Reconnaissance Officer: Difference between revisions

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Reconnaissance Officers are found the following villain zones:
Reconnaissance Officers are found the following villain zones:
==== Port Oakes ====
{{NPC Text|title=The Port Oakes Reconnaissance Officer|text=
Typing to be added.. (a lot to type!) - but found in front of Fort Hades.
This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times.<br />
 
Now, see my report for more information. It should give you an idea of what to expect:<br />
NPC Dialogue: If you're new to Fort Hades, CharName, I'll give you a quick debfriefing of the area if you're interested.
'''RECONNAISSANCE REPORT'''<br />
 
'''***CONFIDENTIAL***'''<br />
NPC Text: This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times.<br />
'''History''': The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cuthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.<br />
::Now, see my report for more information. It should give you an idea of what to expect:
These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.<br />
::: RECONNAISSANCE REPORT *** CONFIDENTIAL***
'''Hostiles Strength''': Levels 10 through 12.<br />
:: History: The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cuthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.
'''Suggested Squad Parameters''': 3-5-man teams.<br />
 
'''Highlights''':<br />
These ghosta re of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.
'''Spirit Trapping''': Spectral Pirates materalize constantly, arising from the ground or simply appearing. Every ghose who is defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the Ghost Hunter or Ghost Buster badges.<br />
 
'''Identified Hostilities''':<br />
:Hostiles Strength: Levels 10 through 12
-Arachnos<br />
 
-Circle of Thorns<br />
:Suggested Squad Parameters: 3-5-man teams
-Spectral Pirates<br />
 
'''Amenities''':<br />
Highlights:
-Hospital in Arena District<br />
Spirit Trapping: Spectral Pirates materalize constantly, arising from the ground or simply appearing. Every ghose who isd defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the Ghost Hunter or Ghost Buster badges.
-Trainer (Arbiter Unger in Dockside)<br />
 
-Notoriety Contact in Arena District.<br />
Identified Hostilities: -Arachnos, -Circle of Thorns, -Spectral Pirates.
Amenities: -Hospital in Arena District, -Trainer (Arbiter Unger in Dockside), -Notoriety Contact in Arena District.


==== The Abyss ====
==== The Abyss ====

Revision as of 20:11, 31 December 2008

Overview

Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City and the Rogue Isles. They offer information to Heroes and Villains regarding the history and hostile spawns of the zones, and suggest safe squad size for street sweeping.

Hero Zone Locations

Reconnaissance Officers are found the following hero zones:

The Sewer Network (Steel Canyon Entrance)

The Hollows

Perez Park

Boomtown

Terra Volta

Striga Isle

Dark Astoria

Crey's Folly

Eden

Firebase Zulu

The Hive

Villain Zone Locations

Reconnaissance Officers are found the following villain zones: {{NPC Text|title=The Port Oakes Reconnaissance Officer|text= This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times.
Now, see my report for more information. It should give you an idea of what to expect:
RECONNAISSANCE REPORT
***CONFIDENTIAL***
History: The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cuthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.
These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.
Hostiles Strength: Levels 10 through 12.
Suggested Squad Parameters: 3-5-man teams.
Highlights:
Spirit Trapping: Spectral Pirates materalize constantly, arising from the ground or simply appearing. Every ghose who is defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the Ghost Hunter or Ghost Buster badges.
Identified Hostilities:
-Arachnos
-Circle of Thorns
-Spectral Pirates
Amenities:
-Hospital in Arena District
-Trainer (Arbiter Unger in Dockside)
-Notoriety Contact in Arena District.

The Abyss

Cooperative Zone Locations

Reconnaissance Officers are found the following cooperative zones:

Rikti War Zone