Power Set Proliferation: Difference between revisions
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Powerset Proliferation first took effect with the release of [[Issue 12|Issue 12: Midnight Hour]]. The following is a list of powersets proliferated in this release: | Powerset Proliferation first took effect with the release of [[Issue 12|Issue 12: Midnight Hour]]. The following is a list of powersets proliferated in this release: | ||
{| class="wikitable" | |||
|- | |- | ||
| '''[[Blaster]]''' | ! colspan=2 width=50% | HERO !! colspan=2 width=50% | VILLAIN | ||
|- | |||
! width=10% | Archetype !! width=40% | Proliferation !! width=10% | Archetype !! width=40% | Proliferation | |||
|- | |||
| '''[[Blaster]]''' || | |||
*[[Psychic Blast]] | *[[Psychic Blast]] | ||
*[[Mental Manipulation]] (Combination of [[Psychic Blast]] and [[Psionic Assault]]) | *[[Mental Manipulation]] (Combination of [[Psychic Blast]] and [[Psionic Assault]]) | ||
'''[[Brute]]''' | | '''[[Brute]]''' || | ||
*[[Battle Axe]] | *[[Battle Axe]] | ||
*[[War Mace]] | *[[War Mace]] | ||
*[[Super Reflexes]] | *[[Super Reflexes]] | ||
'''[[Corruptor]]''' | |- | ||
| '''[[Controller]]''' || | |||
*[[Plant Control]] | |||
*[[Thermal Radiation]] | |||
| '''[[Corruptor]]''' || | |||
*[[Electrical Blast]] | *[[Electrical Blast]] | ||
*[[Storm Summoning]] | *[[Storm Summoning]] | ||
'''[[ | |- | ||
*[[ | | '''[[Defender]]''' || | ||
*[[ | *[[Cold Domination]] | ||
'''[[Dominator]]''' | *[[Ice Blast]] | ||
| '''[[Dominator]]''' || | |||
*[[Earth Control]] | *[[Earth Control]] | ||
*[[Electricity Assault]] (Combination of [[Electrical Blast]] and [[Electric Melee]]) | *[[Electricity Assault]] (Combination of [[Electrical Blast]] and [[Electric Melee]]) | ||
|- | |||
| '''[[Scrapper]]''' || | |||
'''[[Scrapper]]''' | |||
*[[Fiery Melee]] | *[[Fiery Melee]] | ||
*[[Fiery Aura]] | *[[Fiery Aura]] | ||
'''[[Stalker]]''' | | '''[[Mastermind]]''' || | ||
*[[Storm Summoning]] | |||
|- | |||
| '''[[Tanker]]''' || | |||
*[[Dark Armor]] | |||
*[[Dark Melee]] | |||
| '''[[Stalker]]''' || | |||
*[[Electric Melee]] | *[[Electric Melee]] | ||
*[[Electric Armor]] | *[[Electric Armor]] | ||
|} | |} | ||
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Powerset Proliferation is scheduled for a second application with the release of [[Issue 16|Issue 16: Power Spectrum]]. The following is a list of powersets to be proliferated in this release: | Powerset Proliferation is scheduled for a second application with the release of [[Issue 16|Issue 16: Power Spectrum]]. The following is a list of powersets to be proliferated in this release: | ||
{| class="wikitable" | |||
|- | |||
! colspan=2 width=50% | HERO !! colspan=2 width=50% | VILLAIN | |||
|- | |||
! width=10% | Archetype !! width=40% | Proliferation !! width=10% | Archetype !! width=40% | Proliferation | |||
|- | |- | ||
| '''[[Blaster]]''' | | '''[[Blaster]]''' || | ||
*[[Radiation Blast]] | *[[Radiation Blast]] | ||
'''[[Brute]]''' | | '''[[Brute]]''' || | ||
*[[Claws]] | *[[Claws]] | ||
'''[[Corruptor]]''' | |- | ||
| '''[[Controller]]''' || | |||
*[[Cold Domination]] | |||
| '''[[Corruptor]]''' || | |||
*[[Archery]] | *[[Archery]] | ||
*[[Trick Arrow]] | *[[Trick Arrow]] | ||
|- | |||
| '''[[Defender]]''' || | |||
'''[[Defender]]''' | |||
*[[Assault Rifle]] | *[[Assault Rifle]] | ||
*[[Traps]] | *[[Traps]] | ||
'''[[Mastermind]]''' | | '''[[Dominator]]''' || | ||
*[[Earth Assault]] (Combination of [[Stone Melee]] and [[Legacy Chain|NPC]] attacks) | |||
|- | |||
| '''[[Scrapper]]''' || | |||
*[[Electric Armor]] | |||
*[[Electric Melee]] | |||
| '''[[Mastermind]]''' || | |||
*[[Thermal Radiation]] | *[[Thermal Radiation]] | ||
'''[[ | |- | ||
| '''[[Tanker]]''' || | |||
*[[Electric Armor]] | *[[Electric Armor]] | ||
*[[Electric Melee]] | *[[Electric Melee]] | ||
'''[[Stalker]]''' | | '''[[Stalker]]''' || | ||
*[[Broadsword]] | *[[Broadsword]] | ||
|} | |} | ||
Revision as of 03:02, 27 August 2009
Overview
Powerset Proliferation refers to taking powers available to one archetype and adapting them for use on another archetype. In some cases, such as the Blast sets for Blasters, Corruptors and Defenders, powersets can be copied with minimal changes. In other cases, like the Assault sets for Dominators, powers from multiple existing powersets may be combined to create a brand new set. Occasionally, entirely new powers are created for the proliferation.
Issue 12
Powerset Proliferation first took effect with the release of Issue 12: Midnight Hour. The following is a list of powersets proliferated in this release:
HERO | VILLAIN | ||
---|---|---|---|
Archetype | Proliferation | Archetype | Proliferation |
Blaster |
|
Brute | |
Controller | Corruptor | ||
Defender | Dominator |
| |
Scrapper | Mastermind | ||
Tanker | Stalker |
Issue 16
Powerset Proliferation is scheduled for a second application with the release of Issue 16: Power Spectrum. The following is a list of powersets to be proliferated in this release:
HERO | VILLAIN | ||
---|---|---|---|
Archetype | Proliferation | Archetype | Proliferation |
Blaster | Brute | ||
Controller | Corruptor | ||
Defender | Dominator |
| |
Scrapper | Mastermind | ||
Tanker | Stalker |
Unlikely Proliferations
The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:
Brute - Ice Melee (Along with Ice Armor, this set was available during the City of Villains beta testing and was removed because the set's Foe: -Recharge was counterproductive to the Brute's Inherent Power, Fury)
- Ice Armor
- Shield Defense (This set was specifically not made available to Stalkers when it was introduced. The rationale was never given, but it presumably has to do with the ally-centric powers conceptually contrasting the Stalker's gameplay mechanics)