Protection: Difference between revisions

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imported>Aggelakis (historical)
m (Status Effect)
imported>Weatherby Goode (historical)
(Added enemy mez protection chart.)
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# The total [[Magnitude]] of a particular [[Status Effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[Resistance]].
# The total [[Magnitude]] of a particular [[Status Effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[Resistance]].
== Status Protection of Normal Critters ==
{|class="wikitable"
|-
| Underling/Small || 1
|-
| Minion || 1
|-
| Lieutenant|| 2
|-
| Sniper|| 2
|-
| Boss|| 3
|-
| EB (natural)|| 6
|-
| EB (Scaled down AV)|| 6 (56 with [[PToD]] up), 3 for Immobilize and Sleep
|-
| AV|| 3 (53 with [[PToD]] up), 3 for Immobilize and Sleep
|-
|GM|| 75, 10 for sleep
|}
{red|Need confirmation on PToD and GM values}


=== See also ===
=== See also ===
*[[Status Effect]]
*[[Status Effect]]


[[Category:Definition]]
[[Category:Definition]]

Revision as of 05:45, 28 February 2009

Definition

Protection

  1. The total Magnitude of a particular Status Effect that a character or critter can withstand without succumbing to it. Different from Resistance.


Status Protection of Normal Critters

Underling/Small 1
Minion 1
Lieutenant 2
Sniper 2
Boss 3
EB (natural) 6
EB (Scaled down AV) 6 (56 with PToD up), 3 for Immobilize and Sleep
AV 3 (53 with PToD up), 3 for Immobilize and Sleep
GM 75, 10 for sleep

{red|Need confirmation on PToD and GM values}


See also