Phillipa Meraux: Difference between revisions

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== Story Arc ==
== Story Arc ==
{{Souvenir Crey data disc}}
=== Mission name ===
'''Briefing'''
{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}
{{Mission Clue|Name=|Text=}}
'''Notable NPCs'''
*
'''Temporary Power:'''
(Info on how/when you get temp power plus link)
{{PowerBox|Icon=|Name=|Effect=|Desc=}}
'''Badge'''
{{BadgeBox|BadgeImage|BadgeName|BadgeText}}
'''Debriefing'''
=== Mission name ===
'''Briefing'''
{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}
{{Mission Clue|Name=|Text=}}
'''Notable NPCs'''
*
'''Temporary Power:'''
(Info on how/when you get temp power plus link)
{{PowerBox|Icon=|Name=|Effect=|Desc=}}
'''Badge'''
{{BadgeBox|BadgeImage|BadgeName|BadgeText}}
'''Debriefing'''


== Missions ==
== Missions ==

Revision as of 21:00, 24 August 2006

Overview

Phillipa Meraux.jpg

Phillipa Meraux is a hero contact in the Liberty Town neighborhood of Founders' Falls Phillipa Meraux is a Natural origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

New Contact(s)

Information

Counter Terrorism Specialist

Phillipa Meraux used to be a hero herself. Known as Clandestine, she specialized in infiltrating terrorist cells and other covert groups. But during the Rikti War, all that changed. Phillipa was caught in some crossfire between the alien invaders and the Circle of Thorns; though she survived the blasts, her powers never returned. She retains many of her contacts from her days as a hero, along with all the expertise and knowledge she acquired on the streets of Paragon City. Today she uses that expertise to help other heroes continue her crusade.

Initial Contact

I've heard good things about you. I'm counting on you to use my information to do the things I can't. Don't let me down.

Store

  • Inspirations
  • Level 30 Technology/Natural Dual Origin Enhancements
  • Level 30 Natural/Magic Dual Origin Enhancements

Badge Mission

Prevent the Rikti from destroying the force fields that protect the city

Briefing

I need your help with a dangerous situation. A group of engineers was working on the War Walls near Talos Island when they were captured by the Rikti. The Rikti have attempted to bring down the War Walls before, and it they can stop the engineers from making their adjustments, they just might succeed. The good news is that the villains have been isolated in an emergency forcefield. The bad news is that it may not prevent them from affecting the War Walls. You've got to rescue the engineeers and prevent the Rikti from destroying the force fields that protect the city.

If the War Walls fall, Paragon City will be ten times more vulnerable to a Rikti attack. You'll have to rescue all of the hostages and shut down any computer the Rikti have overridden.

Mission Objective(s)

It's hard to believe that the weight of the War Walls now rests squarely on your shoulders.

  • Stop Kenslet & his crew
    • 8 engineers to save, 3 machines to save

Badge: War Wall Defender

Completion of this mission earns a hero the War Wall Defender accomplishment badge.

[[|link=|alt=Badge]]

Debriefing

Well, you may have just prevented a major Rikti assault. According to those engineers you rescued, the Rikti needed to bring down the War Walls in order to override the city's teleportation network. With that kind of transportation, we would have seen strike forces all over the city within hours. The people of this city sure owe you a debt of gratitude today.

Story Arc

Template:Souvenir Crey data disc

Mission name

Briefing

Mission Objective(s)

Clue

Notable NPCs

Temporary Power:

(Info on how/when you get temp power plus link)

[[File:|link=|alt=Power]]


Badge

[[|link=|alt=Badge]]

Debriefing


Mission name

Briefing

Mission Objective(s)

Clue

Notable NPCs

Temporary Power:

(Info on how/when you get temp power plus link)

[[File:|link=|alt=Power]]


Badge

[[|link=|alt=Badge]]

Debriefing


Missions

Investigate the cave where the Lost may be storing the stolen technology

Briefing

I've detected a disturbing trend in the activities of the Lost. They've carried out raids against a lot of local businesses: grocers, gas stations, liquor stores. But they've also hit several major tech companies. I think those tech raids may have been ordered by the Lost's masters, the Rikti. I want you to go investigate a cave where the Lost may be storing the stolen technology. We need to learn more about the connection between the Lost and the Rikti.

The Lost have been doing the Rikti's dirty work for a long time, in exchange for their body altering mutagen. We need to know more about this strange symbiosis.

Mission Objective(s)

  • Investigate Lost tech thefts

You defeated the Rikti and recovered some clues.

Clue
Stolen biological battery

This battery uses organic material to power a weapon. Obviously adapted from recovered Rikti technology, this battery is one of the many items stolen from the local technology company.

Clue
Blue liquid

This sample of the Lost's mutegen is sealed in a sturdy glass canister of Rikti design. Large black markings on the container remind you of hazard warnings.

Clue
Lost holy text

You found this book in the Rikti base. Written by hand, it describes a utopian society in which physical labor is unnecessary, in which each member's needs are provided for in full. You can imagine the downtrodden Lost pouring over this manuscript in wonder, longing to belong to such a world.

Debriefing

You're right, those markings on the container of mutagen do look like hazard warnings. This jibes with some of the genetic info from the Lost subjects we've studied. I think the Rikti mutagen doesn't just alter the Lost; over time, it actually degrades their DNA! The Rikti are using the Lost as their pawns, and killing them in the process!

Ask Eliza Thorpe how you can find the missing officer

Briefing

Have you met my friend, Eliza Thorpe? She works for the city's missing persons bureau, and she could really use your help. She's got a lead on a missing U.S. army officer named Lt. Joseph Hildebrandt. From what she says, it sounds as though he's being held in a Rikti base. I don't think I have to tell you that the missing persons bureau doesn't have the personnel to handle this on their own. They need a hero like you. Please go ask Eliza Thorpe how you can find the missing officer.

Eliza has one of the toughest jobs in this city. Be good to her.

Mission Objective(s)

  • Speak to Eliza Thorpe

Briefing Eliza Thorpe

Lt. Hildebrandt's been missing since the Rikti War, but his wife received a letter from him just this morning. In it, Hildebrandt details the location of a Rikti base where he's being held. I need you to get to that Rikti base and rescue Lt. Hildebrandt. But be ready for anything; sometimes the POWs we recover turn out to be Rikti spies in disguise. It's no small shock for the families, I can tell you that. Once you rescue him, he'll be debriefed by Christine Lansdale, the military consultant. She should be able to tell you if Hildebrandt is really who he claims to be.

Mission Objective(s)

  • Rescue Hildebrandt, Rikti POW

You defeated the Rikti and rescued Lt. Hildebrandt.

Clue
Lt. Hildebrandt's story

Lt. Hildebrandt told you:

'I wrote that letter months ago, but I never got a chance to mail it. Then, three days ago, the Rikti moved the rest of my unit to a new location. I gave the letter to one of my men, with instructions to drop it near any populated area the Rikti took them through. I guess he must have succeeded. I'm afraid something terrible's going to happen to my unit. I think they only left me behind because I'm an officer and a possible source of information. The Rikti are smart, and they don't miss a trick.'

Mission Objective(s)

  • Speak to Christine Lansdale

Briefing Christine Lansdale

Well, we ran every scan in the book, and it looks like Hildebrandt's the real deal: human , through and through. Based on what he told us, I've got a hunch about where the rest of his unit may be. There's a possible Rikti base that would be a perfect location for a POW camp. It's a system of caves with only one entrance, isolated and easy to secure against attacks. I'd like you to check out those caves and see if you can find the rest of the missing officers.

Clue
The POWs

Lt. Hildebrandt's unit is well remembered for their bold and decisive strikes against entrenched Rikti positions. Throughout the war, they served with distinction, until they were captured in one of the final battles. Now, Christine Lansdale thinks they're being held in a Rikti base. It's up to you to get them out of there.

Mission Objective(s)

  • Search Caves for POWs
    • 3 POWs to rescue
    • Lead POWs out!

You rescued the POWs and uncovered some valuable information about the Rikti.

Clue
The POW's story

One of the POWs you rescued told you:

'The Rikti performed horrible experiments on us. I'm lucky to have survived; a lot of my buddies didn't. They were trying to change our bodies in strange ways, to make us more like them. That's the last thing I would ever want to be.'

Clue
The medic's story

One of the POWs you rescued told you:

'The Rikti knew I was a medic, and they forced me to help with their experiments. It was sickening, but I had to at least try to save some lives. I also worked on a few injured Rikti. It was different, yes, but not as different as I expected. I mean, they're aliens, right? But I could find major arteries half the time in a Rikti body. They could even use human plasma, sometimes. I think their doctor started to respect me. It was probably the only reason they never experimented on me or executed me.'

Debriefing

You did an incredible job saving those soldiers. A lot of those people had been presumed dead. I can't imagine how happy their families will be to get them back.

The story from that medic you rescued is kind of odd, though. He's probably seen more Rikti biology up close than almost anyone, it would certainly be strange if he thinks that human and Rikti biology have a lot in common. That's interesting. I don't know what that means just yet, but it certainly raises some questions.

Mission name

Briefing

Something terrible has happened over at Crey Industries; one of their scientists has gone mad! Apparently, this Dr. Nichols has developed some sort of genetic mutagen. He was frustrated by Crey's rigorous standards regarding the ethical treatment of human test subjects; finally, he bacme so frustrated that he used the mutagen on himself. According to Countess Crey, it's totally changed his personality. He's taken several of his colleagues hostage, and he's threatening to kill them unless you come to negotiate his surrender. He says you're the only person he'll trust. Will you negotiate the surrender of the mad Crey scientist? You're the only person who can help me on this one.

Be ready for anything. You're not dealing with a rational human being here.

Mission Objective(s)

  • Negotiate scientist's surrender
    • 3 hostages to save


Debriefing

Missing debriefing

External Links

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