Magic: Difference between revisions

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imported>Eabrace (historical)
m (→‎Overview: changed to match in-game text on character generation screen)
imported>Cannonfodder (historical)
m (→‎Past Relevance: more accurate to say alpha version of CoH (F&F, employees only [2002ish) vs. beta (community, then general public late [2003ish-2004]))
 
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== Overview ==
== Overview ==


[[Image:originicon_magic.png|left]]
[[File:originicon_magic.png|left]]
You receive your powers from a magical source. These abilities might come from a mystical artifact bestowed upon you, the mastery of numerous magical spells, or pacts made with powerful dimensional entities. This origin will give you access to [[Apprentice Charm]]. This item has a very short range and deals minor Energy damage, as well as lowering their resistance to further damage.
You receive your powers from a magical source. These abilities might come from a mystical artifact bestowed upon you, the mastery of numerous magical spells, or pacts made with powerful dimensional entities. This origin will give you access to [[Apprentice Charm]]. This item has a very short range and deals minor Energy damage, as well as lowering their resistance to further damage.
 
== Initial Contacts ==
 
Most heroes of magic origin will begin their adventures in Paragon City by contacting [[MAGI]], an organization that specializes in working with heroes of magic origin.  Heroes of magic origin will have either [[Azuria]] in [[Atlas Park]] or [[Gregor Richardson]] in [[Galaxy City]] as their initial contact, depending on which zone he or she selects as his or her beginning zone.
 
Origin does not affect the initial contact of villains.


== Enhancements ==
== Enhancements ==


Heroes and villains of magic origin may only use magic dual-origin or single-origin enhancements. Villains normally obtain magic-origin enhancements from the Magic Quartermasters. Some lower-level contacts also sell magic-origin enhancements, but at an inflated cost.
Heroes and villains of magic origin may only use magic dual-origin or single-origin enhancements. Villains normally obtain magic-origin enhancements from the Magic Quartermasters. Some lower-level contacts also sell magic-origin enhancements, but at an inflated cost.


== The Apprentice Charm Power ==
== The Apprentice Charm Power ==


Magic heroes and villains receive the [[Origin_Powers#Apprentice_Charm|Apprentice Charm]] power.
Magic heroes and villains receive the [[Origin Powers#Apprentice Charm|Apprentice Charm]] power.


== Magic Origin Titles ==
== Magic Origin Titles ==


All heroes and villains have two opportunities to select [[titles]] for their character; once at level 15, and once at level 25. The second title is origin-specific.
All heroes and villains have two opportunities to select [[titles]] for their character; once at level 15, and once at level 25. The second title is origin-specific.


== Past Relevance ==
== Past Relevance ==


In the beta version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.
In the alpha version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.


== Future Plans ==
== Future Plans ==
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There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.


[[Category:Gameplay]][[Category:Origins]]
== Historical ==
{{historical|type=section}}
 
* Prior to [[Issue 21]], most heroes of magic origin would begin their adventures in Paragon City by contacting [[MAGI]], an organization that specializes in working with heroes of magic origin. Heroes of magic origin will have either [[Azuria]] in [[Atlas Park]] or [[Gregor Richardson]] in [[Galaxy City]] as their initial contact, depending on which zone he or she selects as his or her beginning zone.
 
[[Category:Origins]]

Latest revision as of 20:43, 14 July 2012

This article is a stub. You can help the Wiki by expanding it.

Overview

Originicon magic.png

You receive your powers from a magical source. These abilities might come from a mystical artifact bestowed upon you, the mastery of numerous magical spells, or pacts made with powerful dimensional entities. This origin will give you access to Apprentice Charm. This item has a very short range and deals minor Energy damage, as well as lowering their resistance to further damage.

Enhancements

Heroes and villains of magic origin may only use magic dual-origin or single-origin enhancements. Villains normally obtain magic-origin enhancements from the Magic Quartermasters. Some lower-level contacts also sell magic-origin enhancements, but at an inflated cost.

The Apprentice Charm Power

Magic heroes and villains receive the Apprentice Charm power.

Magic Origin Titles

All heroes and villains have two opportunities to select titles for their character; once at level 15, and once at level 25. The second title is origin-specific.

Past Relevance

In the alpha version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.

Future Plans

There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

  • Prior to Issue 21, most heroes of magic origin would begin their adventures in Paragon City by contacting MAGI, an organization that specializes in working with heroes of magic origin. Heroes of magic origin will have either Azuria in Atlas Park or Gregor Richardson in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone.