Petcom name (Slash Command): Difference between revisions
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imported>Konoko (historical) m (Petcom name moved to Petcom name (Slash Command): All slash command articles now have (Slash Command) at the end.) |
imported>Konoko (historical) (+tocright +corrected templates) |
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{{ | {{TOCright}} | ||
{{SlashCommandArticle | |||
|command=petcom_name | |command=petcom_name | ||
|options=pet_name commands | |options=pet_name commands | ||
|note=''commands'' will be sent to the pet or pets found matching ''pet_name''. There can only be one Stance, one Action or both. | |note=''commands'' will be sent to the pet or pets found matching ''pet_name''. There can only be one Stance, one Action or both. If two Actions or two Stances are attempted the command will fail. | ||
<br>''commands'' and ''pet_name'' can be truncated. See examples below. | <br>''commands'' and ''pet_name'' can be truncated. See examples below. | ||
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==Examples== | ==Examples== | ||
===Right=== | |||
;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target. | ;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target. | ||
;/petcom_name "Harold Smith" def fol:Set Harold Smith to Defensive Follow. | ;/petcom_name "Harold Smith" def fol:Set Harold Smith to Defensive Follow. | ||
;/petcom_name zomb pass:All pets with "zomb" in their name will change to Passive, but will not change action. | ;/petcom_name zomb pass:All pets with "zomb" in their name will change to Passive, but will not change action. | ||
===Wrong=== | |||
;/petcom_name Drone Attack Follow:All pets with "Drone" in their name will neither change stance nor action. | |||
==Related== | ==Related== | ||
{{ | {{PetCommandRelatedArticle}} |
Revision as of 18:16, 19 February 2007
/petcom_name pet_name commands
commands will be sent to the pet or pets found matching pet_name. There can only be one Stance, one Action or both. If two Actions or two Stances are attempted the command will fail.
commands and pet_name can be truncated. See examples below.
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
- Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"
Examples
Right
- /petcom_name Punk Attack Aggressive
- All pets with the word "Punk" in their name will change stance to aggressive and attack your current target.
- /petcom_name "Harold Smith" def fol
- Set Harold Smith to Defensive Follow.
- /petcom_name zomb pass
- All pets with "zomb" in their name will change to Passive, but will not change action.
Wrong
- /petcom_name Drone Attack Follow
- All pets with "Drone" in their name will neither change stance nor action.