Queue: Difference between revisions

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#* Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
#* Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
#* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power.
#* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power.
==See Also==
*[[Powexec abort (Slash Command)]]
*[[Click Power]]
*[[Toggle]]


[[Category:Definition]]
[[Category:Definition]]

Revision as of 09:42, 17 February 2009


Definition

Queue

  1. A click power or toggle that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated.
    • Will remain queued if the target is out of range or sight at time of activation.
    • Will remain queued if the character does not have the required endurance to activate.
    • Will activate when both of the above requirements are met.
    • Will not queue if the power requires a target, and does not have one.
    • Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
    • Powexec abort (bound by default to "Esc") will unqueue a power.