Lockdown: Difference between revisions

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{{InvSetOverview|Name=Lockdown|Type=Immobilize|30|50
{{InvSetOverview|Name=Lockdown|Type=Holds|30|50
|Acc/Hold|Acc/Rech|Rech/Hold|End/Rech/Hold|Acc/End/Rech/Hold|Chance for +2 Mag Hold|opt6={{IOProc}}}}
|Accuracy/Hold|Accuracy/Recharge|Recharge/Hold|Endurance/Recharge/Hold|Accuracy/Endurance/Recharge/Hold|Chance for +2 Mag Hold|opt6={{IOProc}} }}


{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{Set Bonus|class=All Powers|type=Damage|num=2|amt=3}}
{{Set Bonus|class=All Powers|type=Damage|num=2|amt=3}}
{{Set Bonus|class=Mez|type=Hold|num=3|amt=2.5}}
{{Set Bonus|class=Mez|type=Hold|num=3|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Hold|num=4|amt=2.2}}
{{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=4|amt=6.25}}
{{Set Bonus|class=Less Mez|type=Hold|num=4|amt=6.25}}
{{Set Bonus|class=Less Mez|type=Stun|num=4|amt=6.25}}
{{Set Bonus|class=Less Mez|type=Sleep|num=4|amt=6.25}}
{{Set Bonus|class=Less Mez|type=Fear|num=4|amt=6.25}}
{{Set Bonus|class=Less Mez|type=Confuse|num=4|amt=6.25}}
{{Set Bonus|class=Defense|type=Area Effect|num=5|amt=2.5}}
{{Set Bonus|class=Defense|type=Area Effect|num=5|amt=2.5}}
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=5|amt=1.25}}
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=5|amt=1.25}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=3.75}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=3.75}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=6|amt=1.88}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=6|amt=1.875}}

Latest revision as of 00:32, 2 October 2020

IO Lockdown.png

Lockdown is a Holds enhancement set in the Invention System. It is available in the 30-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves the Damage of all your powers by 3%.
  • Three enhancements improves the duration of your Hold effects by 2.5%.
  • Four enhancements increases Fire and Cold Resistance by 3.75%.
  • Four enhancements reduces the duration of Immobilize effects on you by 6.25%.
  • Four enhancements reduces the duration of Hold effects on you by 6.25%.
  • Four enhancements reduces the duration of Stun effects on you by 6.25%.
  • Four enhancements reduces the duration of Sleep effects on you by 6.25%.
  • Four enhancements reduces the duration of Fear effects on you by 6.25%.
  • Four enhancements reduces the duration of Confuse effects on you by 6.25%.
  • Five enhancements increases Area Effect Defense by 2.5%.
  • Five enhancements increases Fire and Cold Defense by 1.25%.
  • Six enhancements increases Ranged Defense by 3.75%.
  • Six enhancements increases Energy and Negative Energy Defense by 1.875%.