Poison: Difference between revisions

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imported>Pythe (historical)
(power effects, enhancements)
imported>Pythe (historical)
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=== [[Image:Poison_Alkaloid.png]] Alkaloid ===
=== [[Image:Poison_Alkaloid.png]] Alkaloid ===
When used correctly, poisons can be used to heal, as well as harm.  Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally.  The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced).  You cannot use this power to heal yourself.
When used correctly, poisons can be used to heal, as well as harm.  Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally.  The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced).  You cannot use this power to heal yourself.
{{PowerRecharge|Fast}}
 
{{PowerMinLevel|1}}
{{PowerBlock_Start}}
{{PowerSpaces| }}
{{PowerBlock_Recharge|Fast}}
{{PowerEffects|Ranged}}
{{PowerBlock_Level|[[Image:Archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerSpaces|Ally Heal, +Resist(Toxic)}}
{{PowerBlock_Effects|Ally Heal, +Resist(Toxic)}}
{{PowerSpaces| }}
{{PowerBlock_Enhancements|Enhance Range}}
{{PowerEnhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance Heal}}


=== [[Image:Poison_Envenom.png]] Envenom ===
=== [[Image:Poison_Envenom.png]] Envenom ===
You Envenom your foe with a nasty poison.  The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate.  The poison is so potent, that the target actually responds less to Healing while affected by the poison.
You Envenom your foe with a nasty poison.  The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate.  The poison is so potent, that the target actually responds less to Healing while affected by the poison.
{{PowerRecharge|Slow}}
{{PowerBlock_Start}}
{{PowerMinLevel|2}}
{{PowerBlock_Recharge|Slow}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerEffects|Ranged}}
{{PowerBlock_Effects|Foe -Resistance, -Defense, -Regeneration, -Heal}}
{{PowerSpaces|Foe -Resistance, -Defense, -Regen, -Heal}}
{{PowerBlock_Enhancements|Enhance Range}}
{{PowerSpaces| }}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerEnhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance Defense DeBuff}}
{{PowerSpaces|Enhance Accuracy}}


=== [[Image:Poison_Weaken.png]] Weaken ===
=== [[Image:Poison_Weaken.png]] Weaken ===
You poison a single targeted foe with a venom that significantly Weakens their strength.  The affected target's Accuracy and Damage output is severely reduced.  Additionally, the affected target's secondary power effects are all weakened.  The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
You poison a single targeted foe with a venom that significantly Weakens their strength.  The affected target's Accuracy and Damage output is severely reduced.  Additionally, the affected target's secondary power effects are all weakened.  The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
{{PowerRecharge|''check this'' Slow}}
{{PowerBlock_Start}}
{{PowerMinLevel|4}}
{{PowerBlock_Recharge|Slow}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 4 (Mastermind)}}}
{{PowerEffects|Ranged}}
{{PowerBlock_Effects|Foe -Damage, -Accuracy, -Special}}
{{PowerSpaces|Foe -Damage, -Accuracy, -Special}}
{{PowerBlock_Enhancements|Enhance Range}}
{{PowerSpaces| }}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerEnhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance ToHit DeBuffs}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance ToHit DeBuffs}}
{{PowerSpaces|Enhance Accuracy}}
 
 


=== [[Image:Poison_NeurotoxicBreath.png]] Neurotoxic Breath ===
=== [[Image:Poison_NeurotoxicBreath.png]] Neurotoxic Breath ===
You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes.  Affected targets may choke on the gas as their movement and attack rate are severely reduced.
You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes.  Affected targets may choke on the gas as their movement and attack rate are severely reduced.
{{PowerRecharge|Slow}}
{{PowerBlock_Start}}
{{PowerMinLevel|10}}
{{PowerBlock_Recharge|Slow}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 10 (Mastermind)}}}
{{PowerEffects|Ranged(Cone)}}
{{PowerBlock_Effects|Foe -Speed, -Recharge}}
{{PowerSpaces|Foe -Speed, -Recharge}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerSpaces| }}
{{PowerBlock_Blank|Enhance Range}}
{{PowerEnhancements|Enhance Slow Movement}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerSpaces|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Accuracy}}


=== [[Image:Poison_ElixirOfLife.png]] Elixir of Life ===
=== [[Image:Poison_ElixirOfLife.png]] Elixir of Life ===
With this Elixir, you can revive a fallen ally and turn him into a killing machine.  The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage.  A brew of this sort is not without its side effects.  The revived target will soon become very sick and severely weak after about 90 seconds.  All effects of the Elixir will eventually wear off.  Elixir of Life can only be used on players and cannot be used on your Henchmen.
With this Elixir, you can revive a fallen ally and turn him into a killing machine.  The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage.  A brew of this sort is not without its side effects.  The revived target will soon become very sick and severely weak after about 90 seconds.  All effects of the Elixir will eventually wear off.  Elixir of Life can only be used on players and cannot be used on your Henchmen.
{{PowerRecharge|Very Long}}
{{PowerBlock_Start}}
{{PowerMinLevel|16}}
{{PowerBlock_Recharge|Very Long}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 16 (Mastermind)}}}
{{PowerEffects|Close}}
{{PowerBlock_Effects|Ally Rez, Special}}
{{PowerSpaces|Ally Rez, Special}}
{{PowerBlock_Enhancements|Enhance Damage Resistance}}
{{PowerSpaces| }}
{{PowerBlock_Blank|Enhance Endurance Modification}}
{{PowerEnhancements|Enhance Damage Resistance}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerSpaces|Enhance Endurance Modification}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerSpaces|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance Recharge Speed}}


=== [[Image:Poison_Antidote.png]] Antidote ===
=== [[Image:Poison_Antidote.png]] Antidote ===
This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while.  The antidote also grants the target some resistance to Cold and Toxic damage.  Some of the effects of the power will improve with Multiple applications as you advance in level.
This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while.  The antidote also grants the target some resistance to Cold and Toxic damage.  Some of the effects of the power will improve with Multiple applications as you advance in level.
{{PowerRecharge|Fast}}
{{PowerBlock_Start}}
{{PowerMinLevel|20}}
{{PowerBlock_Recharge|Fast}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 20 (Mastermind)}}}
{{PowerEffects|Ranged}}
{{PowerBlock_Effects|Ally +Resist(Disoruent, Hold, Sleep, Immobilize, Slow, Cold, Toxic)}}
{{PowerSpaces|Ally +Resist(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic)}}
{{PowerBlock_Enhancements|Enhance Damage Reistance}}
{{PowerSpaces| }}
{{PowerBlock_Blank|Enhance Endurance Cost}}
{{PowerEnhancements|Enhance Damage Resistance}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerSpaces|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance Recharge Speed}}


=== [[Image:Poison Paralytic.png]] Paralytic Poison ===
=== [[Image:Poison Paralytic.png]] Paralytic Poison ===
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless.
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless.
{{PowerRecharge|Slow}}
{{PowerBlock_Start}}
{{PowerMinLevel|28}}
{{PowerBlock_Recharge|Slow}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 28 (Mastermind)}}}
{{PowerEffects|Ranged}}
{{PowerBlock_Effects|Foe Hold}}
{{PowerSpaces|Foe Hold}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerSpaces| }}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerEnhancements|Enhance Hold}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerSpaces|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerBlock_End}}
{{PowerSpaces|Enhance Accuracy}}


=== [[Image:Poison_Trap.png]] Poison Trap ===
=== [[Image:Poison_Trap.png]] Poison Trap ===
You can build a Poison Trap on the ground.  Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors.  The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep.  The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Trap will still detonate.
You can build a Poison Trap on the ground.  Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors.  The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep.  The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Trap will still detonate.
{{PowerRecharge|Long}}
{{PowerBlock_Start}}
{{PowerMinLevel|35}}
{{PowerBlock_Recharge|Long}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 35 (Mastermind)}}}
{{PowerEffects|Place Trap}}
{{PowerBlock_Effects|Place Trap}}
{{PowerSpaces|''I don't have this power. The following is an 'educated guess'. -[[User:Pythe|Pythe]]''}}
{{PowerBlock_Blank|''I don't have this power. The following is an 'educated guess.' ---}}
{{PowerEnhancements|Enhance Sleep}}
{{PowerBlock_Enhancements|Enhance Sleep}}
{{PowerSpaces|Enhance Endurance Modification}}
{{PowerBlock_Blank|Enhance Endurance Modification}}
{{PowerSpaces|Reduce Endurance Cost}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_End}}


=== [[Image:Poison_NoxiousGas.png]] Noxious Gas ===
=== [[Image:Poison_NoxiousGas.png]] Noxious Gas ===
You can infect one of your Henchmen, surrounding him with a Noxious Gas.  All foes near the infected Henchman will be overcome with the Noxious Gas.  Their Defense, Accuracy, Damage, and Damage resistance will all be reduced.  Additionally, there is a chance that any affected humanoid enemy will become violently ill.  Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
You can infect one of your Henchmen, surrounding him with a Noxious Gas.  All foes near the infected Henchman will be overcome with the Noxious Gas.  Their Defense, Accuracy, Damage, and Damage resistance will all be reduced.  Additionally, there is a chance that any affected humanoid enemy will become violently ill.  Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
{{PowerRecharge|Very Long}}
{{PowerBlock_Start}}
{{PowerMinLevel|38}}
{{PowerBlock_Recharge|Very Long}}
{{PowerSpaces| }}
{{PowerBlock_Level|[[Image:Archetypeicon_Mastermind.png|18px]] 38 (Mastermind)}}}
{{PowerEffects|Ranged(Infect Henchman)}}
{{PowerBlock_Effects|Ranged(Infect Henchman)}}
{{PowerSpaces|Foe -Resistance, -Defense, -Accuracy, +Special}}
{{PowerBlock_Blank|Foe -Resistance, -Defense, -Accuracy, +Special}}
{{PowerSpaces| }}
{{PowerBlock_Enhancements|Enhance Endurance Cost}}
{{PowerEnhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerSpaces|Enhance Range}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Recharge Speed}}
{{PowerBlock_End}}


[[Category: Powersets]]
[[Category: Powersets]]

Revision as of 11:06, 23 May 2006

Overview

Poison is primarily a DeBuff powerset. It is only available to Masterminds as a Secondary powerset.

Power Table

Power Level Effect
Alkaloid 1 Ally Heal, +Resist(Toxic)
Envenom 2 Ranged Foe -Resistance, -Defense, -Regeneration, -Heal
Weaken 4 Ranged Foe -Damage, -Accuracy, -Special
Neurotoxic Breath 10 Ranged (Cone), Foe -Speed, -Recharge
Elixir of Life 16 Close, Ally Resurrect, Special
Antidote 20 Ally +Resist(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic)
Paralytic Poison 28 Ranged Hold
Poison Trap 35 Place Trap: Trap-Based Area-of-Effect Foe Sleep, -Endurance
Noxious Gas 38 Ranged (Infect Henchman); Foe -Resistance, -Defense, -Accuracy, +Special

Powers

The following are powers in the Poison powerset.

Poison Alkaloid.png Alkaloid

When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced). You cannot use this power to heal yourself.

Recharge Fast
Minimum Level File:Archetypeicon mastermind.png 1 (Mastermind)
Effects Ally Heal, +Resist(Toxic)
Enhancements Enhance Range
Enhance Recharge Speed
Enhance Heal

Poison Envenom.png Envenom

You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison.

Recharge Slow
Minimum Level File:Archetypeicon mastermind.png 2 (Mastermind)
Effects Foe -Resistance, -Defense, -Regeneration, -Heal
Enhancements Enhance Range
Enhance Recharge Speed
Enhance Defense DeBuff
Enhance Accuracy

Poison Weaken.png Weaken

You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's Accuracy and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.

Recharge Slow
Minimum Level File:Archetypeicon Mastermind.png 4 (Mastermind)
Effects Foe -Damage, -Accuracy, -Special
Enhancements Enhance Range
Enhance Recharge Speed
Enhance ToHit DeBuffs
Enhance Accuracy

Poison NeurotoxicBreath.png Neurotoxic Breath

You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced.

Recharge Slow
Minimum Level File:Archetypeicon Mastermind.png 10 (Mastermind)
Effects Foe -Speed, -Recharge
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

Poison ElixirOfLife.png Elixir of Life

With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your Henchmen.

Recharge Very Long
Minimum Level File:Archetypeicon Mastermind.png 16 (Mastermind)
Effects Ally Rez, Special
Enhancements Enhance Damage Resistance
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Accuracy
Enhance Recharge Speed

Poison Antidote.png Antidote

This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with Multiple applications as you advance in level.

Recharge Fast
Minimum Level File:Archetypeicon Mastermind.png 20 (Mastermind)
Effects Ally +Resist(Disoruent, Hold, Sleep, Immobilize, Slow, Cold, Toxic)
Enhancements Enhance Damage Reistance
Enhance Endurance Cost
Enhance Range
Enhance Recharge Speed

Poison Paralytic.png Paralytic Poison

This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless.

Recharge Slow
Minimum Level File:Archetypeicon Mastermind.png 28 (Mastermind)
Effects Foe Hold
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

Poison Trap.png Poison Trap

You can build a Poison Trap on the ground. Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate.

Recharge Long
Minimum Level File:Archetypeicon Mastermind.png 35 (Mastermind)
Effects Place Trap
I don't have this power. The following is an 'educated guess.' ---
Enhancements Enhance Sleep
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Recharge Speed

Poison NoxiousGas.png Noxious Gas

You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.

Recharge Very Long
Minimum Level File:Archetypeicon Mastermind.png 38 (Mastermind)
Effects Ranged(Infect Henchman)
Foe -Resistance, -Defense, -Accuracy, +Special
Enhancements Enhance Endurance Cost
Enhance Range
Enhance Recharge Speed