Power Set Proliferation: Difference between revisions
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'''Powerset Proliferation''' | '''Powerset Proliferation''' | ||
# Refers to the addition of new powersets for all non-epic [[Archetypes]] during the release of [[Issue 12|Issue 12: Midnight Hour]]. The added powersets are as follows: | # Refers to the addition of new powersets for all non-epic [[Archetypes]] during the release of [[Issue 12|Issue 12: Midnight Hour]] and [[Issue 16|Issue 16: Power Spectrum]]. The added powersets are as follows: | ||
:{| | :{| | ||
|- | |- | ||
| '''[[Blaster]]''' | | '''[[Blaster]]''' | ||
*[[Psychic Blast]] | *[[Psychic Blast]] (Issue 12) | ||
*[[Mental Manipulation]] | *[[Mental Manipulation]] (Issue 12) | ||
*[[Radiation Blast]] (Issue 16) | |||
'''[[Brute]]''' | '''[[Brute]]''' | ||
*[[Battle Axe]] | *[[Battle Axe]] (Issue 12) | ||
*[[War Mace]] | *[[War Mace]] (Issue 12) | ||
*[[Super Reflexes]] | *[[Super Reflexes]] (Issue 12) | ||
*[[Claws]] (Issue 16) | |||
'''[[Corruptor]]''' | '''[[Corruptor]]''' | ||
*[[Electrical Blast]] | *[[Electrical Blast]] (Issue 12) | ||
*[[Storm Summoning]] | *[[Storm Summoning]] (Issue 12) | ||
*[[Archery]] (Issue 16) | |||
*[[Trick Arrow]] (Issue 16) | |||
'''[[Controller]]''' | '''[[Controller]]''' | ||
*[[Plant Control]] | *[[Plant Control]] (Issue 12) | ||
*[[Thermal Radiation]] | *[[Thermal Radiation]] (Issue 12) | ||
*[[Cold Domination]] (Issue 16) | |||
'''[[Dominator]]''' | '''[[Dominator]]''' | ||
*[[Earth Control]] | *[[Earth Control]] (Issue 12) | ||
*[[Electricity Assault]] | *[[Electricity Assault]] (Issue 12) | ||
'''[[Defender]]''' | *[[Earth Assault]] (Issue 16) | ||
*[[Cold Domination]] | '''[[Defender]]''' | ||
*[[Ice Blast]] | *[[Cold Domination]] (Issue 12) | ||
*[[Ice Blast]] (Issue 12) | |||
*[[Assault Rifle]] (Issue 16) | |||
*[[Traps]] (Issue 16) | |||
'''[[Mastermind]]''' | '''[[Mastermind]]''' | ||
*[[Storm Summoning]] | *[[Storm Summoning]] (Issue 12) | ||
*[[Thermal Radiation]] (Issue 16) | |||
'''[[Scrapper]]''' | '''[[Scrapper]]''' | ||
*[[Fiery Melee]] | *[[Fiery Melee]] (Issue 12) | ||
*[[Fiery Aura]] | *[[Fiery Aura]] (Issue 12) | ||
*[[Electric Melee]] (Issue 16) | |||
*[[Electric Armor]] (Issue 16) | |||
'''[[Stalker]]''' | '''[[Stalker]]''' | ||
*[[Electric Melee]] | *[[Electric Melee]] (Issue 12) | ||
*[[Electric Armor]] | *[[Electric Armor]] (Issue 12) | ||
*[[Broadsword]] (Issue 16) | |||
'''[[Tanker]]''' | '''[[Tanker]]''' | ||
*[[Dark Armor]] | *[[Dark Armor]] (Issue 12) | ||
*[[Dark Melee]] | *[[Dark Melee]] (Issue 12) | ||
*[[Electric Melee]] (Issue 16) | |||
*[[Electric Armor]] (Issue 16) | |||
|} | |} | ||
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* [[Issue 12]] | * [[Issue 12]] | ||
* [[Issue 16]] | |||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 18:46, 16 July 2009
Noun
Powerset Proliferation
- Refers to the addition of new powersets for all non-epic Archetypes during the release of Issue 12: Midnight Hour and Issue 16: Power Spectrum. The added powersets are as follows:
Blaster - Psychic Blast (Issue 12)
- Mental Manipulation (Issue 12)
- Radiation Blast (Issue 16)
- Battle Axe (Issue 12)
- War Mace (Issue 12)
- Super Reflexes (Issue 12)
- Claws (Issue 16)
- Electrical Blast (Issue 12)
- Storm Summoning (Issue 12)
- Archery (Issue 16)
- Trick Arrow (Issue 16)
- Plant Control (Issue 12)
- Thermal Radiation (Issue 12)
- Cold Domination (Issue 16)
- Earth Control (Issue 12)
- Electricity Assault (Issue 12)
- Earth Assault (Issue 16)
- Cold Domination (Issue 12)
- Ice Blast (Issue 12)
- Assault Rifle (Issue 16)
- Traps (Issue 16)
- Storm Summoning (Issue 12)
- Thermal Radiation (Issue 16)
- Fiery Melee (Issue 12)
- Fiery Aura (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
- Electric Melee (Issue 12)
- Electric Armor (Issue 12)
- Broadsword (Issue 16)
- Dark Armor (Issue 12)
- Dark Melee (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
Note
It was said by Positron that Issue 12 contains the first set of Powerset Proliferation. There will be more at a later point. [1]