Pet: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis (historical)
m (don't need petcom templates; rework formatting, wording, grammers)
imported>Aggelakis (historical)
mNo edit summary
Line 15: Line 15:


=== NPC pets ===
=== NPC pets ===
Several missions involve rescuing an NPC (more accurately, a [[critter]]), and some of these NPCs will fight as if they were your pet. They are wholly uncontrollable and do not show up in the [[Pets Window|pets window]].
Several missions involve rescuing an [[NPC]] (more accurately, a [[critter]]), and some of these NPCs will fight as if they were your pet. They are wholly uncontrollable and do not show up in the [[Pets Window|pets window]].





Revision as of 19:27, 29 January 2010

Definition

Pet
NPC that follows a character around and attacks.


Categories of Pets

Traditional Pets

Most pets that a player can summon are non-controllable. The exceptions are henchmen, below. These pets show up in the pets window and do not respond to /petcom.

Henchmen

Henchmen are player summoned pets used solely by Masterminds. These pets show up in the pets window and follow all /petcom orders.

Gladiators, Heavies and Turrets

Gladiators, Heavies and Pillboxes are not summoned by players, but are controllable through /petcom commands and the pets window.

NPC pets

Several missions involve rescuing an NPC (more accurately, a critter), and some of these NPCs will fight as if they were your pet. They are wholly uncontrollable and do not show up in the pets window.


See Also