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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
'''Mercenaries''' is a standard power set that is a primary set for [[Mastermind]]s.


Despite their reputations, Mercenaries are extremely loyal dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to confusion and placate.  
"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."
{{clrl}}


== Power Table ==
== Power Table ==
 
The Mercenaries power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
=== Mastermind ===
 
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind|Masterminds]]. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate Damage(Lethal), Foe -Defense}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate DMG(Lethal), Foe -DEF}}
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High Damage(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High DMG(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Soldier|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Mercenary|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +DMG, +Res(All except Psionic), +To Hit, +Rec}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=22|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=26|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_Footer}}
{{Powers_Footer}}


==Powers==
== Powers ==
=== [[File:Paramilitary AssaultRifleBurst.png]] Burst ===
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.


=== [[Image:Paramilitary AssaultRifleBurst.png]] Burst ===
Focus Fire:
 
The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate damage over time}}
{{PowerBlock_Damage|Moderate DoT(Lethal)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Paramilitary SuperSoldier.png]] Commando ===
=== [[File:Paramilitary SuperSoldier.png]] Commando ===
 
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.
 
*{{UL|Basic Powers}}:
**[[Assault Rifle#Burst|Burst]]
**[[Assault Rifle#Slug|Slug]]
 
*{{UL|Equip Powers}}:
**[[Assault Rifle#Buckshot|Buckshot]]
**[[Assault Rifle#Full Auto|Full Auto]]
 
*{{UL|Upgrade Powers}}:
**[[Assault Rifle#M30 Grenade|M30 Grenade]]
**[[Assault Rifle#Flamethrower|Flamethrower]]
**LRM Rocket Launcher


[[File:Mastermind Mercenaries Commando Fully Trained.jpg|thumb|150px|right|Commando]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}}
{{PowerBlock_Effects|Summon Commando}}
{{PowerBlock_Effects|Summon Commando}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Melee, Light DMG(Smash))}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Ranged, Moderate DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance KnockBack}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Ranged, High DMG(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Ranged (Cone), Extreme DoT(Lethal), +Special)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), Superior DoT(Fire))}}
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Rocket|LRM Rocket]] (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
{{clr}}


=== [[Image:Paramilitary EquipSoldier.png]] Equip Mercenary ===
=== [[File:Paramilitary EquipSoldier.png]] Equip Mercenary ===
 
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and dependent upon the type of Mercenary Henchman. Your Mercenary Henchmen will also become more resistant to damage. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only equip any given Mercenary Henchman once.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged, Equip Mercenary Henchman}}
{{PowerBlock_Blank|Equip Mercenary Henchman}}
{{PowerBlock_Blank|Henchman +Res(Smash, Lethal, Confuse, Placate)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Ranged, High DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Medic:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other2|Header=Powers removed:|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Melee, Light DMG(Smash))}}
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet, night vision goggles}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Inherent_Brawl.png|18px]] Rifle Butt (Melee, High DMG(Smash), Foe Disorient)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)}}
{{PowerBlock_Other|Header=Commando:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=-}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Ranged (Cone), Extreme DoT(Lethal), +Special)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.


'''Approximate Effects:'''
Focus Fire:
Soldiers, Medic: Helmet
The main target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.
    Long Burst
Spec Ops: Helmet
    Flashbang Grenade
Commando: Bandanna
    Full Auto, Buckshot
 
=== [[Image:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
 
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Lethal/Smashing}}
{{PowerBlock_Damage|Moderate DMG(Fire/Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged Targeted area of effect}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Paramilitary AssaultRifleSlug.png]] Slug ===
=== [[File:Paramilitary Serum.png]] Serum ===
 
You can use a special Serum to turn your Mercenaries into virtually Unstoppable killing machines for a short time. The Serum will increase their Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics. They will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. The effects will start to slowly fade away over 60 seconds.
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Lethal}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Buff Mercenaries: +DMG, +Res(All DMG but Psionic), +ToHit, +Recovery}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Paramilitary AssaultRifleSlug.png]] Slug ===
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.


=== [[Image:Paramilitary Serum.png]] Serum ===
Focus Fire: The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.
 
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time.  Once the Mercenary is injected with this Serum, his Damage, Accuracy, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased.  The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance for a while.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Damage|High DMG(Lethal)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Effects|Buff Mercenary}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Blank|+Damage}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|+Resistance}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|+Accuracy}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|+Recovery}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Paramilitary DraftArmy.png]] Soldiers ===
Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call more Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.


=== [[Image:Paramilitary DraftArmy.png]] Soldiers ===
[[File:Mastermind Mercenaries Soldier Fully Trained.jpg|thumb|150px|right|Soldier]]
 
[[File:Mastermind Mercenaries Medic Fully Trained.jpg|thumb|150px|right|Medic]]
Calls forth one to three Mercenary Soldiers (the second is available at level six, the third at level eighteen) to do your bidding.  The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded.  You may only have 3 Soldiers under your control at any give time.  If you attempt to call Soldiers, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
 
Soldier:
*{{UL|Basic Powers}}:
**[[Mercenaries#Burst|Advanced SMG Burst]]
 
*{{UL|Equip Powers}}:
**Advanced SMG Heavy Burst
 
*{{UL|Upgrade Powers}}:
**Auto Fire
 
Medic:
*{{UL|Basic Powers}}:
**[[Mercenaries#Burst|Advanced SMG Burst]]
**MedKit
 
*{{UL|Equip Powers}}:
**Advanced SMG Heavy Burst
 
*{{UL|Upgrade Powers}}:
**Stimulant
**Frag Grenade
 
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Soldiers}}
{{PowerBlock_Effects|Summon Soldier}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl Melee, Light DMG(Smash)}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Ranged, High DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl Melee, Light DMG(Smash)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:Medicine_Aid.png|18px]] Med Kit (Close, Ally Heal)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Medicine_Stimulant.png|18px]] Stimulant (Close, Ally +Res(Effects))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
{{clr}}


=== [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
=== [[File:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
 
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at level twenty-four). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 
*{{UL|Basic Powers}}:
**SCAR Burst
**SCAR Heavy Burst
**[[Traps#Web Grenade|Web Grenade]]
 
*{{UL|Equip Powers}}:
**Rifle Butt
**Flash Bang
 
*{{UL|Upgrade Powers}}:
**SCAR Snipe
**Tear Gas
**[[Leadership#Stealth|Stealth]]


[[File:Mastermind Mercenaries Spec Ops Fully Trained.jpg|thumb|150px|right|Spec Ops]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl Melee, Light DMG(Smash)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Burst (Ranged, Light DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance Disorient}}
{{PowerBlock_Blank|[[File:Traps_TargetedImmoblize.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Ranged, High DMG(Smash), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump)}}
{{PowerBlock_Blank|Enhance Immobilization}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Melee, High DMG(Smash), Foe Disorient)}}
{{PowerBlock_Blank|Enhance ToHit DeBuffs}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)}}
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Auto: Self Stealth, +DEF(All but Psionic))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
{{clr}}


=== [[Image:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
=== [[File:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===


Permanently Upgrade the most advanced tactical weapons and gears to one Mercenary Henchman. The Tactucally Upgraded Mercenary will gain powers, weapons, and munitions. The powers gained are unique and dependant upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Tactically Upgrade any given Mercenary Henchman once.
Permanently Upgrade the most advanced tactical weapons and gear to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons and munitions. The powers gained are unique and dependent upon the type of Mercenary Henchman that is Upgraded. Your Mercenary Henchmen will also become more evasive towards Ranged and AoE attacks. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Upgrade Mercenary Henchman}}
{{PowerBlock_Effects|Ranged, Upgrade Mercenary Henchman}}
{{PowerBlock_Blank|Ranged}}
{{PowerBlock_Blank|Henchman +DEF(Ranged, AoE)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt, new Assault Rifle}}
{{PowerBlock_Blank|Enhance Recharge Time}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Medic:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Medicine_Stimulant.png|18px]] Stimulant (Close, Ally +Res(Effects))}}
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Grenade Harness}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)}}
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Auto: Self Stealth, +DEF(All but Psionic))}}
{{PowerBlock_Other|Header=Commando:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), Superior DoT(Fire))}}
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Rocket|LRM Rocket]] (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


'''Approximate effects:'''
== Historical ==
Soldiers: Tactical Belt, M-16 Rifle
{{Historical|type=section|reason=change}}
    M30 Grenade, Full Auto, CS-Gas Grenade
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
Medic: Tactical Belt
* This set was reworked in [[Issue 27 Page 5|Issue 27, Page 5]].
    Stimulant, Frag Grenade
Spec Ops: Grenades, C4, Radio Earpiece
    Sniper Shot, (more grenades?)
Commando: Tactical Belt
    LRM Rocket, Flamethrower, M30 Grenade


== External Links ==
== External Links ==
*{{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
[[Category:Power Sets]]
 
[[Category:Mastermind Primary]]
[[Category: Powersets]]

Latest revision as of 20:42, 24 July 2023

Overview

Mercenaries is a standard power set that is a primary set for Masterminds.

"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."

Power Table

The Mercenaries power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Burst 1 Ranged, Moderate DMG(Lethal), Foe -DEF
Soldiers 1 Summon Soldier
Slug 2 Ranged, High DMG(Lethal), Foe Knockback
Equip Mercenary 6 Ranged, Equip Mercenary Henchman
M30 Grenade 8 Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
Spec Ops 12 Summon Spec Ops
Serum 18 Buff Mercenary +DMG, +Res(All except Psionic), +To Hit, +Rec
Commando 22 Summon Commando
Tactical Upgrade 26 Ranged Upgrade Mercenary Henchman

Powers

Paramilitary AssaultRifleBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

Focus Fire: The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.

Damage Moderate DoT(Lethal)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff
Accurate Defense Debuff
Universal Damage

Paramilitary SuperSoldier.png Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.

Commando
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 22 (Mastermind)
Effects Summon Commando
Basic Powers Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
AssaultWeapons ARBurst.png Burst (Ranged, Moderate DMG(Lethal), Foe -DEF)
AssaultWeapons ShotgunSlug.png Slug (Ranged, High DMG(Lethal), Foe Knockback)
Equip Powers AssaultWeapons ShotgunBuckShot.png Buckshot (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)
AssaultWeapons ARBurst.png Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Full Auto (Ranged (Cone), Extreme DoT(Lethal), +Special)
Upgrade Powers AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARM30grenade.png M30 Grenade (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), Superior DoT(Fire))
MunitionsMastery LRMRocket.png LRM Rocket (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Knockback
Universal Damage


Paramilitary EquipSoldier.png Equip Mercenary

Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and dependent upon the type of Mercenary Henchman. Your Mercenary Henchmen will also become more resistant to damage. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Mercenary Henchman
Henchman +Res(Smash, Lethal, Confuse, Placate)
Soldiers:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Burst (Ranged, High DoT(Lethal), Foe -DEF)
Medic:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Powers removed: Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
Spec Ops:  
Visual Change: Military helmet, night vision goggles
Powers added: Inherent Brawl.png Rifle Butt (Melee, High DMG(Smash), Foe Disorient)
AssaultWeapons ARBurst.png SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)
Commando:  
Visual Change: -
Powers added: AssaultWeapons ShotgunBuckShot.png Buckshot (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)
AssaultWeapons ARBurst.png Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Full Auto (Ranged (Cone), Extreme DoT(Lethal), +Special)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Paramilitary AssaultRifleGrenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Focus Fire: The main target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.

Damage Moderate DMG(Fire/Lethal)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

Paramilitary Serum.png Serum

You can use a special Serum to turn your Mercenaries into virtually Unstoppable killing machines for a short time. The Serum will increase their Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics. They will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. The effects will start to slowly fade away over 60 seconds.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Buff Mercenaries: +DMG, +Res(All DMG but Psionic), +ToHit, +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Enhance ToHit Buff
Set Categories Resist Damage
Endurance Modification
To Hit Buff

Paramilitary AssaultRifleSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Focus Fire: The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.

Damage High DMG(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

Paramilitary DraftArmy.png Soldiers

Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call more Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Soldier
Medic
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Soldier
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Inherent Brawl.png Brawl Melee, Light DMG(Smash)
AssaultWeapons ARBurst.png Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)
Equip Powers AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Burst (Ranged, High DoT(Lethal), Foe -DEF)
Upgrade Powers AssaultWeapons ARBurst.png Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)
Medic Level 18 pet is a Medic
Basic Powers Inherent Brawl.png Brawl Melee, Light DMG(Smash)
AssaultWeapons ARBurst.png Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)
Medicine Aid.png Med Kit (Close, Ally Heal)
Equip Powers AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Upgrade Powers AssaultWeapons ARM30grenade.png Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)
Medicine Stimulant.png Stimulant (Close, Ally +Res(Effects))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Healing/Absorb
Knockback
Universal Damage


Paramilitary EnlistSpecialForces.png Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Spec Ops
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Inherent Brawl.png Brawl Melee, Light DMG(Smash)
AssaultWeapons ARBurst.png SCAR Burst (Ranged, Light DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png SCAR Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Traps TargetedImmoblize.png Web Grenade (Ranged, High DMG(Smash), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump)
Equip Powers Inherent Brawl.png Rifle Butt (Melee, High DMG(Smash), Foe Disorient)
AssaultWeapons ARBurst.png SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)
Upgrade Powers AssaultWeapons ARBurst.png SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))
Traps DroppedAoEDebuffDamage.png Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)
Invisibility Stealth.png Stealth (Auto: Self Stealth, +DEF(All but Psionic))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Holds
Immobilize
Stuns
ToHit Debuff
Accurate ToHit Debuff
Universal Damage


Paramilitary TacticalUpgrade.png Tactical Upgrade

Permanently Upgrade the most advanced tactical weapons and gear to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons and munitions. The powers gained are unique and dependent upon the type of Mercenary Henchman that is Upgraded. Your Mercenary Henchmen will also become more evasive towards Ranged and AoE attacks. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Ranged, Upgrade Mercenary Henchman
Henchman +DEF(Ranged, AoE)
Soldiers:  
Visual Change: Tactical Belt, new Assault Rifle
Powers added: AssaultWeapons ARBurst.png Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)
Medic:  
Visual Change: Tactical Belt
Powers added: AssaultWeapons ARM30grenade.png Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)
Medicine Stimulant.png Stimulant (Close, Ally +Res(Effects))
Spec Ops:  
Visual Change: Grenade Harness
Powers added: AssaultWeapons ARBurst.png SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))
Traps DroppedAoEDebuffDamage.png Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)
Invisibility Stealth.png Stealth (Auto: Self Stealth, +DEF(All but Psionic))
Commando:  
Visual Change: Tactical Belt
Powers added: AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARM30grenade.png M30 Grenade (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), Superior DoT(Fire))
MunitionsMastery LRMRocket.png LRM Rocket (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links