Rent: Difference between revisions
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== | ==Current Calculations== | ||
Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due. | Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due. | ||
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(X * Z) + Y = rent | (X * Z) + Y = rent | ||
X = total amount of unspent prestige sg currently has | '''X''' = total amount of unspent prestige sg currently has as corresponding to a look up table. Ex: 10,000 free prestige would be 2, and 13,000 would be 3<br> | ||
Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations) | '''Z''' = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations)<br> | ||
Y = rent charged per | '''Y''' = rent charged per plot size + rent per room<br> | ||
The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a | The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a larger amount. | ||
The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base | The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time. | ||
[[Image:GUI base info window.png|thumb|GUI window and tab with '''Total Upkeep''']] | [[Image:GUI base info window.png|thumb|GUI window and tab with '''Total Upkeep''']] |
Revision as of 04:37, 2 December 2007
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Overview
Need Info
Current Calculations
Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.
Plot Name | Plot Size | Rent |
---|---|---|
Tiny Hidden Spot | 8x8 | 0 |
Small Hidden Spot | 8x12 | 20,000 |
Small Hidden Spot | 12x12 | 43,000 |
Small Secret Location | 12x16 | 65,000 |
Small Secret Location | 16x16 | 105,000 |
Large Secret Location | 16x20 | 145,000 |
Large Secret Location | 16x20 | 145,000 |
Small Hidden Complex | 20x20 | 200,000 |
Small Hidden Complex | 20x20 | 200,000 |
Small Hidden Complex | 20x24 | 280,000 |
Large Hidden Complex | 24x24 | 350,000 |
Massive Hidden Complex | 24x28 | 610,000 |
Small Secure Location | 12x16 | 200,000 |
Small Secure Location | 16x16 | 420,000 |
Large Secure Location | 16x20 | 750,000 |
Small Secure Complex | 20x20 | 1,300,000 |
Small Secure Complex | 20x24 | 2,100,000 |
Large Secure Complex | 24x24 | 3,200,000 |
Massive Secure Complex | 24x28 | 5,000,000 |
Old Calculations
The old base rent system was both a rent, and a tax. While the exact calculation is unknown for several parts of this formula,
(X * Z) + Y = rent
X = total amount of unspent prestige sg currently has as corresponding to a look up table. Ex: 10,000 free prestige would be 2, and 13,000 would be 3
Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations)
Y = rent charged per plot size + rent per room
The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a larger amount.
The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.