Arbiter Leery: Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox Contact | |||
|name=Arbiter Leery | |||
|image=Arbiter Leery.jpg | |||
|img_capt=Arachnos Arbiter | |||
|zone=[[Nerva Archipelago]] | |||
|x=1735|y=157|z=3155 | |||
|levels=35-39 | |||
|introed=None, Arbiter Leery is an [[Unlockable Contacts|Unlockable Contact]]. | |||
|intros=None | |||
|enemies={{Enemy Arachnos}} | |||
{{Enemy Longbow}} | |||
}} | |||
{{Contact Overview|City=V|Zone=Nerva Archipelago|x=1735|y=157|z=3155|Pronoun=his|HoodYN=Y|Hood=Primeva|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=35-39}} | |||
__toc__ | |||
== Introductions == | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
* None, Arbiter Leery is an [[Unlockable Contacts|Unlockable Contact]]. Leery can be unlocked by obtaining the [[Thorn Thief Badge]] or [[Thorn Robber Badge]] and being between levels 35 and 39. | |||
* None | === Contact Introduces === | ||
* None | |||
=== | === Information === | ||
'''Arachnos Arbiter''' | |||
In an organization with as many unique individuals as Arachnos, conflicts are bound to arise. Arbiter Leery is one of those people empowered to deal with these conflicts. Leery spends most of his time collecting information about disputes, weighing the evidence, and making decisions about how to resolve them. Once he's made his decision, all Arachnos operatives are duty bound to comply with it. Of course, that doesn't mean they always will. | |||
== Prior to Unlocking == | === Prior to Unlocking === | ||
==== Thorn Robber/Thief Badge not obtained ==== | |||
As an [[arbiter]], I handle the disputes between [[Arachnos]] faction leaders. I only work with those individuals who have proven they are the best. You have not done so. Seek out the demons who walk this isle, [[Sparcetriel]] and [[Trepsarciel]]. They can show you the way to greatness. | |||
==== Not High Enough Level ==== | |||
Yes, I have jobs for you. But I'd like to see you get to Threat Level 35 first. | |||
=== Contact Unlocked With === | === Contact Unlocked With === | ||
* [[Thorn Robber Badge|Thorn Robber]] | * [[Thorn Robber Badge|Thorn Robber]] | ||
* [[Thorn Thief Badge|Thorn Thief]] | * [[Thorn Thief Badge|Thorn Thief]] | ||
=== | === Contact Unlocked === | ||
{{Contact Unlocked|Contact=Arbiter Leery|Text={{yellow|Arbiter Leery has contacted you...}} | |||
' | {{Character}}, I know for a fact that things haven't been going too well for you. Come over to Nerva and talk to me. I might be able to help. | ||
{{darkorange|This contact has now been added to the active tab of your Contact window.}}}} | |||
=== Initial Contact === | === Initial Contact === | ||
I have heard a lot about you. Many of the things you've done have met with disapproval from [[Lord Recluse]] himself. Nevertheless, you've shown you're a person with real power. If you obey my directives, it will go a long way toward restoring you to Arachnos' good graces. Does that sound appealing? | |||
I have | === Greeting === | ||
* We have work to do. | |||
* I have work for you. | |||
* There are disputes that need resolving. | |||
=== Too Busy === | |||
You're too busy to be handling official Arachnos business. | |||
== | === No More Missions === | ||
I have nothing I can't deal with on my own. | |||
== Store == | == Store == | ||
* [[Inspirations]] | |||
* {{Store Nat Tec|Level=35|Price=200}} | |||
''You're doing well, {{Character}}. Keep it up, and Arachnos may be convinced to forgive your past transgressions. Here, take my personal communication codes. You may help yourself to a greater selection of {{green|Enhancements.}}'' | |||
* {{Store Nat|Level=35|Price=200}} | |||
''I'm impressed. You've proven you'd make a fine member of Arachnos. Keep up the good work. You must have the very best {{green|Enhancements.}}'' | |||
* {{Store Nat|Level=40|Price=200}} | |||
== Story Arc(s) == | |||
=== Crossfire === | |||
{{ArcAward|m=4}} | |||
'''Souvenir:''' Indigo's hair | |||
You took this trophy after defeating [[Indigo]] in an adventure you like to think of as: | |||
'''Crossfire''' | |||
It began with a battle between [[Captain Mako]] and [[Black Scorpion]]. Both had sent their men to confiscate a shipment of arms bound for [[Nerva Archipelago]]. A polite interrogation of the combatants revealed that each man believed the other planned to use the weapons against him. | |||
Leery was determined to bring the conflict to a swift resolution. He ordered you to capture Mako and Black Scorpion's assistants, and to bring them to his bargaining table. Having official license to take down highly ranked operatives was a treat, and you defeated Operative Unger and the Tarantula Wren with ease. | |||
Leery interrogated the captured operatives, and found that each had been lulled into suspicion of the information Unger and Wren provided, Leery tracked this individual and sent you to dispose of her. Indigo fought well, but ultimately was no match for your powers. The war between Black Scorpion and Captain Mako has been quelled, for now, and your stock in [[Arachnos]] is only rising. It can't be long before [[Lord Recluse|Recluse]] himself is forced to sit up and take notice of you. | |||
==== {{UL|Stop the fighting}} ==== | |||
'''Briefing''' | |||
I've got a tense situation brewing, {{Character}}. I've just been alerted to a battle going on between [[Captain Mako|Captain Mako's]] men and those of [[Black Scorpion]]. I don't know what they're fighting over, but I know it's going to stop. Now. | |||
'''Mission acceptance''' | |||
Every single operative there had better remember this day, {{Character}}. Give them all a lesson. | |||
'''Unnecessary solicitation''' | |||
I want that fight ended, {{Character}}. Pronto. | |||
{{Mission Objective|Entrance=The sounds of battle ring off the rafters.|Primary=Defeat all operatives on boat|Secondary=|Additional=|Completion=You defeated the battling operatives, and learned the reason for their feud.}} | |||
'''Enemies''' | |||
{{Enemy Arachnos}} | |||
''Note: Enemies will consist of the subgroups [[Crab Spiders]] and [[Tarantulas]] only.'' | |||
{{Mission Clue|Name=Captain Mako's orders|Text=These orders, issued by [[Captain Mako]], read: | |||
'The cowardly Scorpion wants to destroy anyone who matches his own strength. But I won't give him the chance. Take hold of the weapons he planned to use against us. And make sure his men get shredded.'}} | |||
{{Mission Clue|Name=Black Scorpion's orders|Text=These orders, issued by [[Black Scorpion]], read: | |||
'As I always feared, the shark has set his sights on me. Do not allow him to get the weapons! I will not be taken down by a half-man such as he!'}} | |||
{{Ambush|Defeating groups which have random chatter or spawn clues will trigger two waves of ambushes at the same time, one group consisting of [[Crab Spiders]] and the other being [[Tarantulas]].<br />[[Crab Spiders#Enemy Types|Random Crab Spider]]: ''Shred those fools!"''<br />[[Tarantulas#Enemy Types|Random Tarantula]]: ''"Crush the animals!"''}} | |||
{{NPC Text|title=Random chatter|text= | |||
'''Before combat:'''<br /> | |||
[[Crab Spiders#Enemy Types|Random Crab Spider]]: ''Shred those fools!"''<br /> | |||
[[Tarantulas#Enemy Types|Random Tarantula]]: ''"Crush the animals!"''<br /> | |||
'''Combat start:'''<br /> | |||
[[Tarantulas#Enemy Types|Random Tarantula]]: ''"Stay back!"''}} | |||
{{NPC Text|title=Clue 1|text= | |||
'''Before combat:'''<br /> | |||
[[Crab Spiders#Enemy Types|Random Crab Spider]]: ''Mako will flay your master like a fish."''<br /> | |||
[[Tarantulas#Enemy Types|Random Tarantula]]: ''"I'd like to see him try."''<br /> | |||
'''Combat start:'''<br /> | |||
[[Tarantulas#Enemy Types|Random Tarantula]]: ''You have no authority here!"''}} | |||
{{NPC Text|title=Clue 2|text= | |||
'''Before combat:'''<br /> | |||
[[Tarantulas#Enemy Types|Random Tarantula]]: ''"Black Scorpion will crush you for this treachery!"''<br /> | |||
[[Crab Spiders#Enemy Types|Random Crab Spider]]: ''He'll never get the chance!"''<br /> | |||
'''Combat start:'''<br /> | |||
[[Crab Spiders#Enemy Types|Random Crab Spider]]: ''You're not needed!"''}} | |||
'''Debriefing''' | |||
So, Black Scorpion and Mako each think the other's out to get them. Hmm. I'm not sure whose hand is behind this, but you're going to find out. | |||
==== {{UL|Capture the servants of Mako and Black Scorpion}} ==== | |||
===== {{UL|Capture Operative Unger}} ===== | |||
'''Briefing''' | |||
[[Captain Mako]] and [[Black Scorpion]] have been set against one another. I don't know by whom, but I do know we have to stop the fighting. So you're going to capture the servants of both Mako and Black Scorpion. Get them to my bargaining table, and I'll take care of the rest. | |||
'''Mission acceptance''' | |||
Mako has charged his lieutenant, Operative Unger, with carrying out this war against Black Scorpion. You'll find Unger in Sharkhead, most likely. | |||
{{red|''Note: Despite what Arbiter Leery said, Operative Unger is actually in [[Nerva Archipelago]].''}} | |||
'''Unnecessary solicitation''' | |||
Get Unger here. Now! | |||
{{Mission Objective|Entrance=Having official license to beat down Arachnos higher-ups is so liberating.|Primary=Capture Operative Unger|Secondary=|Additional=|Completion=You captured Operative Unger, lieutenant!}} | |||
'''Enemies''' | |||
{{Enemy Arachnos}} | |||
''Note: Enemies will consist of the subgroup [[Crab Spiders]] only. | |||
'''Notable NPCs''' | |||
* Operative Unger ([[Arachnos]] [[Crab Spiders#Crab Spider Webmaster|Crab Spider Webmaster]]) (Boss) | |||
{{NPC Text|title=Operative Unger dialogue|text= | |||
'''Before combat:''' ''"All I know is, if Mako says go after Black Scorpion, I go."''<br /> | |||
'''Combat start:''' ''"Hey! Who are you to tell me what to do?"''}} | |||
===== {{UL|Capture Wren}} ===== | |||
'''Unnecessary solicitation''' | |||
Black Scorpion has put his battles with Mako in the hands of a Tarantula known as Wren. Get her! | |||
{{Mission Objective|Entrance=Wren ought to go down as easily as Operative Unger.|Primary=Capture Wren|Secondary=|Additional=|Completion=You captured Wren, Black Scorpion's lieutenant!}} | |||
'''Enemies''' | |||
{{Enemy Arachnos}} | |||
''Note: Enemies will consist of the subgroup [[Tarantulas]] only. | |||
'''Notable NPCs''' | |||
* Wren ([[Arachnos]] [[Tarantulas#Tarantula Queen|Tarantula Queen]]) (Boss) | |||
{{NPC Text|title=Wren dialogue|text= | |||
'''Before combat:''' {{orange|needs data}}<br /> | |||
'''Combat start:''' ''"I see. Another of Leery's pets."''}} | |||
'''Debriefing''' | |||
I'll sit down with these two ladies and have a pleasant little chat. No doubt I can uncover the reason for their masters' strife. | |||
==== {{UL|Unmask the deceiver}} ==== | |||
'''Briefing''' | |||
After much lengthy talk, I have managed to get the truth from Wren and Operative Unger. It seems a certain someone contacted both of them, claiming to be a defector from the opposite camp. This person sold Wren on the idea that [[Captain Mako|Mako]] planned to murder [[Black Scorpion]], and also convinced Unger that Black Scorpion had it in for Captain Mako. If we can unmask this person, we can end this conflict. {{Character}}, I must warn you: all the indications point to this individual being quite formidable. If I were you, I wouldn't go in alone. And on top of that, we'll be on a time table here. You'll only have 75 minutes to complete this task, so I suggest finding allies before you begin the operation. | |||
'''Mission acceptance''' | |||
[[File:Indigo_hero.jpg|thumb|200px|{{Center|Here comes Indigo, "tee-hee!"}}]] | |||
Based on the information Wren and Unger gave me, I've tracked the individual in question to a cavern network on Primeva. And {{Character}}, I must stress again: all the indications point to this individual being quite formidable. | |||
'''Unnecessary solicitation''' | |||
I want the person who's setting Black Scorpion and Mako against one another caught. Immediately. | |||
{{Mission Objective|Entrance=This Longbow base is well hidden from the outside.|Primary=Capture the deceiver - 1:15:00|Secondary=|Additional=|Completion=Failure - {{red|no message given}}<br />Success - You defeated Indigo!}} | |||
{{red|''Note: If you fail this mission, you will not receive any Souvenir for this Story Arc at all.''}} | |||
== | '''Enemies''' | ||
{{Enemy Longbow}} | |||
'''Notable NPCs''' | |||
* [[Indigo]] ([[Hero]]) | |||
{{NPC Text|title=Indigo dialogue|text= | |||
'''Before combat:''' ''"So, we keep after Mako, and let him take out Black Scorpion for us. Easy!"''<br /> | |||
'''Combat start:''' ''"So, Leery's figured me out, huh? Well, I'm not done yet!"''<br /> | |||
'''At 75% Health:''' ''"I hope you aren't getting tired already!"''<br /> | |||
'''At 50% Health:''' ''"I've had worse in training!"''<br /> | |||
'''At 25% Health:''' ''"Never count a good girl out!"''<br /> | |||
'''Defeated:'''<br /> | |||
''"I can't believe I lost!"''<br /> | |||
''"Crimson's going to be so upset with me."''<br /> | |||
'''Upon defeating a villain:'''<br /> | |||
''"Tee-hee!"''<br /> | |||
''"Oh, I'm sorry, I shouldn't have laughed at you."''}} | |||
'''Debriefing''' ''Mission Failure'' | |||
{{red|''No message given, prompts for next mission''}} | |||
'''Debriefing''' ''Mission Successful'' | |||
Well done, {{Character}}. I will spread word of [[Indigo|Indigo's]] defeat to Black Scorpion and Captain Mako. This should quell their fury, for now at least. But you should know: peace never lasts long within Arachnos. Mako is a vicious killer, and Black Scorpion is a paranoid psychopath. It won't take much to drive them into conflict again. | |||
=== No One Gets It === | |||
{{ArcAward|m=4}} | |||
'''Souvenir:''' Tears of the Spirit | |||
This glass flask only contains a few drops of liquid, but if rumors are to be believed, those drops are most powerful. In addition, they're a potent reminder of the adventure you like to call: | |||
'''No One Gets It''' | |||
It began when Arbiter Leery informed you of a squabble between [[Ghost Widow]] and [[Scirocco]]. They were battling over an artifact known as the Tears of the Spirit. First, Leery sent you to abduct a [[Longbow]] operative who knew the story behind the tears. When you captured Agent Arthur Castle, he admitted the Tears were an item of awesome power. With the proper incantations, they would allow the desires of any person who drinks them to become real. | |||
It was clear that the Tears had to be taken away from the squabbling [[Arachnos]] officers. Arbiter Leery sent you to confiscate them from their current holder, Scirocco. However, when you got there, you found [[Mu Mystics|Scirocco's troops]] embroiled in battle with Ghost Widow's [[Fortunatas]]. The Tears had already been taken. | |||
Furious, Arbiter Leery declared that the Tears must be destroyed. He sent you to perform this act, but you tricked him. The Tears of the Spirit remain in your possession. Should you ever discover the proper incantations, your power will know no bounds. | |||
==== {{UL|Learn more about the Tears of the Spirit}} ==== | |||
'''Briefing''' | |||
You've been around the [[Rogue Isles]] for a while now, {{Character}}, and I'm sure you've seen that even the most deadly villains can be like little children at times. At the present moment, two of my charges are squabbling over a toy. The Tears of the Spirit, to be exact. It's a flask of mystical liquid that's rumored to be older than Christianity. At the moment we don't know much about it, only that [[Ghost Widow]] and [[Scirocco]] both seem to be willing to squander their troops in a needless battle over it. You know what happens when kids can't share a toy, right? Nobody gets it. But before I send you to confiscate the Tears, we need to know more. | |||
'''Mission acceptance''' | |||
I need you to find a certain [[Longbow]] agent. Arthur Castle. According to rumor, he was present in Morocco where the Tears were unearthed six years ago. He's been trying to keep them out of Arachnos hands, so I suspect he knows a little bit about their mystical properties. | |||
'''Unnecessary solicitation''' | |||
I want to know everything Arthur Castle can tell us about the Tears of the Spirit. | |||
{{Mission Objective|Entrance=Arthur Castle is the commander in charge of this Longbow vesel.|Primary=Capture Castle & his guards|Secondary=|Additional=|Completion=You captured Arthur Castle!}} | |||
'''Enemies''' | |||
{{Enemy Longbow}} | |||
'''Notable NPCs''' | |||
* Agent Arthur Castle ([[Longbow#Longbow Warden .289.29|Longbow Warden]]) (Boss) | |||
''Arthur Castle gasped, 'You have to understand! The Tears must be protected!''' | |||
{{Mission Clue|Name=Arthur Castle's story|Text=When you captured Arthur Castle, he said: | |||
'You don't understand! The Tears of the Spirit are too powerful to remain in Arachnos hands! Shed by an unnamed goddess in ancient times, the Tears have the power to make real the desires of any person who drinks them and speaks the proper incantations. Even in the hands of the world's greatest heroes, the Tears would be dangerous. Please! You must not let Arachnos keep them!'}} | |||
{{NPC Text|title=Agent Arthur Castle dialogue|text= | |||
'''Before combat:''' ''"I'm telling you, we have to strike now! Before Scirocco uncovers the Tears' power!"''<br /> | |||
'''Combat start:''' ''"We've been discovered. Arachnos is after us!"''}} | |||
'''Debriefing''' | |||
Arthur Castle is certainly well-informed about the Tears of the Spirit, as well as other matters of interest to Arachnos. Now we know something about the Tears' powers, and we can proceed with proper caution. | |||
=== | ==== {{UL|Retrieve the Tears of the Spirit from Scirocco}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
It has become clear that the Tears of the Spirit cannot be allowed to remain in [[Scirocco]]'s hands. Nor can they go to [[Ghost Widow]]. You, {{Character}}, are the duly appointed [[Arachnos]] representative in charge of retrieving the Tears from Scirocco. Do so without delay. | |||
I hear the Tears are guarded by Scirocco's most trusted servent, [[Ice Mistral]]. I recommend that you take a full team with you; if Ice Mistral opposes you, she will not be easily dealt with. | |||
'''Mission acceptance''' | |||
Don't be tempted to drink the tears, {{Character}}. Without the proper incantations, they would surely kill you. | |||
'''Unnecessary solicitation''' | |||
We must confiscate the Tears of the Spirit before this conflict grows more bloody. | |||
{{Mission Objective|Entrance=You hear the crash of a blade and a Fortunata's howl. Ghost Widow's troops are here!|Primary=Retrieve the Tears of the Spirit|Secondary=Defeat Ice Mistral|Additional=|Completion=The Tears of the Spirit are gone!}} | |||
'''Enemies''' | |||
'' | {{Enemy Arachnos}} | ||
''Note: Enemies will consist mainly of the subgroup [[Mu Mystics]], overwhelming smaller forces of [[Fortunatas]].'' | |||
'''Notable NPCs''' | |||
* [[Ice Mistral]] ([[Archvillain]]) | |||
''' | {{NPC Text|title=Random chatter 1|text= | ||
'''Before combat:'''<br /> | |||
'''Fortunata:''' ''"Give up the Tears!"''<br /> | |||
'''Mu Striker:''' ''"Never!"''<br /><br /> | |||
'''Combat start:'''<br /> | |||
'''Mu Striker:''' ''"No one will take the Tears from Scirocco!"''}} | |||
{{NPC Text|title=Random chatter 2|text= | |||
'''Before combat:'''<br /> | |||
'''Fortunata:''' ''"We will have the item!"''<br /> | |||
'''Mu Striker:''' ''"You will die trying!"''<br /><br /> | |||
'''Combat start:'''<br /> | |||
'''Fortunata:''' ''"You are not part of this fight!"''}} | |||
' | {{NPC Text|title=Ice Mistral dialogue|text= | ||
'''Before combat:''' ''"I will give up the Tears to no one!"''<br /> | |||
'''Combat start:''' ''"I will not cede my master's prize to you!"''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
So, | So, Ghost Widow already has the Tears of the Spirit. Her rash action will only increase Scirocco's fury with her. We must act quickly. | ||
==== {{UL|Destroy the Tears of the Spirit}} ==== | |||
'''Briefing''' | |||
I feared it might come to this. [[Ghost Widow]] and [[Scirocco]] are at one another's throats. Confiscating the Tears of the Spirit won't be enough, {{Character}}! We have to destroy it! I know Ghost Widow will have [[Wretch]] guarding her prize. Teach her a lesson by taking him down. You may well need a full team to do so. | |||
'''Mission acceptance''' | |||
'' | Don't fight me on this, {{Character}}. You'll lose. | ||
'''Unnecessary solicitation''' | |||
I want the Tears of the Spirit destroyed! | |||
{{Mission Objective|Entrance=These caverns shake with the sounds of battle.|Primary=Destroy Tears of the Spirit|Secondary=Defeat Wretch|Additional=|Completion=You have destroyed the case, but stolen the Tears of the Spirit!}} | |||
'''Enemies''' | |||
{{Enemy Arachnos}} | |||
''Note: Enemies will consist mainly of the subgroup [[Fortunatas]], overwhelming smaller forces of [[Mu Mystics]]. A small platoon of [[Tarantulas]] and [[Crab Spiders]] will be guarding the Tears of the Spirit.'' | |||
'''Notable NPCs''' | |||
* [[Wretch]] ([[Archvillain]]) | |||
* Tears of the Spirit (Object) | |||
{{Mission Clue|Name=The Tears of the Spirit|Text=This glass flask contains a few drops of liquid. If you tilt it this way and that, you see shimmers of all colors dance in the light.}} | |||
{{NPC Text|title=Random Chatter 1|text= | |||
'''Before Combat:'''<br /> | |||
'''Mu Striker:''' ''"Vile creature! You will obey!"''<br /> | |||
'''Fortunata:''' ''"We will not give them to you!"''<br /><br /> | |||
'''Combat Start:'''<br /> | |||
'''Mu Striker:''' ''"For Scirocco!!"''}} | |||
{{NPC Text|title=Random Chatter 2|text= | |||
'''Before combat:'''<br /> | |||
'''Fortunata:''' ''"We have no fear of Scirocco!"''<br /> | |||
'''Mu Striker:''' ''"You should."''<br /><br /> | |||
'''Combat start:'''<br /> | |||
'''Fortunata:''' ''"Get back!"''}} | |||
{{NPC Text|title=Tears of the Spirit|text= | |||
'''Before combat:'''<br /> | |||
'''Random Arachnos guard:''' ''"The Tears must be guarded."''<br /><br /> | |||
'''Combat start:'''<br /> | |||
'''Random Arachnos guard:''' ''"Stop right there!"''}} | |||
{{NPC Text|title=Wretch dialogue|text= | |||
'''Before combat:''' {{orange|needs data}}<br /> | |||
'''Combat start:''' ''"You pay for this!"''}} | |||
'''Debriefing''' | |||
Well done, {{Character}}. It was a shame to have to destroy an item of such power, but it was worth it if it helps cement the structure upon which Arachnos is built. I imagine I will have more work for you in the future. | |||
== | == Missions == | ||
Arbiter Leery has no normal missions outside of his Story Arcs. | |||
[[Category:Unlockable Contacts]] | [[Category:Unlockable Contacts]] | ||
[[Category:Arbiters]] | |||
[[Category:Arachnos Lore]] |
Latest revision as of 10:19, 2 March 2022
Overview
Arbiter Leery | |
---|---|
Arachnos Arbiter | |
Zone | Nerva Archipelago |
Coordinates | (1735, 157, 3155) |
Level Range | 35-39 |
Introduced By | None, Arbiter Leery is an Unlockable Contact. |
Introduces | None |
Enemy Groups | |
Arbiter Leery is a villain contact in the Primeva neighborhood of Nerva Archipelago at coordinates (1735, 157, 3155) Arbiter Leery is a Natural origin contact. His level range is 35-39.
Introductions
Contact Introduced By
- None, Arbiter Leery is an Unlockable Contact. Leery can be unlocked by obtaining the Thorn Thief Badge or Thorn Robber Badge and being between levels 35 and 39.
Contact Introduces
- None
Information
Arachnos Arbiter
In an organization with as many unique individuals as Arachnos, conflicts are bound to arise. Arbiter Leery is one of those people empowered to deal with these conflicts. Leery spends most of his time collecting information about disputes, weighing the evidence, and making decisions about how to resolve them. Once he's made his decision, all Arachnos operatives are duty bound to comply with it. Of course, that doesn't mean they always will.
Prior to Unlocking
Thorn Robber/Thief Badge not obtained
As an arbiter, I handle the disputes between Arachnos faction leaders. I only work with those individuals who have proven they are the best. You have not done so. Seek out the demons who walk this isle, Sparcetriel and Trepsarciel. They can show you the way to greatness.
Not High Enough Level
Yes, I have jobs for you. But I'd like to see you get to Threat Level 35 first.
Contact Unlocked With
Contact Unlocked
Arbiter Leery has contacted you...
Character, I know for a fact that things haven't been going too well for you. Come over to Nerva and talk to me. I might be able to help.
This contact has now been added to the active tab of your Contact window.
Initial Contact
I have heard a lot about you. Many of the things you've done have met with disapproval from Lord Recluse himself. Nevertheless, you've shown you're a person with real power. If you obey my directives, it will go a long way toward restoring you to Arachnos' good graces. Does that sound appealing?
Greeting
- We have work to do.
- I have work for you.
- There are disputes that need resolving.
Too Busy
You're too busy to be handling official Arachnos business.
No More Missions
I have nothing I can't deal with on my own.
Store
- Inspirations
- Level 35 Natural/Technology Dual Origin Enhancements (200% base costs)
You're doing well, Character. Keep it up, and Arachnos may be convinced to forgive your past transgressions. Here, take my personal communication codes. You may help yourself to a greater selection of Enhancements.
- Level 35 Natural Single Origin Enhancements (200% base costs)
I'm impressed. You've proven you'd make a fine member of Arachnos. Keep up the good work. You must have the very best Enhancements.
- Level 40 Natural Single Origin Enhancements (200% base costs)
Story Arc(s)
Crossfire
Merit Rewards: This activity awards 4 Reward Merits.
Souvenir: Indigo's hair
You took this trophy after defeating Indigo in an adventure you like to think of as:
Crossfire
It began with a battle between Captain Mako and Black Scorpion. Both had sent their men to confiscate a shipment of arms bound for Nerva Archipelago. A polite interrogation of the combatants revealed that each man believed the other planned to use the weapons against him.
Leery was determined to bring the conflict to a swift resolution. He ordered you to capture Mako and Black Scorpion's assistants, and to bring them to his bargaining table. Having official license to take down highly ranked operatives was a treat, and you defeated Operative Unger and the Tarantula Wren with ease.
Leery interrogated the captured operatives, and found that each had been lulled into suspicion of the information Unger and Wren provided, Leery tracked this individual and sent you to dispose of her. Indigo fought well, but ultimately was no match for your powers. The war between Black Scorpion and Captain Mako has been quelled, for now, and your stock in Arachnos is only rising. It can't be long before Recluse himself is forced to sit up and take notice of you.
Stop the fighting
Briefing
I've got a tense situation brewing, Character. I've just been alerted to a battle going on between Captain Mako's men and those of Black Scorpion. I don't know what they're fighting over, but I know it's going to stop. Now.
Mission acceptance
Every single operative there had better remember this day, Character. Give them all a lesson.
Unnecessary solicitation
I want that fight ended, Character. Pronto.
Mission Objective(s)
The sounds of battle ring off the rafters.
- Defeat all operatives on boat
You defeated the battling operatives, and learned the reason for their feud.
Enemies
Note: Enemies will consist of the subgroups Crab Spiders and Tarantulas only.
These orders, issued by Captain Mako, read:
'The cowardly Scorpion wants to destroy anyone who matches his own strength. But I won't give him the chance. Take hold of the weapons he planned to use against us. And make sure his men get shredded.'
These orders, issued by Black Scorpion, read:
'As I always feared, the shark has set his sights on me. Do not allow him to get the weapons! I will not be taken down by a half-man such as he!'
Debriefing
So, Black Scorpion and Mako each think the other's out to get them. Hmm. I'm not sure whose hand is behind this, but you're going to find out.
Capture the servants of Mako and Black Scorpion
Capture Operative Unger
Briefing
Captain Mako and Black Scorpion have been set against one another. I don't know by whom, but I do know we have to stop the fighting. So you're going to capture the servants of both Mako and Black Scorpion. Get them to my bargaining table, and I'll take care of the rest.
Mission acceptance
Mako has charged his lieutenant, Operative Unger, with carrying out this war against Black Scorpion. You'll find Unger in Sharkhead, most likely.
Note: Despite what Arbiter Leery said, Operative Unger is actually in Nerva Archipelago.
Unnecessary solicitation
Get Unger here. Now!
Mission Objective(s)
Having official license to beat down Arachnos higher-ups is so liberating.
- Capture Operative Unger
You captured Operative Unger, lieutenant!
Enemies
Note: Enemies will consist of the subgroup Crab Spiders only.
Notable NPCs
- Operative Unger (Arachnos Crab Spider Webmaster) (Boss)
Capture Wren
Unnecessary solicitation
Black Scorpion has put his battles with Mako in the hands of a Tarantula known as Wren. Get her!
Mission Objective(s)
Wren ought to go down as easily as Operative Unger.
- Capture Wren
You captured Wren, Black Scorpion's lieutenant!
Enemies
Note: Enemies will consist of the subgroup Tarantulas only.
Notable NPCs
- Wren (Arachnos Tarantula Queen) (Boss)
Debriefing
I'll sit down with these two ladies and have a pleasant little chat. No doubt I can uncover the reason for their masters' strife.
Unmask the deceiver
Briefing
After much lengthy talk, I have managed to get the truth from Wren and Operative Unger. It seems a certain someone contacted both of them, claiming to be a defector from the opposite camp. This person sold Wren on the idea that Mako planned to murder Black Scorpion, and also convinced Unger that Black Scorpion had it in for Captain Mako. If we can unmask this person, we can end this conflict. Character, I must warn you: all the indications point to this individual being quite formidable. If I were you, I wouldn't go in alone. And on top of that, we'll be on a time table here. You'll only have 75 minutes to complete this task, so I suggest finding allies before you begin the operation.
Mission acceptance
Based on the information Wren and Unger gave me, I've tracked the individual in question to a cavern network on Primeva. And Character, I must stress again: all the indications point to this individual being quite formidable.
Unnecessary solicitation
I want the person who's setting Black Scorpion and Mako against one another caught. Immediately.
Mission Objective(s)
This Longbow base is well hidden from the outside.
- Capture the deceiver - 1:15:00
Failure - no message given
Success - You defeated Indigo!
Note: If you fail this mission, you will not receive any Souvenir for this Story Arc at all.
Enemies
Notable NPCs
Debriefing Mission Failure
No message given, prompts for next mission
Debriefing Mission Successful
Well done, Character. I will spread word of Indigo's defeat to Black Scorpion and Captain Mako. This should quell their fury, for now at least. But you should know: peace never lasts long within Arachnos. Mako is a vicious killer, and Black Scorpion is a paranoid psychopath. It won't take much to drive them into conflict again.
No One Gets It
Merit Rewards: This activity awards 4 Reward Merits.
Souvenir: Tears of the Spirit
This glass flask only contains a few drops of liquid, but if rumors are to be believed, those drops are most powerful. In addition, they're a potent reminder of the adventure you like to call:
No One Gets It
It began when Arbiter Leery informed you of a squabble between Ghost Widow and Scirocco. They were battling over an artifact known as the Tears of the Spirit. First, Leery sent you to abduct a Longbow operative who knew the story behind the tears. When you captured Agent Arthur Castle, he admitted the Tears were an item of awesome power. With the proper incantations, they would allow the desires of any person who drinks them to become real.
It was clear that the Tears had to be taken away from the squabbling Arachnos officers. Arbiter Leery sent you to confiscate them from their current holder, Scirocco. However, when you got there, you found Scirocco's troops embroiled in battle with Ghost Widow's Fortunatas. The Tears had already been taken.
Furious, Arbiter Leery declared that the Tears must be destroyed. He sent you to perform this act, but you tricked him. The Tears of the Spirit remain in your possession. Should you ever discover the proper incantations, your power will know no bounds.
Learn more about the Tears of the Spirit
Briefing
You've been around the Rogue Isles for a while now, Character, and I'm sure you've seen that even the most deadly villains can be like little children at times. At the present moment, two of my charges are squabbling over a toy. The Tears of the Spirit, to be exact. It's a flask of mystical liquid that's rumored to be older than Christianity. At the moment we don't know much about it, only that Ghost Widow and Scirocco both seem to be willing to squander their troops in a needless battle over it. You know what happens when kids can't share a toy, right? Nobody gets it. But before I send you to confiscate the Tears, we need to know more.
Mission acceptance
I need you to find a certain Longbow agent. Arthur Castle. According to rumor, he was present in Morocco where the Tears were unearthed six years ago. He's been trying to keep them out of Arachnos hands, so I suspect he knows a little bit about their mystical properties.
Unnecessary solicitation
I want to know everything Arthur Castle can tell us about the Tears of the Spirit.
Mission Objective(s)
Arthur Castle is the commander in charge of this Longbow vesel.
- Capture Castle & his guards
You captured Arthur Castle!
Enemies
Notable NPCs
- Agent Arthur Castle (Longbow Warden) (Boss)
Arthur Castle gasped, 'You have to understand! The Tears must be protected!'
When you captured Arthur Castle, he said:
'You don't understand! The Tears of the Spirit are too powerful to remain in Arachnos hands! Shed by an unnamed goddess in ancient times, the Tears have the power to make real the desires of any person who drinks them and speaks the proper incantations. Even in the hands of the world's greatest heroes, the Tears would be dangerous. Please! You must not let Arachnos keep them!'
Debriefing
Arthur Castle is certainly well-informed about the Tears of the Spirit, as well as other matters of interest to Arachnos. Now we know something about the Tears' powers, and we can proceed with proper caution.
Retrieve the Tears of the Spirit from Scirocco
Briefing
It has become clear that the Tears of the Spirit cannot be allowed to remain in Scirocco's hands. Nor can they go to Ghost Widow. You, Character, are the duly appointed Arachnos representative in charge of retrieving the Tears from Scirocco. Do so without delay.
I hear the Tears are guarded by Scirocco's most trusted servent, Ice Mistral. I recommend that you take a full team with you; if Ice Mistral opposes you, she will not be easily dealt with.
Mission acceptance
Don't be tempted to drink the tears, Character. Without the proper incantations, they would surely kill you.
Unnecessary solicitation
We must confiscate the Tears of the Spirit before this conflict grows more bloody.
Mission Objective(s)
You hear the crash of a blade and a Fortunata's howl. Ghost Widow's troops are here!
- Retrieve the Tears of the Spirit
- Defeat Ice Mistral
The Tears of the Spirit are gone!
Enemies
Note: Enemies will consist mainly of the subgroup Mu Mystics, overwhelming smaller forces of Fortunatas.
Notable NPCs
Debriefing
So, Ghost Widow already has the Tears of the Spirit. Her rash action will only increase Scirocco's fury with her. We must act quickly.
Destroy the Tears of the Spirit
Briefing
I feared it might come to this. Ghost Widow and Scirocco are at one another's throats. Confiscating the Tears of the Spirit won't be enough, Character! We have to destroy it! I know Ghost Widow will have Wretch guarding her prize. Teach her a lesson by taking him down. You may well need a full team to do so.
Mission acceptance
Don't fight me on this, Character. You'll lose.
Unnecessary solicitation
I want the Tears of the Spirit destroyed!
Mission Objective(s)
These caverns shake with the sounds of battle.
- Destroy Tears of the Spirit
- Defeat Wretch
You have destroyed the case, but stolen the Tears of the Spirit!
Enemies
Note: Enemies will consist mainly of the subgroup Fortunatas, overwhelming smaller forces of Mu Mystics. A small platoon of Tarantulas and Crab Spiders will be guarding the Tears of the Spirit.
Notable NPCs
- Wretch (Archvillain)
- Tears of the Spirit (Object)
This glass flask contains a few drops of liquid. If you tilt it this way and that, you see shimmers of all colors dance in the light.
Debriefing
Well done, Character. It was a shame to have to destroy an item of such power, but it was worth it if it helps cement the structure upon which Arachnos is built. I imagine I will have more work for you in the future.
Missions
Arbiter Leery has no normal missions outside of his Story Arcs.