Patch Notes/2011-04-26: Difference between revisions
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* Corrected a debug message appearing when Leagues are broken up under certain circumstances. | * Corrected a debug message appearing when Leagues are broken up under certain circumstances. | ||
=== Auction House === | === Auction House === | ||
* Bidding the same items separately causing a sold stack to lock with greater than 2 billion INF should is no longer possible. | * Bidding the same items separately causing a sold stack to lock with greater than 2 billion INF should is no longer possible. | ||
**Contact Customer Service if you still have any such stacks locked in your Auction House UI | ** Contact Customer Service if you still have any such stacks locked in your Auction House UI | ||
=== Costume === | === Costume === | ||
Line 146: | Line 146: | ||
* (Praetorian) Dr. Hetzfeld - A door that players could fall through has been closed in the last mission. | * (Praetorian) Dr. Hetzfeld - A door that players could fall through has been closed in the last mission. | ||
{{ | {{Navbox Patch Notes}} | ||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Latest revision as of 18:12, 28 July 2012
04.26.11 build 2010.201104210057.1
COMBINED
League
- The command "/league" can now be used as an alias to send chat to the League channel.
- Attempting to invite a 7th team to your league should no longer spam an error message 6 times.
- There is now a sound played when receiving messages on the League chat channel.
- Corrected a debug message appearing when Leagues are broken up under certain circumstances.
Auction House
- Bidding the same items separately causing a sold stack to lock with greater than 2 billion INF should is no longer possible.
- Contact Customer Service if you still have any such stacks locked in your Auction House UI
Costume
Animal Pack
- Animal Fur texture is now available for Flat feet.
- On Cat Claw feet, the claws themselves no longer inherit a color tinting.
- A tintable striped version of the Animal Cat tail has been added as "Animated - Cat Tail 2".
Other
- Monstrous Fur texture is now available for Flat feet.
Currency
- Reward Merits, Vanguard Merits, Architect Tickets, Astral & Empyrean Merits, Incarnate Components and Discount Coupons can no longer be deleted.
Incarnate Trials
- Reward tables for endgame events have been adjusted based upon collected data.
- Players will now find their chance of being awarded higher tier rewards has been slightly increased.
- The following powers can now be used during Incarnate Trials and other instances where Temporary Powers were disabled
- Event Costume Powers
- Halloween Costume Powers
- Travel-Only Temp Powers such as the Raptor Pack (these are still unavailable during Arena matches)
- The Objective section of an Incarnate Trial should now display When the Zone Event UI is minimized
Incarnate Trial - Lambda Sector
- Removed checks on the number of players present in Lambda Sector's first two stages.
- Players should no longer be able to get stuck on the door leading to the interior of Lambda Sector.
- The mini-map location inside Lambda Sector where player markers first appear should no longer be missing room graphics.
- Lambda Sector's forces fixed a problem with their jump boots. IDF and Warworks forces will now be able to assist Marauder if he is fought on the roof of Lambda Sector.
Incarnate Trial - Behavioral Adjustment Facility
- Grounded a pair of floating bivouac buildings
Incarnate Powers
- Ion Judgement jumps are now properly set to ignore the effect of player buffs like the rest of the Judgement powers.
- The ice shards in Judgement - Cryonic should now always aim in the same direction as the rest of the effect.
- Pets should now apply the Reactive Interface DoT as expected.
- All Lore support pets now provide positional defense as well as typed defense.
- Mk. VI Essence attacks now appear in the Pets Combat Log.
Incarnate Components
- Conversions have been added to the Incarnate Creation interface which allow the following:
- Freely downgrade Incarnate Components into a component of lesser rank of your choice. (Very Rare->Rare, Rare->Uncommon, Uncommon->Common)
- Side-grade Incarnate Components into a component of equal rank of your choice. This conversion requires expending 2 Incarnate Threads for a conversion between Common Components, 6 Incarnate Threads for a conversion between Uncommon Components, 30 Incarnate Threads for a conversion between Rare Components, and 150 Incarnate Threads for a conversion between Very Rare Components.
- The previous Breakdown conversions have been reorganized into the new Common, Uncommon, Rare and Very Rare tabs in the crafting window to keep them together.
Alignment Mission
- Today's Newspaper - Frostfire is now on trial for killing nearly an entire "detachment" of Longbow rather than a "dispatchment".
- Recruitment Flyer - This mission should no longer complete prematurely.
- A Strange Mystical Trinket - You now must defeat Raveshna and the other captors around Orsen Greenfield before you can talk to him.
- A Strange Mystical Trinket - The epilogue window when you leave the mission now has appropriate text.
- Wanted Poster with Your Face - Doppelgangers will no longer premature attack the Longbow holding them hostage on the Vigilante version of this mission.
- Morality Mission \ With Honors - Doc Quantum will not converse with the player until he is rescued.
Badges
- Players who are defeated when Bobcat is defeated will still receive the Kitty's Got Claws badge if the conditions have been met.
- The 5th Column Gladiator badge is now also awarded to anyone who completes the Dr. Khan TF or Barracuda SF. This award will be retroactive
Critters
- Fixed an issue where Malta gas swarm missiles were being created at inappropriate level ranges.
- Midnight Squad Living Armor has made a return to the appropriate places in the game.
- Rikti Pylons' Swarm Missiles now correctly check against AoE Defense, instead of Ranged Defense.
User Interface
- The option to hide buff numbers will now function at the league level.
- An internal debug menu has been edited so that it should no longer have a chance to randomly appear on the User Interface.
German Client
- Corrected an error in the log message for receiving Incarnate XP.
- Text should no longer get cut off from certain chat bubbles in the Behavioral Adjustment Facility, B.A.F., cut scenes.
CITY OF HEROES
Tasks
Admiral Sutter Task Force
- When you talk to Admiral Sutter he will immediately give you his cell phone.
- Col. Duray's Air Strike should no longer target players in the buried section of Destroyed Skyway City.
- Significantly increased the radius of Jane Temblor and Fusion's signature powers as well as properly adjusted their special mechanics which make knockback/knockup protection inapplicable under certain conditions.
- Harbinger's Bombs now have much reduced HP as originally intended.
- The target area has been increased for Praetorian Drones
Lady Grey Task Force
- Penelope Yin cannot be attacked by players if left stranded or recaptured.
Dr. Kahn Task Force / Barracuda Strike Force
- The merit rewards for the Dr. Khan Task Force and the Barracuda Strike Force had been mistakenly reversed. This is now corrected to the pre-I19 values.
Story Arcs
- Roy Cooling - The longbow skiff is now replaced by a jump bot incinerator, which has an easier time navigating the environment than the skiff.
- Roy Cooling - Mission 2: The mini map is now visible when exiting the office building.
- Tina Macintyre - The Instant Army now gives out its proper souvenir clue.
- Numina - Some text on The Unity Plague story arc has been restored to its original state.
Hero Epic Archetypes
- Kheldians should no longer encounter Crey Nictus Hunters spawning at inappropriate levels.
Powers
- Ice Mastery \ Ice Blast no longer incorrect states it accepts To-Hit Debuff and Accurate To-Hit Debuff sets.
- Aid Other no longer uses the Nova animation when used twice from a combat stance.
- Super Inspirations - Ultimate Super Inspiration now states in its description that its effects last for 180 seconds.
- Blaze Mastery \ Char Scrapper crits now do the proper amount of damage in PVP.
- Cold Mastery \ Frozen Armor now has correct toggle info text
Critters
- The Energy Ring Toss power used by the Attendants of the Carnival of Shadows will now be checked against Ranged Defense rather than Melee Defense.
CITY OF VILLAINS
Trainers
- Arbiters will no longer refer to the old Lackey system in leveling up messages.
Tasks
Ice Mistral Strike Force
- On mission "Destroy the Crystals", all enemies now spawn above-ground, can be defeated, and allowing successful completion of the strike force.
Dr. Kahn Task Force / Barracuda Strike Force
- The merit rewards for the Dr. Khan Task Force and the Barracuda Strike Force had been mistakenly reversed. This is now corrected to the pre-I19 values.
Silver Mantis Strike Force
- Enemies in the Sky Raider ship interior during the final mission will no longer vanish when attacked.
Story Arcs
- Diviner Maros - Legacy Chain which would randomly attack each other have settled their differences and stopped infighting.
Powers
- Stalker Kinetic Melee \ Concentrated Strike now will automatically refresh Build Up as its critical effect when used from the Hidden state. In additional a Build Up message will be displayed over the player when this effect is triggered.
- Mu Mastery \ Electric Shackles, Soul Mastery \ Soul Drain, Soul Storm, Levithan Mastery \ School of Sharks, Spirit Shark Jaws should no longer perform Scourge bonus damage when used by Defenders.
- Dominator Ice Mastery \ Sleet is no longer affected by the no-phase timer.
PRAETORIA
Tasks
Story Arcs
- Transmuter Mission 3 Task 2 - This map no longer has a black occlusion wall separating a hallway from a room.
- IVY - Task 2 - The option to Abandon Mission has been removed from the appropriate Neuron dialogue window.
- (Praetorian) Dr. Hetzfeld - A door that players could fall through has been closed in the last mission.