Patch Notes/2006-04-11: Difference between revisions
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These patch notes are not in the PlayNC knowledge base. | These patch notes are not in the PlayNC knowledge base. | ||
==COMBINED NOTES== | == COMBINED NOTES == | ||
===Powers=== | === Powers === | ||
* Leadership/Vengeance will no longer stack from multiple casters. In other words, only one application of Vengeance buffs can enhance a group at a time. | * Leadership/Vengeance will no longer stack from multiple casters. In other words, only one application of Vengeance buffs can enhance a group at a time. | ||
*Fixed combat Spam for IR Goggles. They no longer report that they increase your resistances. | * Fixed combat Spam for IR Goggles. They no longer report that they increase your resistances. | ||
*Changed To Hit Debuffs to use the 5/10/20 Enhancement progression. | * Changed To Hit Debuffs to use the 5/10/20 Enhancement progression. | ||
*Hurricane's Repel effect is now slightly less abusive in PvP situations. Hurricane will still interrupt Asssassin Strikes, but it should no longer be possible to pin a player in a corner during Base Raids. | * Hurricane's Repel effect is now slightly less abusive in PvP situations. Hurricane will still interrupt Asssassin Strikes, but it should no longer be possible to pin a player in a corner during Base Raids. | ||
*PvP Taunt changes: When a player is being taunted, the effect can now be broken by running a good distance away. Additionally, hiding out of LOS of the taunter will cause the effect to expire sooner. | * PvP Taunt changes: When a player is being taunted, the effect can now be broken by running a good distance away. Additionally, hiding out of LOS of the taunter will cause the effect to expire sooner. | ||
*You can now string multiple teleports in a row w/out delay of actual teleport function (does not wait for animation to finish). This fixes a bug that would sometimes cause skips in animation when stringing together multiple teleports. | * You can now string multiple teleports in a row w/out delay of actual teleport function (does not wait for animation to finish). This fixes a bug that would sometimes cause skips in animation when stringing together multiple teleports. | ||
*Whirlwind no longer overrides the animations of other powers. If another power is activated while Whirlwind is running, the animation for that power will play normally and then the Whirlwind animation will resume. | * Whirlwind no longer overrides the animations of other powers. If another power is activated while Whirlwind is running, the animation for that power will play normally and then the Whirlwind animation will resume. | ||
===Missions=== | === Missions === | ||
* The maximum mission reward that a character can receive is now character level +3. | * The maximum mission reward that a character can receive is now character level +3. Example: A level 10 character (not sidekicked) in a group running a level 20 mission will receive the equivalent reward of a level 13 mission upon completion. | ||
===Badges=== | === Badges === | ||
*Spider Smasher badge is now granted properly. | * Spider Smasher badge is now granted properly. | ||
*Fortunata Seer badge is now granted properly | * Fortunata Seer badge is now granted properly | ||
*Not all Ancestor Spirits were counting toeards the Swift Steel badge. This has been fixed. | * Not all Ancestor Spirits were counting toeards the Swift Steel badge. This has been fixed. | ||
*Longbow Tanker gladiator is now properly unlocked when the Politician badge is granted. | * Longbow Tanker gladiator is now properly unlocked when the Politician badge is granted. | ||
*Female Paragon Protectors defeated now count towards the 7th Generation Paragon Protector gladiator badge. | * Female Paragon Protectors defeated now count towards the 7th Generation Paragon Protector gladiator badge. | ||
*All Madness Mages now count towards the Soul Binder badge. | * All Madness Mages now count towards the Soul Binder badge. | ||
* Firebase Zulu Security Detail/Shadow Shard Sovereign is now being correctly awarded. | * Firebase Zulu Security Detail/Shadow Shard Sovereign is now being correctly awarded. | ||
*Troll Task Force Member is now being correctly awarded. | * Troll Task Force Member is now being correctly awarded. | ||
*Coldblooded now has a progress bar. | * Coldblooded now has a progress bar. | ||
*Rocketman now has a progress bar. | * Rocketman now has a progress bar. | ||
===Bases=== | === Bases === | ||
* Characters in base raids are now set to an effective level of 50 rather than 40. (Preparation for 41-50 villain content) | * Characters in base raids are now set to an effective level of 50 rather than 40. (Preparation for 41-50 villain content) | ||
*All Base Items are now level 50. This should make them more sturdy, and in the case of Base Defenses, more effective. | * All Base Items are now level 50. This should make them more sturdy, and in the case of Base Defenses, more effective. | ||
===Tailor === | === Tailor === | ||
*Fixed bug with sleeveless jackets that caused sleeves to be changed by default when players begin a Tailor session. | * Fixed bug with sleeveless jackets that caused sleeves to be changed by default when players begin a Tailor session. | ||
===Chat=== | === Chat === | ||
*Help Channel: New players will receive a new tab called "help" which defaults to a new server-wide help channel. We encourage experienced players to share their wisdom. | * Help Channel: New players will receive a new tab called "help" which defaults to a new server-wide help channel. We encourage experienced players to share their wisdom. | ||
*Chat spam limiter: You are now allowed one message per second, You are allowed to break the rule 5 times. Every second you don't chat one rule break is forgotten. If you break the rule more than 5 times you will be banned from chat for 2 minutes. If you continue to try to spam while chat banned, you will continually reset your 2 minute timer. | * Chat spam limiter: You are now allowed one message per second, You are allowed to break the rule 5 times. Every second you don't chat one rule break is forgotten. If you break the rule more than 5 times you will be banned from chat for 2 minutes. If you continue to try to spam while chat banned, you will continually reset your 2 minute timer. | ||
===Graphics=== | === Graphics === | ||
* Fixed issue with ATI cards not getting window lights on some buildings at night time. | * Fixed issue with ATI cards not getting window lights on some buildings at night time. | ||
==CITY OF HEROES== | == CITY OF HEROES == | ||
===City Zones === | === City Zones === | ||
*Shadow Shard: Rebalanced the Kora Fruit award. Harvested fruit are now medium-sized inspirations rather than large-sized. | * Shadow Shard: Rebalanced the Kora Fruit award. Harvested fruit are now medium-sized inspirations rather than large-sized. | ||
===Badges === | === Badges === | ||
*Heroes can earn a badge by defeating Mu Guardians. | * Heroes can earn a badge by defeating Mu Guardians. | ||
==CITY OF VILLAINS== | == CITY OF VILLAINS == | ||
===Powers=== | === Powers === | ||
*Fixed a bug that was causing Longbow Wardens with the Gravity Distortion power to do too much damage. | * Fixed a bug that was causing Longbow Wardens with the Gravity Distortion power to do too much damage. | ||
*Void Hunter Rifle no longer does extra damage to Kheldians. The Stun and Knockback effect against Kheldians has also been removed. | * Void Hunter Rifle no longer does extra damage to Kheldians. The Stun and Knockback effect against Kheldians has also been removed. | ||
*The Longbow Boss, Romulus, has had his resistances increased. | * The Longbow Boss, Romulus, has had his resistances increased. | ||
* Stalkers' Placate ability no longer grants the same strength Stealth in PvP as Hide. It is now roughly 75\p of that value. This should reduce the ability of Stalkers to fade out of view of an entire group of players after attacking. | * Stalkers' Placate ability no longer grants the same strength Stealth in PvP as Hide. It is now roughly 75\p of that value. This should reduce the ability of Stalkers to fade out of view of an entire group of players after attacking. | ||
*Fixed Lethal portion of Dominator Plant Control | * Fixed Lethal portion of Dominator Plant Control Roots—it was doing unresistable damage and should not have been. Also, the lethal damage will no longer report as smashing in the combat log. | ||
*Corruptor Heat Loss power was not modified for PvP, allowing it to drain 4 times as much endurance from players as intended. This has been corrected. | * Corruptor Heat Loss power was not modified for PvP, allowing it to drain 4 times as much endurance from players as intended. This has been corrected. | ||
*Mastermind/Force Field/Personal Force Field now has a 2 minute cooldown after use. Other versions of Personal Force Field are unchanged. | * Mastermind/Force Field/Personal Force Field now has a 2 minute cooldown after use. Other versions of Personal Force Field are unchanged. | ||
===Missions === | === Missions === | ||
*Changed Psimon Omega missions to span 30-35 (to match contact level range). | * Changed Psimon Omega missions to span 30-35 (to match contact level range). | ||
*Changed re-spec trials so that they go 24-33 and 34-40 (Preparation for 41-50 villain content) | * Changed re-spec trials so that they go 24-33 and 34-40 (Preparation for 41-50 villain content) | ||
*Now Arbiter Leery will always be willing to talk to you after you've done the respec trial. | * Now Arbiter Leery will always be willing to talk to you after you've done the respec trial. | ||
*Completing Mongoose's mission arc once again grants a souvenir. | * Completing Mongoose's mission arc once again grants a souvenir. | ||
*Completing Billy Heck's mission arc grants a souvenir. | * Completing Billy Heck's mission arc grants a souvenir. | ||
===Badges=== | === Badges === | ||
*Goon Squad is now being awarded. | * Goon Squad is now being awarded. | ||
===City Zones=== | === City Zones === | ||
*Bloody Bay: Patrol missions now correctly award experience upon completion. | * Bloody Bay: Patrol missions now correctly award experience upon completion. | ||
===Installation === | === Installation === | ||
*Fixed issue when launching City of Villains for the first time (from a fresh install) in 98/ME. An error message appeared stating that 1024x768 is not supported in fullscreen mode and that the resolution is being switched to 800x600. 1024x768 resolution was and is supported. | * Fixed issue when launching City of Villains for the first time (from a fresh install) in 98/ME. An error message appeared stating that 1024x768 is not supported in fullscreen mode and that the resolution is being switched to 800x600. 1024x768 resolution was and is supported. | ||
{{Navbox Patch Notes}} | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Badges]] |
Latest revision as of 18:09, 28 July 2012
4/11/06 Patch Notes
These patch notes are not in the PlayNC knowledge base.
COMBINED NOTES
Powers
- Leadership/Vengeance will no longer stack from multiple casters. In other words, only one application of Vengeance buffs can enhance a group at a time.
- Fixed combat Spam for IR Goggles. They no longer report that they increase your resistances.
- Changed To Hit Debuffs to use the 5/10/20 Enhancement progression.
- Hurricane's Repel effect is now slightly less abusive in PvP situations. Hurricane will still interrupt Asssassin Strikes, but it should no longer be possible to pin a player in a corner during Base Raids.
- PvP Taunt changes: When a player is being taunted, the effect can now be broken by running a good distance away. Additionally, hiding out of LOS of the taunter will cause the effect to expire sooner.
- You can now string multiple teleports in a row w/out delay of actual teleport function (does not wait for animation to finish). This fixes a bug that would sometimes cause skips in animation when stringing together multiple teleports.
- Whirlwind no longer overrides the animations of other powers. If another power is activated while Whirlwind is running, the animation for that power will play normally and then the Whirlwind animation will resume.
Missions
- The maximum mission reward that a character can receive is now character level +3. Example: A level 10 character (not sidekicked) in a group running a level 20 mission will receive the equivalent reward of a level 13 mission upon completion.
Badges
- Spider Smasher badge is now granted properly.
- Fortunata Seer badge is now granted properly
- Not all Ancestor Spirits were counting toeards the Swift Steel badge. This has been fixed.
- Longbow Tanker gladiator is now properly unlocked when the Politician badge is granted.
- Female Paragon Protectors defeated now count towards the 7th Generation Paragon Protector gladiator badge.
- All Madness Mages now count towards the Soul Binder badge.
- Firebase Zulu Security Detail/Shadow Shard Sovereign is now being correctly awarded.
- Troll Task Force Member is now being correctly awarded.
- Coldblooded now has a progress bar.
- Rocketman now has a progress bar.
Bases
- Characters in base raids are now set to an effective level of 50 rather than 40. (Preparation for 41-50 villain content)
- All Base Items are now level 50. This should make them more sturdy, and in the case of Base Defenses, more effective.
Tailor
- Fixed bug with sleeveless jackets that caused sleeves to be changed by default when players begin a Tailor session.
Chat
- Help Channel: New players will receive a new tab called "help" which defaults to a new server-wide help channel. We encourage experienced players to share their wisdom.
- Chat spam limiter: You are now allowed one message per second, You are allowed to break the rule 5 times. Every second you don't chat one rule break is forgotten. If you break the rule more than 5 times you will be banned from chat for 2 minutes. If you continue to try to spam while chat banned, you will continually reset your 2 minute timer.
Graphics
- Fixed issue with ATI cards not getting window lights on some buildings at night time.
CITY OF HEROES
City Zones
- Shadow Shard: Rebalanced the Kora Fruit award. Harvested fruit are now medium-sized inspirations rather than large-sized.
Badges
- Heroes can earn a badge by defeating Mu Guardians.
CITY OF VILLAINS
Powers
- Fixed a bug that was causing Longbow Wardens with the Gravity Distortion power to do too much damage.
- Void Hunter Rifle no longer does extra damage to Kheldians. The Stun and Knockback effect against Kheldians has also been removed.
- The Longbow Boss, Romulus, has had his resistances increased.
- Stalkers' Placate ability no longer grants the same strength Stealth in PvP as Hide. It is now roughly 75\p of that value. This should reduce the ability of Stalkers to fade out of view of an entire group of players after attacking.
- Fixed Lethal portion of Dominator Plant Control Roots—it was doing unresistable damage and should not have been. Also, the lethal damage will no longer report as smashing in the combat log.
- Corruptor Heat Loss power was not modified for PvP, allowing it to drain 4 times as much endurance from players as intended. This has been corrected.
- Mastermind/Force Field/Personal Force Field now has a 2 minute cooldown after use. Other versions of Personal Force Field are unchanged.
Missions
- Changed Psimon Omega missions to span 30-35 (to match contact level range).
- Changed re-spec trials so that they go 24-33 and 34-40 (Preparation for 41-50 villain content)
- Now Arbiter Leery will always be willing to talk to you after you've done the respec trial.
- Completing Mongoose's mission arc once again grants a souvenir.
- Completing Billy Heck's mission arc grants a souvenir.
Badges
- Goon Squad is now being awarded.
City Zones
- Bloody Bay: Patrol missions now correctly award experience upon completion.
Installation
- Fixed issue when launching City of Villains for the first time (from a fresh install) in 98/ME. An error message appeared stating that 1024x768 is not supported in fullscreen mode and that the resolution is being switched to 800x600. 1024x768 resolution was and is supported.