Purchasable Travel Powers: Difference between revisions
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* [[Beast Run]] ''(Level 4)'' | * [[Beast Run]] ''(Level 4)'' | ||
* [[Coyote Travel Power]] ''(Level 4)'' | * [[Coyote Travel Power]] ''(Level 4)'' | ||
* [[Jump Pack]] (upward mobility only, requires alternate Jump power) | * [[Inherent_Powers#Jump_Pack|Jump Pack]] (upward mobility only, requires alternate Jump power) | ||
* [[Ninja Run]] ''(Level 4)'' | * [[Ninja Run]] ''(Level 4)'' | ||
* [[Steam Jump]] ''(Level 4)'' (upward mobility only, requires alternate Jump power) | * [[Steam Jump]] ''(Level 4)'' (upward mobility only, requires alternate Jump power) |
Revision as of 22:53, 18 February 2014
Overview
Purchasable Travel Powers include any travel-assisting power that can be purchased from the Paragon Market; additionally, some were previously available in Super Boosters or Disc Releases prior to City of Heroes Freedom. All of the following are one-time, permanent purchases except where indicated. Additionally, level requirements are listed below; if no requirement is listed, this power is available immediately upon character creation.
Power List
Running
- Beast Run (Level 4)
- Coyote Travel Power (Level 4)
- Ninja Run (Level 4)
Jumping
- Beast Run (Level 4)
- Coyote Travel Power (Level 4)
- Jump Pack (upward mobility only, requires alternate Jump power)
- Ninja Run (Level 4)
- Steam Jump (Level 4) (upward mobility only, requires alternate Jump power)
Flying
- Flying Carpet (Level 2)
- Jump Pack (flight speed increase only, requires alternate Fly power)
- LKT-1700 Rocket Pack (30 days usage)
- Rocket Board (Level 2)
- Steam Jump (Level 4) (flight speed increase only, requires alternate Fly power)
Teleportation
- Mission Transporter (Level 3)
- Pocket D VIP Pass (Level 3)