Energy Mastery (Controller/Dominator): Difference between revisions

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== Overview ==
== Overview ==


'''Primal Forces Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Controller]]s.
'''Primal Forces Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Controller]]s and [[Dominator]]s.


You have Mastery over Primal Forces and energy to blast your foes, increase your power, and to add some much needed armor and defense.
You have Mastery over Primal Forces and energy to blast your foes, increase your power, and to add some much needed armor and defense.
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The following table shows which powers are available and at what level:
The following table shows which powers are available and at what level:
=== Controller ===


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=PrimalForcesMastery_EnergyTorrent.png|Power=Energy Torrent|Level=44|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=PrimalForcesMastery_EnergyTorrent.png|Power=Energy Torrent|Level=44|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=PrimalForcesMastery_PowerBoost.png|Power=Power Boost|Level=47|Effect=Self +Special|Border=0}}
{{Powers_LevelRow|Icon=PrimalForcesMastery_PowerBoost.png|Power=Power Boost|Level=47|Effect=Self +Special|Border=0}}
{{Powers_Footer}}
=== Dominator ===
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PrimalForcesMasteryDominator EnergyTransfer.png|Power=Energy Transfer|Level=41|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PrimalForcesMastery_ConservePower.png|Power=Conserve Power|Level=41|Effect=Self End Discount|Border=1}}
{{Powers_LevelRow|Icon=PrimalForcesMastery_TemporaryInvulnerabilty.png|Power=Temp Invulnerability|Level=44|Effect=Toggle: Self +Res(Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=PrimalForcesMastery_EnergyTorrent.png|Power=Energy Torrent|Level=44|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=PrimalForcesMasteryDominator_ExplosiveBlast.png‎|Power=Explosive Blast|Level=47|Effect=Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 41 (Dominator)}}
{{PowerBlock_Effects|Self Endurance Discount}}
{{PowerBlock_Effects|Self Endurance Discount}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 44 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 44 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 44 (Dominator)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Blank|Foe Knockdown}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:PrimalForcesMasteryDominator EnergyTransfer.png]] Energy Transfer ===
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage.  Energy Transfer has a good chance of Disorienting the target.
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit.  However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 41 (Dominator)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self Extreme Damage(Special)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}
=== [[File:PrimalForcesMasteryDominator_ExplosiveBlast.png]] Explosive Blast ===
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Blasters: Moderate, Defenders: High (Energy/Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 47 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targetted Area of Effect)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}


=== [[File:PowerBlast_PowerBlast.png]] Power Blast ===
=== [[File:PowerBlast_PowerBlast.png]] Power Blast ===
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{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 44 (Dominator)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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* This set was added to the game in [[Issue 3]].
* This set was added to the game in [[Issue 3]].
* This set was [[Epic Powerset Proliferation|proliferated]] to [[Dominator]]s in [[Issue 18]].


== External Links ==
== External Links ==

Revision as of 02:37, 19 August 2010

Overview

Primal Forces Mastery is one of the Ancillary Power Pools available to Controllers and Dominators.

You have Mastery over Primal Forces and energy to blast your foes, increase your power, and to add some much needed armor and defense.

Power Tables

The following table shows which powers are available and at what level:

Controller

Power Level Effect
Power Blast 41 Ranged, Moderate DMG(Energy/Smash), Foe Knockback
Conserve Power 41 Self End Discount
Temp Invulnerability 44 Toggle: Self +Res(Smash, Lethal)
Energy Torrent 44 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown
Power Boost 47 Self +Special


Dominator

Power Level Effect
Energy Transfer 41 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Conserve Power 41 Self End Discount
Temp Invulnerability 44 Toggle: Self +Res(Smash, Lethal)
Energy Torrent 44 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown
Explosive Blast 47 Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback

Powers

The following are powers in the Primal Forces Mastery powerset.

PrimalForcesMastery ConservePower.png Conserve Power

You can focus for a moment to conserve your endurance. After activating this power, you expend less endurance on all other powers for a while.

Recharge Very Long
Minimum Level Archetypeicon controller.png 41 (Controller)
V archetypeicon dominator.png 41 (Dominator)
Effects Self Endurance Discount
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

PrimalForcesMastery EnergyTorrent.png Energy Torrent

Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly knock them down.

Damage Moderate (Energy/Smashing)
Recharge Slow
Minimum Level Archetypeicon controller.png 44 (Controller)
V archetypeicon dominator.png 44 (Dominator)
Effects Ranged (Cone)
Foe Knockdown
Enhancements Increase Attack Rate
Enhance Damage
Enhance Range
Enhance Knockback Distance
Enhance Accuracy
Reduce Endurance Cost
Set Categories Ranged AoE Damage
Knockback

PrimalForcesMasteryDominator EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon dominator.png 41 (Dominator)
Effects Melee
Foe Disorient
Self Extreme Damage(Special)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

PrimalForcesMasteryDominator ExplosiveBlast.png Explosive Blast

You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back.

Damage Blasters: Moderate, Defenders: High (Energy/Smashing)
Recharge Slow
Minimum Level V archetypeicon dominator.png 47 (Dominator)
Effects Ranged (Targetted Area of Effect)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback

PowerBlast PowerBlast.png Power Blast

A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

Damage Moderate (Energy/Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

PrimalForcesMastery PowerBoost.png Power Boost

Greatly boosts the secondary effects of your powers. Your powers effects like disorients, holds, immobilizes, heals, defense buffs, endurance drains, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be level 47 and have two other Primal Forces Mastery Powers before selecting this power.

Note: This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.

Recharge Long
Minimum Level Archetypeicon controller.png 47 (Controller)
Effects Self +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

PrimalForcesMastery TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to smashing and lethal damage. You must be level 44 and have Power Blast or Conserve Power before selecting this power.

Recharge Fast
Minimum Level Archetypeicon controller.png 44 (Controller)
V archetypeicon dominator.png 44 (Dominator)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links