Resistance (Mechanics): Difference between revisions
imported>Wuigly Squigly (historical) m (Fixed spelling.) |
imported>Corebreach (historical) (add mechanics) |
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== Definition == | == Definition == | ||
'''Resistance''' | '''Resistance''' | ||
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In general terms, resistance to an effect reduces its potency but does not make it less likely to occur. | In general terms, resistance to an effect reduces its potency but does not make it less likely to occur. | ||
# Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type | # Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type. | ||
# Resistance to a [[debuff]] reduces the amount of the debuff. | # Resistance to a [[debuff]] reduces the amount of the debuff. | ||
# Resistance to [[knockback]] reduces the knockback distance. | # Resistance to [[knockback]] reduces the knockback distance. | ||
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:'''Note:''' Many powers are described in the game as providing Resistance to knockback or status effects when they actually provide [[Protection]]. | :'''Note:''' Many powers are described in the game as providing Resistance to knockback or status effects when they actually provide [[Protection]]. | ||
== Formulas == | |||
Resistances to damage and debuffs follow the formula | |||
: '''SufferedAmount''' = '''AppliedAmount''' × (100% – '''TotalResistance''') | |||
For example, 75% resistance to fire damage would stop 75% of all fire damage that hostile powers try to apply to a character, allowing only 1/4 of it to affect him or her. | |||
Resistance to status effects follows a different formula: | |||
: '''SufferedDuration''' = '''AppliedDuration''' / (100% + '''TotalResistance''') | |||
So 75% resistance to Sleep duration, for example, would ''not'' cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction. | |||
More importantly, the formula means that ''achieving 100% or more resistance to effect durations does '''not''' cause them to end instantly''. 100% resistance actually only cuts their durations in half. 200% would cut it to a third, 300% would cut it to a fourth, and so on. | |||
[[Category:Definition]] | [[Category:Definition]] | ||
[[Category:Gameplay]] |
Revision as of 08:29, 8 June 2007
Definition
Resistance
In general terms, resistance to an effect reduces its potency but does not make it less likely to occur.
- Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type.
- Resistance to a debuff reduces the amount of the debuff.
- Resistance to knockback reduces the knockback distance.
- Resistance to a status effect causes that status to wear off faster.
- Note: Many powers are described in the game as providing Resistance to knockback or status effects when they actually provide Protection.
Formulas
Resistances to damage and debuffs follow the formula
- SufferedAmount = AppliedAmount × (100% – TotalResistance)
For example, 75% resistance to fire damage would stop 75% of all fire damage that hostile powers try to apply to a character, allowing only 1/4 of it to affect him or her.
Resistance to status effects follows a different formula:
- SufferedDuration = AppliedDuration / (100% + TotalResistance)
So 75% resistance to Sleep duration, for example, would not cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction.
More importantly, the formula means that achieving 100% or more resistance to effect durations does not cause them to end instantly. 100% resistance actually only cuts their durations in half. 200% would cut it to a third, 300% would cut it to a fourth, and so on.