Pillbox: Difference between revisions
imported>Sleepykitty (historical) No edit summary |
imported>Sister Leortha (historical) (Add bade boxen, remove text covered by the badgeboxen. Add description of effectsdependant on number of pillboxes captured.) |
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Pillboxes exist in the Pvp Zone of [[Recluse's Victory]]. Each pillbox represents a space/time focal point whose capture will dramtically alter the surounding zone. | Pillboxes exist in the Pvp Zone of [[Recluse's Victory]]. Each pillbox represents a space/time focal point whose capture will dramtically alter the surounding zone. | ||
Pillboxes have 4 turrets located at each of the crossshaped corners that start out as (popup turret name here), and convert to (turrets here) when taken over by either side. | Pillboxes have 4 turrets located at each of the crossshaped corners that start out as (popup turret name here), and convert to (turrets here) when taken over by either side. | ||
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the sixth pillbox for a single side the zone is "won" by that side, and a five minute counter begins. After the five minutes, the pillboxes revert to neutral status and all neutral turrets respawn. | |||
{{BadgeBox|Badge pillbox 1.png|Time Machinist|You have taken over 10 [[pillbox|pillboxes]] in Recluse's Victory, making you a Time Machinist.}} | |||
{{BadgeBox|Badge pillbox 2.png|Somewhere in Time|100 [[pillbox|pillboxes]] have fallen into your hands.}} | |||
{{BadgeBox|Badge pillbox 3.png|Time Bandit|1000 pillboxes have been captured by you, you are truely a Time Bandit.}} |
Revision as of 12:40, 22 June 2006
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Pillboxes exist in the Pvp Zone of Recluse's Victory. Each pillbox represents a space/time focal point whose capture will dramtically alter the surounding zone.
Pillboxes have 4 turrets located at each of the crossshaped corners that start out as (popup turret name here), and convert to (turrets here) when taken over by either side.
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the sixth pillbox for a single side the zone is "won" by that side, and a five minute counter begins. After the five minutes, the pillboxes revert to neutral status and all neutral turrets respawn.