Hydra: Difference between revisions
imported>Yakovlev (historical) (Added Hydra section) |
m (Formatting fix.) |
||
(67 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} | |||
==Overview== | == Overview == | ||
The [[Rikti]] kidnap Hydras from their dimension and bring them to our world to help fight their war against Earth. Although the Hydras are assumed to be hostile, they might just be confused. | |||
{{clr}} | |||
== Villain types == | |||
===Minions=== | === Minions === | ||
=== | ==== Spawn ==== | ||
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind. | |||
''Powers'' | |||
[[File:Hydra Spawn.jpg|124px|right]] | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockdown| Hydra men brawling attacks may knock down foes. }} | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| Ranged, Light DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | |||
= | {{Power|[[Image:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|25|25|l=-}}| Hydra Men are resistant to Smashing damage. However, they is vulnerable to lethal damage. }} | ||
{{clr}} | |||
=== | ==== Tentacle ==== | ||
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to? | |||
''Powers'' | |||
[[File:Sowhichway.jpg|124px|right]] | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn your flesh and prevents you from flying! }} | |||
''OR'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown| Smash with self. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|50|20|30|50|30|20|30|75|l=-|n=-}}, {{StatusProtVal|0|0|0|0|100|0|100|100|100}}, {{StatusResVal|0|0|0|0|0|50%}}| Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage. }} | |||
{{clr}} | |||
=== Lieutenants === | |||
==== Protean ==== | |||
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet. | |||
''Powers'' | |||
[[File:Hydra Protean.jpg|122px|right]] | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockdown| Hydra men brawling attacks may knock down foes. }} | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| Ranged, Light DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | |||
{{Power|[[Image:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|25|25|l=-}}| Hydra Men are resistant to Smashing damage. However, they is vulnerable to lethal damage. }} | |||
{{clr}} | |||
==== Tentacle ==== | |||
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to? | |||
''Powers'' | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn your flesh and prevents you from flying! }} | |||
''OR'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown| Smash with self. }} | |||
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]| Split| Post Death Special: Summon 2 Tentacles| When the Large Tentacles are defeated, they split into two smaller tentacles. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|50|20|30|50|30|20|30|75|l=-|n=-}}, {{StatusProtVal|0|0|0|0|100|0|100|100|100}}, {{StatusResVal|0|0|0|0|0|50%}}| Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage. }} | |||
{{clr}} | |||
==== Tentacle (Advanced Difficulty) ==== | |||
These monstrous Hydra tentacles have been pulled through a portal and are agressive to everything nearby that isn't a [[Rikti]]. | |||
''Powers'' | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn your flesh and prevents you from flying! }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|50|20|30|50|30|20|30|75|l=-|n=-}}, {{StatusProtVal|0|0|0|0|100|0|100|100|100}}, {{StatusResVal|0|0|0|0|0|50%}}| Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage. }} | |||
{{clr}} | |||
=== Bosses === | |||
==== Man O' War ==== | |||
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth. | |||
''Powers'' | |||
[[File:Hydra ManOWar.jpg|124px|right]] | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockdown| Hydra men brawling attacks may knock down foes. }} | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| Ranged, Light DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | |||
{{Power|[[Image:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|25|25|l=-}}| Hydra Men are resistant to Smashing damage. However, they is vulnerable to lethal damage. }} | |||
{{clr}} | |||
==== Tentacle ==== | |||
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to? | |||
''Powers'' | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn your flesh and prevents you from flying! }} | |||
''OR'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown| Smash with self. }} | |||
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]| Split| Post Death Special: Summon 2 Tentacles| When the Large Tentacles are defeated, they split into two smaller tentacles. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|50|20|30|50|30|20|30|75|l=-|n=-}}, {{StatusProtVal|0|0|0|0|100|0|100|100|100}}, {{StatusResVal|0|0|0|0|0|50%}}| Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage. }} | |||
{{clr}} | |||
==== Tentacle (Apex Task Force) ==== | |||
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to? | |||
''Powers'' | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn your flesh and prevents you from flying! }} | |||
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Toxic Aura| Auto, PBAoE, Minor DoT(Toxic)| Being in the presence of these tentacles is causing you damage. }} | |||
''OR'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown| Smash with self. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|50|20|30|50|30|20|30|75|l=-|n=-}}, {{StatusProtVal|0|0|0|0|100|0|100|100|100}}, {{StatusResVal|0|0|0|0|0|50%}}| Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage. }} | |||
{{clr}} | |||
=== Elite Bosses === | |||
==== Feral Kraken ==== | |||
The [[Rikti]] have managed to pull this horrifying monstrosity through their portal but the incomplete dimensional gate has left it's mind broken and the beast only has one impulse: The annihilation of all Earthlings in the immediate vicinity! It is singular-minded and extremely driven, it will not cease chasing its targets until it is put down. | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee (Cone), Heavy DMG(Smash/Toxic), Foe Knockback| Punch 'em. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Moderate DMG(Smash/Toxic), Foe Knockback| Feral Krakens shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | |||
{{Power|[[File:FireBlast FireBall.png|22px]]| Loogie Bomb| Ranged (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn at your flesh and prevents you from flying! }} | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| This Toxic spray continues to burn at your flesh and prevents you from flying! }} | |||
{{Power|[[File:Poison_NeurotoxicBreath.png|22px]]| Neurotoxic Breath| High-Accuracy: Ranged (Cone), Foe -SPD, -Recharge, Chance for Hold| You can breath a cone of Neurotoxin gas that quickly start to anesthetize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced. }} | |||
{{Power|[[File:Poison_Paralytic.png|22px]]| Paralytic Poison| High-Accuracy: Ranged, Moderate DMG(Toxic), Foe Hold| This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target completely Held and defenseless. }} | |||
{{Power|[[Image:BioOrganicArmor_GeneticContamination.png|22px]]| Toxic Aura| Toggle: PBAoE, Minor DoT(Toxic), Foe -DMG| You surround yourself in a cloud of toxic vapors that significantly poison any enemies that get near you, inflicting toxic damage and reducing their damage output. }} | |||
{{Power|[[Image:Jump_CombatJump.png|22px]]| Morphing Flesh| Auto: Self +Jump, +SPD| Feral Krakens can inherently jump real high and travel very fast. }} | |||
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|50|20|30|50|30|20|30|75|l=-|n=-}}| [[Archvillain Resistance|Monster resistance]]. }} | |||
{{clr}} | |||
=== Monsters === | |||
==== Arachnos-Controlled Kraken ==== | |||
Scientists in Arachnos have been able to temporarily control the powerful Hydra! | |||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee (Cone), Heavy DMG(Smash), Foe Knockback| Punch 'em. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, Heavy DMG(Smash), Foe Knockback| Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | |||
{{Power|[[File:FireBlast FireBall.png|22px]]| Spit| Ranged (Targeted AoE), Moderate DMG(Toxic), DoT(Toxic), Foe -Fly| This Toxic spray continues to burn at your flesh and prevents you from flying! }} | |||
{{Power|[[Image:BioOrganicArmor_HardenedSkin.png|22px]]| Resistance| {{DamResVal|20|0|0|0|0|20|0|75|n=-}}| [[Archvillain Resistance|Monster resistance]]. }} | |||
{{clr}} | |||
==== Hatched Kraken ==== | |||
''Main Article:'' [[Hatched Kraken]] | |||
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort. | |||
''Powers'' | |||
[[File:Hydra HatchedKraken.jpg|148px|right]] | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee (Cone), Heavy DMG(Smash), Foe Knockback| Punch 'em. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, Heavy DMG(Smash), Foe Knockback| Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | |||
{{Power|[[File:FireBlast FireBall.png|22px]]| Spit| Ranged (Targeted AoE), Moderate DMG(Toxic), DoT(Toxic), Foe -Fly| This Toxic spray continues to burn at your flesh and prevents you from flying! }} | |||
{{Power|[[Image:BioOrganicArmor_HardenedSkin.png|22px]]| Resistance| {{DamResVal|20|0|0|0|0|20|0|75|n=-}}| [[Archvillain Resistance|Monster resistance]]. }} | |||
{{clr}} | |||
=== Giant Monsters === | |||
==== Kraken ==== | |||
''Main Article:'' [[Kraken]] | |||
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the [[Abandoned Sewer Network|sewers]]. For unknown reasons, it stalks the streets of [[Perez Park]]. The Kraken is quite powerful and can destroy full teams of heroes without effort. | |||
''Powers'' | |||
[[File:Hydra Kraken.jpg|268px|right]] | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee (Cone), Heavy DMG(Smash), Foe Knockback| Punch 'em. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, Heavy DMG(Smash), Foe Knockback| Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | |||
{{Power|[[File:FireBlast FireBall.png|22px]]| Spit| Ranged (Targeted AoE), Moderate DMG(Toxic), DoT(Toxic), Foe -Fly| This Toxic spray continues to burn at your flesh and prevents you from flying! }} | |||
{{Power|[[Image:BioOrganicArmor_GeneticContamination.png|22px]]| Toxic Aura| Toggle: PBAoE, Minor DoT(Toxic), Foe -DMG| You surround yourself in a cloud of toxic vapors that significantly poison any enemies that get near you, inflicting toxic damage and reducing their damage output. }} | |||
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }} | |||
{{Power|[[Image:BioOrganicArmor_HardenedSkin.png|22px]]| Resistance| {{DamResVal|20|0|0|0|0|20|0|75|n=-}}| [[Archvillain Resistance|Monster resistance]]. }} | |||
{{clr}} | |||
=== Archvillains === | |||
==== Hydra ==== | |||
''Main Article:'' [[Hydra (Archvillain)]] | |||
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole. | |||
''Powers'' | |||
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]] | |||
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Toggle, Self Untouchable| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }} | |||
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High Psionic Damage, Foe Immobilize| The Hydra has Immobilized you! }} | |||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior Psionic Damage, Foe Sleep| The Hydra has put you to Sleep! }} | |||
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | |||
{{Power|[[File:FireTrap FireImps.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }} | |||
{{Power|[[File:FireTrap FireImps.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Tentacle Death| Post Death Special| When the Hydra Head dies, all Tentacles die with it. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|0|0|0|0|1000}}, Resist(Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport), +Perception, -Regeneration| Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }} | |||
{{clr}} | |||
==== Hydra ==== | |||
''Main Article:'' [[Death from Below]] | |||
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threatening the city as a whole. | |||
''Powers:'' | |||
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Geiser Power| Ranged (Location Area of Effect), Autohit, Foe Knockup| Obliteration Beam. }} | |||
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Gas Power| Ranged (Location Area of Effect), Autohit, High Damage(Toxic)| Obliteration Beam. }} | |||
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Boil Power| Ranged (Location Area of Effect), Autohit, Extreme Damage(Toxic)| Obliteration Beam. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | |||
{{clr}} | |||
=== Named bosses === | |||
* O 'ai "e (''Man O' War'') | |||
* Aue "io (''Man O' War'') | |||
== Related Badges == | |||
{{BadgeBox|Hydra Protean}} | |||
{{BadgeBox|Unleasher}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 23:23, 29 May 2024
Overview
The Rikti kidnap Hydras from their dimension and bring them to our world to help fight their war against Earth. Although the Hydras are assumed to be hostile, they might just be confused.
Villain types
Minions
Spawn
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockdown
Hydra men brawling attacks may knock down foes.
Spit Ranged, Light DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Resistance Auto, Res( S25 L-25 )
Hydra Men are resistant to Smashing damage. However, they is vulnerable to lethal damage.
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn your flesh and prevents you from flying!
OR
Pummel Melee, High DMG(Smash), Foe Knockdown
Smash with self.
Resistance Res( S50 L-20 F30 C50 E30 N-20 P30 T75 ), Prot( Kb 100 Fr 100 Rp 100 Tp 100 ), Res( Fr 50% )
Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.
Lieutenants
Protean
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockdown
Hydra men brawling attacks may knock down foes.
Spit Ranged, Light DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Resistance Auto, Res( S25 L-25 )
Hydra Men are resistant to Smashing damage. However, they is vulnerable to lethal damage.
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn your flesh and prevents you from flying!
OR
Pummel Melee, High DMG(Smash), Foe Knockdown
Smash with self.
Split Post Death Special: Summon 2 Tentacles
When the Large Tentacles are defeated, they split into two smaller tentacles.
Resistance Res( S50 L-20 F30 C50 E30 N-20 P30 T75 ), Prot( Kb 100 Fr 100 Rp 100 Tp 100 ), Res( Fr 50% )
Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.
Tentacle (Advanced Difficulty)
These monstrous Hydra tentacles have been pulled through a portal and are agressive to everything nearby that isn't a Rikti.
Powers
Tentacle Spray Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn your flesh and prevents you from flying!
Resistance Res( S50 L-20 F30 C50 E30 N-20 P30 T75 ), Prot( Kb 100 Fr 100 Rp 100 Tp 100 ), Res( Fr 50% )
Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.
Bosses
Man O' War
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockdown
Hydra men brawling attacks may knock down foes.
Spit Ranged, Light DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Resistance Auto, Res( S25 L-25 )
Hydra Men are resistant to Smashing damage. However, they is vulnerable to lethal damage.
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn your flesh and prevents you from flying!
OR
Pummel Melee, High DMG(Smash), Foe Knockdown
Smash with self.
Split Post Death Special: Summon 2 Tentacles
When the Large Tentacles are defeated, they split into two smaller tentacles.
Resistance Res( S50 L-20 F30 C50 E30 N-20 P30 T75 ), Prot( Kb 100 Fr 100 Rp 100 Tp 100 ), Res( Fr 50% )
Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.
Tentacle (Apex Task Force)
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn your flesh and prevents you from flying!
Toxic Aura Auto, PBAoE, Minor DoT(Toxic)
Being in the presence of these tentacles is causing you damage.
OR
Pummel Melee, High DMG(Smash), Foe Knockdown
Smash with self.
Resistance Res( S50 L-20 F30 C50 E30 N-20 P30 T75 ), Prot( Kb 100 Fr 100 Rp 100 Tp 100 ), Res( Fr 50% )
Hydra Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.
Elite Bosses
Feral Kraken
The Rikti have managed to pull this horrifying monstrosity through their portal but the incomplete dimensional gate has left it's mind broken and the beast only has one impulse: The annihilation of all Earthlings in the immediate vicinity! It is singular-minded and extremely driven, it will not cease chasing its targets until it is put down.
Powers
Pummel Melee (Cone), Heavy DMG(Smash/Toxic), Foe Knockback
Punch 'em.
Foot Stomp PBAoE Melee, Moderate DMG(Smash/Toxic), Foe Knockback
Feral Krakens shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Loogie Bomb Ranged (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Spit Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Neurotoxic Breath High-Accuracy: Ranged (Cone), Foe -SPD, -Recharge, Chance for Hold
You can breath a cone of Neurotoxin gas that quickly start to anesthetize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced.
Paralytic Poison High-Accuracy: Ranged, Moderate DMG(Toxic), Foe Hold
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target completely Held and defenseless.
Toxic Aura Toggle: PBAoE, Minor DoT(Toxic), Foe -DMG
You surround yourself in a cloud of toxic vapors that significantly poison any enemies that get near you, inflicting toxic damage and reducing their damage output.
Morphing Flesh Auto: Self +Jump, +SPD
Feral Krakens can inherently jump real high and travel very fast.
Resistance Res( S50 L-20 F30 C50 E30 N-20 P30 T75 )
Monster resistance.
Monsters
Arachnos-Controlled Kraken
Scientists in Arachnos have been able to temporarily control the powerful Hydra!
Levels: 30-54
Powers
Pummel Melee (Cone), Heavy DMG(Smash), Foe Knockback
Punch 'em.
Foot Stomp PBAoE, Heavy DMG(Smash), Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Spit Ranged (Targeted AoE), Moderate DMG(Toxic), DoT(Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Resistance Res( S20 N-20 T75 )
Monster resistance.
Hatched Kraken
Main Article: Hatched Kraken
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Pummel Melee (Cone), Heavy DMG(Smash), Foe Knockback
Punch 'em.
Foot Stomp PBAoE, Heavy DMG(Smash), Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Spit Ranged (Targeted AoE), Moderate DMG(Toxic), DoT(Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Resistance Res( S20 N-20 T75 )
Monster resistance.
Giant Monsters
Kraken
Main Article: Kraken
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Pummel Melee (Cone), Heavy DMG(Smash), Foe Knockback
Punch 'em.
Foot Stomp PBAoE, Heavy DMG(Smash), Foe Knockback
Adamastor shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Spit Ranged (Targeted AoE), Moderate DMG(Toxic), DoT(Toxic), Foe -Fly
This Toxic spray continues to burn at your flesh and prevents you from flying!
Toxic Aura Toggle: PBAoE, Minor DoT(Toxic), Foe -DMG
You surround yourself in a cloud of toxic vapors that significantly poison any enemies that get near you, inflicting toxic damage and reducing their damage output.
Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( S20 N-20 T75 )
Monster resistance.
Archvillains
Hydra
Main Article: Hydra (Archvillain)
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.
Powers
Force Field Toggle, Self Untouchable
The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam.
Subdue Ranged, High Psionic Damage, Foe Immobilize
The Hydra has Immobilized you!
Will Domination Ranged, Superior Psionic Damage, Foe Sleep
The Hydra has put you to Sleep!
Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate!
Reinforcements Summon Reinforcements
When the Hydra Head is at half life, Rikti will teleport in to protect it.
Reinforcements 2 Summon Reinforcements
When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it.
Tentacle Death Post Death Special
When the Hydra Head dies, all Tentacles die with it.
Immobile Self Immobilize
The Hydra is immobile.
Resistance Auto, Res( All1000 ), Resist(Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport), +Perception, -Regeneration
Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.
Hydra
Main Article: Death from Below
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threatening the city as a whole.
Powers:
Geiser Power Ranged (Location Area of Effect), Autohit, Foe Knockup
Obliteration Beam.
Gas Power Ranged (Location Area of Effect), Autohit, High Damage(Toxic)
Obliteration Beam.
Boil Power Ranged (Location Area of Effect), Autohit, Extreme Damage(Toxic)
Obliteration Beam.
Immobile Self Immobilize
The Hydra is immobile.
Resistance Resistance
Archvillain Resistance.
Named bosses
- O 'ai "e (Man O' War)
- Aue "io (Man O' War)
Related Badges
Mindless, yes. But yours to command.
The Kraken was unleashed, but your might has put it down for another day.