Queue: Difference between revisions

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==Definition==
== Definition ==
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# A [[Click Power|click power]] or [[Toggle|toggle]] that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated. Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
# A [[Click Power|click power]] or [[toggle]] that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated. Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
#* Will remain queued if the target is out of range or sight at time of activation.
#* Will remain queued if the target is out of range or sight at time of activation.
#* Will remain queued if the character does not have the required [[endurance]] to activate.
#* Will remain queued if the character does not have the required [[endurance]] to activate.

Revision as of 03:05, 10 June 2009


Definition

Queue

  1. A click power or toggle that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated. Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
    • Will remain queued if the target is out of range or sight at time of activation.
    • Will remain queued if the character does not have the required endurance to activate.
    • Will activate when both of the above requirements are met.
    • Will not queue if the power requires a target, and does not have one.
    • Powexec abort (bound by default to "Esc") will unqueue a power.