Martial Arts: Difference between revisions
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{{otheruses4|1=the Martial Arts power set|2=the Martial Arts [[Super Booster|booster pack]]|3=Super Booster IV: Martial Arts}} | |||
{{TOCright}} | |||
== Overview == | == Overview == | ||
{{Power Set Icon|Freem}} | |||
'''Martial Arts''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s. | |||
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes." | |||
{{clrl}} | |||
== Power Tables == | == Power Tables == | ||
=== Brute === | |||
The Martial Arts power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All)|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE)|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=22|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=26|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}} | |||
{{Powers_Footer}} | |||
=== Scrapper === | === Scrapper === | ||
The Martial Arts power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available: | |||
The Martial Arts | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self + | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=MartialArts Warrior'sChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power= | {{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=22|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power= | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=26|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Stalker === | === Stalker === | ||
The Martial Arts power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available: | |||
The Martial Arts | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Moderate | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special | {{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special DMG(Smash)|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self + | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, Medium DMG(Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level= | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=22|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power= | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=26|Effect=Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== | === Tanker === | ||
The Martial Arts power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE)|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=24|Effect=Self +DMG, +To-Hit|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}} | |||
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=30|Effect=Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}} | |||
{{Powers_Footer}} | |||
=== [[ | == Powers == | ||
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow === | |||
A signature Stalker attack. | A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Special(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts_CobraStrike.png]] Cobra Strike === | |||
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for [[Stalker]]s), but has a great chance of Disorienting your target. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|High(Smashing)}} | |||
{{PowerBlock_Blank|'''Stalkers only:''' Medium(Smashing)}} | |||
{{PowerBlock_Recharge|Medium}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Disorient}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
You can perform a slow, high damage kick that will likely knock your target back. | === [[File:MartialArts_CraneKick.png]] Crane Kick === | ||
You can perform a slow, high smashing damage kick that will likely knock your target back. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|High(Smashing)}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Knockback}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[ | === [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick === | ||
You can perform a Crippling Axe Kick that deals Superior (Moderate for [[Stalker]]s) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Superior(Smashing)}} | |||
{{PowerBlock_Blank|'''[[Stalker]] only:''' Moderate(Smashing)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly, -Defense}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Immobilization}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Immobilize}}}} | |||
{{PowerBlock_Blank|{{Set Slow Movement}} (except Brute)}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail === | |||
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate(Smashing)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 22 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Foe Knockback}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw === | |||
You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage. | |||
{{EdNote|note='''[[Scrapper]]s only:''' You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.}} | |||
= | {{EdNote|note='''[[Stalker]]s only:''' You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.}} | ||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Superior(Smashing)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Minor Disorient}} | |||
{{PowerBlock_Blank|Self +Damage(All) ([[Brute]]s/[[Tanker]]s only), +Special (Scrappers/Stalkers only)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts_FocusChi.png]] Focus Chi === | |||
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}} | |||
{{PowerBlock_Effects|Self +Damage, +To-Hit}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | |||
{{PowerBlock_Sets|{{Set To Hit Buff}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts_Placate.png]] Placate === | |||
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Placate}} | |||
{{PowerBlock_Blank|Self Stealth/Hide}} | |||
{{PowerBlock_Enhancements|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | |||
=== [[ | === [[File:MartialArts_StormKick.png]] Storm Kick === | ||
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable. | |||
{{EdNote|note='''[[Scrapper]]s/[[Stalker]]s only:''' You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate(Smashing)}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}} | |||
{{PowerBlock_Recharge|Medium}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Self +Defense(Melee, Ranged, Area of Effect) ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[ | === [[File:MartialArts_ThunderKick.png]] Thunder Kick === | ||
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only). | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Minor(Smashing)}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Blank|'''Tankers only:''' Very Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | |||
{{PowerBlock_Blank|Foe Minor Disorient, -Resistance (Brutes only)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts Warrior'sChallenge.png]] Warrior's Challenge === | |||
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Taunt}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation === | |||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Blank|'''Tanker only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | |||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | |||
{{PowerBlock_Blank|Foe Taunt}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | |||
== Historical == | |||
{{Historical|type=section|reason=change}} | |||
* This set has been in the game for [[Scrapper]]s since [[Issue 0]]. | |||
* This set was included with the original release of [[Stalker]]s in [[Issue 6]]. | |||
* In [[Issue 18]], several powers in this set were [[Patch Notes/2010-08-16#Martial Arts|buffed]] (Cobra Strike, Eagle's Claw, and Crippling Axe Kick). | |||
* This set was [[Power Set Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]]. | |||
* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 25]]. | |||
== External Links == | == External Links == | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} | ||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} | |||
[[Category: | [[Category:Power Sets]] | ||
[[Category:Brute Primary]] | |||
[[Category:Scrapper Primary]] | |||
[[Category:Stalker Primary]] | |||
[[Category:Tanker Secondary]] |
Latest revision as of 03:03, 24 May 2023
This article is about the Martial Arts power set. For the Martial Arts booster pack, see Super Booster IV: Martial Arts.
Overview
Martial Arts is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
Power Tables
Brute
The Martial Arts power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All) |
Storm Kick | 1 | Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE) |
Cobra Strike | 2 | Melee, High DMG(Smash), Foe Disorient |
Focus Chi | 6 | Self +DMG, +To-Hit |
Crane Kick | 8 | Melee, High DMG(Smash), Foe Knockback |
Warrior's Provocation | 12 | Ranged (Targeted AoE), Foe Taunt |
Crippling Axe Kick | 18 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Dragon's Tail | 22 | PBAoE Melee, Moderate DMG(Smash), Foe Knockback |
Eagle's Claw | 26 | Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All) |
Scrapper
The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Storm Kick | 1 | Melee, Moderate DMG(Smash) |
Cobra Strike | 2 | Melee, High DMG(Smash), Foe Disorient |
Focus Chi | 6 | Self +DMG, +To-Hit |
Crane Kick | 8 | Melee, High DMG(Smash), Foe Knockback |
Warrior's Challenge | 12 | Ranged, Foe Taunt |
Crippling Axe Kick | 18 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Dragon's Tail | 22 | PBAoE, Moderate DMG(Smash), Foe Knockback |
Eagle's Claw | 26 | Melee, Superior DMG(Smash), Foe Minor Disorient, +Special |
Stalker
The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Storm Kick | 1 | Melee, Moderate DMG(Smash) |
Crippling Axe Kick | 2 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Assassin's Blow | 6 | Melee, Special DMG(Smash) |
Focus Chi | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Cobra Strike | 18 | Melee, Medium DMG(Smash), Foe Disorient |
Crane Kick | 22 | Melee, High DMG(Smash), Foe Knockback |
Eagle's Claw | 26 | Melee, Superior DMG(Smash), Foe Minor Disorient, +Special |
Tanker
The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Storm Kick | 1 | Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE) |
Cobra Strike | 4 | Melee, High DMG(Smash), Foe Disorient |
Warrior's Provocation | 10 | Ranged(Targeted AoE), Foe Taunt |
Crane Kick | 16 | Melee, High DMG(Smash), Foe Knockback |
Dragon's Tail | 20 | PBAoE, Light DMG(Smash), Foe Knockback |
Focus Chi | 24 | Self +DMG, +To-Hit |
Crippling Axe Kick | 28 | Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Eagle's Claw | 30 | Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All) |
Powers
Assassin's Blow
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Smashing) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Cobra Strike
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for Stalkers), but has a great chance of Disorienting your target.
Damage | High(Smashing) |
Stalkers only: Medium(Smashing) | |
Recharge | Medium |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
18 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Crane Kick
You can perform a slow, high smashing damage kick that will likely knock your target back.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
22 (Stalker) | |
16 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Crippling Axe Kick
You can perform a Crippling Axe Kick that deals Superior (Moderate for Stalkers) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Damage | Superior(Smashing) |
Stalker only: Moderate(Smashing) | |
Tankers only: High(Smashing) | |
Recharge | Moderate |
Tankers only: Slow | |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
2 (Stalker) | |
28 (Tanker) | |
Effects | Melee |
Foe Immobilize, -Speed, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Defense Debuff | |
Immobilize | |
Slow Movement (except Brute) | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Dragon's Tail
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Damage | Moderate(Smashing) |
Tankers only: Light(Smashing) | |
Recharge | Slow |
Minimum Level | 22 (Brute) |
22 (Scrapper) | |
20 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Eagle's Claw
You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.
Scrappers only: You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
Stalkers only: You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.
Damage | Superior(Smashing) |
Tankers only: High(Smashing) | |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
30 (Tanker) | |
Effects | Melee |
Foe Minor Disorient | |
Self +Damage(All) (Brutes/Tankers only), +Special (Scrappers/Stalkers only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Focus Chi
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
24 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Storm Kick
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.
Scrappers/Stalkers only: You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.
Damage | Moderate(Smashing) |
Tankers only: Light(Smashing) | |
Recharge | Medium |
Tankers only: Fast | |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Self +Defense(Melee, Ranged, Area of Effect) (Brute/Tanker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) | |
Universal Damage |
Thunder Kick
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only).
Damage | Minor(Smashing) |
Recharge | Fast |
Tankers only: Very Fast | |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Minor Disorient, -Resistance (Brutes only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Warrior's Challenge
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Warrior's Provocation
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- In Issue 18, several powers in this set were buffed (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).
- This set was proliferated to Tankers in Issue 21.
- This set was proliferated to Brutes in Issue 25.
External Links
- Martial Arts for Brutes at City of Data v2.0
- Martial Arts for Scrappers at City of Data v2.0
- Martial Arts for Stalkers at City of Data v2.0
- Martial Arts for Tankers at City of Data v2.0