maiden escaped. Hero Corps was held largely accountable, as the Freedom Phalanx was already held in high esteem. | |||
In March of 1999, Hero Corps member [[Luminary#History|Luminary]] (Kit Rafter, not to be confused with the current Luminary, an android) was convinced he could help improve the public view of the company. Luminary gave a public demonstration of his powers. While most of the spectators felt touched by the healing light, a few citizens remarked they were nervous about heroes working for money. | |||
Their initial headquarters was in the area now known as [[Faultline]]. It was destroyed by unknown attackers in power armor. [[Countess Crey]] stood up to back them and their new headquarters in May 1999, but public protests by both citizens and heroes, including the famous [[Hero 1]], prevented them from starting construction on a new headquarters in [[Boomtown|Baumton]]. They abandoned the plans in October of 1999, retreating into relative obscurity for a time. | |||
Hero Corps' current headquarters is located in the Fools Gold district of [[Steel Canyon]], which opened in January of 2003. The Hero Corps is more or less accepted these days, though some still mistrust heroes who "sell" their powers. | |||
== Hero Corps Field Analysts == | == Hero Corps Field Analysts == | ||
[[ | The [[Notoriety#Hero Corps Field Analysts|Hero Corps Field Analysts]] are the people who are responsible for changing Heroes' notoriety. Previously, they would charge for their services, which would scale up with Hero [[Level#Security Level / Threat Level|security level]], but as of [[Issue 16]], their services are now free. | ||
<center> | |||
<gallery> | |||
File:Field Analyst Atlas.jpg|Atlas Park | |||
File:Field Analyst Galaxy.jpg|Galaxy City | |||
File:Field Analyst Kings.jpg|Kings Row | |||
File:Field Analyst Steel.jpg|Steel Canyon | |||
File:Field Analyst Skyway.jpg|Skyway City | |||
File:Field Analyst Faultline.jpg|Faultline | |||
File:Field Analyst IP.jpg|Independence Port | |||
File:Field Analyst Talos.jpg|Talos Island | |||
File:Field Analyst Croatoa.jpg|Croatoa | |||
File:Field Analyst Brickstown.jpg|Brickstown | |||
File:Field Analyst Founders.jpg|Founders' Falls | |||
File:Field Analyst RWZ.jpg|Rikti War Zone | |||
File:Field Analyst Peregrine.jpg|Peregrine Island | |||
File:Field Analyst Cimerora.jpg|Cimerora | |||
</gallery> | |||
</center> | |||
== Hero types == | |||
=== Bosses === | |||
==== Bronze Bird ==== | |||
[[File:BronzeBirdHC.png|thumb|150px|{{center|Bronze Bird}}]] | |||
A hero of limited field exposure, Bronze Bird is newer than most in the Hero Corps ranks. What they lack in experience, they make up for in an abundance of enthusiasm and flight speed. Their control over the forces of gravity and energy are not to be underestimated, either. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Superfly| Flight| Allows the character to fly. At max flight speed. With no friction. }} | |||
{{Power|[[File:GravityControl_Lift.png|22px]]| Lift| Ranged, Light DMG(Smash), Foe Knockup, -Fly| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }} | |||
{{Power|[[File:GravityControl_Propel.png|22px]]| Propel| Ranged, Superior DMG(Smash), Foe Knockback| You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage. }} | |||
{{Power|[[File:GravityControl_Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }} | |||
{{Power|[[File:GravityControl_CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }} | |||
{{Power|[[File:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. }} | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes. }} | |||
{{Power|[[File:KineticBoost_SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. }} | |||
{{Power|[[File:KineticBoost_SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, -Recharge, Self +Speed, +Recharge| You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own. }} | |||
{{Power|[[File:SonicManipulation_SonicThrust.png|22px]]| Space Maker| Melee, Light DMG(Energy/Smash), Foe Knockback, Repel| A focused attack of intense energy that violently sends Bronze Bird flying one way and her foe a different direction. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Zephyr Suit| Auto, Self {{DamResVal|0|0|15|15|15|15}}, {{PosDefVal|15%|15%}} ''(While not Held, Disoriented, or Slept)'', {{TypeDefVal|15%|15%}} ''(While not Held, Disoriented, or Slept)''| Bronze Bird surrounds herself with a thin membrane of physics-defying energy, which deflects some attacks and dampens others. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Minor Resists| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|20}}, {{TypeDefVal|0|0|0|0|0|0|0|10%}}, {{StatusProtVal|100|0|100|0|100|100|0|0|100}}, {{StatusResVal|0|50%}}| Minor resistance package. }} | |||
{{clr}} | |||
==== Little League ==== | |||
{{MIA}} | |||
Brayden Doggett was just an average middle-class working fellow, coaching baseball on behalf of his late brother-in-law Steve. He owed it to his sister to stand in as a father figure to his nephew, and took up the job of coach to fulfill that promise and be a good role model to Bobby. Fate had other plans, though, and on the drive home from dropping Bobby off, he fell asleep at the wheel and crashed into the back of a tanker truck outside of Steel Canyon. To this day nobody has been able to determine what was in the tanker truck, despite multiple investigations. The results are unmistakable, however - Brayden now has the reaction speed of a cat and the strength of a bear. He joined the Hero Corps to show Bobby that great power should not be hidden, and now fights crime to set a good example. | |||
''Powers'' | |||
{{Power|[[File:Mace_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Foe Disorient| You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. }} | |||
{{Power|[[File:Mace_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Foe Disorient| You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. }} | |||
{{Power|[[File:Mace_Jawbreaker.png|22px]]| Jawbreaker| Melee, Superior DMG(Smash), Foe Knockup| This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air. }} | |||
{{Power|[[File:Mace_BuildUp.png|22px]]| Build Up| Self +DMG, +ToHit| Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. }} | |||
{{Power|[[File:Mace_Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Foe Disorient| You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. }} | |||
{{Power|[[File:Mace_Shatter.png|22px]]| Shatter| Melee (Cone), Extreme DMG(Smash), Foe Knockdown| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:MartialManipulation_KiPush.png|22px]]| Ki Push| Melee, Moderate DMG(Smash), Foe Repel, Knockback, Hold| You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion. }} | |||
{{Power|[[File:MartialManipulations_ThrowSand.png|22px]]| Throw Sand| Low-Accuracy, Ranged (Cone), Foe Disorient, -Perception| You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }} | |||
{{Power|[[File:PowerPunch PowerCrash.png|22px]]| Line Drive| Ranged, Heavy DMG(Smash), Foe Disorient, -Fly| You focus your anger at the umpire's latest round of bad calls and idly palm a baseball in your pocket. Sufficiently worked up, you hurl the ball at your target, potentially stunning them and definitely rendering them unable to fly for a short duration. That'll show them for ejecting you from the game based on 'strong language'. }} | |||
{{Power|[[File:SuperReflexes_FocusedFighting.png|22px]]| Super Dodge| Auto, Self {{PosDefVal|7.5%|7.5%|7.5%}}, Resist(Defense Debuff, Slow), Scaling Damage Resistance, +Speed, +Recovery| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Minor Resists| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|60}}, {{TypeDefVal|0|0|0|0|0|0|0|20%}}, {{StatusProtVal|100|0|100|0|100|100|0|0|100}}, {{StatusResVal|0|50%}}| Minor resistance package. }} | |||
{{clr}} | |||
==== Vulcannon ==== | |||
{{MIA}} | |||
Vanessa Shaw has one rule, and one rule only when it comes to working with her - when she fires, get out of the way. Her power is great, her friendly-fire rating is not. Hero Corps has been working with her for years to study her powers and help focus them, but currently she comes with a disclaimer that you should not 'stand directly in front of the Vulcannon.' | |||
''Powers'' | |||
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Rain of Fire| Ranged (Location AoE), Minor DoT(Fire), Foe -Speed| Summons a Rain of Fire over a targeted location, burning foes within a large area. }} | |||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Inferno| PBAoE, Extreme DMG(Fire/Smash), Extreme DoT(Fire), Self -Recovery, -Endurance| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Charging for Vulcannon| Vulcannon is charging her Vulcannon Beam!| Vulcannon is charging up her... vulcannon! }} | |||
{{Power|[[File:FireAssault_BlazingBolt.png|22px]]| Vulcannon| Ranged (Cone), Extreme DMG(Fire), Light DoT(Fire), Foe Taunt| A long range beam of fire that blasts your foes. Get clear! }} | |||
{{Power|[[File:PowerBlast_Aim.png|22px]]| Aim| Self +ToHit, +DMG| Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. }} | |||
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Heavy Stone Fist| Melee, High DMG(Smash), Foe Knockdown| Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes. }} | |||
{{Power|[[File:StoneMelee SeismicSmash.png|22px]]| Seismic Smash| Melee, Extreme DMG(Smash), Foe Hold| This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. }} | |||
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back. }} | |||
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High DMG(Fire/Smash), Minor DoT(Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }} | |||
{{Power|[[File:StoneArmor_StoneArmor.png|22px]]| Molten Armor| Toggle, Self {{TypeDefVal|15|15|15|5|5|5}}, {{StatusProtVal|0|0|0|0|2.0}}, {{StatusResVal|50%|50%|50%|50%}}| While this power is active, Vulcannon's skin generates magma. Rock Armor makes her highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }} | |||
:{{Power|[[File:StoneArmor_MagmaArmor.png|22px]]| Brimstone| Special: Global Chance for +Minor DoT(Fire)| While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage, and help your attacks set enemies on fire, delivering damage over time. | |||
Cannot be active at the same time as Granite Armor. }} | |||
{{Power|[[File:StoneArmor_StoneSkin.png|22px]]| Stone Skin| Auto, Self {{DamResVal|10|10|10|10|10|10|0|10}}, {{TypeDefVal|5%|5%|5%|5%|5%|5%}}| Your tough skin is naturally resistant to most types of damage. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:StoneArmor_StoneArmor.png|22px]]| Meltdown Armor| Toggle, Self {{TypeDefVal|25|25|25|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19|5.19|2.0}}, {{StatusResVal|50%|50%|50%|50%}}| While this power is active, Vulcannon's skin generates magma. Rock Armor makes her highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }} | |||
:{{Power|[[File:StoneArmor_MagmaArmor.png|22px]]| Brimstone| Special: Global Chance for +Minor DoT(Fire)| While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage, and help your attacks set enemies on fire, delivering damage over time. | |||
Cannot be active at the same time as Granite Armor. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Heavy Resists| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|30}}, {{TypeDefVal|0|0|0|0|0|0|0|15%}}, {{StatusProtVal|100|0|100|0|100|100|0|0|100}}, {{StatusResVal|0|50%}}| Salty resistance package. }} | |||
{{clr}} | |||
== See Also == | |||
* [[Disciple Badge]] | |||
[[Category:Game Background]] | [[Category:Game Background]] | ||
[[Category:Companies]] | |||
[[Category:Enemies]] |
Latest revision as of 15:58, 26 May 2023
Overview
Hero Corps is not only a Corps of people, but also a Corporation, selling their super-powered services to those willing to foot the bill. They may be controversial in their methods but they can have good information for aspiring heroes. They broker work for qualified heroes and help governments around the world deal with super-powered problems.
They are overseen by Rebecca Foss, who founded the group in 1995. Initially, public sentiment was against the company. Tensions between Hero Corps and the Freedom Phalanx escalated until February 1999, when the two groups met in a simultaneous investigation of the Jade Maiden, an archvillain. In the resulting confusion, the Jade Maiden escaped. Hero Corps was held largely accountable, as the Freedom Phalanx was already held in high esteem.
In March of 1999, Hero Corps member Luminary (Kit Rafter, not to be confused with the current Luminary, an android) was convinced he could help improve the public view of the company. Luminary gave a public demonstration of his powers. While most of the spectators felt touched by the healing light, a few citizens remarked they were nervous about heroes working for money.
Their initial headquarters was in the area now known as Faultline. It was destroyed by unknown attackers in power armor. Countess Crey stood up to back them and their new headquarters in May 1999, but public protests by both citizens and heroes, including the famous Hero 1, prevented them from starting construction on a new headquarters in Baumton. They abandoned the plans in October of 1999, retreating into relative obscurity for a time.
Hero Corps' current headquarters is located in the Fools Gold district of Steel Canyon, which opened in January of 2003. The Hero Corps is more or less accepted these days, though some still mistrust heroes who "sell" their powers.
Hero Corps Field Analysts
The Hero Corps Field Analysts are the people who are responsible for changing Heroes' notoriety. Previously, they would charge for their services, which would scale up with Hero security level, but as of Issue 16, their services are now free.
Hero types
Bosses
Bronze Bird
A hero of limited field exposure, Bronze Bird is newer than most in the Hero Corps ranks. What they lack in experience, they make up for in an abundance of enthusiasm and flight speed. Their control over the forces of gravity and energy are not to be underestimated, either.
Powers
Superfly Flight
Allows the character to fly. At max flight speed. With no friction.
Lift Ranged, Light DMG(Smash), Foe Knockup, -Fly
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.
Propel Ranged, Superior DMG(Smash), Foe Knockback
You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage.
Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.
Crushing Field Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.
Siphon Power Ranged, Foe -DMG, Team +DMG
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Siphon Speed Ranged, Foe -Speed, -Recharge, Self +Speed, +Recharge
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.
Space Maker Melee, Light DMG(Energy/Smash), Foe Knockback, Repel
A focused attack of intense energy that violently sends Bronze Bird flying one way and her foe a different direction.
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Zephyr Suit Auto, Self Res( F15 C15 E15 N15 ), Def( M15% R15% ) (While not Held, Disoriented, or Slept), Def( S15% L15% ) (While not Held, Disoriented, or Slept)
Bronze Bird surrounds herself with a thin membrane of physics-defying energy, which deflects some attacks and dampens others.
Minor Resists Auto, Self Res( All20 ), Def( All10% ), Prot( Ho 100 St 100 Kb 100 Co 100 Tp 100 ), Res( Im 50% )
Minor resistance package.
Little League
Brayden Doggett was just an average middle-class working fellow, coaching baseball on behalf of his late brother-in-law Steve. He owed it to his sister to stand in as a father figure to his nephew, and took up the job of coach to fulfill that promise and be a good role model to Bobby. Fate had other plans, though, and on the drive home from dropping Bobby off, he fell asleep at the wheel and crashed into the back of a tanker truck outside of Steel Canyon. To this day nobody has been able to determine what was in the tanker truck, despite multiple investigations. The results are unmistakable, however - Brayden now has the reaction speed of a cat and the strength of a bear. He joined the Hero Corps to show Bobby that great power should not be hidden, and now fights crime to set a good example.
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Jawbreaker Melee, Superior DMG(Smash), Foe Knockup
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.
Build Up Self +DMG, +ToHit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockdown
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Ki Push Melee, Moderate DMG(Smash), Foe Repel, Knockback, Hold
You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion.
Throw Sand Low-Accuracy, Ranged (Cone), Foe Disorient, -Perception
You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them.
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Line Drive Ranged, Heavy DMG(Smash), Foe Disorient, -Fly
You focus your anger at the umpire's latest round of bad calls and idly palm a baseball in your pocket. Sufficiently worked up, you hurl the ball at your target, potentially stunning them and definitely rendering them unable to fly for a short duration. That'll show them for ejecting you from the game based on 'strong language'.
Super Dodge Auto, Self Def( M7.5% R7.5% A7.5% ), Resist(Defense Debuff, Slow), Scaling Damage Resistance, +Speed, +Recovery
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Minor Resists Auto, Self Res( All60 ), Def( All20% ), Prot( Ho 100 St 100 Kb 100 Co 100 Tp 100 ), Res( Im 50% )
Minor resistance package.
Vulcannon
Vanessa Shaw has one rule, and one rule only when it comes to working with her - when she fires, get out of the way. Her power is great, her friendly-fire rating is not. Hero Corps has been working with her for years to study her powers and help focus them, but currently she comes with a disclaimer that you should not 'stand directly in front of the Vulcannon.'
Powers
Rain of Fire Ranged (Location AoE), Minor DoT(Fire), Foe -Speed
Summons a Rain of Fire over a targeted location, burning foes within a large area.
Inferno PBAoE, Extreme DMG(Fire/Smash), Extreme DoT(Fire), Self -Recovery, -Endurance
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Charging for Vulcannon Vulcannon is charging her Vulcannon Beam!
Vulcannon is charging up her... vulcannon!
Vulcannon Ranged (Cone), Extreme DMG(Fire), Light DoT(Fire), Foe Taunt
A long range beam of fire that blasts your foes. Get clear!
Aim Self +ToHit, +DMG
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
Heavy Stone Fist Melee, High DMG(Smash), Foe Knockdown
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.
Seismic Smash Melee, Extreme DMG(Smash), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
Tremor PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
Cremate Melee, High DMG(Fire/Smash), Minor DoT(Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Molten Armor Toggle, Self Def( S15 L15 F15 C5 E5 N5 ), Prot( Kb 2.0 ), Res( Ho 50% Im 50% St 50% Sl 50% )
While this power is active, Vulcannon's skin generates magma. Rock Armor makes her highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.
- Brimstone Special: Global Chance for +Minor DoT(Fire)
While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage, and help your attacks set enemies on fire, delivering damage over time.
Cannot be active at the same time as Granite Armor.
Stone Skin Auto, Self Res( S10 L10 F10 C10 E10 N10 T10 ), Def( S5% L5% F5% C5% E5% N5% )
Your tough skin is naturally resistant to most types of damage. This power is always on and costs no Endurance.
Meltdown Armor Toggle, Self Def( S25 L25 F25 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 ), Res( Ho 50% Im 50% St 50% Sl 50% )
While this power is active, Vulcannon's skin generates magma. Rock Armor makes her highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.
- Brimstone Special: Global Chance for +Minor DoT(Fire)
While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage, and help your attacks set enemies on fire, delivering damage over time.
Cannot be active at the same time as Granite Armor.
Heavy Resists Auto, Self Res( All30 ), Def( All15% ), Prot( Ho 100 St 100 Kb 100 Co 100 Tp 100 ), Res( Im 50% )
Salty resistance package.